Probus Posted July 2, 2017 Author Share Posted July 2, 2017 On 6/30/2017 at 5:28 PM, Slaver0110 said: Same question here, as it's the last mod I need for 1.3. ETT for 1.2 works just fine, but the parts are all out of whack, and all my saves are for that. I'll wait. I've just upgraded my 1.2.2 game to 1.3. I have had no problems. @Slaver0110, do you have another tree loaded? Anyway, I will see if I can get it officially updated to 1.3 on the 4th. Quote Link to comment Share on other sites More sharing options...
Slaver0110 Posted July 2, 2017 Share Posted July 2, 2017 (edited) Sweet. The only real problems are with placement on the tree itself, due to renaming in the .cfg files (mostly in Near Future Spacecraft). A fix was posted on the Spacedock thread for this, pertaining to the Mk-3 command pod, so it's not a big deal. edit the cfg-file name change was causing a save-break. I have CTT installed, but it's never given me any conflicts that I can see, even under 1.2.2 (Yonge TechTree Manager seems to handle it well when starting a new Career). Once again, thank you for ETT. I appreciate the hard work. And Cheers!! Edited July 2, 2017 by Slaver0110 Edited for clarity Quote Link to comment Share on other sites More sharing options...
Probus Posted July 4, 2017 Author Share Posted July 4, 2017 Updated to 1.3, Thanks @linuxgurugamer! Added ModPods, EVA Parachutes & Ejection Seats, SETI Probe Parts. Adjusted some part placements. Added a "Radial Engines" Node. Cleaned up the fuels/conversion/drills branch. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted July 5, 2017 Share Posted July 5, 2017 Installed Quote Link to comment Share on other sites More sharing options...
toric5 Posted August 8, 2017 Share Posted August 8, 2017 (edited) installed it, but the tree in the r&d has massive amounts of lines going everywhere... ill get screenshots up tonight Edited August 8, 2017 by toric5 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted August 8, 2017 Share Posted August 8, 2017 On 11.6.2015 at 3:04 AM, Probus said: I've made ETT compatible with the stock tech tree and @NerteaChris Adderley's CTT @toric5 I guess the above quote from the OP made you think it works with CTT - I also tried that - but it's not real. I also had massive lines going everywhere... Quote Link to comment Share on other sites More sharing options...
Probus Posted August 8, 2017 Author Share Posted August 8, 2017 5 hours ago, Gordon Dry said: @toric5 I guess the above quote from the OP made you think it works with CTT - I also tried that - but it's not real. I also had massive lines going everywhere... I do believe I need to remove that line. It is no longer compatible with CTT. Quote Link to comment Share on other sites More sharing options...
toric5 Posted August 8, 2017 Share Posted August 8, 2017 1 hour ago, Probus said: I do believe I need to remove that line. It is no longer compatible with CTT. ah, ok. thanks. does it still have all the nodes from the CTT? (so that mods that you do not support still have somewhere to go) Quote Link to comment Share on other sites More sharing options...
toric5 Posted August 8, 2017 Share Posted August 8, 2017 I feel like cryotanks needs a look at. if you never research nuculear, you may go without 3 meter cryo tanks. on the same note, it could be easy to get 2.5 meter nukes before getting 2.5 m cryo tanks... (also, karbonite and USI warpdrive support?) Quote Link to comment Share on other sites More sharing options...
Breakaway25 Posted August 10, 2017 Share Posted August 10, 2017 Couldn't figure out how to set up a pull request on github, but I went through and fixed all the Bluedog Design parts, save for a few that don't show up in the editor. This may need some further balancing but here is the config file: Bluedog Designs Quote Link to comment Share on other sites More sharing options...
Probus Posted August 10, 2017 Author Share Posted August 10, 2017 6 hours ago, Breakaway25 said: Couldn't figure out how to set up a pull request on github, but I went through and fixed all the Bluedog Design parts, save for a few that don't show up in the editor. This may need some further balancing but here is the config file: Bluedog Designs Thanks @Breakaway25, I will review and add your changes. Quote Link to comment Share on other sites More sharing options...
Artfact Posted August 10, 2017 Share Posted August 10, 2017 Ah, good to see that this is still going strong!:) Definitely the go-to techtree! Quote Link to comment Share on other sites More sharing options...
Breakaway25 Posted August 10, 2017 Share Posted August 10, 2017 It probably needs another pass through for balancing, but at least the parts are in sort of the right places now. Quote Link to comment Share on other sites More sharing options...
Artfact Posted August 10, 2017 Share Posted August 10, 2017 I might get to launching KSP again this weekend and have a look around, I'll suggest changes on the github if I find anything too off in the aerodynamics section.:) Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted August 27, 2017 Share Posted August 27, 2017 There are some new KSPI-E parts and upgrades today. Have you added them to ETT yet Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 30, 2017 Share Posted August 30, 2017 @Probus what science percentage would you recommend to make ETT take as long as stock? Quote Link to comment Share on other sites More sharing options...
ev0 Posted September 1, 2017 Share Posted September 1, 2017 This mod seems to spam a lot of messages to the log. Any way you could find the offending code in YongeTech_TreesPlugin, comment it out or change it, and recompile? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted September 2, 2017 Share Posted September 2, 2017 I am experiencing huge lag when ETT is installed Quote Link to comment Share on other sites More sharing options...
lordcirth Posted September 2, 2017 Share Posted September 2, 2017 7 hours ago, Iso-Polaris said: I am experiencing huge lag when ETT is installed That doesn't make sense. What other mods do you have, and did you install any others around the same time? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted September 2, 2017 Share Posted September 2, 2017 1 hour ago, lordcirth said: That doesn't make sense. What other mods do you have, and did you install any others around the same time? i haven't installed any mod at the same time, after I unintstalled ETT, the lag was gone Quote Link to comment Share on other sites More sharing options...
ev0 Posted September 2, 2017 Share Posted September 2, 2017 9 hours ago, Iso-Polaris said: I am experiencing huge lag when ETT is installed 2 hours ago, lordcirth said: That doesn't make sense. What other mods do you have, and did you install any others around the same time? It's most likely because the YongeTech plugin that comes with the ETT spams a lot of messages to the output log. Any mod that spams the log tends to cause lag. Quote Link to comment Share on other sites More sharing options...
lordcirth Posted September 3, 2017 Share Posted September 3, 2017 1.3 update in May but I don't see it on CKAN? Quote Link to comment Share on other sites More sharing options...
Probus Posted September 4, 2017 Author Share Posted September 4, 2017 (edited) On 9/2/2017 at 9:03 AM, Iso-Polaris said: i haven't installed any mod at the same time, after I unintstalled ETT, the lag was gone I will try to figure out what the errors are @Iso-Polaris. The Yonge mod is quite old. @linuxgurugamer recompiled it for me, but he is really busy and doesn't usually have time to debug mods on a regular basis. My "C" is pretty rusty, but I will look at it. If anyone can tell me what's up with the errors, I will do my best to fix them. Edited September 4, 2017 by Probus Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 4, 2017 Share Posted September 4, 2017 1 hour ago, Probus said: I will try to figure out what the errors are @Iso-Polaris. The Yonge mod is quite old. @linuxgurugamer recompiled it for me, but he is really busy and doesn't usually have time to debug mods on a regular basis. My "C" is pretty rusty, but I will look at it. If anyone can tell me what's up with the errors, I will do my best to fix them. Other than bein slow, are there any specific errors? Ill see if I can reduce the log spam, but I have to know what im looking for Quote Link to comment Share on other sites More sharing options...
TheArmitage Posted September 16, 2017 Share Posted September 16, 2017 You probably already know this, but it doesn't seem to appear currently on CKAN. Is this due to the apparent issues with Yonge? Quote Link to comment Share on other sites More sharing options...
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