Andi K. Posted January 23, 2017 Share Posted January 23, 2017 I am having a strange problem with scatterer. Instead of all of the clouds appearing black, the entire planet appears black, while the clouds are their proper color. Here's some screeshots Spoiler I'm using the exact same configs that I used for the experimental build @blackrack sent me. Something must of changed between the experimental version and version 0.0300 that is causing me this issue. output log: https://drive.google.com/open?id=0B4wjXOtt9_9XdmY4bVFQUW1DYlk Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted January 23, 2017 Share Posted January 23, 2017 Thanks guy ill try removing some mods to maybe isolate it a bit more. Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 (edited) 11 minutes ago, AndrewDrawsPrettyPictures said: I am having a strange problem with scatterer. Instead of all of the clouds appearing black, the entire planet appears black, while the clouds are their proper color. Here's some screeshots Reveal hidden contents I'm using the exact same configs that I used for the experimental build @blackrack sent me. Something must of changed between the experimental version and version 0.0300 that is causing me this issue. output log: https://drive.google.com/open?id=0B4wjXOtt9_9XdmY4bVFQUW1DYlk if you remove the configs for this planet, do the other planets work? Also, if you disable the sunflare, does everything else work? Edited: Forget the planet configs, try to disable just the sunflare. Edited January 23, 2017 by blackrack Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 I removed all volumetric only layers and clouds remain black Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 3 minutes ago, Galileo said: I removed all volumetric only layers and clouds remain black Try this :https://mega.nz/#!jQxigQIR!eS8-9sszzVfjxg0rMHERmv4Ohp86busHIRfeHPWvF8E If you still have black clouds send me a log Quote Link to comment Share on other sites More sharing options...
Andi K. Posted January 23, 2017 Share Posted January 23, 2017 @blackrack Removing sunflares fixes the issue. Did I perhaps screw up the sunflare configs? I made sure I added the ghost fade stuff... Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 3 minutes ago, AndrewDrawsPrettyPictures said: @blackrack Removing sunflares fixes the issue. Did I perhaps screw up the sunflare configs? I made sure I added the ghost fade stuff... On second look at your log [Scatterer] Custom sunflare cannot be added to ProximaCentauri System.IO.IsolatedStorage.IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CVO\CVO_scatterer\config\Sunflares\ProximaCentauri\sunSpikes.png". Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 (edited) @blackrack with that dll https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 Edited January 23, 2017 by Galileo Quote Link to comment Share on other sites More sharing options...
Andi K. Posted January 23, 2017 Share Posted January 23, 2017 9 minutes ago, blackrack said: On second look at your log [Scatterer] Custom sunflare cannot be added to ProximaCentauri System.IO.IsolatedStorage.IsolatedStorageException: Could not find a part of the path "C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\CVO\CVO_scatterer\config\Sunflares\ProximaCentauri\sunSpikes.png". That would be the issue. Thanks! Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 6 minutes ago, Galileo said: @blackrack with that dll https://www.dropbox.com/s/9tbhp4mz2z8cqlg/output_log.txt?dl=0 How many volumetric layers do you have on Kerbin? how many of them don't have a 2d layer? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 atm i only have 1.. there isn't a single body that has more than 1 volume layer currently Quote Link to comment Share on other sites More sharing options...
blackrack Posted January 23, 2017 Author Share Posted January 23, 2017 3 minutes ago, Galileo said: atm i only have 1.. there isn't a single body that has more than 1 volume layer currently Hmm, well, no idea what's going on, just send me your scatterer and EVE configs for Kerbin when you can. Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 21 minutes ago, blackrack said: Hmm, well, no idea what's going on, just send me your scatterer and EVE configs for Kerbin when you can. ill do it now Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted January 23, 2017 Share Posted January 23, 2017 @Blacks I am well aware of the changes required for the new Scatterer release. If you take a look on my developement branch you will see that i have been working on it for a while. Today i did a semi-final pass and i will be pushing a new release candidate soonTM. Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 23, 2017 Share Posted January 23, 2017 (edited) @Phineas Freak i not have doubt you was not working to came with a proper release i am not rushing you with anything, i just test my self how thing goo & post feedback or help ppls who need it About black cloud simple question @Galileo black cloud it apear when you edit & hit apply thing in Eve UI ? coz it sems that's it make them triger instant & i will post a simple test (picture are made with experimental version scattererTrackingStation upgrade to scattererWobblingFIX then upgrade to auroraFix) i will check if v 300 it doo same thing Fresh Load game Open Eve UI & just hiting Apply Same file load same setting v300 test +apply test all is look fine Edited January 23, 2017 by Blacks Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 @Blacks no they are black upon loading the game Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 23, 2017 Share Posted January 23, 2017 All i need now is white volumetric clouds and its done Quote Link to comment Share on other sites More sharing options...
PmThay Posted January 23, 2017 Share Posted January 23, 2017 @blackrack Congratulations on the fantastic update!!! some nice pictures Awesome work! ;) Quote Link to comment Share on other sites More sharing options...
alexus Posted January 23, 2017 Share Posted January 23, 2017 (edited) Anybody, how you can make shadows on the rings? Edited January 24, 2017 by alexus Quote Link to comment Share on other sites More sharing options...
Blacks Posted January 24, 2017 Share Posted January 24, 2017 @Galileo i done all combination what i can to narrow the issue & for me is clear v256 was work fine with volumetric cloud, from experimental (each zip file what i get & test), how i say in a early post, i see black volumetric cloud sneak in, first time i was belive i done something bad on my side pushing to much eve it will not be first time when i scrue up thing badly . In V300 for me black cloud not want to appear in with what config i test at list till now. When you will release a test version or a final version i will grab & see how it goo all test done was with: Kerbal Space Program - 1.2.2.1622 (WindowsPlayer x64) OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz (4) RAM: 8153 GPU: NVIDIA GeForce GTX 1060 3GB (2986MB) SM: 30 (Direct3D 9.0c [nvd3dumx.dll 21.21.13.7633]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, Default, ARGB2101010, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Shorcut using only -popupwindow Quote Link to comment Share on other sites More sharing options...
Bombaatu Posted January 24, 2017 Share Posted January 24, 2017 When I updated to the latest version of scatterer (v0.0300), this keeps getting spammed in the log and the framerate tanks: Quote [LOG 19:00:39.591] [Scatterer] Added eclipse caster Mun for Kerbin [LOG 19:00:39.592] [Scatterer] Added eclipse caster Minmus for Kerbin [LOG 19:00:39.597] [Scatterer] Atmosphere config found for: Kerbin [EXC 19:00:39.619] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () Quote Link to comment Share on other sites More sharing options...
sDaZe Posted January 24, 2017 Share Posted January 24, 2017 1 hour ago, Galileo said: All i need now is white volumetric clouds and its done Shouldnt the Duna terminator be more bluish? Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 24, 2017 Share Posted January 24, 2017 2 minutes ago, sDaZe said: Shouldnt the Duna terminator be more bluish? It is on the surface, but my old cfgs wouldn't play nice with the update so, it looks like this now lol Quote Link to comment Share on other sites More sharing options...
cyberpunkdreams Posted January 24, 2017 Share Posted January 24, 2017 (edited) Hey, so, I launched KSP today and am suddenly getting a framerate of approximately zero (it's usually fine). A quick glance at the logs shows insane NRE spam from Scatterer: [LOG 01:37:06.578] [Scatterer] Added eclipse caster Mun for Kerbin [LOG 01:37:06.579] [Scatterer] Added eclipse caster Minmus for Kerbin [LOG 01:37:06.583] [Scatterer] Atmosphere config found for: Kerbin [EXC 01:37:07.107] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () Over and over again. I'm running quite a lot of mods, but nothing like RSS or anything. I've also not modified any of the Scatterer config. Just Stock Visual Enhancements. Edited January 24, 2017 by cyberpunkdreams Quote Link to comment Share on other sites More sharing options...
Galileo Posted January 24, 2017 Share Posted January 24, 2017 48 minutes ago, cyberpunkdreams said: Hey, so, I launched KSP today and am suddenly getting a framerate of approximately zero (it's usually fine). A quick glance at the logs shows insane NRE spam from Scatterer: [LOG 01:37:06.578] [Scatterer] Added eclipse caster Mun for Kerbin [LOG 01:37:06.579] [Scatterer] Added eclipse caster Minmus for Kerbin [LOG 01:37:06.583] [Scatterer] Atmosphere config found for: Kerbin [EXC 01:37:07.107] NullReferenceException: Object reference not set to an instance of an object scatterer.Manager.getDirectionToSun () scatterer.SkyNode.InitPostprocessMaterial (UnityEngine.Material mat) scatterer.SkyNode.Start () scatterer.Manager.Awake () scatterer.Core.Update () Over and over again. I'm running quite a lot of mods, but nothing like RSS or anything. I've also not modified any of the Scatterer config. Just Stock Visual Enhancements. If you read back the last page, you would see SVE does not work with the latest update. Use the version packaged. I package it for a reason. So even if there is an update you have a version to play with. I will have a version of SVE out soon that includes the latest scatterer. Quote Link to comment Share on other sites More sharing options...
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