Matteo391 Posted February 13, 2022 Share Posted February 13, 2022 You can send me a link to 0.08x version? Quote Link to comment Share on other sites More sharing options...
R-T-B Posted February 13, 2022 Share Posted February 13, 2022 2 hours ago, Matteo391 said: You can send me a link to 0.08x version? It's currently removed for a (hopefully temporary) GPL issue, but if you check your PM inbox, you might find some help in the meantime... Quote Link to comment Share on other sites More sharing options...
Stolas Posted February 14, 2022 Share Posted February 14, 2022 19 hours ago, blackrack said: I'm not sure what you're asking exactly, but the simplest way to change brightness is to increase skyExposure and scatteringExposure from the GUI as it says in that page I linked. This works even for old versions. Some example screenshots are right there in that same page. I mean to reduce the brightness of the Kerbin from orbit so that it would not shine so much Quote Link to comment Share on other sites More sharing options...
Vandest Posted February 15, 2022 Share Posted February 15, 2022 (edited) On 2/14/2022 at 11:55 AM, Stolas said: I mean to reduce the brightness of the Kerbin from orbit so that it would not shine so much Hello Stolas, You can take a look at this album to understand how to do you want to do. https://imgur.com/gallery/Uz06VHo Basic scatterer config: Spoiler Reduce scatteringExposure: Spoiler Reduce skyExposure to match with scatteringExposure: Spoiler You can also reduce shininess of ocean: Spoiler Don't forget to do that at your last config point if you just tweak brightness in space: Spoiler Edited February 15, 2022 by Vandest Quote Link to comment Share on other sites More sharing options...
Silvia Dragoness Posted February 15, 2022 Share Posted February 15, 2022 Here's an annoying little bug: On launch, everything seems fine. Maybe a little excess brightness/saturation on UI elements, but I suspect that's Windows being weird. However, if I make just about any change in KSP's graphics settings, the whole game gets significantly less bright and less saturated, and suddenly my ships become translucent. See screenshot: Spoiler I thought it might be an issue with Textures Unlimited, but after removing TU (and 3 other mods that depended on it), the problem persisted. Removed Scatterer, problem disappeared. KSP.log from a subsequent test run with slightly older version Scatterer (v0.0830, problem returned): https://www.dropbox.com/s/hs574zsf570sj8k/KSP.log -scatterer transparency bug.txt?dl=0 Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted February 15, 2022 Share Posted February 15, 2022 Just now, Silvia Dragoness said: Here's an annoying little bug: On launch, everything seems fine. Maybe a little excess brightness/saturation on UI elements, but I suspect that's Windows being weird. However, if I make just about any change in KSP's graphics settings, the whole game gets significantly less bright and less saturated, and suddenly my ships become translucent. See screenshot: Hide contents I thought it might be an issue with Textures Unlimited, but after removing TU (and 3 other mods that depended on it), the problem persisted. Removed Scatterer, problem disappeared. KSP.log from a subsequent test run with slightly older version Scatterer (v0.0830, problem returned): https://www.dropbox.com/s/hs574zsf570sj8k/KSP.log -scatterer transparency bug.txt?dl=0 It might not be the best possible result but man! That translucent rocket looks awesome! Quote Link to comment Share on other sites More sharing options...
Silvia Dragoness Posted February 15, 2022 Share Posted February 15, 2022 52 minutes ago, AtomicTech said: It might not be the best possible result but man! That translucent rocket looks awesome! I'm glad you like it. Personally, that's what I'm trying to stop from happening. Quote Link to comment Share on other sites More sharing options...
Benzo Kerman Posted February 16, 2022 Share Posted February 16, 2022 4 hours ago, Silvia Dragoness said: However, if I make just about any change in KSP's graphics settings, the whole game gets significantly less bright and less saturated, and suddenly my ships become translucent. This is caused because of the Scatterer depth buffer mode, which is incompatible with the stock anti-aliasing, which is MSAA. Scatterer disables the MSAA on scene change and replaces it with it's own anti-aliasing. So when you change your settings, you re-apply the MSAA causing the visuals to break. This can be fixed with a scene change, so like a quicksave/quickload, or maybe giong into map veiw and then back. Or you could disable the Scatterer depth-buffer mode in the Scatterer menu, at the cost of having much worse preformance. Hope this works! Quote Link to comment Share on other sites More sharing options...
RyanRising Posted February 16, 2022 Share Posted February 16, 2022 19 hours ago, Benzo Kerman said: This is caused because of the Scatterer depth buffer mode, which is incompatible with the stock anti-aliasing, which is MSAA. Scatterer disables the MSAA on scene change and replaces it with it's own anti-aliasing. So when you change your settings, you re-apply the MSAA causing the visuals to break. This can be fixed with a scene change, so like a quicksave/quickload, or maybe giong into map veiw and then back. Or you could disable the Scatterer depth-buffer mode in the Scatterer menu, at the cost of having much worse preformance. Hope this works! It’s no longer possible to disable the depth-buffer mode in the latest versions of Scatterer, is it? Quote Link to comment Share on other sites More sharing options...
Benzo Kerman Posted February 16, 2022 Share Posted February 16, 2022 1 hour ago, RyanRising said: It’s no longer possible to disable the depth-buffer mode in the latest versions of Scatterer, is it? Oh yeah, your right. However disabling the "Merge depth pre-pass" option still allows MSAA to work. But there is still no built in option for it in Scatterer. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 17, 2022 Author Share Posted February 17, 2022 (edited) 10 hours ago, Benzo Kerman said: Oh yeah, your right. However disabling the "Merge depth pre-pass" option still allows MSAA to work. But there is still no built in option for it in Scatterer. To be clear, MSAA being incompatible now doesn't mean it stops working completely, it still works but you get artifacts and black edges with Scatterer effects (which you can actually see around the horizon in the screenshot posted) so I disable it on scene changes, if you reapply it manually you get those artifacts back. Haven't see this transparency issue before though. @Silvia Dragonessif you apply the settings it might reapply msaa so set msaa to 0x (and also how often do you need to change your settings in-flight and why?) Edited February 17, 2022 by blackrack Quote Link to comment Share on other sites More sharing options...
Grem Posted February 18, 2022 Share Posted February 18, 2022 On 7/12/2021 at 11:21 AM, Diddly Feelerino said: Should clarify; older iterations showed a clear flare over the stock sun (rather than it being front and centre); for example from JadeofMaars mod;https://imgur.com/2U1t1nO Already tried setting syntax =1 or deleting the line entirely but the central stock sun still ruins the flare. Almost as if it is in "front" of the flare rather than behind it..... Have you found a solution to this problem? Quote Link to comment Share on other sites More sharing options...
Benzo Kerman Posted February 18, 2022 Share Posted February 18, 2022 (edited) 2 hours ago, Grem said: Have you found a solution to this problem? I wouldn't say that this is a problem- I think it's meant to be that way. If you do want a different sunflare, you could still download Sunflares of Maar. Edit: I see you have posted in the Sunflares of Maar page as well, I can try to help over there. Edited February 18, 2022 by Benzo Kerman Quote Link to comment Share on other sites More sharing options...
Grem Posted February 18, 2022 Share Posted February 18, 2022 @Benzo Kerman The fact is that I haven’t played for a while, maybe now everything works differently, but earlier I used JadeOfMaar’s solar flares for several years, and they looked great, as in the screenshots in his description: Spoiler And now they don't work at all. I found a message that after some changes in Scatterer, you need to add a syntax exception to the configuration file: Spoiler After that, the flashes partially worked, but as reported by many, only part of the effects are visible, the sun itself looks as if it had not changed: https://imgur.com/a/DXQN7xd Quote Link to comment Share on other sites More sharing options...
Benzo Kerman Posted February 18, 2022 Share Posted February 18, 2022 @Grem Yeah, although it looks like its working, it doesn't look quite right, does it. I use the Ursa Minor flare from Sunflares of Maar, which still looks good in my mind. Maybe see if you like that one? Quote Link to comment Share on other sites More sharing options...
Stolas Posted February 19, 2022 Share Posted February 19, 2022 so I'll start with the fact that after downloading the newest version of scatterer for ksp 1.11.2 (not version 0.8+), my game turned into a sea of pixels and older versions do not save settings that are not included in the list of scatterers in the game. what should I do? I have the highest graphics settings in the game Quote Link to comment Share on other sites More sharing options...
RyanRising Posted February 19, 2022 Share Posted February 19, 2022 4 hours ago, Stolas said: so I'll start with the fact that after downloading the newest version of scatterer for ksp 1.11.2 (not version 0.8+), my game turned into a sea of pixels and older versions do not save settings that are not included in the list of scatterers in the game. what should I do? I have the highest graphics settings in the game You’re going to have to be a bit more specific, but by “sea of pixels” do you mean the artefacts you can see around edges and find details? If so, that’s caused by the default depth buffer mode, since it disables MSAA by default as mentioned above, and tries to compensate with SMAA. I don’t know what you mean by “settings that aren’t included in the list of scatterers in the game,” so I can’t offer any insight there. Quote Link to comment Share on other sites More sharing options...
Stolas Posted February 20, 2022 Share Posted February 20, 2022 1) why these settings cannot be changed in the game. after changing them, nothing happens in the game 2) why do I have 2 different Kerbins? pay attention to the sunset а Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 20, 2022 Author Share Posted February 20, 2022 1 hour ago, Stolas said: 1) why these settings cannot be changed in the game. after changing them, nothing happens in the game 2) why do I have 2 different Kerbins? pay attention to the sunset а 1) Change configpoint 2) Quote Link to comment Share on other sites More sharing options...
Stolas Posted February 20, 2022 Share Posted February 20, 2022 1 hour ago, blackrack said: 1) Change configpoint 2) how can I change configpoint? Quote Link to comment Share on other sites More sharing options...
Poodmund Posted February 20, 2022 Share Posted February 20, 2022 Experimentation goes a long way. Quote Link to comment Share on other sites More sharing options...
Apollo 13 Posted February 20, 2022 Share Posted February 20, 2022 How do you fix the atmosphere lighting being high up on some planets. Quote Link to comment Share on other sites More sharing options...
Gargamel Posted February 24, 2022 Share Posted February 24, 2022 Some content has been removed. Please remember some aspects of the game are not obvious to everybody. And also, people here are quite helpful, work with them to help you figure out your issues. Quote Link to comment Share on other sites More sharing options...
Flipper028 Posted February 27, 2022 Share Posted February 27, 2022 @blackrack So I am getting log spam from scatterer when loading some planet packs. JNSQ and Beyond home work fine and look great, but Galaxies Unbound and Precursors give me game crippling log spam as you can see from the links. Loading into the KSC doesnt give any errors but it starts immediately when entering flight mode or the tracking station and persists back at the KSC. I assume this is some kind of config issue. Any ideas? ksp log player log Quote Link to comment Share on other sites More sharing options...
Invader_guy Posted February 28, 2022 Share Posted February 28, 2022 Hi Sorry I'm having a bit of a problem where scatterer makes my clouds look all.. colorful, tried to search the thread for a fix but couldn't really find one Quote Link to comment Share on other sites More sharing options...
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