RoverDude Posted October 12, 2021 Author Share Posted October 12, 2021 4 minutes ago, AtomicTech said: I have both of them installed and MKS works fine but USI-LS isn't behaving. When I enter range of a recycler (In this case the Greenhouse with 4 Recyclers on my Munar Gateway), It spews out some error text that I can't remember. This also happens when I start building a craft and I choose the Salamander first. KSP version, and what version of the mods? Also let me know what that error is. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 12, 2021 Share Posted October 12, 2021 10 minutes ago, RoverDude said: KSP version, and what version of the mods? Also let me know what that error is. 1.12.2, latest version of both mods, and when I get access to my pc again, I'll get you the error message. I get your mods from GitHub and the latest release. Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted October 13, 2021 Share Posted October 13, 2021 (edited) Hi, could you update the dl link to new repo? It seems both mks and ls thread still point to old repo. Thanks Edited October 13, 2021 by ssd21345 Quote Link to comment Share on other sites More sharing options...
kcs123 Posted October 13, 2021 Share Posted October 13, 2021 9 hours ago, ssd21345 said: Hi, could you update the dl link to new repo? It seems both mks and ls thread still point to old repo. Thanks I'm curious, what should be "new repo" ? As much as I'm aware, RoverDude have only one github account (I can be wrong with that, though). Or is it some kind of project renaming issue ? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 13, 2021 Author Share Posted October 13, 2021 31 minutes ago, kcs123 said: I'm curious, what should be "new repo" ? As much as I'm aware, RoverDude have only one github account (I can be wrong with that, though). Or is it some kind of project renaming issue ? All things USI are now in the UmbraSpaceIndustries repo not my personal one (anything in my personal repo is a fork off of the official ones). Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 15, 2021 Share Posted October 15, 2021 On 10/12/2021 at 10:22 AM, RoverDude said: KSP version, and what version of the mods? Also let me know what that error is. VAB Error Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 15, 2021 Share Posted October 15, 2021 Also this when I entered physics range of the Station and my game ground to a halt. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted October 16, 2021 Share Posted October 16, 2021 @AtomicTech all of your links are broken. Quote Link to comment Share on other sites More sharing options...
modus Posted October 16, 2021 Share Posted October 16, 2021 I can see the pics? Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 18, 2021 Share Posted October 18, 2021 On 10/16/2021 at 3:38 PM, goldenpsp said: @AtomicTech all of your links are broken. My ibb.co images work. But for those who can't see it. I uploaded to Imgur for redundancy. https://imgur.com/a/UiTO47g The space station not working may've had something to do with kerbal renamer. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted October 20, 2021 Share Posted October 20, 2021 So, can you take a look at this @RoverDude? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 20, 2021 Author Share Posted October 20, 2021 7 minutes ago, AtomicTech said: So, can you take a look at this @RoverDude? See if the problem replicates itself on a new save, then with a new save only using the USI suite. Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted October 20, 2021 Share Posted October 20, 2021 Is it possible to transplant conversion modules from one part to another? I want to move the fertilizer production away from the ISRUs and into the SSPX Aquaculture lab, to give it some functionality outside of being a resource recycler. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted October 20, 2021 Author Share Posted October 20, 2021 19 minutes ago, Red Dwarf said: Is it possible to transplant conversion modules from one part to another? I want to move the fertilizer production away from the ISRUs and into the SSPX Aquaculture lab, to give it some functionality outside of being a resource recycler. Sure, ModuleManager is your friend. Quote Link to comment Share on other sites More sharing options...
releansol Posted October 31, 2021 Share Posted October 31, 2021 Git Link is broken. Quote Link to comment Share on other sites More sharing options...
modus Posted October 31, 2021 Share Posted October 31, 2021 Check the UmbraSpaceIndustries repo. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted October 31, 2021 Share Posted October 31, 2021 This way for your USI fix. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted November 3, 2021 Share Posted November 3, 2021 Question, does USI-LS have any compatability with Snacks! Quote Link to comment Share on other sites More sharing options...
Grimmas Posted November 3, 2021 Share Posted November 3, 2021 No, they largely do similar things (USI-LS does a lot more, like habitation etc, Snacks is simpler) so they are not compatible by design and you shouldn't use them together - pick one or the other (or even another life support mod like Kerbalism or TAC-LS). Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted November 3, 2021 Share Posted November 3, 2021 I just wanted to know if I could use the snack canisters from Snacks! for the supplies in USI-LS so I don't have to restart the save or worse, use them both at the same time. Quote Link to comment Share on other sites More sharing options...
Grimmas Posted November 3, 2021 Share Posted November 3, 2021 The only potentially problematic thing I can think of is if you have some vessels in flight that have those parts attached. If you then remove Snacks and try to load your save, any vessels currently in flight that have snack canisters attached will be destroyed. If you are determined you can of course delete the rest of the Snacks mod files and just keep the snack canisters (you'd have to strip out the Snacks specific config though), or even write custom MM patches to give them the same functionality as USI ones. That way you can keep your vessels. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted November 3, 2021 Share Posted November 3, 2021 1 minute ago, Grimmas said: The only potentially problematic thing I can think of is if you have some vessels in flight that have those parts attached. If you then remove Snacks and try to load your save, any vessels currently in flight that have snack canisters attached will be destroyed. If you are determined you can of course delete the rest of the Snacks mod files and just keep the snack canisters (you'd have to strip out the Snacks specific config though), or even write custom MM patches to give them the same functionality as USI ones. That way you can keep your vessels. I like the idea of writing an MM patch but I, uh, don't know how to do it. Can you offer a guide or some help? Quote Link to comment Share on other sites More sharing options...
Grimmas Posted November 3, 2021 Share Posted November 3, 2021 There's not really much to it. It's all just text files. All configs basically live in a tree with nodes as branches and key-value pairs as leaves (someKey = someValue). ModuleManager reads all the various mods' config files - which either create new nodes or alter existing nodes - and it applies them in a predetermined order. Read the docs to get started if you are interested. It also helps to look at how other mods write their configs. Quote Link to comment Share on other sites More sharing options...
AtomicTech Posted November 3, 2021 Share Posted November 3, 2021 Thanks! If I get a chance I'll mess around with it this weekend! Quote Link to comment Share on other sites More sharing options...
panarchist Posted November 6, 2021 Share Posted November 6, 2021 On 11/3/2021 at 6:49 AM, Grimmas said: No, they largely do similar things (USI-LS does a lot more, like habitation etc, Snacks is simpler) so they are not compatible by design and you shouldn't use them together - pick one or the other (or even another life support mod like Kerbalism or TAC-LS). Kerbalism pretty much doesn't play well with anything that either relies on stock mechanics, or alters them - with some exceptions. USI-LS and TAC-LS are the safest bets if one plans to use any of the rest of the USI constellation, like MKS. That said, Snacks at least doesn't break the other USI mods. (not saying don't use Kerbalism - it's awesome, and I have it installed on a different KSP instance) Quote Link to comment Share on other sites More sharing options...
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