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[1.2.1] Fog Of Tech v0.4 (12 Oct 2016)


Ser

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Updated the KSP compatible version on spacedock to be 1.1.2 and also enabled this mod for CKAN (for some reason it wasn't).

Edited by Ser
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7 minutes ago, Jimbodiah said:

Does this also work for CTT etc, or does it use absolute naming for the nodes to block them from view?

It should work with any custom tech tree because it just looks at a research node's parents to hide it, not any kind of absolute naming is used. Not tested with CTT but it's known to work with Interstellar's tech tree. Shouldn't cause any troubles.

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Does anyone else get this problem? With just Fog of Tech installed by itself I get this weird problem. If you zoom out at all and then research a node, the new nodes will be the wrong size, at least until you exit and enter the RnD center again. (I might have brought this up in the past, but I don't see anything about it on this forum post.)

WyDrBoU.png 6yd48Aw.png huo0Dw3.png

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9 minutes ago, ev0 said:

Does anyone else get this problem? With just Fog of Tech installed by itself I get this weird problem. If you zoom out at all and then research a node, the new nodes will be the wrong size, at least until you exit and enter the RnD center again. (I might have brought this up in the past, but I don't see anything about it on this forum post.

 

Yes, I've reproduced that. I'll look what I can do about it..

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On 11/12/2016 at 0:28 PM, garwel said:

Is the current version compatible with 1.2.1? Can you update the metadata for CKAN, @Ser?

Yes, it should work fine.

Frankly speaking, I have never updated CKAN metadata manually because Kerbalstuff/Spacedock always done this for me. And I'd prefer not to waste time on figuring out how just to update metadata without actually releasing anything new. So I'd rather use that time to fix a reported issue and publish a new version, having everything else updated in a natural and consistent way.

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2 hours ago, Ser said:

Yes, it should work fine.

Frankly speaking, I have never updated CKAN metadata manually because Kerbalstuff/Spacedock always done this for me. And I'd prefer not to waste time on figuring out how just to update metadata without actually releasing anything new. So I'd rather use that time to fix a reported issue and publish a new version, having everything else updated in a natural and consistent way.

Maybe if you'd just update the "Game Version" info on Spacedock, that might be enough for CKAN to pick it up.

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