Mad Rocket Scientist Posted April 28, 2015 Share Posted April 28, 2015 (edited) Look at this:Stock stearwing 300.Going to see how it flies now.EDIT:Very well! Edited April 28, 2015 by Mad Rocket Scientist Link to comment Share on other sites More sharing options...
LameLefty Posted April 28, 2015 Share Posted April 28, 2015 Love the update in very limited play so far. The overall feel of changes seems to me to be the biggest expansion/revamp/polish of the game in the time I've been playing (0.19 over two years ago). Lots of new nooks and crannies in the game-space to shake me out of my comfort zone and remind me how much fun it is to learn stuff all over again. Well done, Squad! Link to comment Share on other sites More sharing options...
R_B98 Posted April 28, 2015 Share Posted April 28, 2015 Well, the first thing I did was design one of the few working rockets I have ever designed that got into orbit with plenty of fuel left YAY!!! Sadly soon after during bleeding off speed for re-entry, the heat shield ejected for an unknown reason. As Flight Commander, Val made and executive decision and ejected from the capsule to attempt orbit with her E.V.A pack. She ran out of fuel before completing orbit and fell into the atmosphere at 4000+ m/s. Her death was not in vain as she saved Bill and Bob from a fiery demise.Well, that was a wall of text lol. So far I'm loving 1.0 and can't wait till some of the graphic enhancement mods start supporting it! Next mission? To the Mun of course. Link to comment Share on other sites More sharing options...
Brucey Posted April 28, 2015 Share Posted April 28, 2015 I'm glad to see the official 1.0 version of this game getting released. I had walked away from this game after learning Squad had by and large abandoned working on a stable windows 64 bit version. Still its a great game and I'm glad to see it's still under development post 1.0. Might check out the new features and see if there's enough room for my favorite mods. Congratulations to Squad. I hope they eventually revisit 64 bit with a future Unity 5 version. Link to comment Share on other sites More sharing options...
Vorg Posted April 28, 2015 Share Posted April 28, 2015 (edited) Shielded panels can. It adds a reason for using the heavier parts because nobody ever bothered to before.But there are no shielded versions of the large pannels which now double as heat sinks for drills and need to be retracted if the ship is to take off again. Edited April 28, 2015 by Vorg Link to comment Share on other sites More sharing options...
JacobT11 Posted April 28, 2015 Share Posted April 28, 2015 Ooof, bendy rocket sure is bendy. This design certainly didn't wobble like that in .90 with FAR. Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Eric S Posted April 28, 2015 Share Posted April 28, 2015 Ooof, bendy rocket sure is bendy. This design certainly didn't wobble like that in .90 with FAR.The new atmosphere probably makes wobbling worse, but on top of that, Squad doubled to quadrupled the gimbal range of the lifting engines. I suspect that SAS needs to be retuned. Link to comment Share on other sites More sharing options...
Findthepin1 Posted April 28, 2015 Share Posted April 28, 2015 the first thing i did in 1.0 was fly jeb in a plane to the anomaly north of ksc. then i planted a flag there. then i sent jeb, bill, bob, and val to the mun. truth be told, all i wanted to do was see if i could get to orbit. a mun return was fairly more than i expected. bob should have died ten times over and he ran out of eva fuel a kilometre from the ship. i had to fly it to him, then it fell over. i had to roll it to him, then get it back upright, then walk him the rest of the way to it. he didn't have eva fuel left so i had to tip the ship back over so he could jump inside. then i put it back upright. each kerbal got something on the mun named after them. jeb got a terrain glitch. val got a crater. bill got a rock. just a rock. sorry, bill. bob got multiple holes in his space suit and a canyon. they didn't die because video game. so yeah.- - - Updated - - -we need 2.5 and 3.75 meter liquid fuel tanks for nuclear engine-using ships Link to comment Share on other sites More sharing options...
CptRichardson Posted April 28, 2015 Share Posted April 28, 2015 God what a completely stock MONSTER. Beautiful ship, atmosphere is so much fun to fly in now. I can easily explodinate her against mach 4 below 10k and a few klicks from the space center, and on a straight 45 climb I can put her up to an apoapis of about 120 kilometers reliably. Handles like a top fighter IRL, just a beautiful update to the atmosphere and engines. Link to comment Share on other sites More sharing options...
WanderingKid Posted April 28, 2015 Share Posted April 28, 2015 Can someone tell me where the deltaV calculator in the Debug Alt-F12 menu is? I can't seem to find it. Can find thermal, but not deltaV. Link to comment Share on other sites More sharing options...
musicpenguin Posted April 28, 2015 Share Posted April 28, 2015 Excited about it being released, Sad about the bugs which will hopefully be fixed quickly. Link to comment Share on other sites More sharing options...
juanml82 Posted April 28, 2015 Share Posted April 28, 2015 The new atmosphere probably makes wobbling worse, but on top of that, Squad doubled to quadrupled the gimbal range of the lifting engines. I suspect that SAS needs to be retuned.It's a lot wobblier, even in space. I thought SAS was broken during my first attempt at a munar expedition and what happened was that the command pod was wobbling a lot - putting the service module on top instead of below helped, but I had to strut it. Time to check if Kerbal Joints Reinforcement works with 1.0 Link to comment Share on other sites More sharing options...
klgraham1013 Posted April 28, 2015 Share Posted April 28, 2015 Can someone tell me where the deltaV calculator in the Debug Alt-F12 menu is? I can't seem to find it. Can find thermal, but not deltaV. That would be because there isn't one. Link to comment Share on other sites More sharing options...
WanderingKid Posted April 28, 2015 Share Posted April 28, 2015 That would be because there isn't one.Great. I thought I'd read someone found one during the streams. Ah well, rats. Link to comment Share on other sites More sharing options...
ArmchairGravy Posted April 28, 2015 Share Posted April 28, 2015 Thoughts after 10 hours of play in 1.0.0.830 on Normal difficulty:First and foremost: I am having a blast (sometimes literally)! Thanks, Squad for another excellent update!I'm pluggin' and chuggin' through the tree and the building upgrades. I find the cost/reward balance to be just right. Not too easy, not too grindy. Good job on the transition from the early to mid-game. The expanded tech tree soaks up the science, and the building upgrades seem reasonably priced.The new heat and aerodynamics add new challenges which are fun and challenging to work through. I've had to revert more than a few times getting my launch profiles nailed down. Lesson learned: get out of atmo before obtaining orbital velocity. The previous "horizon at 50k" ascent has exploded more stuff for me than anything else. Getting stuff back intact from Mun and Minmus is a bit trickier as well. ~34k periapsis seems to be the sweet spot for lowering the apoapsis without vaporization.There are a lot of rescue missions, which I like. Perhaps too many though. I'd suggest upping the tourism % and lowering the rescue % on contracts.I've unlocked planes, but haven't messed with them yet. That will be tomorrow's focus.Kudos on striking the balance between fun and challenging in the early game. I'm looking forward to getting the tech for interplanetary missions unlocked and seeing how the mid to late game transition works out. Link to comment Share on other sites More sharing options...
Alizerin Posted April 28, 2015 Share Posted April 28, 2015 I'm in love with everything about the update, but man - I cannot seem to go to space today. All of my rockets wind up with the fiery bit pointing upwards in the new Atmo. Link to comment Share on other sites More sharing options...
cbale2000 Posted April 28, 2015 Share Posted April 28, 2015 Is the first contract "Launch a New Vessel" broken for anyone else? No matter how many times I launch things it will not complete for me. It seems to be preventing me from getting any higher-tier contracts too. Link to comment Share on other sites More sharing options...
Pipcard Posted April 28, 2015 Share Posted April 28, 2015 (edited) This update seems to load faster and perform better on my computer.I'm in love with everything about the update, but man - I cannot seem to go to space today. All of my rockets wind up with the fiery bit pointing upwards in the new Atmo.Apparently, it's because rockets in atmosphere have a much lower tolerance for pointing in a direction other than prograde.Also, I love the new camera shake effects, but the default setting is way too much (I prefer 0.5). Edited April 28, 2015 by Pipcard Link to comment Share on other sites More sharing options...
Whackjob Posted April 28, 2015 Share Posted April 28, 2015 And now that I've de-officed, I rub my hands with glee!It's time to science. Link to comment Share on other sites More sharing options...
Whackjob Posted April 28, 2015 Share Posted April 28, 2015 Okay. So we have science. And a new Whackeneering episode cooking. I slapped together a shabby looking Arkingthaad style tower lander, sans legs, just to see how it'll handle. Didn't measure anything, didn't have a plan, just threw things at the wall until it started throwing things back.So at one point I want boom. So I take what I've made, slap it on the pad, and press spacebar. Then this happens.Just... what do I say to that? This prototype just checked the SSTO box. My mind is in pieces. Link to comment Share on other sites More sharing options...
Duke23 Posted April 28, 2015 Share Posted April 28, 2015 I was pretty impressed when I started up the game, knowing next to nothing about what this update actually brought. I have been off the hype train on this one to continue giving myself some downtime from KSP to "start fresh" with 1.0, haven't "really" played since .25. Seemed like things were more balanced, got some new parts, and the new atmospheric flight model... All good stuff. Then I read this list of features and fixes and all I can say is WOW. Well done, well freaking done. Now back to trying not to burn up in the atmosphere Link to comment Share on other sites More sharing options...
MaxxPower Posted April 28, 2015 Share Posted April 28, 2015 Engine thrust now varies according to Isp and throttle setting, instead of the other way around.Can someone please explain this line?Does it mean that thrust now scales with Isp, instead of fuel consumption scaling with Isp? Link to comment Share on other sites More sharing options...
nanobot Posted April 28, 2015 Share Posted April 28, 2015 Yes, in .90 the fuel consumption was higher in thick atmosphere. Now it's correct: The thrust decreases instead. Link to comment Share on other sites More sharing options...
Huntarr Posted April 28, 2015 Share Posted April 28, 2015 Is the first contract "Launch a New Vessel" broken for anyone else? No matter how many times I launch things it will not complete for me. It seems to be preventing me from getting any higher-tier contracts too.Same here. I've launched 5 missions and still won't register as complete. Even completed all the early atttitude and speed mission including orbit. Link to comment Share on other sites More sharing options...
SickSix Posted April 28, 2015 Share Posted April 28, 2015 One criticism for now: Distance contacts should not be completed with rockets launched from the VAB. Makes them entirely too easy. Link to comment Share on other sites More sharing options...
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