Chezburgar7300 Posted April 14, 2015 Share Posted April 14, 2015 Good god this is beautiful! Are there plans to add a donate button to the OP? You need to be paid for this! Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 15, 2015 Author Share Posted April 15, 2015 (edited) Does anybody have any experience with the way the cameras in KSP handle depth buffers? I need to know if KSP's default terrain shaders write to the depth buffer. I know KSP uses multiple cameras and it makes rebuilding a coherent depth buffer difficult and yadda yadda but since I'm working on atmospheric scattering, it only applies to the farthest objects and would only require the depth buffer of the farthest camera.I know rbray was working on something similar, but if possible, I'd like to not have to replace the stock terrain shaders with other shaders that write to the depth buffer as rbray did something similar but it did not look good in the end.Nevermind you guys, I figured it outnow to make something really amazing happen with this depth buffer...Hey BlackRat, i think we was talking about SmallFatFetus...oh okayGood god this is beautiful! Are there plans to add a donate button to the OP? You need to be paid for this!If you want to pay me go ahead, I'm not against the idea However I'd feel bad accepting donations, mainly because I didn't do as much work as you think I did, I mostly borrowed stuff from the awesome proland to unity port by Justin Hawkes, go here for a good read: http://scrawkblog.com/2014/05/19/proland-to-unity-core/I am actually amazed no one has thought of doing this before. Edited April 15, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Sage Posted April 15, 2015 Share Posted April 15, 2015 Nevermind you guys, I figured it outhttp://i.imgur.com/teABsMf.jpgnow to make something really amazing happen with this depth buffer...Oh, wow, are you going to add haze? You are doing an excellent jobI am actually amazed no one has thought of doing this before.I'd say SQUAD should have done this long time ago...unu Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted April 15, 2015 Share Posted April 15, 2015 I am actually amazed no one has thought of doing this before.Oh I'm sure plenty of people have. Doing it is the hard part most people hang up on - including Squad. As nice as this looks, it is in no way essential to gameplay hence very low on the priority list for the developers. Keep up the good work Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 15, 2015 Share Posted April 15, 2015 This mod could not modify the radio chatterer audio fx, because they are inside the capsule, with atmosphere.Now what happens here is that all sounds go "underwater fx". Others that could not modify is the bell from Kerbal Clock, and alarms from Science Alert.Besides that, i love this mod.And your name is fine, the other one is fine too, but is disturbing. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 15, 2015 Author Share Posted April 15, 2015 This mod could not modify the radio chatterer audio fx, because they are inside the capsule, with atmosphere.Now what happens here is that all sounds go "underwater fx". Others that could not modify is the bell from Kerbal Clock, and alarms from Science Alert.What? Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 15, 2015 Share Posted April 15, 2015 Forget about! ahuahuahuahuauha.I was to talk about the audio muffler!LOLJust forget!Forgot? Quote Link to comment Share on other sites More sharing options...
NathanKell Posted April 15, 2015 Share Posted April 15, 2015 Following this with exceptional interest. Quote Link to comment Share on other sites More sharing options...
Proot Posted April 15, 2015 Share Posted April 15, 2015 I tried it a bit. Congratulations! Looks very nice and seems very, very promising. But I have a few questions:- Why you need to change the sun flare to a more primitive one?- If I'm not doing nothing wrong, seems not compatible with EVE and the new wip-EVE. Right? Seems like the camera layers are very important here so, depending on what camera you choose, you can see the coulds and effects from EVE or, instead, your atmo scattering... But, could be this compatible in the future with wip-EVE or, as least, with the 7-4 EVE version? Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 15, 2015 Author Share Posted April 15, 2015 (edited) I tried it a bit. Congratulations! Looks very nice and seems very, very promising. But I have a few questions:- Why you need to change the sun flare to a more primitive one?- If I'm not doing nothing wrong, seems not compatible with EVE and the new wip-EVE. Right? Seems like the camera layers are very important here so, depending on what camera you choose, you can see the coulds and effects from EVE or, instead, your atmo scattering... But, could be this compatible in the future with wip-EVE or, as least, with the 7-4 EVE version?The atmosphere isn't translucent, it's an opaque layer that covers the whole sky, and as such, needs it's own sun flare, right now it keeps rendering when you're in orbit but in future versions I'll make it fade as you go up the atmosphere and transition to the stock sun without anyone noticing. You can try deleting the sun texture in the mod folder, you'll be left with a sunless sky when you're on the ground.The first two versions (which you can still download in the OP) were compatible I think with EVE, I remember someone posted screens with clouds and everything. Here's an awesome pic I savedSomeone started reporting the missing clouds with the last version. My guess would be it's because I disabled the stock atmosphere's renderer (pretty much the only big change in that version) so they don't overlap with each other and cause an ugly view from orbit. If that's the case I could simply fix it by disabling the stock atmosphere as soon as you're about to leave my atmosphere. However you can still see the clouds working normally in the KSC view which is puzzling. I still haven't looked much into it yet. Anyway, I plan to work on EVE and RSS compatibility, and I really don't see any reasons why these wouldn't work. Edited April 15, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
KillAshley Posted April 15, 2015 Share Posted April 15, 2015 - If I'm not doing nothing wrong, seems not compatible with EVE and the new wip-EVE. Right? Seems like the camera layers are very important here so, depending on what camera you choose, you can see the coulds and effects from EVE or, instead, your atmo scattering... But, could be this compatible in the future with wip-EVE or, as least, with the 7-4 EVE version?Wait a sec, there's a wip-eve update around? Where? I haven't seen anything about it. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 15, 2015 Author Share Posted April 15, 2015 (edited) So it seems like this haze thing won't be done todayEdited:Slowly getting there Edited April 15, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted April 15, 2015 Share Posted April 15, 2015 So it seems like this haze thing won't be done todayhttp://i.imgur.com/NUdgFu0.jpgEdited:Slowly getting therehttp://i.imgur.com/GeTZxqk.jpgI'm loving that second picture! This mod is getting really incredible! Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 15, 2015 Author Share Posted April 15, 2015 I'm loving that second picture! This mod is getting really incredible!I'm still tweaking the haze, right now it's set to full-nuclear-explosion mode. Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted April 15, 2015 Share Posted April 15, 2015 I'm still tweaking the haze, right now it's set to full-nuclear-explosion mode.Of course, but at least the coding is in place and works. Quote Link to comment Share on other sites More sharing options...
ThorBeorn Posted April 15, 2015 Share Posted April 15, 2015 Wow! Great to see a quality visual enchancing mod being developed. Very excited about this. Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 16, 2015 Author Share Posted April 16, 2015 (edited) New version, you can enable postprocessing by pressing the button, also, always disable postprocessing before switching scenes or it messes up.Performance isn't that great in this version if you have many mods but will be improved. Postprocessing doesn't work in openGL right now but I'll work on it.Link in the OP. Edited April 16, 2015 by blackrack Quote Link to comment Share on other sites More sharing options...
Thomas988 Posted April 16, 2015 Share Posted April 16, 2015 (edited) New version, you can enable postprocessing by pressing the button, also, always disable postprocessing before switching scenes.http://i.imgur.com/3QMBKZ5.jpgPerformance isn't that great in this version if you have many mods but will be improved. Postprocessing doesn't work in openGL right now but I'll work on it.Link in the OP.Agh! I already died from seeing this mod for the first time! Now I'm dying again! The awesome just never ends!EDIT: Also, why don't you look into hosting your mod on Kerbal Stuff? It's free, your downloads can be a big as you want, and every time you update it your "followers" will get an email. I use it, and it's freakin' amazing. Edited April 16, 2015 by Thomas988 Quote Link to comment Share on other sites More sharing options...
Climberfx Posted April 16, 2015 Share Posted April 16, 2015 When i put this mod on my install of KSP .90 it stopped to load the gameplay. I can get until the KSP load, on load scene screen. When i press to choose a game save and then load it won't go further.In a strange manner, because it won't lock, is like pressing a button that won't work, i kept pressing load, and it won't do anything.Then, i remove your mod, and everything goes fine again.I use Mac OSX Yosemite. Quote Link to comment Share on other sites More sharing options...
Chezburgar7300 Posted April 16, 2015 Share Posted April 16, 2015 "You must spread some Reputation around before giving it to blackrack again."Damn it! Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 16, 2015 Author Share Posted April 16, 2015 So what does everybody think of the new effect? http://i.imgur.com/bexImmf.jpgI know it's a bit overdone for now but I like how it looks from orbit especially. I haven't had much feedback on the visual look of it so I'm assuming either it doesn't work for anybody but me or no one noticed there is a new version.Agh! I already died from seeing this mod for the first time! Now I'm dying again! The awesome just never ends!EDIT: Also, why don't you look into hosting your mod on Kerbal Stuff? It's free, your downloads can be a big as you want, and every time you update it your "followers" will get an email. I use it, and it's freakin' amazing.I didn't get around ot it yet, but I'll definitely get on that, first though, I'm going to set up a github repo.When i put this mod on my install of KSP .90 it stopped to load the gameplay. I can get until the KSP load, on load scene screen. When i press to choose a game save and then load it won't go further.In a strange manner, because it won't lock, is like pressing a button that won't work, i kept pressing load, and it won't do anything.Then, i remove your mod, and everything goes fine again.I use Mac OSX Yosemite.Are there any messages in the debug log? Do the old versions work fine? Are there any mods installed? If this is an osx specific issue I suppose I can't diagnoze it by myself as I don't have a mac and I'm not familiar with their inner workings... so to speak. In any case, I'm setting up a github repo, and maybe then people who are familiar with OSX could pinpoint the problem. "You must spread some Reputation around before giving it to blackrack again."Damn it!Cool, thanks. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 16, 2015 Share Posted April 16, 2015 Hi Blackrack,I'm sorry to report that I had to remove the download links from your OP until it complies with our Add-on Posting Guidelines. Specifically, you must make the source code available, and you must choose a license and include it in both your original post and the download of your add-on. If you need advice on choosing a license, see this thread.Once you have chosen your license and included it, as well as making the source available, feel free to edit your download links back in. Quote Link to comment Share on other sites More sharing options...
TonyC Posted April 16, 2015 Share Posted April 16, 2015 (edited) This holds incredible potential. I hope you will manage to get the license going on soon !And a note : It will replace the fake scattering made using EVE as well ! Edited April 16, 2015 by MegaUZI Quote Link to comment Share on other sites More sharing options...
blackrack Posted April 16, 2015 Author Share Posted April 16, 2015 This holds incredible potential. I hope you will manage to get the license going on soon !And a note : It will replace the fake scattering made using EVE as well !I'll get around to it... eventually. I haven't worked on it today because I had too much fun just flying around sightseeing in kerbin. Quote Link to comment Share on other sites More sharing options...
Thesonicgalaxy Posted April 16, 2015 Share Posted April 16, 2015 I'll get around to it... eventually. I haven't worked on it today because I had too much fun just flying around sightseeing in kerbin.http://i.imgur.com/9XQdA3A.jpghttp://i.imgur.com/Mg5vDnQ.jpgAgain, something is almost making me want to come back to this game.Glad to see a proper mod for what our E.V.E packs were trying to create. Quote Link to comment Share on other sites More sharing options...
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