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  1. Ann it's no easy as people might think, have problem with docking, the same think i had problem in KSP that love/hate relationship, that you must ideally algin you ship with docking ports https://play.google.com/store/apps/details?id=com.nooleus.android.spaceagency
  2. Hello everyone! The first patch for Kerbal Space Program: Enhanced Edition is live! This patch includes fixes for over 90 different issues. With this first patch we hope to solve many of the problems that our players have been facing as we continue our commitment to improve the KSP console experience. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 1 ======================= * Fixed issue where controls are referred to as 'Keys' on the first page of KSPedia. * Fixed issue where analog throttle switching only works in Enhanced (Simplified). * Fixed issue where switching to or from map view can result in the screen rapidly switching between flight and map. * Fixed issue where editor tool buttons can be interacted with while holding parts on Simplified preset. * Fixed issue where gameplay resumes without closing Controls window if pause button is pressed while on the Controls window during a launch. * Fixed issue where debug content is accessible using a keyboard. * Fixed issue where tracking station Look Around function does not work while the list region is selected. * Fixed issue where undo is limited to two levels. * Fixed issue where tutorial text for 'Advanced Construction' is out of date. * Fixed issue where 'parts with crew capacity' scrolls to the bottom after seats are filled automatically. * Fixed issue where fine rotation (yaw) conflicts with Undo and Redo in Cursor. * Fixed issue where KerbNet Access' 'Move mode' icon cannot be highlighted in 'Simplified' preset and as a result it cannot be moved. * Fixed issue where misspelled word in the Warp to Maneuver section of The Mun Part 1 Training. * Fixed issue where 'KerbNet Access' 'Part Action Window' cannot be closed if the cursor clicked on the Cycle Display Mode' first in Radial preset. * Fixed issue where Kerbals on EVA appear with a permanent highlight. * Fixed issue where returning to KSC screen while flag is unfinished causes game input lock & slightly corrupted flag. * Fixed issue where toggling cursor mode with waypoint selected cause the dialog to spasm. * Fixed issue where make throttle control work in cursor mode. * Fixed issue where VAB look at camera constraint makes craft and part selection low to the floor too difficult. * Fixed issue where initial position of vessel and camera in SPH is too high/wrong. * Fixed issue where pressing "X" to switch to Basic filtering produces no effect when in the Subassembly tab while in the Spaceplane Hangar. * Fixed issue where achievements and trophies can be easily unlocked when using the enhanced sandbox utility menu. * Fixed issue where button prompts overlap with UI when changing control scheme while holding a part in the Vehicle Assembly. * Fixed issue where in the 3 presets, opening a Pause menu on top of the enhanced sandbox utility menu works differently. * Fixed issue where reordered grid positions of PAWs when one is removed and KerbNet is visible. * Fixed issue where stage stack is corrupted when player switch to another vessel. * Fixed issue where players lose control of their vehicles after toggling the 'Stage View' under the 'Resources' menu. * Fixed issue where title becomes unresponsive when suspending the title while the enhanced sandbox utility menu is open in the runway. * Fixed issue where selection breaks after clicking in the empty space of the message button with the cursor. * Fixed issue where Circle/B to close PAW after storing experiments in a pod isn't working. * Fixed issue where root part assignment requires two attempts for floating assemblies. * Fixed issue where players lose control of their vehicles after toggling any button within the App when the 'Resources' App is pinned. * Fixed issue where extended part info is not working in R&D. * Fixed issue where entry cost button in Editors is non-functional. * Fixed issue where entry cost button in R&D is missing. * Fixed issue where application fails to load properly then crashes during gameplay when suspended or constrained during the initial loading screen. * Fixed issue where title loses functionality when selecting 'Load Save' from the pause menu during a Hard mode Career. * Fixed issue where 'Getting Started and Basic Construction' dialog has grammatical errors. * Fixed issue where there are three misspelled words in To the Mun Part 1 tutorial. * Fixed issue where there is a typographical error in the description of the vessel 'ComSat Lx'. * Fixed issue where there is a spelling error in the dialogue for Basic Flight tutorial. * Fixed issue where advanced construction tutorial is missing period and space. * Fixed issue where sentences are missing a space after the period in descriptions in the Scenarios section. * Fixed issue where 'FL-T100 Fuel Tank' spelling is inconsistent in tutorial Intermediate Construction. * Fixed issue where text for Brake Group in controls should be "Toggle Brake Group". * Fixed issue where [ENH] Misspelled word "attachement" in Controls App text. * Fixed issue where [LEG] Misspelled word "symmmetry" in Controls App text. * Fixed issue where cross button not displayed on the last step of Docking tutorial. * Fixed issue where last step of Docking tutorial can't be dismissed. * Fixed issue where unlocking staging in the Radial preset activates stages. * Fixed issue where saving a satellite under reserved IO names fails. * Fixed issue where no controls listed for how to focus PAW with controller in the Editor. * Fixed issue where it is possible for a player to delete their persistent save file. * Fixed issue where bringing up a prompt in the action group tab with a part selected results in it being inoperable and cannot be dismissed. * Fixed issue to warn player that achievements/trophies are disabled when opening enhanced sandbox utility menu. * Fixed issue where broken input when using time warp while planting a flag. * Fixed issue where "Recover Vessel" button can be pressed at any moment using Simplified controls preset. * Fixed issue where enhanced sandbox settings were not resetting when switching games. * Fixed issue with invisible selector after disabling SAS. * Fixed issue where SAS mode Radial In/Out are transposed. * Fixed issue where partial loss of functionality occurs when disconnecting the controller in the front end 'Settings' menu. * Fixed issue where pressing 'LB + [Rotate]' does not perform a 'Fast 5 degree rotate' when in the VAB with the 'Cursor' preset. * Fixed issue where pressing 'B' does not dismiss the pause menu when returning from suspension with the KSPedia open during a launch. * Fixed issue where target markers are offset from the actual target when viewed from a distance. * Fixed issue where Part Action Windows (PAWs) overlap the KSPedia scroll bars. * Fixed issue where exception message appeared while trying a Mun landing. * Fixed issue where the title soft locks when saving after completing an asteroid capture contract. * Fixed issue where 'Restart Time' function is triggered when dismissing the prompt after reconnecting the controller with the KSPedia open. * Fixed issue where partial loss of functionality occurs when reconnecting the controller with both the KSPedia and 'Flight Results' windows open. * Fixed issue where there is no practical way to cancel a 'Warp To'. * Fixed issue where save data corrupts when terminating the title on the loading screen after launching a vessel with over 70 saved vehicles. * Fixed issue where the "Mun Rover, Mun Rover" achievement is rewarded upon entering orbit with the mun. * Fixed issue where Square/X is not working well to open PAWs in in a career game. * Fixed issue where time scale isn't reset when user exits to main menu. * Fixed issue to reset camera when preset is changed. * Fixed issue where part selection is broken when user leaves App region. * Fixed caption on Editor > Place Tool with SIMPLIFIED preset. * Fixed Gamepad issues during main menu in Xbox. * Fixed being able to recover vessel when it's not landed (or splashed) in Kerbin. * Fixed Look Around on Map. * Fixed multiple windows added when KerbNet button is pressed. * Close PAW's when EVA Report is opened. * Avoid moving the camera while pause menu is opened. * Force hide part tooltip when user switch between editor panels. * Avoid detach stage when if pilot seat is not selected. * Changes on R&D are ignored when user exit quickly. * Added a delay to avoid ignore changes when player changes between facilities quickly. * Improved part list caption refresh when a category or subcategory is selected. * Fixed “IndexOutOfRangeException when 5 PAWs are opened with a KerbNet. * Research button can't be pressed in R&D. * Fixed problem saving with vessel destroyed. * Fixed several save pipeline issues. Thank you and happy launchings! [Click here to enter the discussion thread]
  3. Hello everyone! This day I will be teaching some people a really useful trick to load mods without having to restart Kerbal Space Program (LONG)! So let's get straight to the point! First of all, go to either the KSC view or the main menu. KSC is usually preferred if you are playing in a save file. Then, press Alt+F12 (Not Alt + F4) Go to "Database" Press "Reload Database" and wait. It may take a bit, but it's certainly faster than closing KSP, opening it up again, waiting for it to load, getting in your save file, and then doing whatever you wanted to do. Done! You have officially loaded a mod the quick way! How to (possibly) reload Module Manager: Try Alt+F11 Click on "Quick Reload" Done! Notes: Warranty void if you end up destroying your KSP in the progress. It may take multiple times for it to work properly, but at least your computer doesn't have to work as hard in comparison to loading and blah blah blah. I might illustrate this later.
  4. My game seems to be crashing only if I have certain mods installed. All mods I installed were through CKAN, and I checked to make sure they were up to date for 1.3.1 Mods included: KW Rocketry Re-balanced SpaceY and SpaceY Expanded Kerbal Engineer Near Future Propulsion E.V.E. I suspect the issues comes from the dependencies each mod installs, but I'm not sure. Here's the crash folder, with logs and the .dmp file: https://drive.google.com/open?id=1ZWvQz07o0U_m6U6upkaM38_kT34aSaWw
  5. Do you have unused blender models for KSP ? Here you can post all your works of art that you have given up on/don't have time to finish. Maybe someone else will make/integrate them into a great mod. ORIGINAL POST{outdated}
  6. So i was playing ksp with a mod that adds Soyuz Spacecraft to KSP. When i was flying a Soyuz the craft started spinning at high speeds. When i ejected the kerbal, this happened:
  7. Skunk works https://imgur.com/gallery/8nNPu
  8. http://prntscr.com/ibgmal I think it has something to do with the wings on ground principle but I am not sure... As the speed of the plane goes up, the pitch goes up, as the speed goes down it pitches back down gaining more speed. http://prntscr.com/ibh4gl <-- that is a building guide you can try in real life, you just need a really thin wooden plank that is 10cm thick and a long stick and some tape http://prntscr.com/ibh5m9 here is how it would look, I made this at a university (TU delft), it has a little hook at the front to launch it using an elastic taped to the ground. sadly I didn't bother to film it, and I don't have it anymore. here is a video of it in ksp It flies without gimbal, control surfaces or SAS
  9. https://imgur.com/a/wyo9Q (Sorry for the bad quality, i had to brighten the image because it was really dark)
  10. What are the more advanced controls for the new KSP console port, specifically for the VAB and SPH? On the PC and old console port there were buttons to disable surface attachment so your structures only stuck to the green snap points and also when using the "Move" tool you could choose whether the object moved on the worlds xyz axis or the objects itself. Were these functions completely removed from the game, they've never appeared in any of the in game tutorials.
  11. If you have glitches,[modded/unmodded gameplay] I would love to see them. So post yours Images/Gifs/videos her. And if you how a method to recreate/prevent them please include it as well. And why did it happen as well i am a nerd.
  12. I have tried almost every tutorial out there i can't get KSP to run in 64bit. I used to have an option in steam to launch the game in 64bit but i no longer do. Is there still a way to launch it?
  13. Thinking about grabbing a gaming controller for use with KSP, but not a full blown joystick. Does anyone have any thoughts or preferences on their gaming controllers of choice? This is the one I'm thinking about grabbing: Logitech F310 PC Gamepad.
  14. I just wanted to ask to see if anyone had made any ksp rooms that kerbals can walk around in (like a hotel) I need this because I am planning to recreate an entire episode of star trek in ksp and I need a bridge for inspiration and methods of building
  15. Hello, It is simply not possible that the game can only be played in English. Even the console version does not yet have a German language! If you release a console version and want to reach new players who have never played KSP before and don't know much about space travel, then you don't know English well and are overwhelmed with technical terms in a foreign language, then a excrementsstorm can be triggered very quickly. Especially if the game still has bugs that you have to find before the release. Why doesn't Squad get a German or other language into the game? Even Stardew Valley, developed by a developer, is available in many languages. Even in German! KSP has been around for five years and the most important languages are still not in play! This is just embarrassing! I strongly assumed that the console versions are finally playable in German. In the Developer Blog this was announced also largely. I'm just disappointed about this development at Squad. That's why I didn't buy the game on PS4. Only if it will include the German language. Translated with www.DeepL.com/Translator
  16. I prefer some lager because I don't get drunk so badly and a pint could last for half an hour.
  17. Chel

    Back!

    Wow. After only two days, I got hooked on KSP again. I have 2-3 months to play it, as school just finished for the year! We go back on February the 15th, so roughly 12 weeks of holidays is here! It was total madness. When the bell rang, everyone just cheered and ran out of the hall. Some kids were yelling "Free! Free at last!" while others were screaming, and one kid even went a little overboard and took his shirt off, diving into the pool outside the gym. 3 whole months of gaming is finally here! YYEESSSS!!!!!!!
  18. Hi so I’ve installed kerbinside and love it but I can’t find the aircraft carrier or destroyer anywhere. Has it been removed in 1.2.2 or am I doing something wrong. I installed t normal you so I don’t see the problem Also mod if thi sis in the wrong place just move it to Whare it’s meant to be thanks
  19. Adds a button in VAB/SPH to add the mass of a Kerbal to the External Command Seat. That's it. Mass added is temporary and doesn't stick around. Enjoy accurate dV and mass representations! Download from SpaceDock Source Code under the MIT License
  20. Hello and welcome to meh little space programme! Here I will be weekly uploading about my space program. Maybe I should tell you about my status as a space program. Ok, I'm not a real space program owner but hey, maybe one day I will be! Ok, back to the topic, I live on a farm with a airspace that VERY rarely planes pass across.this kinda means that for my rocket launches, I will not need to have airspace cleared or anything. so that means I won't really have a time restraint, meaning I won't have to finish a rocket on time. Also, because I live on a farm, many chemicals are available (because they are used for put killing), but this doesn't necessarily mean they are perfect for using rocket fuel. Also this thread is linked to my other thread: Ok, now lets cut to the chase, and I will start posting my status as a space program! PROLOGUE Back a few months ago I built these mini match rockets and they, because of limited time, flew 30 feet(only half of the expected 60 feet). I then, in the afternoon of that hot day, built these bottle rockets flying 40 metres! (80 feet?) they were made of soap, water and local air(dat stuff you breathe in). We did so many launches that I could not even count!!!(I'm guessing like 80 launches or something) then we started experimenting with petrol! *evil grin* to put it, the petrol we used was not explosive, between it came out it burnt everything it lands on because of the Bunsen burner used to light the petrol up. After this I went into a period of long research... August 13th So today I was looking in the ol' PVC and adapters parts and I found the perfect piece for a hybrid rocket motor! Then I burnt one end with a Bunsen burner until it was alight. then I quickly used an O2 tank as an oxidiser which then created a very hot exhaust... The flame actually turned blue at a point too! I think hybrid rocket motors are the way to go if you are beginning a space programme!!! Sorry I’m discontinuing this ...
  21. So umm, a couple months ago I was lazy and used mods like Kerbal Engineer for data readings. Soon I became interested in collecting those data values myself. Soooo I headed to the cheat sheat in the KSP wiki. I learn’t ‘The Rocket Equation’ quite easily and then moved onto TWR. But whenever I plugged in the numbers it would turn out wrong. So I spent hourrs trying to solve this problem with no results. Here is the formula off the wiki: Where Ft is thrust m is mass g is the gravitational acceleration I’m also using a scientific calculator for these calculations. Any help would be appreciated whatsoever!!!
  22. Hello everyone! Kerbal Space Program 1.3.1 is live! This patch includes a few localization corrections, bug fixes and the implementation of a few enhancements. Check out this patch's Changelog for further details: =================================== v1.3.1 ============================================================ +++ Localization * Localization Texts updated. * KSPedia Localization texts and graphics updated. * Fix KerbNet localization strings. * Fix Number and time displays for localization. * Fix Lingoona library for Ubuntu Linux. * Localization Performance improvements. * Fix localization of Tutorials and Scenarios. * Fix localization of planet names in Science Reports. * Resource names on Mining contracts localized. * Removed lingoona Gender tags on Biome filters in RnD archives screen. * Texture update opening scene for Chinese. * Fix Profanity filter for Kerbal Names in Russian. * Fix Custom Category filters in SPH/VAB and localized some missing texts. * Fix tooltip for custom Category filters. * Fix incorrect text on engineer report for Antenna check. * Fix RnD archive biome filter for mini biomes showing lingoona gender tags. * Fix failed file deletion message when overwriting saves. * Fix grammar To the Mun P2 Tutorial for English. * Fix keyboard layouts overwriting EVA Light key from ‘U’ to ‘L’. Now U in all cases and G for Dvorak. * Fix key binding display on settings input dialog. * Fix locked facility dialog headings. * Fix format of MET display all languages. * Fix Flag naming dialog text positioning. * Add noun gender indicators to resource names in Russian. * Add localization for shielded parts PAWs in stock saves. * Fix Keyboard layout confirmation dialog to show correct punctuation keys when binding. A reset may be required for exisiting custom layouts. * Fix labels on settings menu for languages to fit. * Fix use of Lastly (all languages) for contract parameters. * Fix Engineers Report text alignment all languages. * Log Celestial Body periods in English in the game logs. * Fix punctuation position on Japanese and Chinese fonts. +++ Enhancements * Default setting for NavBall in Mapmode (default is not to autohide). * Default throttle setting to 0%. * Add ability to tweak endpoints of symmetry struts and fuel lines. * Improvements to symmetry tweaking in the editor scenes. * Add game clock to all KSC Facility Menus. * Game clock in all screens now shows the time in Gray when time is paused. * Add action groups for wheel motors and wheel steering. * Add the shadow fade fix from KSC scene to the editor scenes. * Change the near clipping pane on game camera so it doesn’t clip when zoomed in as much. * Add ‘Control from here’ to External Seat. * Add action group for ‘Control from here’ to ModuleCommand and ModuleDockingNode, External Seat and Grapple. * Exclude wheels from part recovery contracts as some are too hard to grapple. +++ Bug fixes * Fix the deploy/retract actions not showing for drills on custom action groups. * Fix UT/MET display in flight. * Fix control command persistence when changing to map view. * Fix delta time Part Thermal Flux calculations. * Timewarp indicator in all screens now shows no green arrows when time is paused. * Fix MK3 size 2 adapter collider. * Fix issue with compound parts inside fairings causing launched vessels to explode. * Change Settings UI text alignments to be centered. * Fix texture on VAB level 3 floor near the outer door. * FIx the tweakable end of compound parts not getting mirrored when moved. * Fix an incorrect text when a station contract gets completed. * Fix the toggles in the UI at the Main Menu stretching as much as they could. * Fix Flag on Sentinel Telescope Icon in VAB/SPH. * Fix Sun (stepping) movement in Flight whilst retaining sun shadows fix. * Fix opacity issue in editor scenes for unconnected parts. * Jetpack translation is no longer affected when an EVA Kerbal’s PAW is open and being dragged. * Kerbals can no longer EVA from inside fairings (but can from interstage fairings) to avoid exploding vessels. * Fix quicksaveload dialog when enter is used in the filename input box. * Fix Grab interaction msg for EVA kerbals when ladders are retracted. * Fix NREs on craft thumbnail creation - added filename sanitizing. * Fix Part highlighting in VAB/SPH interacting with Light Animations on parts. * Fix destructible building on Tracking Station Level 2 dish. * Fix Part highlighting for new and dropped parts in VAB/SPH. * Replace TrackIR with new implementation. * Fix Flight camera issues when active vessel crashes into the ground. * Fix Destructible Building error messages in log. * Disable Save on PauseMenu when active vessel is dead to avoid invalid save files. * Shadow tweak on buildings in KSC scene. * Fix issue with being able to add maneuver nodes to vessels without control. * Remove ability to create maneuver nodes with EVA Kerbals. * Fix an issue where an atmospheric resource harvester would not properly activate. * Fix Loading Scene picture swapping feature. * Fix Grass texture on level 3 RnD building. * Fix MPL cleaning experiments screen messages. * Fix Restart Warning text on main Settings Screen. * Fix Cannot Deploy while stowed messages. * Fix "Toggle Display" button on scientific devices. * Fix floor decal alignment level 2 SPH. * Fix Difficulty settings dialog height for all tabs. * Fix icon visuals on Contracts App when pausing during flight. * Fix empty craft name save expection in VAB/SPH. * Fix Tour contract kerbal gender log messages. * Fix RnD Archives Biome filtering. * Fix rotate and offset on compount parts in VAB/SPH. * Fix drill action groups. * Fix drill disable and mining when lost ground contact. * Improve vessel ground collision checks for landed vessels coming off rails (includes recovery contract parts that are landed). * Reduce stutter when flying fast and low over a planet. * Fix kerbal heading calculations - fixes swimming animation jitters. * Fix Duna Rock allows kerbals to climb and plant flags (no more ragdoll). * Turn on Goliath and Wheesley Exhaust damage. * Fix fairing shader not set correctly and overlaying engine FX. * Fix external command seat ejection. * Fix PAW actions and events ordering on pinned PAWs. * Fix NRE on Navball in IVA when doing scenarios and training. * Fix black line low over terrain (unfortunately re-introduces green line low over ocean). * Fix presence of .DS_Store file no longer marks save games as modded. +++ Modding * Restore CelestialBody.theName methods (marked as deprecated). * Fix Part Filter category names capitalization for mods. * Add property to CustomParameterUI to support Localization. * ModuleDeployablePart now finds all animations. * CelestialBody GetRelSurfacePosition now calling correct methods. Happy launchings!
  23. If I try to change my graphics settings from the normal ones, it doesn't work. The "Apply" and "Accept" buttons don't respond to any clicks. If I click "Cancel" and go back into the graphics settings, they'll still be the default ones Yes, I have seen the other forum posts about this. Seemingly, their solution doesn't work. Maybe I'm doing it wrong...? Here's the output log: https://drive.google.com/open?id=17CuTCIQCiyb8wlMigqA9vPX6i8MryEAF Thanks for any help!
  24. When I got to KSP today, I double-clicked on it, and it launched... and didn't show up on my screen. The icon appeared on the taskbar, and the music kicked in after a minute, signalling that it had finished loading... but it was not showing up on screen. I restarted my PC a few times, I re-launched KSP a few times, I tried clicking on the taskbar icon and moving it, I un-installed and then re-installed KSP, I updated my driver, I tried opening it again, I tried everything I could think of. When I launch the game, the window does not show up, but it does load and then play the main menu music. It's there on my taskbar. It acts like it's there on my screen, as when I right click it and select "move," my cursor appears in the middle of the screen, like the game is there, but is just invisible. I checked the log, to no avail. KSP is acting normally. It's just not showing up on-screen. I highly doubt mods have anything to do with this, as my game launched fine yesterday, and I haven't installed any new mods since then. Has anyone else experienced anything else like this? If so, did you find a solution? EDIT: I reaslied that, even though the window didn't follow my cursor when I right-clicked the icon in the taskbar and selected "move," pressing the left arrow key made the window snap back into view again. Problem solved? Not really... Now, my KSP window is black. Not that my entire screen is black... just the interior of the game window. The tab at the top is still there, but the rest of the game window is black. The game does load, and the music starts playing, and when I clicked at parts of the screen where buttons would normally be, they did stuff. But the window was black. Also, it still launches off-screen. EDIT 2: In case it's of any value, the steam icon that pops up in the bottom-right corner of the game window whenever you start a Steam game does still appear. It seems as though the black screen + spawning off-screen is happening only to the game itself, and not any additions like that steam popup.
  25. I am trying to run kss on a modded install, loading the game works fine but when I arrive at the main menu. I can’t click anything! When I try the cursor does go green to indicate I did click. I suspected that it was caused by a mod incompatibility so I tried it on a clean install and it worked perfectly fine. I don’t want to go through all my mods one at a time running the game to find it, so I was wondering if you guys have a list of incompatibilities for it? here is the mod in question. If you guys need a screenshot of my game data folder I am happy to provide it.
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