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Showing results for tags 'building'.
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The challenge is simple, fly an aircraft of your own design through the R&D tunnel without damaging your aircraft. You can prove your feat of engineering and piloting finess through either a video or a series of screenshots, before during and after. The tunnel is around 10 meters wide and 7 meters t...
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What do you think about the Starfield features revealed by the gameplay videos and photos - as compared to KSP2? I'm not comparing genres - only "apples to apples", things that KSP also has: ship building features, base building, celestial body environment, ship IVA and third person HUD feature...
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something that might be useful in the science colonies or interstellar update where you might not be able to make 5000 part crafts or base's so you would have 1 truss or panel that fits your length, instead of 50 parts to fit in that one area if you know what i mean the trusses could be...
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In KSP2 is there an option for part clipping, or a work around? Probably the old tiny truss gimmick. I know it's very early access, but let's see what's out there. Because someone will ask "why", I just want my rockets to look nice.
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Auxiliary Amphibious Craft Challenge
chadgaskerman posted a topic in KSP1 Challenges & Mission ideas
In the light of my new line of Carriers, I experimented with the concept of a well deck as can be seen in the Priest class LHA The challenge is simple, Create an amphibious craft, be it a rover or landing craft capable of launch and recovery from the vessel. The maximum dimensions of the... -
RSV Challenge (Place Holder Image until a proper badge can be made) Basic Rules; No Mods that add parts. Stick to the briefs, if unable to try and follow the spirit of each category. Screenshots and a craft file required for eligibility for the completion...
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The aim of this challenge is simple, create a naval aircraft capable of full carrier operations. Rules; 1. Hard part limit of 70. 2. Maximum stall speed of 65m/s. 3. Take up a stowed foot print of less than 14m long by 8m wide. Inspiration Further Guidan...
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- stock
- low part count
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The task is simple, create an electrically powered aircraft catapult capable of launching a craft weighing at least 15 tons. Success Criteria; Electrically powered low part count (below 50 parts) relatively stable capable of launching a craft to 30-40m/s...
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- breaking ground
- building
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Logo Created by Myself and @Asksomoneelse. Plane created by @Maxorin This Challenge is a continuation and modification of this thread by @CrazyJebGuy (which in itself is a continuation of two other threads) PLEASE NOTE THAT THIS CHALLENGE AIMS TO BE A BIT MORE AESTHETICS ORIENTED THAN THE...
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Hey guys, I changed now to RSS/RO and I like the realistic mechanic BUT there is one very annoying thing. And that is the rocketbuilding. First of all the Parts are not suitable so they dont fit that good, they are somehow in each other. Second thing I hate is when I return to change something...
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- realism overhaul
- hangar
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the title says it all, im looking for professionals who can build epic space stations to collab with me and other professionals who can take kerbals to every single planet in the kerbolar system, if you want to collab with me you will need, restock, restock+, space station expansion parts redux, and...
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- space station
- builders for hire
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How do you make a hypersonic jet, like an https://en.wikipedia.org/wiki/Aurora_(aircraft), fly level at high altitude and speed? Whether it’s flying with SAS on or off (only control surfaces, no RCS or torque), when its pitch is level it wants to keep climbing until the engines flame out from lack...
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Anybody know how to delete parts on xbox? When i remove parts form a craft on my xbox i have to just set them aside instead of deleting them, it gets messy and unorganized.
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The Symmetry Glitch Description: In this topic I will explain a method for multiplying symmetry numbers that allows you to use a practically infinite range of symmetry numbers. The symmetry glitch involves how the game handles symmetry numbers, say you place a part with symmetry, such...
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It's just super awesome villa to live on Laythe. There are supplies, rovers and VTOL in this super cool facility.
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Hello everyone, this is one of my first post so I'm sorry if I make an error. I make designs on the page kerbalx.com, I've been doing it for a while. Recently, I discovered the Infernal Robotics mod and it was just what I needed for my latest design, foldable wings. In that mod, there ar...
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So I built this: The "S-95 "Decent" Torodial Nuclear Interplanetary Transport": And I launched it: And tried to get out of Kerbin atmosphere: But it spun out of control: And I dunno what happened: Help me?
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When I make engine clusters for the sake of a higher TWR, I usually don't use the built-in adapters. Usually, I will take a radially-attachable nosecone and put it on 3-4x symmetry, then put the engines on the bottom. I then use the displacement tool to push them together in the center to look lik...
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- enginecluster
- staging
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Soviet Typical Architecture Work in Progress Panel House Project 1-335: Panel House Project 121-60-25: Panel House Project 1605:
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Dev Program - K1 (Designing and flying Rockets for the Kernow Space Exploration Agency) Greetings fellow forumites. My name is Robert J Powell and I have recently gotten back into KSP after an absence of a little over a year. Recently I posted a few teasers in the what did you do in...
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I'm playing a Career mode game with no mods (except MechJeb), and this is the largest rocket I've been able to build. It works well for traveling within the Kerbin system so far, but I want to start going to other planets, but it clearly lacks enough Delta-V to do so (only 7500 m/s). I only have all...
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Please Create an aircraft that uses stock parts. The only mods allowed are for additional launch sites or graphics enhancements. the idea is to create an unenhanced (let me mention the debug menu is only allowed if you wish to use object thrower) aircraft capable of reaching speeds above Mach 3. If...
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- competition
- building
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