Death Engineering Posted March 5, 2016 Share Posted March 5, 2016 Unbelievable! Barely 800k in orbit with 65 part craft with KSPRC textures.. and beautiful..! Thanks @blackrack Quote Link to comment Share on other sites More sharing options...
stratochief66 Posted March 5, 2016 Share Posted March 5, 2016 15 hours ago, blackrack said: Alright, that's pretty accurate, I'll look at it. Edited: @Theysen @stratochief66 Grab this https://mega.nz/#!yc4yABLR!CpbBgK_9BVFyabsBZX1OkjwkvQwy-KYEJjQmsQbSBtw or revert to the previous .dll (the one with the memory savings), this time change both entries in the planetsList file to Earth scattererCelestialBodies { Item { celestialBodyName = Earth transformName = Earth loadDistance = 5E+07 unloadDistance = 1E+08 hasOcean = True eclipseCasters { Item = Moon } } } It seems with either the newest version of RSS or Kopernicus the differing transformName is no longer required, maybe @NathanKell could confirm this. Edited: I've updated the downloads with the memory-improved version I used the most recently released version with those suggested settings, and everything worked well for Earth. Mapmode, launch, everything looks good. I increased the sun flare size by a factor of 5 instead of 10 because the big sun just hurts my yes <then don't look into it, stupid!> I play with the ocean for Earth set to false (in case that might be important) and around the PQS/SS transition, the scattering post processing appears to apply over the land, but not over the ocean. I'm not sure if that is unique to me, or something other people are experiencing with RSS Earth as well. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 5, 2016 Share Posted March 5, 2016 (edited) Hey @blackrack I want to do a little more investigating before I complain like a big fat baby. But a heavily modded instal on win 10 x64. I have blue engine exhaust and a blue Tron looking KSC. The last dll (not the memory saver) worked without a hitch. I am not at my box ATM. But I'll post some pics and an output log. Looked pretty cool though I think you'll have a good laugh edit Here is what I saw Spoiler Edited March 5, 2016 by V8jester Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2016 Share Posted March 5, 2016 2 hours ago, V8jester said: Hey @blackrack I want to do a little more investigating before I complain like a big fat baby. But a heavily modded instal on win 10 x64. I have blue engine exhaust and a blue Tron looking KSC. The last dll (not the memory saver) worked without a hitch. I am not at my box ATM. But I'll post some pics and an output log. Looked pretty cool though I think you'll have a good laugh edit Here is what I saw Reveal hidden contents Yes! I got this as well. On my version all the planets went blue in scaledspace. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 5, 2016 Author Share Posted March 5, 2016 2 hours ago, daniel l. said: Yes! I got this as well. On my version all the planets went blue in scaledspace. 4 hours ago, V8jester said: Hey @blackrack I want to do a little more investigating before I complain like a big fat baby. But a heavily modded instal on win 10 x64. I have blue engine exhaust and a blue Tron looking KSC. The last dll (not the memory saver) worked without a hitch. I am not at my box ATM. But I'll post some pics and an output log. Looked pretty cool though I think you'll have a good laugh edit Here is what I saw Reveal hidden contents Is this with the newest release from yesterday? I thought I fixed this like a week ago. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2016 Share Posted March 5, 2016 21 minutes ago, blackrack said: Is this with the newest release from yesterday? I thought I fixed this like a week ago. 22 minutes ago, blackrack said: Is this with the newest release from yesterday? I thought I fixed this like a week ago. It was the newest, I tried the previous release and the bug went away. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 5, 2016 Author Share Posted March 5, 2016 2 minutes ago, daniel l. said: It was the newest, I tried the previous release and the bug went away. Alright well, what else do you have? Anything in the debug log? Any other symptoms? And post your platform and renderer. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2016 Share Posted March 5, 2016 3 minutes ago, blackrack said: Alright well, what else do you have? Anything in the debug log? Any other symptoms? And post your platform and renderer. I'll see what i can do but aside from the bug i told you about, Scatterer does horrible things to my old gaming pc. Maybe you could release a lite version that has just the sun flare and basic scattering. And something i personally would love wouldbe if you released independantly whatever plugin you used for the sun flare and give it a config file so users can add a flare to any star? Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 5, 2016 Author Share Posted March 5, 2016 Just now, daniel l. said: I'll see what i can do but aside from the bug i told you about, Scatterer does horrible things to my old gaming pc. Maybe you could release a lite version that has just the sun flare and basic scattering. And something i personally would love wouldbe if you released independantly whatever plugin you used for the sun flare and give it a config file so users can add a flare to any star? You can just disable the ocean, the godrays and the shadows and you'll have the "lite" version, really there wouldn't be a point in releasing a separate version for that. So are you asking for a standalone lens flare shader or just multiple star support? In the case of a standalone shader, keep in mind you won't have the lens flare change color during sunsets/sunrises. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2016 Share Posted March 5, 2016 7 minutes ago, blackrack said: So are you asking for a standalone lens flare shader or just multiple star support? In the case of a standalone shader, keep in mind you won't have the lens flare change color during sunsets/sunrises. I am asking for standalone and multiple please The lens flare is great on its own and would be even greater with multistar support, Making kopernicus packs would be great because a modder could choose his/her own flare for the custom star. And not to bug but maybe add layer support like EVE clouds so that a modder could add a space engine like corona, And put the flare over it. And while i of course dont mind if i wont be able to have it change color during sunsets and sunrises it would be worth it anyway, Maybe you could eventually add that. But yes the sun flare is too good to be a mere part of a greater mod, It should be independant so players will be able to enjoy beautiful custom flares without having scatterer. (A great mod but burdensome on computer resources when you got it for the flare like i did ) Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 5, 2016 Author Share Posted March 5, 2016 8 minutes ago, daniel l. said: I am asking for standalone and multiple please The lens flare is great on its own and would be even greater with multistar support, Making kopernicus packs would be great because a modder could choose his/her own flare for the custom star. And not to bug but maybe add layer support like EVE clouds so that a modder could add a space engine like corona, And put the flare over it. And while i of course dont mind if i wont be able to have it change color during sunsets and sunrises it would be worth it anyway, Maybe you could eventually add that. But yes the sun flare is too good to be a mere part of a greater mod, It should be independant so players will be able to enjoy beautiful custom flares without having scatterer. (A great mod but burdensome on computer resources when you got it for the flare like i did ) Alright, fair enough, I will do it but not right now. Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 5, 2016 Share Posted March 5, 2016 Just now, blackrack said: Alright, fair enough, I will do it but not right now. Thanks Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 5, 2016 Share Posted March 5, 2016 7 hours ago, blackrack said: Is this with the newest release from yesterday? I thought I fixed this like a week ago. Yes, this was from the newest release on space dock. I also for the first time have a.... I guess "digital camo" pattern on the moon. I'm afraid to give you my log though, I'm over 100 mods at this point. But since it worked on the pre memory optimization. I figured I'd at the very least mention it. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 5, 2016 Share Posted March 5, 2016 6 hours ago, blackrack said: Alright, fair enough, I will do it but not right now. Well, you do already have tone mapper as a stand alone.... And if Scatterer is broken up into multiple seperate mods. It may confuse a lot of people. also @daniel l. the lens flare is fairly easy to modify. I ripped the textures from an asset file for AVP I2 and was able to modify it to work with scatterer. And modders can use a similar approache as texture replacer. Just make there own textures and you would over right existing scatterer textures. Then you would have a new flare with fewer mod folders to keep track of. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 5, 2016 Share Posted March 5, 2016 I was just too stoked about this, I have to share. So I put GEM FX on top of everything (Scatterer EVE AVP) and this was the end result Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 5, 2016 Share Posted March 5, 2016 @V8jester, all I can say is 'wow'. Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 5, 2016 Share Posted March 5, 2016 @blackrack I have to commend you on the new lens flare system. It works so much better than the systems we previously had. The color fading and lightening as your angle to the sun changes looks fantastic! I converted the asset file lens flares Astronomer made for AVP. As he has been absent for some time. Here is a link to those lens flares. If he has any objections I'll be happy to take it down. Scatterer Lens Flares Quote Link to comment Share on other sites More sharing options...
sashan Posted March 5, 2016 Share Posted March 5, 2016 1 hour ago, V8jester said: o I put GEM FX on top of everything (Scatterer EVE AVP) and this was the end result Your video seriously needs Real Pume Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 5, 2016 Share Posted March 5, 2016 Just now, sashan said: Your video seriously needs Real Pume You know.... Your at absolutely right I'll remember that for next time. I really haven't played with RP yet but I've seen it before. Quote Link to comment Share on other sites More sharing options...
sashan Posted March 5, 2016 Share Posted March 5, 2016 Just now, V8jester said: You know.... Your at absolutely right I'll remember that for next time. I really haven't played with RP yet but I've seen it before. It's simply awesome. On-topic: Would it be possible to make water splash horizontal particles to be drawn on top of water again? They are completely invisible now. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 6, 2016 Author Share Posted March 6, 2016 10 hours ago, V8jester said: @blackrack I have to commend you on the new lens flare system. It works so much better than the systems we previously had. The color fading and lightening as your angle to the sun changes looks fantastic! I converted the asset file lens flares Astronomer made for AVP. As he has been absent for some time. Here is a link to those lens flares. If he has any objections I'll be happy to take it down. Scatterer Lens Flares Thanks, I wasn't satisfied with the existing lens flare system, it was too simplistic and I thought that some small changes could make it a lot better. I also tried implementing another feature where additional spikes would rotate and grow around the sun as it moves around, to make it seem less static, but it didn't look good, I'll probably give it another try later on. 10 hours ago, sashan said: On-topic: Would it be possible to make water splash horizontal particles to be drawn on top of water again? They are completely invisible now. I didn't actually remove them (though I didn't like them either) so not sure what's going on, could be because of the new method to disable the ocean, if that's the case it's safe to say they aren't coming back unless you want the performance hit back. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 6, 2016 Share Posted March 6, 2016 (edited) FYI, I've reported a possible anomaly with the TST mod and Scatterer in the TST thread at this post. When I open a telescope window from his mod, I'm getting some sort of additional layer that looks suspiciously like one of yours. Example here. Edited March 6, 2016 by Brigadier Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 6, 2016 Author Share Posted March 6, 2016 16 minutes ago, Brigadier said: FYI, I've reported a possible anomaly with the TST mod and Scatterer in the TST thread at this post. When I open a telescope window from his mod, I'm getting some sort of additional layer that looks suspiciously like one of yours. Example here. Yes, this was reported on my github repository a long time ago, I haven't fixed it yet. Quote Link to comment Share on other sites More sharing options...
sashan Posted March 6, 2016 Share Posted March 6, 2016 3 hours ago, blackrack said: I didn't actually remove them (though I didn't like them either) so not sure what's going on, could be because of the new method to disable the ocean, if that's the case it's safe to say they aren't coming back unless you want the performance hit back. What happened is that you've changed draw order of ocean in relation to particles - they are in the same layer now. This made smoke and others look much better near the ocean but splash FX is almost always a bit lower than actual ocean surface - so it's invisible. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 6, 2016 Author Share Posted March 6, 2016 Does anybody else feel the stock re-entry/mach effects are big performance hogs? 22 minutes ago, sashan said: What happened is that you've changed draw order of ocean in relation to particles - they are in the same layer now. This made smoke and others look much better near the ocean but splash FX is almost always a bit lower than actual ocean surface - so it's invisible. Right, try the oceanRenderQueue field in the UI. Quote Link to comment Share on other sites More sharing options...
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