Maeyanie Posted August 15, 2017 Share Posted August 15, 2017 I've also noticed a crash bug if station keeping is turned on during circularization. I think it was when the state changed from suborbital to orbital, but it's been a while so I'm not entirely sure any more. Link to comment Share on other sites More sharing options...
Seanksp Posted August 18, 2017 Share Posted August 18, 2017 (edited) Does this work for version 1.2.2? Edited August 18, 2017 by Seanksp Added Question mark(?) Link to comment Share on other sites More sharing options...
ZAJC3W Posted August 18, 2017 Share Posted August 18, 2017 Yes, if you go to my github you'll find version for 1.2.2. Link few posts back. Link to comment Share on other sites More sharing options...
Seanksp Posted August 18, 2017 Share Posted August 18, 2017 I found the link in this forum: for anyone else, Here it is: https://www.dropbox.com/sh/0rbkv7zl5wnzbio/AADFbXy-H-H1KKM1P5XH76GZa?dl=0 Link to comment Share on other sites More sharing options...
SpaceFarm Posted August 18, 2017 Share Posted August 18, 2017 54 minutes ago, ZAJC3W said: Yes, if you go to my github you'll find version for 1.2.2. Link few posts back. Hi ZAJC3W , I have tested many differents settings and (in a non modded ksp too) to find a solution of the issues in my precedent post, but it doesn't work. Am I alone to have that problem ? I have also noticed that the mods say me the good decay rate and time when I put a vessel from a <300km to a >300km (just during the burn). But It say me >1000 years and no decay rate when the mod is refreshed after the end of the burn. Link to comment Share on other sites More sharing options...
Sxldierman Posted August 22, 2017 Share Posted August 22, 2017 (edited) Only one of the interface icon is showing content for me, the other shows the Orbital Decay Manager window but nothing inside of it. Does this mean the mod is working but there are interface bugs, or it isn't working at all? The icons aren't showing up at all either. Update: So I just found out you have to put the whitecatindustries inside of the Gamedata without pulling the contents out. That is working with 1.2! I'd like to thank @ZAJC3W and @Whitecat106 for their work on this, thank you! Edited August 22, 2017 by Sxldierman Link to comment Share on other sites More sharing options...
guesswho2778 Posted September 11, 2017 Share Posted September 11, 2017 i hope this goes on to work on 1.3.1 Link to comment Share on other sites More sharing options...
overdog Posted September 17, 2017 Share Posted September 17, 2017 @ZAJC3W I may have a bug report here. I am playing on KSP 1.3 with Orbital Decay 1.5.4 (the 1.3 version from your GitHub, dd. 8 Aug 17). The issue I'm constantly having is that on all my vessels' (only 5 thus far) orbits the LAN parameter gets set to zero (or some value very close to it) after some time. Immediately after launch everything seems fine (LAN retains its value as it should). It usually when I leave the vessel to go to the KSC and check on all my vessels in the Tracking Station when LAN jumps to zero. I have temporarily removed Orbital Decay from my GameData and the issue stopped appearing entirely. So I figure it has something to do with it. In Whitecat106's GitHub I have noticed that there was an issue #42 "LAN updating to zero!" which was closed on 30 Jul 2016. What I can't see, however, is whether the issue was actually resolved at the time. I will happily provide more information concerning my KSP installation/mods if required. Perhaps I'm not the only one fighting with this problem. Thanks in advance to anyone finding the time to consider this issue. Link to comment Share on other sites More sharing options...
SpacedInvader Posted October 27, 2017 Share Posted October 27, 2017 (edited) delete Edited October 27, 2017 by SpacedInvader Link to comment Share on other sites More sharing options...
1valdis Posted November 25, 2017 Share Posted November 25, 2017 (edited) Hey guys, so does this work on 1.3.1? It's a lovely mod which really adds interest in renewing of orbital constellations when they're depleting their fuel. I played with it all the time. @ZAJC3W downloaded your version on Github, will see how it works.. Thanks for trying to keep it up Nope, game crashes on loading if I put GameData contents from your Github to it. What a pity. Edited November 25, 2017 by 1valdis Link to comment Share on other sites More sharing options...
White Owl Posted November 25, 2017 Share Posted November 25, 2017 Largely unadvertised and almost unnoticed, another mod has added basic orbital decay functionality: Kessler Syndrome That mod doesn't have the predicted de-orbit time or automatic station keeping, but I always found I didn't use those features anyway. It works perfectly well in 1.3.1. Link to comment Share on other sites More sharing options...
ZAJC3W Posted November 25, 2017 Share Posted November 25, 2017 (edited) 8 hours ago, 1valdis said: Hey guys, so does this work on 1.3.1? It's a lovely mod which really adds interest in renewing of orbital constellations when they're depleting their fuel. I played with it all the time. @ZAJC3W downloaded your version on Github, will see how it works.. Thanks for trying to keep it up Nope, game crashes on loading if I put GameData contents from your Github to it. What a pity. Its up, https://github.com/zajc3w/OrbitalDecay/releases/tag/1.54_1.3.1 Orbit LAN updating to zero is still happening, very rarely but sucks when your RT network gets disabled. Did some tweaks to hopefully eliminate this. Edited November 25, 2017 by ZAJC3W Link to comment Share on other sites More sharing options...
GenryRar Posted November 26, 2017 Share Posted November 26, 2017 as i understand, this awesome mod not working with RSS? crap.. Link to comment Share on other sites More sharing options...
ZAJC3W Posted November 26, 2017 Share Posted November 26, 2017 Didn't test it with RSS, decay rates will need adjusting in in-game menu but it should work. There's version for ksp1.2.2 in my github Link to comment Share on other sites More sharing options...
DJ Reonic Posted December 26, 2017 Share Posted December 26, 2017 Awesome! I'll have to put this back on my KSP install. Link to comment Share on other sites More sharing options...
ebigunso Posted February 22, 2018 Share Posted February 22, 2018 I noticed that the total decay rate shown in the Manager window is inconsistent with the rates shown in the Breakdown Display. The screenshot below is of a probe orbiting the Moon in RSS. As you can see in the screenshot, the Manager shows the value for Radiation Pressure Decay only and ignores the Gravitational Effect decay rate. I use v1.5.4 from ZAJC3W (Thanks!) on KSP 1.2.2 with RO. Spoiler Link to comment Share on other sites More sharing options...
Wackoman6789 Posted February 25, 2018 Share Posted February 25, 2018 I played with this mod back in like KSP 1.1.3 with RO and I had thought that this mod had died because on Spacedock the last update was for 1.1.3. Now knowing that this mod is still alive I can't wait to play with it on 1.3.1 with RO because I love having some station keeping without all the complexity of Principia. Although I do have one worry, how well with the automatic station keeping work with RealFuels? If it doesn't work with RealFuels that's fine I can do it myself it's just nice to have that extra feature Link to comment Share on other sites More sharing options...
demibear Posted March 24, 2018 Share Posted March 24, 2018 For anyone wondering, the mod seems to work just fine in 1.4.1 Link to comment Share on other sites More sharing options...
notJebKerman Posted March 24, 2018 Share Posted March 24, 2018 17 hours ago, demibear said: For anyone wondering, the mod seems to work just fine in 1.4.1 Are the decay time predictions accurate? Link to comment Share on other sites More sharing options...
demibear Posted March 25, 2018 Share Posted March 25, 2018 (edited) For the most part yes. I would need to launch something further out than just above the atmosphere to know for sure. Can do that while I wait for korpernicus to update. Edited March 25, 2018 by demibear Link to comment Share on other sites More sharing options...
SynthWeaver Posted March 25, 2018 Share Posted March 25, 2018 Thanks for making this mod playable again all versions. But I have a question, when does this mod gets available on CKAN? I can only download the 1.5.2 version and I need the 1.5.4 versionright? Link to comment Share on other sites More sharing options...
Cheesecake Posted March 25, 2018 Share Posted March 25, 2018 12 minutes ago, SynthWeaver said: Thanks for making this mod playable again all versions. But I have a question, when does this mod gets available on CKAN? I can only download the 1.5.2 version and I need the 1.5.4 versionright? That's because there is no officially Update of this mod, only a community update by @ZAJC3W You need to download and install it manually. Link is a few posts above. Link to comment Share on other sites More sharing options...
SynthWeaver Posted March 25, 2018 Share Posted March 25, 2018 2 hours ago, Cheesecake said: That's because there is no officially Update of this mod, only a community update by @ZAJC3W You need to download and install it manually. Link is a few posts above. Aww, too bad. Its annoying to remember my mod list. For other mods I use the export/import feature when I do a new playthrough. Link to comment Share on other sites More sharing options...
MaximumThrust Posted March 28, 2018 Share Posted March 28, 2018 I did a small test with this mod in the 1.3.1, using the download link @ZAJC3W provided. seems to be working. But I have some questions. How's the bug of the LANs updating to zero? This tends to decrease performance significantly, especially with a huge amount of vessels? Link to comment Share on other sites More sharing options...
ZAJC3W Posted April 1, 2018 Share Posted April 1, 2018 @MaximumThrustLan updating to zero seems to be game not returning correct values, same error happens with mass,area and fuel left. it's beyond my capability to eliminate those. Might be game issue or mod requesting data at the wrong moment, no idea. I did run 50 debris and 20-ish satelites before it bogged down fx8350 Link to comment Share on other sites More sharing options...
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