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  1. SIMPLEX Kerbalism A kerbalism profile that is more stock-a-like, and allows kerbalism to be stand-a-lone. Download from Spacedock Installation: Install KerbalismCore https://spacedock.info/mod/1774 Install Harmony https://github.com/KSPModdingLibs/HarmonyKSP/releases whi...
  2. Alright, you've waited long enough... On the Road to the Stars: A KSP Mission Report On the Road to the Stars is a "reboot" of my old mission report, The Sky is Not the Limit. I've chosen to restart my original report because of save file issues, and also it turns out installing...
  3. So recently I started a new game with Kerbalism (default config), and I'm running into an interesting snag. I've got an infrared telescope experiment that's generating data at a rate of 1.26 MB/s, but the best antenna I have found in Science Three— the RA-100 — only pushes out data at 480 kB/s. This...
  4. This thread is cancelled, but there is a successor thread out now: Recommend you go read this one instead, as it is intended to be vastly improved. *** The Sky is Not the Limit: A KSP1 Mission Report The Sky is Not the Limit will show the development of the Kerb...
  5. This is a Kerbalism profile to allow it and TAC-Life Support to work together. This removes kerbalism processes of food,water,oxygen consumption and co2 and waste production in favor of TAC. It leaves most kerbalsim systems intact. License:Unlicense Download Link: Spacedock...
  6. So I started a new Carreer With @CessnaSkyhawk's Skyhawk Science System. It Includes Bluedog Design Bureau, Kerbalism, KSRSS, some other parts mods and realism mods (FAR, kOS, Principia, System Heat). The Skyhawk Science system looks very good and sophisticated and I'm looking forward to it. So...
  7. Kerbalism Companion Calculator [1.8.x - 1.11.x] About: Kerbalism Companion Calculator (KCC) is a plugin that allows you to plan your antenna connectivity during your mission in Kerbalism. This Calculator auto-adapts its selection options, so support is provided for every planet pack. In ad...
  8. Mini Sample Return Capsule (MSRC) Two size zero (0.625m) parts that make up an autonomous return capsule to stuff your experiments in for Kerbal Space Program. Adopted by zer0Kerbal, originally by @CobaltWolf and @AlbertKermin adopted with express permission and brought to you by KerbSi...
  9. This is the record of my new career mode game in a JNSQ/Principia world with Kerbalism and SkyhawkScienceSystem. Because of Principia, the Kerbolar system will look slightly different from what would normally be expected in a JNSQ setup. The most obvious change is that Minmus is the inner of Kerbins...
  10. Hello, I'm kinda new to Kerbalism and have been playing a bit over the last couple weeks, I finally got done with planes because I have GAP installed as well as a couple other mods that make the game more natural for progression, but I've finally started with sending up kerbals and not just probes a...
  11. Update: With Kerbalism 3.15 the DataRateDampingExponent value changed, affecting the science rate. See section at the bottom of the post. The following section is based on Kerbalism 3.14, but the math is still correct. I tried to make sense of the data rates shown and used by Kerbal...
  12. I've got the Kerbalism mod running, as well as the USI-Kolonization mod. The problem is that Kerbalism modifies the game so that Kerbals require Food and Oxygen as resources to survive, and Kerbals do not produce waste. In the USI-Life Support mod, Kerbals require Supplies, and produce a w...
  13. After months of planning, filming, and editing, it's finally here - Project Andoria! Embark on the largest cinematic video I've ever made.
  14. Hi, I have a modded career and just got started with Kerbalism and other mods. I'm early on and wanting to launch a ScanSat satellite that operates all the time without running out of charge (e.g. Not running out of charge while being on the dark side of the Mun)....
  15. Everytime i try to launch RSS in 1.10.1 i get stuck on the file KerbalismConfig/Parts/ChemicalPlant/kerbalism-chemicalplant.cfg there are no problems with module manager, its just this file it gets stuck on forever.
  16. Hello, I have kerbalism and another mod (I think it's kerbal acadamy) that wants me to do an eva report at the mission control. But kerbalism removes the ksc science locations making it impossible, how can i get them back? i've seen this post: talking about unity tags but where can i f...
  17. Image of the UI When an engine malfunctions due to Kerbalism, mechjeb Ascent Guidance seems to bug out and the only way to disengage it would be to let it continue running until complete. This is a strange bug and doesn't happen all the time, and thankfully it hasn't been a catosrophic b...
  18. Anyone had any luch integrating these two mods? RO is amazing, but there are some key realism features I miss without Kerbalism, like radiation belts, solar flares, crew comfort/sanity, and limited part lifespans with breakdowns/repairs. On first glance, it looks like I can install Kerbal...
  19. 1020-273: The Kerbal Space Administration of Cape Town has submitted a formal budget request of the MacKerman parliament for an ambitious plan to follow up on their successful and still ongoing Triton landings on the Mun and Minmus. Says director-general Cernan MacKerman, “The completion of th...
  20. Hello, I have KSP 1.8, with kerbalism and CTT. Trying to get fuel cells to work, but they dont. The fuel cell says running, but there is no electricity generated. Also, the small pressurized containers seem to hold nothing. Any idea how i can fix this? Solar panels are 90 scie...
  21. An episodic account of the next great step. Index: I’m using obscene amounts of mods (my sig has the current number), but only a few should significantly alter how this Sandbox save and these missions play out: Engine Ignitor EVA Fuel FAR Improved Ablator (serio...
  22. Are there any mods for kerbalism that removes science time
  23. After deciding to get rid of my last 3 mission report threads I then decided to make a new one! Why do I do this to myself? But this time using Kerbalism! Why do I do this to myself? Kerbal Aerospace Rules: No reverting Quicksaves and quickloads are allowed Full difficulty K...
  24. So, I've come across a curious hiccup in the logs of this ... [LOG 20:13:42.805] [ModuleManager] Running post patch callbacks [LOG 20:13:42.836] [ModuleManager] Calling SolverEngines.EngineDatabase.ModuleManagerPostLoad() [LOG 20:13:42.848] [ModuleManager] Calling B9PartSwitch.B9TankSettings.Mod...
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