rocketman525 Posted June 12, 2021 Share Posted June 12, 2021 I just got back after a few days of seeing really large trees. The largest Sequoia had a diameter of more than twice of the 5 meter parts. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted June 13, 2021 Share Posted June 13, 2021 9 hours ago, rocketman525 said: I just got back after a few days of seeing really large trees. The largest Sequoia had a diameter of more than twice of the 5 meter parts. Uhh... Is this a Cryoengines bug or something else? Some more information would be helpful. Quote Link to comment Share on other sites More sharing options...
rocketman525 Posted June 13, 2021 Share Posted June 13, 2021 Nothing relavent; jest where I was for 5 days. On 6/6/2021 at 7:06 PM, rocketman525 said: https://www.mediafire.com/file/vrontu8k2k53nff/files.zip/file Here is the player log and the module manager cache;. Did I send it corectly? Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 15, 2021 Author Share Posted June 15, 2021 On 6/13/2021 at 12:12 AM, rocketman525 said: Nothing relavent; jest where I was for 5 days. Did I send it corectly? Your log indicates a huge stack of non-waterfall related errors (mostly tweakscale) but nothing from waterfall itself. My suspicions are that if you resolve those errors, you'll fix the plumes. Quote Link to comment Share on other sites More sharing options...
rocketman525 Posted June 15, 2021 Share Posted June 15, 2021 2 hours ago, Nertea said: Your log indicates a huge stack of non-waterfall related errors (mostly tweakscale) but nothing from waterfall itself. My suspicions are that if you resolve those errors, you'll fix the plumes. How can I fix those errors, or find out how? Quote Link to comment Share on other sites More sharing options...
Zelda Posted June 15, 2021 Share Posted June 15, 2021 44 minutes ago, rocketman525 said: How can I fix those errors, or find out how? I'd start by asking in the Tweakscale thread. Even if it's not Tweakscale itself that is the problem, if Tweakscale is throwing the error, they should be able to help figure out what is causing it. Quote Link to comment Share on other sites More sharing options...
rocketman525 Posted June 16, 2021 Share Posted June 16, 2021 Ok How doI find the thered? The link "new release thread" says: "Sorry, there is a problem" "The page you requested does not exist" Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted June 16, 2021 Share Posted June 16, 2021 57 minutes ago, rocketman525 said: Ok How doI find the thered? The link "new release thread" says: "Sorry, there is a problem" "The page you requested does not exist" Pretty easy to find Quote Link to comment Share on other sites More sharing options...
RP1IsSuperior Posted June 26, 2021 Share Posted June 26, 2021 does anyone have a patch to make the stock Skiff run on LH2/Ox, or what balance changes would I might need to make if I do it myself? Quote Link to comment Share on other sites More sharing options...
theJesuit Posted June 30, 2021 Share Posted June 30, 2021 @Nertea I am looking to add support for Cyrogenic Engines for Simplex Resources. In doing so, I'm patching in a new fuel resource 'CryoFuel' to replace LqdMethane and SIMPLEXResources will apply a patch similar to your LFO patch for LH2 to LFO for the Hydrogen Engines. My patch will proabably apply a '*=0.7 nerf' across the cyroengine range, but I've yet to look at Kerbal Atomics with the same idea. However, in looking to ensure accurate balancing with the TETRIXTechTree, i've noticed that the CryoEnginesLFO patch for the Fuji engine increases the Key0 atmosphericCurve, giving the engine a thrust in vacuum of over 1000. All the others have the 70% or so decrease. Is this intentional or is it a bug/typo? Peace. Quote Link to comment Share on other sites More sharing options...
Nertea Posted June 30, 2021 Author Share Posted June 30, 2021 It's a bug. Quote Link to comment Share on other sites More sharing options...
Tommy99534 Posted July 1, 2021 Share Posted July 1, 2021 are you able to add a procedural parts config for liquid methane + oxidizer? i've been trying to create my own but i can't figure out how many unitspert of each propellant should be included Quote Link to comment Share on other sites More sharing options...
Tommy99534 Posted July 8, 2021 Share Posted July 8, 2021 okay, i made my own config for methalox procedural tanks, took a while to figure out but i think i've got it. seems to work well enough for me. TANK_TYPE_OPTION { name = LqdMethane+Oxidizer dryDensity = 0.055 costMultiplier = 1.398 RESOURCE { name = LqdMethane unitsPerT = 2727.27 } RESOURCE { name = Oxidizer unitsPerT = 909.09 } } } Quote Link to comment Share on other sites More sharing options...
chaos113 Posted July 10, 2021 Share Posted July 10, 2021 i have encountered a bug where the tanks only cary 1 type of fuel does this mod conflict with any other resource mods Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted July 10, 2021 Share Posted July 10, 2021 12 hours ago, chaos113 said: i have encountered a bug where the tanks only cary 1 type of fuel does this mod conflict with any other resource mods Do you have interstellar fuel switch installed? That can cause problems. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted July 11, 2021 Share Posted July 11, 2021 that must be it then Quote Link to comment Share on other sites More sharing options...
rangerrenze Posted July 16, 2021 Share Posted July 16, 2021 Hello, got a quick question. Is there anyway to disable the fuel boil-off off Hydrogen and Methane? Quote Link to comment Share on other sites More sharing options...
Rakete Posted July 19, 2021 Share Posted July 19, 2021 (edited) --- forget about this posting --- found the cure for "the problem" by myself.... after reading through the part config... unfortunately I can't delete this post my self, so I just wiped the content. Edited July 19, 2021 by Rakete Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted July 19, 2021 Share Posted July 19, 2021 You know what would be quite nice? Hydrogen and methane fueled jet engines, could even have a medium independent jet engine or two, essentially they use intake atmosphere, oxidizer, and (insert fuel here), the idea is simply that they are chemically powered jet engines that dont require an oxygenated atmosphere to work, great for Eve, Duna, and Jool Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, Nyarlathotep- said: You know what would be quite nice? Hydrogen and methane fueled jet engines, could even have a medium independent jet engine or two, essentially they use intake atmosphere, oxidizer, and (insert fuel here), the idea is simply that they are chemically powered jet engines that dont require an oxygenated atmosphere to work, great for Eve, Duna, and Jool I don't think that putting some random atmospheric gases into a combustion chamber will give a noticable performance boost to an engine also, there is a 2.5m rapier-like engine in NFA that, with an extra, converts it to use hydrolox Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, Starhelperdude said: I don't think that putting some random atmospheric gases into a combustion chamber will give a noticable performance boost to an engine also, there is a 2.5m rapier-like engine in NFA that, with an extra, converts it to use hydrolox Based on what I have read the medium independent jet engine is supposed to have an ISP of as high as 200% greater than a rocket engine, but I dont know if such engines actually would achieve that, as far as use in KSP I'm pretty sure they would be most useful for planes on Eve and Duna in vanilla or other similar modded planets, my main reason for suggesting them is as a chemical alternative to nuclear thermal jet engines, realistic or not. (medium independent jet engines are also not my idea of course) Quote Link to comment Share on other sites More sharing options...
Clamp-o-Tron Posted July 19, 2021 Share Posted July 19, 2021 (edited) 2 hours ago, Starhelperdude said: I don't think that putting some random atmospheric gases into a combustion chamber will give a noticable performance boost to an engine In a jet engine, your reaction mass is the atmosphere that’s pulled in through your intakes and expelled due to a pressure differential caused by the burning of jet fuel with atmospheric oxygen. In this concept, you simply do the same thing but with your own oxidizer- so you can have higher Isp, because you’ve got more reaction mass per kg of propellant spent than a conventional rocket engine. Anyway, this would be better for the NFT thread, as cryogenic fuels are in no way necessary for the operation of this. 4 hours ago, Nyarlathotep- said: great for Eve, Duna, and Jool I would be careful with Eve and Jool Although there’s nothing wrong with the concept, it works there too, you may have a problem at these higher atmospheric pressures simply due to the much lower chamber pressure than a conventional rocket engine (~800 kPa). The actual exhaust pressure is probably a bit lower, as per the image below (generalizing jet engines). So you’ll get significantly less thrust as you approach this boundary, less than 8 atm (I’m not doing the specific math lol), eventually getting nothing- just as regular engines do. It’s just that this boundary is a lot lower pressure. (The paper in case anyone worries what we’re talking about: https://www.sciencedirect.com/science/article/pii/S2212540X20300407) Edited July 19, 2021 by Clamp-o-Tron Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 19, 2021 Share Posted July 19, 2021 1 hour ago, Nyarlathotep- said: Based on what I have read the medium independent jet engine is supposed to have an ISP of as high as 200% greater than a rocket engine, but I dont know if such engines actually would achieve that, as far as use in KSP I'm pretty sure they would be most useful for planes on Eve and Duna in vanilla or other similar modded planets, my main reason for suggesting them is as a chemical alternative to nuclear thermal jet engines, realistic or not. (medium independent jet engines are also not my idea of course) I'm talking about if they could realistically function, which I highly doubt, not about what you could do with them if they would be in the game Just now, Clamp-o-Tron said: In a jet engine, your reaction mass is the atmosphere that’s pulled in through your intakes and expelled due to a pressure differential caused by the burning of jet fuel with atmospheric oxygen. In this concept, you simply do the same thing but with your own oxidizer- so you can have higher Isp, because you’ve got more reaction mass per kg of propellant spent than a conventional rocket engine. Anyway, this would be better for the NFT thread, as cryogenic fuels are in no way necessary for the operation of this. I would be careful with Eve and Jool Although there’s nothing wrong with the concept, it works there too, you may have a problem at these higher atmospheric pressures simply due to the much lower chamber pressure than a conventional rocket engine (~800 kPa). The actual exhaust pressure is probably a bit lower, as per the image below (generalizing jet engines). So you’ll get significantly less thrust as you approach this boundary, less than 8 atm (I’m not doing the specific math lol), eventually getting nothing- just as regular engines do. It’s just that this boundary is a lot lower pressure. (The paper in case anyone worries what we’re talking about: https://www.sciencedirect.com/science/article/pii/S2212540X20300407) ah ok Quote Link to comment Share on other sites More sharing options...
Nyarlathotep- Posted July 20, 2021 Share Posted July 20, 2021 6 hours ago, Clamp-o-Tron said: In a jet engine, your reaction mass is the atmosphere that’s pulled in through your intakes and expelled due to a pressure differential caused by the burning of jet fuel with atmospheric oxygen. In this concept, you simply do the same thing but with your own oxidizer- so you can have higher Isp, because you’ve got more reaction mass per kg of propellant spent than a conventional rocket engine. Anyway, this would be better for the NFT thread, as cryogenic fuels are in no way necessary for the operation of this. I would be careful with Eve and Jool Although there’s nothing wrong with the concept, it works there too, you may have a problem at these higher atmospheric pressures simply due to the much lower chamber pressure than a conventional rocket engine (~800 kPa). The actual exhaust pressure is probably a bit lower, as per the image below (generalizing jet engines). So you’ll get significantly less thrust as you approach this boundary, less than 8 atm (I’m not doing the specific math lol), eventually getting nothing- just as regular engines do. It’s just that this boundary is a lot lower pressure. (The paper in case anyone worries what we’re talking about: https://www.sciencedirect.com/science/article/pii/S2212540X20300407) Yeah, saying they would be great for Eve and Jool was an exaggeration, its more that it would be one of few (relatively)conventional options, and I suggested them here because I was already suggesting the addition of jet engines that run on cryogenic fuels, so I thought "Why not throw in MI-jets as well?" Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted July 20, 2021 Share Posted July 20, 2021 though, as I said, we already have a ''2.5m sabre'' that runs on hydrolox with a patch Quote Link to comment Share on other sites More sharing options...
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