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URL: https://SpaceDock.info FAQ What we are working on now: We decided to split Spacedocks Frontend and backend. VITAS is working on the frontend (including UI rewrite) Darklight is working on the backend. VITAS is working on an improved cdn setup
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- 12
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- totm july 2019
- spacedock
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Module Manager is a pretty useful mod for practically managing mods, basically, in sarbian's words: "is mod that let you write patch file that edit other part at load time. With is you can edit squad (and other mod) part without overwriting their file." Now, again, this will mostly be for Windows. Step 1: Go to this link, and scroll down slowly to where it will say "Downloads:" And it should look like this. Link: Step 2: Find your KSP version, the latest version is pretty much 1.10, and I have that version. So I would go underneath it and click on either the zip, or dll. I do not know the differences between them but I just did zip. Step 3: When it downloads, open the location in your files. Find the zip or dll, and open it. Step 4: Now when you open it, you should see a README and a dll. Click the dll and get the GameData folder up. Now, drag the dll into the GameData folder. Step 5: Put the Module Manager dll into the GameData folder, make sure its not in any of the files inside the GameData folder. Step 6: You may now rerun KSP. If anything went wrong or didn't go as planned, please let me know so I can help you out with your problem.
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Hi, I'm new to KSP and I looked at CKAN and realised that there are a LOT of mods. Is there anywhere with a general comprehensive guide to popular mods or mod groups that work well together or what mods does anyone recommend. (Like Tech, Visual, FPS and other optimizations, QOL, Planets, et cetra) Thanks, magicoman
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- mods
- recommended
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I have around 650 hours in ksp. both dlcs, but no mods. my computer is a MacBook Air which I don't know how well it would handle any mods that have major effects on any part of the computer. I want some cool mods that would spice up the ksp1 experience without strain on my computer, while still staying "stockalike". preferably anything that helps graphics that won't cause my computer to explode, space station parts, planetary base parts, maybe even a mod that makes Kerbals more like humans in that they need to do human things like eat and sleep and walk around. even if I didn't list it, If you know a mod that's cool and not too far from the base game , please share. apologies for the horrendously formed sentences.
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its not on the ckan, spacedock or even google. im starting to get getting concerned
- 1 reply
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- whackakerbal
- ksp 1 mods
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Hello guys, I'm currently building some Planes but i actually want to use those on our Planet. Is there any mod that provides the Real earth with Ground Graphics and landing sides for Airports around the world? Also if there's some mod that adds Real buildings form Google Maps as example that would be so cool, but just a realistic Earth would be enough. Thanks
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Why I ask other than CKAN is because I got a bug that caused CKAN just to malfunction completely. After uninstalling some of the mods on CKAN because they either collided with other mods or just made the game completely unplayable, caused the entire thing to just go kaput. (I tried to fix it, just nothing I did didn't work.) Extra things to check for; 1. Is the app/website viable with good moderation? 2. Is it easy to use (e.g. automatically puts the mods into the correct folder for you and doesn't have too many bugs that make the thing unusable)? 3. Does it overall have good enough with a decently sized amount of mods? I hope this isn't too much to ask for, of course it doesn't HAVE to tick all of those boxes, I just want a reliable and efficient mod website or app to use. Thanks in advance, if anyone sees this.
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Hi. I recently borked beautifully on naming an Add'On of mine because I didn't knew about the abbreviation adopted for an Add'On, and now I want to prevent this mishap from happening again. So I'm asking for the Forum most used abbreviations for the Add'Ons. This is what I got to this time: AAP Atmospheric Autopilot AAW Arc Aerospace's Wyvern (*) APP Airplane Plus APUS Aerospace Passenger & Utility System ARP Alternate Resource Panel ATM Active Texture Management AVC Addon Version Checker AVP Astronomer's Visual Pack B9PS B9 Part Switch B9PW B9 Procedural Wings BARIS Building A Rocket Isn't Simple BDA BDArmory BDB Bluedog Design Bureau BDBNIC BDB Now In Colors BFS Banana for Scale BH Beyond Home BOMP Bolt-On Mission Probes BOSS Bolt-On Screenshot System BTSM Better Than Starting Manned CA Cormorant Aeronology CC Configurable Containers CCK Community Category Kit CCK Community Category Kit CL Comfortable Landing CLS Connected Living Spaces CNAR Completely Non-Aggressive Rocketry CRE Commonwealth Rocketry Establishment CRP Community Resource Pack CTT Community Tech Tree CTTP Community Terrain Texture Pack CWA Cold War Aerospace CxA CxAerospace (Station Parts) DART D.A.R.T. (Double Asteroid Redirection Test) Range Challenge DMOS DMagic Orbital Science DOE Distant Objects Enhancement DPAI Docking Port Alignment Indicator DRE Deadly Re-Entry DSEV Deep Space Exploration Vessels EER Editor Extensions Redux EL Extraplanetary Launchpads EVE Environmental Visual Enhancements EVS Easy Vessel Switch FAR Ferram Airspace Research FFT Far Future Technologies FMRS Flight Manager for Reusable Stages FS Firespitter FSX Firespitter Extended (*) FTE Fuel Tank Expansion FUR Feline Utility Rovers GAP Give Aircraft a Purpose GC Global Construction GEP Grannus Expansion Pack GPP Galileo's Planet Pack GT Gravity Turn Continued HE Hangar Extender HEE Hangar Extender Extended HGR Home Grown Rockets HLA Hooligan Labs Airships HT Benjee’s HabTech (*) HT Benjee’s HabTech (*) HT2 Benjee’s HabTech 2 (*) HT2 Benjee’s HabTech 2 (*) IFS Interstellar Fuel Switch IL Indicator Lights IR Infernal Robotics IR/N Infernal Robotics/Next (*) IRCS Internal RCS JFA JebFarAway JNSQ JNSQ (Je Ne Sais Quio) Planet Pack KA Kerbal Atomics KAC Kerbal Alarm Clock KAS Kerbal Attachment System KAX Kerbal Aircraft Expansion KCT Kerbal Construction Time KDEX Kerbal Dust EXperiment KEI Kerbal Environmental Institute KER Kerbal Engineer Redux KFS Kerbal Flying Saucers KHI Kerbal Historical Institute KIFA Kerbal Inventory for All KIS Kerbal Inventory System KISS Kerbal Improved Save System KJR Kerbal Joing Reinforcement KK Kerbal Konstructs KKP Capsule Corp. Kerbal Kolonization Program KMP Kerbal Multiplayer KOOSE Kerbal Orbital Operations Safety Equipment KOP Kopernicus KOPEX Kopernicus Expansion KPBS Kerbal Planetary Base Systems KRE Kerbal Reusability Expansion KSOS Kerbin Shuttle Orbiter System KSPRC KSP Renaissance Compilation KSR Kerbinside Remastered KSRSS Kerbal Size Real Solar System KVASS Kerbal Very Simplified Simulation And Planning KVV Kronal Vessel Viewer KW KW Rocketry KWP Kerbal Weather Project KWT Kerbal Wind Tunnel LBPP Large Boat Parts Pack (*) LLL Lack Luster Labs M2X Mk2 Expansion M3X Mk3 Expansion MAS MoarDV Avionics Systems MCE Mission Controller Extended MFI Modular Flight Integrator MFT Modular Fuel Tanks MJ2 Mech Jeb 2 MLP Modular Launch Pads MPE Minor Planets Expansion MPR Moderately Plane Related (*) MRS Modular Rocket Systems MSRC Mini Sample Return Capsule NAP Neist Airliner Parts NFA Near Future Aeronautics NFC Near Future Construction (*) NFE Near Future Electrical (*) NFEX Near Future Exploration (*) NFLV Near Future Launch Vehicles (*) NFPR Near Future Propulsion (*) NFS Near Future Solar (*) NFSC Near Future Spacecraft (*) NFT Near Future Technologies OC Mk1 Open Cockpit OPM Outer Planets Mod OPR Old Parts Redux OPT OPT Space Planes OPx Outer Planets Expansion OSE OSE Workshop OSS Omega's Stockalike Structures (No Textures Required) (==) OSSNTR Omega's Stockalike Structures (No Textures Required) (==) OSUV Omega's Stockalike Utility Vehicles PBC Probes Before Crew PHP Porkjet’s Habitat Pack (*) PKMC Post Kerbin Mining Corporation PN Precise Node PRC Portable Rover Components RE Real Engines REKT Recoverable Emergency Kerbal Transport RO Realism Overhaul RP RealPlume RP-x Realistic Progression RPM Raster Prop Monitor RR Rational Resources RS Restock RS+ Restock+ (==) RSB Real Scale Boosters RSP Restock+ (==) RSS Real Solar System RT Remote Tech RT2 Remote Tech 2 SAE Stockalike Aircraft Expansion SAF Simple Adjustable Fairings SEP Surface Experiment Pack (deprecated in favor of Breaking Ground) SH SystemHeat SK Station Keeping SMCE Spanner Monkey SME Stockalike Mining Extension SMM SM Marine (*) SOCK Shuttle Orbiter Construction Kit SSPX Stockalike Station Parts Expansion (Classic) SSPXr Stockalike Station Parts Expansion Redux SSR SSR Microsat SUA Speed Unit Annex SVE Stock Visual Enhancements SVT Stock Visual Terrain SW ShadowWorks (!) SW SunkWorks (!) SWE Stock Waterfall Effects SXT Lack's Stock Extension TAC-LS TAC – Life Support TCA Throttle Controlled Avionics TDAPS TiktaalikDreaming Advanced Propulsion Systems TE Tundra Exploration TIRP Tokamak Industries Refurbished Parts (*) TLA The Life Aquatic TR Texture Replacer TRJ Trajectories (?) TRR Texture Replacer Replaced TS TweakScale TSC Tundra Space Center TSCo TweakScale Companion (*) TST Tarsier Space Tech/Telescopes TU Textures Unlimited (==) TUFX Textures Unlimited FX (==) TURD Textures Unlimited Recolour Depot UDKLD UDK Large Structural Components US Universal Storage (==) US1 Universal Storage (==) US2 Universal Storage II (==) USI Umbra Space Industries USI-LS Umbra Space Industries - Life Support USII Universal Storage II (==) USII Universal Storage II VSR Ven's Stock Revamp WBI Wild Blue Industries (all of them) WF Waterfall x-Sci [x] Science! Continued (?) Entries marked as "*" are suggestions by me, as I had the need to abbreviate these ones. Entries marked as "?" are suggestions from contributors, pending confirmation from 3rd-parties. Entries marked as "!" are collisions, and this need to be arbitrated somehow Entries marked as "==" are synonyms used to designate the same Add’On Is that list accurate? There're more entries to be added for sure, may I ask for suggestions? (better, there's a place where these abbreviations are recorded? At this time, I found this one - but user focused, and I need a more "formalised" technical list) Thanks to: @Tonka Crash @overkill13 @Nightside @Hohmannson @OrdinaryKerman @Caerfinon @antipro @OhioBob @D4RKN3R Consolidated data available on the TweakScale Companion Program's repository, a (WiP) CSV is available here.
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I want to get into career mode modding and am looking for some mods. The types of mods I want are: Better plane parts (Mk1, Mk2, Mk3) Better SSTO and rocket engines Better ion and nuclear engines New fuel types New career mission types New science tools Better colony and space station parts Better optimization (for a potato PC) Better tech tree I don't want any visual mods. Should I use TURD or Lazy Paint for coloring? Can you guys help? I'm new to modding.
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Downloaded a LOT of mods, but I never went interplanetary (and interstellar too). So, what mods are capable of having OPM (If not, ok)?
- 8 replies
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- planet packs
- beginer
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That Other Space Race A modded KSP race to the stars in a 2.5x scale system. I, along with a number of fellows from the excellent discord server That Other Server² will be competing with one another to explore the solar system with the final milestone being settling Laythe. Guided by the Career Evolution Contract Pack (as outdated as it is) we will have a series of milestones to complete, leading up to last goal, which is to build a base on laythe, which is then capable of constructing and launching a vessel that can take its crew to Kerbin. The mods we're using are as follows: Our competing space programs are as follows: [TBD, people need to get them together] If you'd like to join with your own space program, then go ahead! I'll add your program to the OP. Let the best space program win!
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Does anyone know if the way science definitions are processed in KSP has changed in recent versions? I'm asking because some planet mods, like Extrasolar and RSS, at least in my computer, don't show their customized science definitions, and they definitely were working properly in much older versions. The strange thing is, some mods' definitions, like OPM, work perfectly. Maybe they were updated and the others weren't? Has anyone else been having this issue? I'm using version 1.12.5 by the way!
- 1 reply
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- extrasolar
- rss
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I've installed BDB on my computer and it works pretty well, exept for an issue with the interiors of the capsules: some parts of the interiors like the white demarcation lines between buttons and switches in the MLEM as well as the speed green display keep flickering and flashing, appearing and disappearing quickly. Does somebody know how to fix it?
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Launch Pad is a CKAN Client written for macOS. It allows you to download and install mods for Kerbal Space Program, including dependencies. If you play KSP on a Mac, and find it hard to use the official CKAN application using monodevelop, give Launch Pad a try! The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. The app uses the original CKAN Metadata Repository, so all mods that are available on CKAN are also available in here. I'd LOVE for some adventurous Mac users to try it out and leave feedback though. More Information on GitHub Download the latest Alpha Version Submit Bugs and Feature Request Before trying out Launch Pad, I'd recommend creating a backup of your KSP directory, simply because it's still alpha software. If you have any question regarding how to install and use the app, please feel free to ask
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I tried to create a planet with Kopernicus, but the planet seems to be completely black and invisible. Config below:
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I have noticed a great gaping hole in the KSP modding community. We have a devastating lack of Optimization Mods, for players like myself who have lower end PCs, KSP can be more like a slideshow than a game. What I am looking for is a mode that does for KSP, what Optifine did for Minecraft. Does anyone know of any mods for 1.4 or newer that do this or any projects that are working to build a mod like this? Cheers!
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UKSA Challenge "All these worlds are Ours." I've always dreamed of this challenge, this ultimate goal of having at least one orbital and surface "Colony" on every planet and moon in the Kerbolar System, and then taking that to steps even farther beyond with life support, construction, shipyards, and even adding in OPM to truly push the boundaries of "Challenge" in KSP 1. So, here I am, sharing this with you all to see what you think. The Mission: Expand Kerbalkind's influence to the whole of the Kerbolar System and make the Kerbals a Multiplanetary Species that has exploited the resources of their entire home Solar System, Kerbol. Challenge Goals * One Orbital Colony per Celestial * One Surface Colony per Celestial Challenge Ruleset (Base) * SP / MP / Sharing: The "Default" setting for this challenge is a "Single Player" experience to push your knowledge of KSP, and of mods, to achieve a grand goal. If you'd like to share and go MP with it however, feel free to do so, you need only state that you've chosen to play MP with or without Save Sharing. in any posts. * FTL : Disallowed (See Difficulty Modes for Exceptions) * OPM: Required (See Difficulty Modes for Exceptions) * Life Support: Required (See Difficulty Modes for Exceptions) * Game Mode: Career Mode / Medium Difficulty or Higher (See Difficulty Modes for Exceptions) * Interstellar End Game: Special Rule - (See Difficulty Modes for Exceptions) * Ironman (No Kerbal Respawns): Optional * Mod List: Required - You must include the mods you're using in any post sharing your progression of this challenge. (Feel free to truncate the list of mods and make sure to spoiler the list in any posts.) * MODS USED MUST BE PUBLIC: Any mod you use must be available to the KSP community publicly. * Colony Guidelines: To Count, a "Colony" must be a "Base" that is either an Orbital or Surface Installation that has life support for at least 20 or more Kerbals. (seats in "Command" Parts do not count.) * Outposts: Outposts may be surface or orbital installations that are focused on logistics and operations and may be entirely automated. These could be "gas stations" or other facilities like "surface labs" for science gathering. Achievements Achievement: To Go Even Further Beyond - Swap out the Stock Solar System for KSRSS, A Rescale Mod of your Choice, or "Real Solar System." Achievement: Articles of Colonization - All your Colonies are entirely Self Sufficient Achievement: Harbor Grand Master - Build at least two fully operational Ship Yards that can produce vehicles in space using any mods of your choosing. Achievement: Colonial Fleet Command - Have at least one "Ship" in orbit of every planet. (Check Quote for Guidelines) Achievement: In a Galaxy Far Far Away - Swap the Stock+OPM system requirement with another planet pack + expansion if needed. The replacement system must have more than 20 celestials in total. (Check Quote for Guidelines) Achievement: Three Sisters - Colonize the Stock System with OPM as well as GPP Secondary and GEP (This pack turns Kerbol in to a Trinary Star System and removes the need for a /True Interstellar/ Mod.) Difficulty Options (For those that want to partake but have a more tailored experience with the challenge. Difficulty mode chosen must be stated when undertaking the challenge.) Very Easy * FTL: Allowed * Game Modes: Any / Sandbox Allowed * Life Support: Not Required * OPM: Not required * Kerbals in Command Parts Count towards Colony Size Easy * FTL: Allowed * Game Modes: Science or Career Mode On Easy * Life Support; Required (Suggested LS Mods for Easy: Snacks, USI Life Support) * OPM: Not Required Medium * FTL: Disallowed * Game Modes: Science or Career Mode On Medium * Life Support; Required (Suggested LS Mods for Medium: TAC-LS) * OPM: Required Hard * FTL: Disallowed * Game Modes: Career Mode On Hard or Science Mode Equivalent * Life Support; Required (Suggested LS Mods for Hard: TAC-LS)) * OPM: Required Very Hard * As Hard Mode + Add in at least one other Solar System and have at least one Surface and Orbital Colony in that system. How to Share Progress Please feel free to share screenshots, videos, and "blogs" / updates ni this thread of your progress if you choose to undertake this Challenge. Mod Suggestions: WIP Special Thanks: @JadeOfMaarFor feedback, support, and guidance. Also, for tolerating me talking about this challenge way to much... >.>
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Ok. So. I’ve been browsing mods since I restarted playing KSP, and I’ve found two similar mods, both of which seem interesting. The first one is Luciole by @Well. The second one is Dodo labs by @tygoo7. Please vote in the poll which you like better overall. P.S. just saying, I know someone is going to ask why I can’t just download both. There are two reasons: 1. Loading times (yes I know, I’ve only mentioned it a million times) 2. They are similar mods, both designed for small rockets. Also, I mean no offense to either of these devs, I’m just curious
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So i want to create a new mod but i dont have much experience so if you want help me email me: [email protected] ¡PLEASE HELP ME :)!
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I've used KER and other mods quality-of-life mods for KSP for a longer time now since they make the game so much more enjoyable, but I can't find any analogues to them in KSP 2. Does anybody know any? Help appreciated!
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I am a fairly new player in RSS/RO and RP-1. I have downloaded the mod CH4 from GitHub and manually dragged it into my GameData folder. I am encountering quite a few problems with getting all of the engines to appear in my VAB for some reason. A few examples of these engines are the AdvancedOTV engine, the Merlin2 engine, and I could go on. Only a few of the engines seem to be appearing in my VAB, for example, the E2 Vac and the E2, and I do not understand why the other engines don't register or appear. Any ideas of why this could be the case and how to fix this issue? Thanks to anyone in advance.
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Do you want more of a challenge for planes? Then this mod is for you! It will eventually include staying at a certain altitude for a certain amount of time (like 1 hour) and flying all around Kerbin. Current Contracts: Stay above 3000 meters for 30 minutes. Requires Contract Configurator I highly recommend Planes with Purposes and Kerbin Side Remastered GAP for less difficult contracts. Those mods inspired me to make this. Download from: GitHub SpaceDock CKAN License is MIT.
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Hello everyone I used to have this mod, but years later I wanted to get back to business. As a result, I don't remember the name of the mod, I really need it for airplanes. I will be very grateful for your help)
- 10 replies
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- mods
- aviation lights
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You guys know the BD Armorys Armor Plates i want to duplicate them and give different texture to them. I using armor plates as structural parts for my star destroyers . I did copy armor plates folder and edit needed things in cfg. Except one thing; texture. Cfg file has not texture file name and directory line. But even so it is always using bd armory texture file directory. I want to change directory and texture file name. How to do this? (Please speak simple, my english not eough to understand complicated sentences)
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I am a complete noob to mods and I can't figure out why the game is crashing. Below is my log and list of mods. https://drive.google.com/file/d/1QUjb-xvVLEzOss_wldklJBFWegMSCQQY/view?usp=sharing https://imgur.com/a/KZns2n4 If you need anymore information ask.
- 2 replies
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- MODS
- mod problem
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