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[WIP][1.9.x-1.12.x] Scatterer-atmospheric scattering (0.0838 - 14/08/2022) Scattering improvements, in-game atmo generation and multi-sun support


blackrack

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I experimented a bit with the atmosphere shader today.

Current shader:

http://i.imgur.com/C3BR8pA.jpg

New shader:

http://i.imgur.com/gWYEjJi.jpg

Setting 2:

http://i.imgur.com/fzVnG96.jpg

With EVE clouds:

http://i.imgur.com/tQ80ozP.jpg

New shader with EVE clouds:

http://i.imgur.com/kSsBm2e.jpg

Thoughts on this? Also I know everything is more or less getting the "sunset" tint for now but this will be fixed later to only areas actually in sunset.

I'll look into it.

This is so beautiful! It's absolutely perfect, beyond what I thought could be done in KSP. Well done man, very well done indeed. I would pay for this. With money.

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is the new shader taking into account what a planet of Kerbin's dimensions and atmosphere would actually look like or is your goal to just make it look like Earth?

Earth, since Kerbin is an earth analogue. Also, Earth looks pretty good.

Edited by blackrack
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This is so beautiful! It's absolutely perfect, beyond what I thought could be done in KSP. Well done man, very well done indeed. I would pay for this. With money.

[OffTopic : On]

You can, there is a donation button.

[OffTopic : Off]

Indeed with the EVE Clouds, it annihilates me !

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The New shader with EVE clouds pic is spot on. That's where I would love to see the final version of this end up. Wonderful work Blackrack. As always, take your time :)

I experimented a bit with the atmosphere shader today.

Current shader:

http://i.imgur.com/C3BR8pA.jpg

New shader:

http://i.imgur.com/gWYEjJi.jpg

Setting 2:

http://i.imgur.com/fzVnG96.jpg

With EVE clouds:

http://i.imgur.com/tQ80ozP.jpg

New shader with EVE clouds:

http://i.imgur.com/kSsBm2e.jpg

Thoughts on this? Also I know everything is more or less getting the "sunset" tint for now but this will be fixed later to only areas actually in sunset.

I'll look into it.

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blackrack, once again: thank you!

http://imgur.com/a/Kpn60

These are some of the best KSP pictures that I've seen so far, for real. Congrats.

I drop here some of my recent KSPRC pics.

Javascript is disabled. View full album

I'm in love with the new atmo shader, much more realistic.

In combination with a better oceanic reflection (with your new shader for the water or with the wip-EVE planetary ground new capabilities) KSP could reach levels of hyperrealism.

A great, truly great work.

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I experimented a bit with the atmosphere shader today.

Current shader:

http://i.imgur.com/C3BR8pA.jpg

New shader:

http://i.imgur.com/gWYEjJi.jpg

Setting 2:

http://i.imgur.com/fzVnG96.jpg

With EVE clouds:

http://i.imgur.com/tQ80ozP.jpg

New shader with EVE clouds:

http://i.imgur.com/kSsBm2e.jpg

Thoughts on this? Also I know everything is more or less getting the "sunset" tint for now but this will be fixed later to only areas actually in sunset.

I'll look into it.

This looks unbelieveably real blackrack, especially the bottom one.... and this is stock KSP! :o Will this somewhat remove the bleaching brightness effect on bright land areas? Also would there be anyway to add a slight red/pink tint to white objects that are viewed through high amounts (from low angles) of haze; such as clouds?

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one litle problem or something what it's not right, at list in my eye, aka new atmosphere shader about blackrack speak it add to much red color what affect ground to much (it create impression Kerbin it become a new Mars planet) BUT if that can be tune, edit then it is fine

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These are some of the best KSP pictures that I've seen so far, for real. Congrats.

I drop here some of my recent KSPRC pics.

http://imgur.com/a/oitq7

I'm in love with the new atmo shader, much more realistic.

In combination with a better oceanic reflection (with your new shader for the water or with the wip-EVE planetary ground new capabilities) KSP could reach levels of hyperrealism.

A great, truly great work.

This is like looking at Space Engine.

I never fail to be impressed by the resourcefulness of KSP modders

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I can't hand out enough rep to show the gratitude I have toward all of the visual mod devs, what you guys do has me truly in awe, that new atmosphere shader has KSP reaching new frontiers and I really cannot believe KSP is able to do this, wonderful work, wonderful freaking work.

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one litle problem or something what it's not right, at list in my eye, aka new atmosphere shader about blackrack speak it add to much red color what affect ground to much (it create impression Kerbin it become a new Mars planet) BUT if that can be tune, edit then it is fine

There will be a "tint" parameter to control the red/brown color.

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Random question... would it be possible to add a tool to control ocean color when it comes around? It would be a cool feature to be able to make water have a slightly different color for different latitudes in my video. Just a thought :rolleyes:

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Random question... would it be possible to add a tool to control ocean color when it comes around? It would be a cool feature to be able to make water have a slightly different color for different latitudes in my video. Just a thought :rolleyes:
Edited by Blacks
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Ocean color is manage by Eve see terrain.cfg beter to not see 2 mod doo same thing aka end finghting each other :)

ups i am a noob "make water have a slightly different color for different latitudes" ... scrach all what i say :) but this it will be good still to manage by Eve or see witch mod to deal beter with this :)

Blackrack has been sharing images about creating actual waves on the water. It wouldn't be related to EVE's ocean color because it would replace EVE's water with an actual set of waves. See this post.

Oh and BlackRack... would it be possible to change the transparency in the same way... :blush: lol I'm thinking it might be nice when near land to see the ocean floor.

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Blackrack has been sharing images about creating actual waves on the water. It wouldn't be related to EVE's ocean color because it would replace EVE's water with an actual set of waves. See this post.

Oh and BlackRack... would it be possible to change the transparency in the same way... :blush: lol I'm thinking it might be nice when near land to see the ocean floor.

That's... a bit more complicated, so I'll probably look into it more in depth later.

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