Spaceman.Spiff Posted July 27, 2021 Share Posted July 27, 2021 8 hours ago, TheKSPBeginner said: Game crashes whenever I try to launch a craft, I think this might have something to do with it Picture of gamedata and log please Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted August 7, 2021 Share Posted August 7, 2021 (edited) On 7/27/2021 at 7:34 PM, Spaceman.Spiff said: Picture of gamedata and log please Already made a post about it Interesting note: CKAN labels scatterer as "conflicts with itself", so that's probably important too. Edited August 7, 2021 by TheKSPBeginner Quote Link to comment Share on other sites More sharing options...
konsti156 Posted August 9, 2021 Share Posted August 9, 2021 So I have the following problem. If is zoom out with my camera my entire ship will be somehow shadowed, which is pretty annoying. Any solutions for that? Spoiler Everything is fine. But when I zoom out: The entire craft is shadowed. If I am still close enough to my craft and I angle the camera only the more distant parts get the shadow stuff. Quote Link to comment Share on other sites More sharing options...
DaveyJ576 Posted August 9, 2021 Share Posted August 9, 2021 Is it possible to slightly dial back the white haze? I like the effect of the mod, but it always looks like there is a slight fog on Kerbin. Is there a setting that can be adjusted to slightly reduce this effect? Running stock 1.11.2. Thank you. Quote Link to comment Share on other sites More sharing options...
DasSkelett Posted August 11, 2021 Share Posted August 11, 2021 On 8/7/2021 at 3:21 AM, TheKSPBeginner said: Interesting note: CKAN labels scatterer as "conflicts with itself", so that's probably important too. No, that's intended and fine. Definitely not the cause for your issues or those log lines. You might have a second, manually installed Scatterer somewhere hidden in your GameData. Quote Link to comment Share on other sites More sharing options...
JohnMillimetron Posted August 12, 2021 Share Posted August 12, 2021 (edited) Hi, I have encountered with some problems with Scatterer and GPP. All works pretty good at the KSC, planets surface and tracking station, but from orbit it looks like the planet have no atmosphere. Also, ocean is not visible, but I can fix this by disabling ocean shaders in scatterer settings. I play with GPP v.1.6.5.0 at KSP v.1.12.2; Scatterer version is 0.055 Here is screenshot of my GameData folder: Some screenshots from the game: Spoiler Log is here: https://drive.google.com/drive/folders/15ziN6vzz75-AnUrhQtKvpUJMwZpD3wP9?usp=sharing Edited August 27, 2021 by JohnMillimetron Uploaded Player.log instead of KSP.log Quote Link to comment Share on other sites More sharing options...
Dfthu Posted August 15, 2021 Share Posted August 15, 2021 On 2/22/2021 at 8:14 PM, Kwebib said: @blackrack@RyanRisingOkay, I have some logs and some screenshots. KSP Version 1.10.1 JNSQ 0.9.0 Kopernicus Stable R34 EVE Redux 1.11.2.1 Scatterer 0.0632 and 0.0723 Logs: https://drive.google.com/drive/folders/1ip76-oC5F8OMPgjO4L-PZxuBlcJOyrdP?usp=sharing Dusk, Scatterer 0.0632: Hide contents Dusk, Scatterer 0.0723: Reveal hidden contents Mid-day, Scatterer 0.0632: Reveal hidden contents Mid-day, Scatterer 0.0723: Reveal hidden contents You can see it's just a color issue, and may just need updated configs. I actually prefer the mid-day color of 0.0723. But the sunrise and sunset do look much better in 0.0632. I had the same problem with the same mods, Plus most of Near Future technology mods installed. Tried with all of most recent mods and scatter didn't work, defaulted to intergraded graphics. Changing graphic settings did nothing. Tried a totally new install and it didn't work either. However Reverting to 0.0632 scatterer fixed the problem. This isn't a bug report either, just a observation Quote Link to comment Share on other sites More sharing options...
TheKSPBeginner Posted August 17, 2021 Share Posted August 17, 2021 (edited) On 8/11/2021 at 9:40 AM, DasSkelett said: No, that's intended and fine. Definitely not the cause for your issues or those log lines. You might have a second, manually installed Scatterer somewhere hidden in your GameData. The filename the log is complaining about does not exist. It's not even on the same drive. Edited August 17, 2021 by TheKSPBeginner KSP is on D: , "duplicate instance" is supposedly on C: Quote Link to comment Share on other sites More sharing options...
Nicolas xd Posted August 17, 2021 Share Posted August 17, 2021 intel hd 4000 = 1fps 1000c ? Quote Link to comment Share on other sites More sharing options...
RyanRising Posted August 17, 2021 Share Posted August 17, 2021 On 8/15/2021 at 2:41 PM, Dfthu said: I had the same problem with the same mods, Plus most of Near Future technology mods installed. Tried with all of most recent mods and scatter didn't work, defaulted to intergraded graphics. Changing graphic settings did nothing. Tried a totally new install and it didn't work either. However Reverting to 0.0632 scatterer fixed the problem. This isn't a bug report either, just a observation This is caused by the JNSQ configurations. It can be addressed by setting the extinctionThickness parameter in each planet's atmo.cfg to something other than 0. Quote Link to comment Share on other sites More sharing options...
Motokid600 Posted August 22, 2021 Share Posted August 22, 2021 (edited) Im not sure where to ask to solve this, but I figure id start here. I have this issue of a circular shadow cast onto the surface of so far the Mun. It grows and shrinks based on zoom. Not been elsewhere to see if its a non-atmospheric thing. I believe it is related to the "Celestial Bodies Cast Self Shadows" option in settings. I would prefer to leave it on as it does look better especially with parallax. Speaking of which im using the full suite of visual mods except for TUFX. I was wondering if maybe an Astronomer Visual Pack issue so if need be ill ask there. Or even Parallax? Not sure where to start. Edit: It does indeed go away with Celestial Bodies Cast Self Shadows disabled. Edited August 22, 2021 by Motokid600 Quote Link to comment Share on other sites More sharing options...
VincentThacker Posted August 22, 2021 Share Posted August 22, 2021 (edited) I get a big black shadow in the opposite side of the sky just before sunrise or immediately after sunset. It seems to be coming from the "Long Distance Terrain Shadows" feature, because it disappears when I turn it off. I know that Kerbin/Earth itself is supposed to cast a shadow at sunrise and sunset, but the shape, position and color here seems completely off, especially ay 14 km altitude. Is there any way to fix/reduce this? The below screenshot is taken right after sunset and the shadow is in the East. Link on Github Edited August 22, 2021 by VincentThacker Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 22, 2021 Share Posted August 22, 2021 2 hours ago, VincentThacker said: I get a big black shadow in the opposite side of the sky just before sunrise or immediately after sunset. It seems to be coming from the "Long Distance Terrain Shadows" feature, because it disappears when I turn it off. I know that Kerbin/Earth itself is supposed to cast a shadow at sunrise and sunset, but the shape, position and color here seems completely off, especially ay 14 km altitude. Is there any way to fix/reduce this? The below screenshot is taken right after sunset and the shadow is in the East. Link on Github Are you using jnsq? I think you mean your missing extinctionthickness in jnsq>configs>scatterer>planets>kerbin and set it to something like 1 or higher for each altitude setting Quote Link to comment Share on other sites More sharing options...
VincentThacker Posted August 22, 2021 Share Posted August 22, 2021 30 minutes ago, Kerdel said: Are you using jnsq? I think you mean your missing extinctionthickness in jnsq>configs>scatterer>planets>kerbin and set it to something like 1 or higher for each altitude setting Nope, I am running stock Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 22, 2021 Share Posted August 22, 2021 2 minutes ago, VincentThacker said: Nope, I am running stock ah oke can you give a before and after picture maybe? Quote Link to comment Share on other sites More sharing options...
VincentThacker Posted August 22, 2021 Share Posted August 22, 2021 (edited) 23 minutes ago, Kerdel said: ah oke can you give a before and after picture maybe? I checked; the extinctionthickness values are all already set to 1, as they are in the stock scatterer config. It's not caused by EVE because the issue still persists even if EVE is not installed. Edited August 22, 2021 by VincentThacker Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 22, 2021 Author Share Posted August 22, 2021 Test version for the multi-sun support: https://drive.google.com/file/d/1FH5K58y2yZxXyUeZStgrOL3e1Geu9sxN/view Full changelog: - Support for light from secondary suns, secondary suns don't cast shadows, eclipses, godrays, cloud shadows, caustics/lightrays but can now light up the atmosphere and clouds - New "cloudIntegrationUsesScattererSunColors" parameter in planetsList: When set to false, will use the real sun colors for clouds (for main sun and secondary suns), when true will use scatterer's sun colors, defaults to false. Tested with prometheuse and it seems to get the clouds to look like your first image from above. Backside seems a bit too lit from the blue star though so perhaps check the intensity configured in the secondary suns. - New "sunsUseIntensityCurves" parameter in planetsList: When set to true, both main sun and secondary suns will use the intensity from the star's intensity curve. Defaults to false for retro-compatibility. - Make scaledSpace eclipses apply only to the main light, additional lights/suns can light up the eclipsed area - Fix eclipses applying to the dark side - Handle light extinctions for secondary suns in local space - Fix SMAA blurring text and other cockpit elements in IVA (most noticeable with ASET and rasterpropmonitor) Syntax: Scatterer_planetsList { scattererCelestialBodies { Item { celestialBodyName = whichever ... secondarySuns { Item { celestialBodyName = nameOfYourSecondarySun sunColor = 1,0.7,0.35 (replace with your color obviously) } ... } } } Some cool pics: 10 hours ago, VincentThacker said: I get a big black shadow in the opposite side of the sky just before sunrise or immediately after sunset. It seems to be coming from the "Long Distance Terrain Shadows" feature, because it disappears when I turn it off. I know that Kerbin/Earth itself is supposed to cast a shadow at sunrise and sunset, but the shape, position and color here seems completely off, especially ay 14 km altitude. Is there any way to fix/reduce this? The below screenshot is taken right after sunset and the shadow is in the East. Link on Github Check my answer on github Quote Link to comment Share on other sites More sharing options...
Kerdel Posted August 22, 2021 Share Posted August 22, 2021 When I open Ckan I get something about meta changes in scatterer? The version didn't change, what does this mean? Should I reinstall Scatterer then and is this possible midgame? Quote Link to comment Share on other sites More sharing options...
RyumaruBorike Posted August 24, 2021 Share Posted August 24, 2021 (edited) How do you actually save your settings in Alt-f10? Each time I change scenes the settings reset and in the ".cfg file used" it says "ModuleManager Patch Detected, saving disabled" I've tried manually editing every .cfg file If found that has the settings in it but it still resets. I'm using EVE, SVE, and Planet Shine as well Edited August 24, 2021 by RyumaruBorike Mod list Quote Link to comment Share on other sites More sharing options...
Columbia Posted August 27, 2021 Share Posted August 27, 2021 Hi, I posted about this issue on Github but I figured I could bring it up here as well in case anyone else is having the same issue. I've been encountering an issue where flags with a .png that has blank space becomes translucent or disappears completely over oceans and faraway terrain features. This happens on completely Stock + DLC games with no other mods other than Scatterer. Hopefully this GIF shows it: This is with the default Integral flag .png, with no other mods installed. This wasn't an issue for me in previous issues, it started for me with 1.12.2. I put the rest of the details and my log files in the Github post here: https://github.com/LGhassen/Scatterer/issues/135 Thanks for your work on this phenomenal mod. Let me know if you need any further details. Quote Link to comment Share on other sites More sharing options...
Arco123 Posted August 27, 2021 Share Posted August 27, 2021 - Fixed a few issues with stuck images on-screen, in some cases during re-entry or when cheating a craft to another planet - Fixed incompatibility with TUFX ambient occlusion Thanks for the update! These two fixes made my day. Good work! Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted August 29, 2021 Share Posted August 29, 2021 Bug Report KSP: 1.12.2 x64 Windows Problem: Using PostSpawnOrbit on Kerbin can make the clouds of other planets black in map view. In tracking station the clouds look normal. Scatter 0.0772 won't cause this problem. Mods installed: Scatterer - Test version for the multi-sun support EVE-Redux - newest version Kopernicus Stable branch - release 59 AVP - newest version My own test cfg for kopernicus Screenshot: Reproduction steps: Test with my test.cfg: https://drive.google.com/file/d/1xzVeEv9Kku1T8OPCwyrpRvl4lJfJ5AyZ/view?usp=sharing Log: Log for scatter test version: https://drive.google.com/file/d/1fTcbbknQ5bfwplOXDpq5x3mZGl3X_afY/view?usp=sharing Log for scatter 0.0772: https://drive.google.com/file/d/1c87Si4RdV0LtTgRQp1uMy8eibsHXASNb/view?usp=sharing Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted August 29, 2021 Share Posted August 29, 2021 11 hours ago, Jason Kerman said: Screenshot If this wasn't a bug report I would compliment you on how cool this looks Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 31, 2021 Author Share Posted August 31, 2021 On 8/29/2021 at 8:07 AM, Jason Kerman said: Bug Report KSP: 1.12.2 x64 Windows Problem: Using PostSpawnOrbit on Kerbin can make the clouds of other planets black in map view. In tracking station the clouds look normal. Scatter 0.0772 won't cause this problem. Mods installed: Scatterer - Test version for the multi-sun support EVE-Redux - newest version Kopernicus Stable branch - release 59 AVP - newest version My own test cfg for kopernicus Screenshot: Reproduction steps: Test with my test.cfg: https://drive.google.com/file/d/1xzVeEv9Kku1T8OPCwyrpRvl4lJfJ5AyZ/view?usp=sharing Log: Log for scatter test version: https://drive.google.com/file/d/1fTcbbknQ5bfwplOXDpq5x3mZGl3X_afY/view?usp=sharing Log for scatter 0.0772: https://drive.google.com/file/d/1c87Si4RdV0LtTgRQp1uMy8eibsHXASNb/view?usp=sharing Check if this fixes it: https://drive.google.com/file/d/153_q_jzNkWMjmgbDgNGXbRvOoJQfqptr/view?usp=sharing On 8/27/2021 at 10:07 AM, Columbia said: Hi, I posted about this issue on Github but I figured I could bring it up here as well in case anyone else is having the same issue. I've been encountering an issue where flags with a .png that has blank space becomes translucent or disappears completely over oceans and faraway terrain features. This happens on completely Stock + DLC games with no other mods other than Scatterer. Hopefully this GIF shows it: This is with the default Integral flag .png, with no other mods installed. This wasn't an issue for me in previous issues, it started for me with 1.12.2. I put the rest of the details and my log files in the Github post here: https://github.com/LGhassen/Scatterer/issues/135 Thanks for your work on this phenomenal mod. Let me know if you need any further details. I suspect this should be easy to fix but I may be wrong. Wait until I get a chance to look at i. On 8/25/2021 at 1:22 AM, RyumaruBorike said: How do you actually save your settings in Alt-f10? Each time I change scenes the settings reset and in the ".cfg file used" it says "ModuleManager Patch Detected, saving disabled" I've tried manually editing every .cfg file If found that has the settings in it but it still resets. I'm using EVE, SVE, and Planet Shine as well If you have mods overriding the config via MM patches, then saving to file is disabled because it will override the original files with the contents of the MM patch, which is agains the whole point of using patches. You need to find the patches overriding the config in the SVE (probably) folder. Quote Link to comment Share on other sites More sharing options...
Jason Kerman Posted August 31, 2021 Share Posted August 31, 2021 3 hours ago, blackrack said: Check if this fixes it: https://drive.google.com/file/d/153_q_jzNkWMjmgbDgNGXbRvOoJQfqptr/view?usp=sharing No the clouds are still the same. Quote Link to comment Share on other sites More sharing options...
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