qromodynmc Posted September 27, 2018 Share Posted September 27, 2018 On 9/26/2018 at 7:06 PM, Delay said: The game is running just fine with it; I just want to get the best out of it, though, in both performance and in the visuals. Ocean settings can effect fps a lot, you may try changing those and finding optimal results. Quote Link to comment Share on other sites More sharing options...
JojoGames114 Posted September 29, 2018 Share Posted September 29, 2018 Where can I find the 1.2.2 version for this? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted September 29, 2018 Share Posted September 29, 2018 (edited) 20 minutes ago, JojoGames114 said: Where can I find the 1.2.2 version for this? Read the original post on this topic and it'll point you in the right direction. Try Spacedock at https://spacedock.info/mod/141/scatterer. Edited September 29, 2018 by Brigadier Quote Link to comment Share on other sites More sharing options...
davidy12 Posted October 9, 2018 Share Posted October 9, 2018 Does anyone have this working with 1.4.5 in RSS? Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 16, 2018 Share Posted October 16, 2018 Can I get a boneless update to 1.5? Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 16, 2018 Share Posted October 16, 2018 (edited) (it's actually working fine, i was making a joke) So, I have a toaster, and need to play with postprocessing off. How do I make it stop turning back on every time I change scenes? Also how could I make the blue haze (the one that makes the sky glow like earth) visible from lower altitudes i.e. 30km (where you can really tell that kerbin should have a haze by now even though it doesn't until like 100km for some reason)? It does this already in the map view but not in flight for some reason (i'm guessing because in flight relies on post processing which sucks for me) Edited October 16, 2018 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
N70 Posted October 16, 2018 Share Posted October 16, 2018 Most 1.4 things will work fine on KSP 1.5, lol. There were literally no major API or Unity changes whatsoever Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 21, 2018 Share Posted October 21, 2018 On 9/26/2018 at 11:42 AM, Starwaster said: Scatterer uses screen space post processing, like every other game out there except Kerbal Space Program for the past 15+ years. Unless you've got a really low end system, I wouldn't worry about it. Well, I've got a really low end system, and nobody wants to tell me how to optimize scatterer for my game to run at more than 20fps. Quote Link to comment Share on other sites More sharing options...
qromodynmc Posted October 22, 2018 Share Posted October 22, 2018 On 10/21/2018 at 3:10 AM, Autolyzed Yeast Extract said: Well, I've got a really low end system, and nobody wants to tell me how to optimize scatterer for my game to run at more than 20fps. Tell me your specs and i can tell if there's hope. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted October 22, 2018 Share Posted October 22, 2018 (edited) I'm experiencing some issues with Scatterer. Version: 1.4.5 Problem: Sunflares have suddenly stopped working since rebooting the game an hour ago, but only in flight view, when switching to crafts from the tracking station, and in one specific save; Mods: I haven't changed any settings, installed/uninstalled any mods or really touched anything for a few days, this bug suddenly started occurring after rebooting the game, I'm hoping this is a known issue and is easily fixable. Output log: https://www.dropbox.com/s/4lw313e6tj097r9/output_log.txt?dl=0 EDIT: Reinstalled Scatterer, issue persists Edited October 23, 2018 by golkaidakhaana Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 22, 2018 Share Posted October 22, 2018 (edited) 5 hours ago, qromodynmc said: Tell me your specs and i can tell if there's hope. Turns out Stock vis enhancements doesn't require scatterer and it has a fake scatter by default (a good one, not like the broken hi performance eve config), game runs at 60fps now. Wish I could learn how to make one myself but so far I guess not. I have a garbage graphics card; GTX 670. I know, it's ancient, my laptop is 6 years old. It was one of the first gaming laptops, back when being able to run skyrim on ultra with heavy mods was considered an achievement. Everything else on my computer is fine. i7, 12 gb ram, etc. What I mainly want to do is somehow disable the postprocessing or"in atmosphere scatter" and make a fake one. Edited October 22, 2018 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
Dafni Posted October 23, 2018 Share Posted October 23, 2018 Is there an easy way to have the scatterer effects visible from higher altitudes in flight scenes? Asking mainly for KSP 1.3.1 with Scatterer 0.0324 That's my only gripe with the mod at the moment, how the effects dissapear ar relatively low altitudes. Would be nice to see them from higher orbit too. Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted October 24, 2018 Share Posted October 24, 2018 9 hours ago, Dafni said: Is there an easy way to have the scatterer effects visible from higher altitudes in flight scenes? Asking mainly for KSP 1.3.1 with Scatterer 0.0324 Yes, use 0.0320b. Quote Link to comment Share on other sites More sharing options...
Dafni Posted October 24, 2018 Share Posted October 24, 2018 (edited) 31 minutes ago, Phineas Freak said: Yes, use 0.0320b. Really? I was under the impression that 0.0324 was the continuation of 0.0320b and would fix some issues. But thanks, I will give it a try. Edited October 24, 2018 by Dafni Quote Link to comment Share on other sites More sharing options...
blackrack Posted October 24, 2018 Author Share Posted October 24, 2018 On 10/16/2018 at 3:25 AM, Autolyzed Yeast Extract said: (it's actually working fine, i was making a joke) So, I have a toaster, and need to play with postprocessing off. How do I make it stop turning back on every time I change scenes? Also how could I make the blue haze (the one that makes the sky glow like earth) visible from lower altitudes i.e. 30km (where you can really tell that kerbin should have a haze by now even though it doesn't until like 100km for some reason)? It does this already in the map view but not in flight for some reason (i'm guessing because in flight relies on post processing which sucks for me) On 10/22/2018 at 7:21 PM, Autolyzed Yeast Extract said: Turns out Stock vis enhancements doesn't require scatterer and it has a fake scatter by default (a good one, not like the broken hi performance eve config), game runs at 60fps now. Wish I could learn how to make one myself but so far I guess not. I have a garbage graphics card; GTX 670. I know, it's ancient, my laptop is 6 years old. It was one of the first gaming laptops, back when being able to run skyrim on ultra with heavy mods was considered an achievement. Everything else on my computer is fine. i7, 12 gb ram, etc. What I mainly want to do is somehow disable the postprocessing or"in atmosphere scatter" and make a fake one. GTX 670 is far from being a garbage card, back in the day I was running scatterer on a GTX 560 Ti with ocean and postprocessing and getting 40+ fps... Anyway, does disabling postprocessing really improve your performance? The overhead for the postprocessing itself is so small, I would start by disabling the ocean instead. Unless you have another issue with the mod and it's spamming errors non-stop... 19 hours ago, Dafni said: Is there an easy way to have the scatterer effects visible from higher altitudes in flight scenes? Asking mainly for KSP 1.3.1 with Scatterer 0.0324 That's my only gripe with the mod at the moment, how the effects dissapear ar relatively low altitudes. Would be nice to see them from higher orbit too. What issue are you having exactly? 0.0324 should be compatible with 1.3.1 Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted October 24, 2018 Share Posted October 24, 2018 3 hours ago, blackrack said: GTX 670 is far from being a garbage card, back in the day I was running scatterer on a GTX 560 Ti with ocean and postprocessing and getting 40+ fps... Anyway, does disabling postprocessing really improve your performance? The overhead for the postprocessing itself is so small, I would start by disabling the ocean instead. Unless you have another issue with the mod and it's spamming errors non-stop... Yes. I have tried disabling both the ocean and the postprocessing and I get o-k FPS, but nowhere near 40, rarely more than 30. This is while I am on the surface of kerbin or in the space center scene. I wouldn't be able to tell you anything more i.e. troubleshoot unless you guided me through it. Quote Link to comment Share on other sites More sharing options...
Dafni Posted October 24, 2018 Share Posted October 24, 2018 (edited) 4 hours ago, blackrack said: What issue are you having exactly? 0.0324 should be compatible with 1.3.1 It works fine at low altitude, but the effects disappear at higher orbits. Never checked the exact number, but can't be much more than 100km. Let me check and post screenshots when I am at my PC again. And thanks for your attention. Edit: @blackrack okay, here are the screenshots. At 106km my Kerbin looks like this And then at 146km I always assumed this difference is scatterer cutting out at a certain altitude, or am I wrong? Thanks in advance for your time Edited October 24, 2018 by Dafni Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 25, 2018 Share Posted October 25, 2018 Does this issue persist with the default Scatterer configs, because if not, then it is likely an issue with the visual mod's config setup rather than a Scatterer issue? Quote Link to comment Share on other sites More sharing options...
Dafni Posted October 25, 2018 Share Posted October 25, 2018 24 minutes ago, Poodmund said: Does this issue persist with the default Scatterer configs, because if not, then it is likely an issue with the visual mod's config setup rather than a Scatterer issue? Oh man, they are SVE configs. Sorry for not mentioning it. Now I feel bad about it. Should have occurred to me. Havent tried stock configs yet. Apologies for this. So should I bring this issue to the SVE thread? Or maybe one of you guys know what line in what config to look at, and maybe change it? Sorry again for the incomplete information guys. I was under the impression it must be a scatterer problem. Somehow assuming that SVE only provides EVE configs, but yeah, bit of a brain fart here. Furthermore I cant really remember how it was before 1.3.1, but I seem to have a picture in my mind where Kerbin had that pale blue scattere hue even seen from the Mun. Or am I wrong? Thanks again for your time, to everybody who read it. Quote Link to comment Share on other sites More sharing options...
Phineas Freak Posted October 25, 2018 Share Posted October 25, 2018 (edited) @Dafni OK, this is a different issue that the one that i had in mind. I jumped into assumptions way too early, sorry for that. Edited October 25, 2018 by Phineas Freak Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 25, 2018 Share Posted October 25, 2018 (edited) @Dafni it's worth testing with just the Scatterer default configs on your install if possible to see if the issue persists, if it does, then threre may be an underlying issue with Scatterer here... otherwise it is likely that SVE's configs may just need a little tweaking to get a smoother transition Edit: To be clear, I cannot remember if SVE changes any of the Scatterer configs or just uses the default ones but I am away from my PC at the moment. Edited October 25, 2018 by Poodmund Quote Link to comment Share on other sites More sharing options...
Dafni Posted October 25, 2018 Share Posted October 25, 2018 3 hours ago, Phineas Freak said: @Dafni OK, this is a different issue that the one that i had in mind. I jumped into assumptions way too early, sorry for that. It's okay, thanks for your attention nevertheless. Appreciate all input. 3 hours ago, Poodmund said: @Dafni it's worth testing with just the Scatterer default configs on your install if possible to see if the issue persists, if it does, then threre may be an underlying issue with Scatterer here... otherwise it is likely that SVE's configs may just need a little tweaking to get a smoother transition Edit: To be clear, I cannot remember if SVE changes any of the Scatterer configs or just uses the default ones but I am away from my PC at the moment. Thank you. I will test this. I am also not sure if SVE does something to the scatterer configs, but it is very likely indeed. A good indication here would be the missing sunset orange hue around the terminator, which I believe is there in a clean scatterer install in 1.3.1., but not in an SVE one. Will double check when I find the time. Thanks again each and all cheers Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted October 25, 2018 Share Posted October 25, 2018 On 10/22/2018 at 5:58 PM, sslaptnhablhat said: I'm experiencing some issues with Scatterer. Version: 1.4.5 Problem: Sunflares have suddenly stopped working since rebooting the game an hour ago, but only in flight view, when switching to crafts from the tracking station, and in one specific save; Mods: I haven't changed any settings, installed/uninstalled any mods or really touched anything for a few days, this bug suddenly started occurring after rebooting the game, I'm hoping this is a known issue and is easily fixable. Output log: https://www.dropbox.com/s/4lw313e6tj097r9/output_log.txt?dl=0 EDIT: Reinstalled Scatterer, issue persists I don't wanna be 'that guy', but could someone please help me with my issue? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted October 25, 2018 Share Posted October 25, 2018 With reference to issue #40 on the Git repo concerning the visual glitch where the Scatterer effects appear inverted, I can confirm that it occurs when the Anti-Aliasing is turned off via the 'Escape Settings Menu': https://github.com/LGhassen/Scatterer/issues/40#issuecomment-433111415 Here is a video on an otherwise vanilla KSP 1.5.1 install with just Scatterer installed. Quote Link to comment Share on other sites More sharing options...
golkaidakhaana Posted October 25, 2018 Share Posted October 25, 2018 @blackrack I have followed your guidelines for submitting a bug report, the issue I'm being affected by is incredibly frustrating given Scatterer is one of the main mods I use. Sorry if I'm sounding impatient, but I can't play KSP with the disgusting stock visual effects. Quote Link to comment Share on other sites More sharing options...
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