TheKurgan Posted August 4, 2016 Share Posted August 4, 2016 12 hours ago, sDaZe said: Funny story.. The city texture included in SSRSS is my home town XD Looks like SSRSS anyways YES it is but I tweaked the setting in Scatterer to get the ocean to look like the ocean off the shores of my home town in Newfoundland Canada! Quote Link to comment Share on other sites More sharing options...
sDaZe Posted August 4, 2016 Share Posted August 4, 2016 3 hours ago, TheKurgan said: YES it is but I tweaked the setting in Scatterer to get the ocean to look like the ocean off the shores of my home town in Newfoundland Canada! Damn Canada also?? It may or may not be a Calgary texture Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 4, 2016 Author Share Posted August 4, 2016 10 hours ago, Fengist said: Thank you @blackrack. I'm about to release yet another mod containing submarines and one of the things I was waiting for comments on was the fact that Nathan Kell screwed with the underwater scenery during the 'buoyancy' debacle to the point that after dark, you could see stars through the ocean floor. Your mod fixed that beautifully. I now know exactly where to direct those that have my same complaint. One request. Darkness at depth. If you're a kilometer below the surface of the ocean, daylight shouldn't be visible. Prior to the 'buoyancy fix' we had a solution. A large dome shaped object (5km wide) that rode above the vessel and it's transparency and color changed the deeper you went. Haven't tried that trick lately so not sure if that would still work. I'm sure you'd have a much more elegant solution. It's only accidental if scatterer changes the underwater scenery, it's unintentional. I have already thought about ways to accomplish a few underwater effects, including a realistic water surface as seen from below, caustics, and underwater light scattering and darkening, but it will be a while before I try any of these. Quote Link to comment Share on other sites More sharing options...
sDaZe Posted August 4, 2016 Share Posted August 4, 2016 Hey, @blackrack I remember a little while ago you showed some pictures of yellowing on the horizon or something... I forget :3 Any news on how that is coming and if it still is? It made kerbin look really good! Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 4, 2016 Author Share Posted August 4, 2016 1 hour ago, sDaZe said: Hey, @blackrack I remember a little while ago you showed some pictures of yellowing on the horizon or something... I forget :3 Any news on how that is coming and if it still is? It made kerbin look really good! Yellowing on the horizon? Quote Link to comment Share on other sites More sharing options...
TheKurgan Posted August 5, 2016 Share Posted August 5, 2016 (edited) 6 hours ago, sDaZe said: Damn Canada also?? It may or may not be a Calgary texture Yeah buddy! I just checked out Calgary Intl Airport satellite view on Google maps... LOL!! that is the texture alright Edited August 5, 2016 by TheKurgan Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted August 5, 2016 Share Posted August 5, 2016 8 hours ago, blackrack said: Yellowing on the horizon? Maybe back when we were all discussing sunset/sunrise coloring effects? Quote Link to comment Share on other sites More sharing options...
HerrGeneral Posted August 5, 2016 Share Posted August 5, 2016 The extinction already makes EVE clouds on the horizon look reddish (especially in RSS), but I'm not sure what they exactly mean by "yellowing". Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 5, 2016 Share Posted August 5, 2016 (edited) What he is talking about is the yellowing on the terminators of Kerbin. For example: This is kerbin in my dev version of SVE Now, I think this looks amazing, realistic, and doesn't need to be changed. But I do remember @blackrack showing some pictures a while back of sunrises on the terminator or something like that and it looked really cool.. I dunno and don't care because I love it as is and ignorance is bliss. So if blackrack doesn't remember and never shows those pics again or has stopped development of that feature then I'm OK with it. @sDaZe, it is something you can get rid of if you don't like it. You just have to change some values in the Scatterer gui. I'm not gonna be home until Monday night so i cant show you, or I would. I'm pretty sure though it's the extinctiontint, and the extinctionmultiplier values you have to change. Try setting them to 0 Edited August 5, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 6, 2016 Author Share Posted August 6, 2016 (edited) 10 hours ago, Galileo said: What he is talking about is the yellowing on the terminators of Kerbin. For example: This is kerbin in my dev version of SVE Now, I think this looks amazing, realistic, and doesn't need to be changed. But I do remember @blackrack showing some pictures a while back of sunrises on the terminator or something like that and it looked really cool.. I dunno and don't care because I love it as is and ignorance is bliss. So if blackrack doesn't remember and never shows those pics again or has stopped development of that feature then I'm OK with it. @sDaZe, it is something you can get rid of if you don't like it. You just have to change some values in the Scatterer gui. I'm not gonna be home until Monday night so i cant show you, or I would. I'm pretty sure though it's the extinctiontint, and the extinctionmultiplier values you have to change. Try setting them to 0 Ah, you mean this: It's the result of applying the scattering on the clouds and also applying extinction on the light reaching the clouds from the sun, the way it should be really. Last time it still had some issues, it's on hold at the moment but I will get back to it. Edited August 6, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
m4ti140 Posted August 6, 2016 Share Posted August 6, 2016 (edited) @blackrack Does the "draw on top of eve clouds" option apply to 2D clouds or only to volumetric clouds? Because it doesn't make any difference on my install, for some reason. Also he probably means clouds getting red during sunset due to scattered sunlight. Edited August 6, 2016 by m4ti140 Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 6, 2016 Author Share Posted August 6, 2016 12 minutes ago, m4ti140 said: @blackrack Does the "draw on top of eve clouds" option apply to 2D clouds or only to volumetric clouds? Because it doesn't make any difference on my install, for some reason. Also he probably means clouds getting red during sunset due to scattered sunlight. 2D clouds, it makes a big difference from orbit and for map view Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 6, 2016 Share Posted August 6, 2016 Hey, I know you are probably busy, but have you peeked at the kopernicus thing I brought up a few days ago? Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 7, 2016 Author Share Posted August 7, 2016 19 hours ago, Galileo said: Hey, I know you are probably busy, but have you peeked at the kopernicus thing I brought up a few days ago? Nope, not yet, but I should be able to during this week. Quote Link to comment Share on other sites More sharing options...
LaytheDragon Posted August 7, 2016 Share Posted August 7, 2016 8 hours ago, blackrack said: Nope, not yet, but I should be able to during this week. I know you are busy with other Scatterer features, but is planetshine specifically complete? Sorry to be a bother. Quote Link to comment Share on other sites More sharing options...
blackrack Posted August 7, 2016 Author Share Posted August 7, 2016 2 hours ago, LaytheDragon said: I know you are busy with other Scatterer features, but is planetshine specifically complete? Sorry to be a bother. Also nope. It would be released if it was. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted August 11, 2016 Share Posted August 11, 2016 http://imgur.com/a/mm66B What do you MEAN Scatterer isn't in the stock game yet?! Quote Link to comment Share on other sites More sharing options...
BeanTheRocketGuy Posted August 13, 2016 Share Posted August 13, 2016 This probably has already been noted about but it didn't seem to be in the known issues and I couldn't find a post about it. When orbiting over atmosphere-less bodies, especially smaller bumpy ones like Minmus, I find that the surface looks very different depending on the angle of viewing. When looking more east or north the surface of the moon looks very nice and the shadows seem correct, but as the point of view pans west or south the shadows start to change and become distorted and enlarged. These screenshots were taken in a moded save running KSPRC but I've seen the same thing in a stock save with only scatterer. Thanks for the amazing mod! http://imgur.com/a/uCJlj Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 14, 2016 Share Posted August 14, 2016 4 hours ago, BeanTheRocketGuy said: This probably has already been noted about but it didn't seem to be in the known issues and I couldn't find a post about it. When orbiting over atmosphere-less bodies, especially smaller bumpy ones like Minmus, I find that the surface looks very different depending on the angle of viewing. When looking more east or north the surface of the moon looks very nice and the shadows seem correct, but as the point of view pans west or south the shadows start to change and become distorted and enlarged. These screenshots were taken in a moded save running KSPRC but I've seen the same thing in a stock save with only scatterer. Thanks for the amazing mod! http://imgur.com/a/uCJlj Try turning off terrain shadows and see if that helps Quote Link to comment Share on other sites More sharing options...
oniontrain Posted August 14, 2016 Share Posted August 14, 2016 On 6/20/2016 at 2:23 PM, LaytheDragon said: There is no underwater haze visible when Scatterer is enabled .. Did anybody find a workaround for this? I'm getting the same effect. I mean, I could just avoid it by not going under water for now, but... Quote Link to comment Share on other sites More sharing options...
Spartwo Posted August 16, 2016 Share Posted August 16, 2016 On 4/12/2015 at 9:37 AM, blackrack said: -Sometimes the game starts stuck in the KSC view zoomed on the SPH, whenever that happens press alt+f12, show input stack and press clear input lock and it fixes it, this is actually not a scatterer issue but gets reported here a lot. My game starts like this half the time, thanks. Quote Link to comment Share on other sites More sharing options...
Kerbos Posted August 16, 2016 Share Posted August 16, 2016 Hi, I've installed SVE like a week or so, and saddly since my pc is quite crappy my fps sucks due it, still no regrets there because it looks simply amazing, but I'm trying to reach a point where I can get the eye candy and playable performance, that point is almost when there's no water on the planet, since I suck at coding, how can I completely disable the water effects on Scatterer? Playing with alt+F11 options is kind of hard since I don't really know what am I doing, so thx in advance to anyone who can shed some light. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 16, 2016 Share Posted August 16, 2016 (edited) 41 minutes ago, Kerbos said: Hi, I've installed SVE like a week or so, and saddly since my pc is quite crappy my fps sucks due it, still no regrets there because it looks simply amazing, but I'm trying to reach a point where I can get the eye candy and playable performance, that point is almost when there's no water on the planet, since I suck at coding, how can I completely disable the water effects on Scatterer? Playing with alt+F11 options is kind of hard since I don't really know what am I doing, so thx in advance to anyone who can shed some light. sooooo..... at the main menu....... toggle ocean shaders off then restart your game. I'm a coding genius and this proves it Edited August 16, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Kerbos Posted August 17, 2016 Share Posted August 17, 2016 4 hours ago, Galileo said: sooooo..... at the main menu....... toggle ocean shaders off then restart your game. I'm a coding genius and this proves it Already tried that like a dozen times, and didn't seems to change anything... that was until finally found out why, my gamedata folder would set on read only every time Steam initiated, that also explains the multiple errors on module load, thx. Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 17, 2016 Share Posted August 17, 2016 7 minutes ago, Kerbos said: Already tried that like a dozen times, and didn't seems to change anything... that was until finally found out why, my gamedata folder would set on read only every time Steam initiated, that also explains the multiple errors on module load, thx. Yeah for sure don't run through steam := Quote Link to comment Share on other sites More sharing options...
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