winged Posted December 4, 2018 Share Posted December 4, 2018 5 minutes ago, tater said: @winged That's not how SSTU works. Would you care to elaborate a little bit? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 4, 2018 Author Share Posted December 4, 2018 26 minutes ago, winged said: @Shadowmage could you tell which of the following files are responsible for Orion and Soyuz parts (parachutes, solar panels etc.) because I would like to remove all others. As @tater has stated, SSTU is not intended to be consumed in that fashion. I cannot offer any support for modified or trimmed installs. With that said -- do not change the directory/file structure from the distribution, or everything will break (don't move things). In order to keep JUST the Orion and Soyuz command pods, you will need the following files: GameData\000_TexturesUnlimited GameData\BlendshapeModelLoader GameData\CommunityResourcePack GameData\files.txt GameData\KSPWheel GameData\ModuleManager.3.1.1.dll GameData\README.md GameData\SSTU GameData\TexturesUnlimitedFX GameData\000_TexturesUnlimited\ColorPresets.cfg GameData\000_TexturesUnlimited\EVECompat.cfg GameData\000_TexturesUnlimited\GeneralConfiguration.cfg GameData\000_TexturesUnlimited\LICENSE GameData\000_TexturesUnlimited\Plugins GameData\000_TexturesUnlimited\Shaders GameData\000_TexturesUnlimited\TexturesUnlimited.version GameData\000_TexturesUnlimited\TransparentShaders.cfg GameData\000_TexturesUnlimited\Plugins\BlendshapeModelLoader.dll GameData\000_TexturesUnlimited\Plugins\TexturesUnlimited.dll GameData\000_TexturesUnlimited\Shaders\sstushaders-universal.ssf GameData\000_TexturesUnlimited\Shaders\SSTUShaders.cfg GameData\000_TexturesUnlimited\Shaders\TU-SkyboxShader.ssf GameData\000_TexturesUnlimited\Shaders\tushaders-icons.ssf GameData\000_TexturesUnlimited\Shaders\TUShaders-Skybox.cfg GameData\000_TexturesUnlimited\Shaders\tushaders-transparent.ssf GameData\000_TexturesUnlimited\Shaders\tushaders-universal.ssf GameData\000_TexturesUnlimited\Shaders\TUShaders.cfg GameData\BlendshapeModelLoader\BlendshapeModelLoader.dll GameData\BlendshapeModelLoader\LICENSE GameData\CommunityResourcePack\Asteroid.cfg GameData\CommunityResourcePack\CHANGELOG.txt GameData\CommunityResourcePack\CommonResources.cfg GameData\CommunityResourcePack\CRP.version GameData\CommunityResourcePack\License_CC.txt GameData\CommunityResourcePack\Localization GameData\CommunityResourcePack\ResourceConfigs GameData\CommunityResourcePack\SurfaceScanner.cfg GameData\CommunityResourcePack\Localization\de-de.cfg GameData\CommunityResourcePack\Localization\en-us.cfg GameData\CommunityResourcePack\Localization\es-es.cfg GameData\CommunityResourcePack\Localization\ja.cfg GameData\CommunityResourcePack\Localization\ru.cfg GameData\CommunityResourcePack\Localization\zh-cn.cfg GameData\CommunityResourcePack\ResourceConfigs\Alumina.cfg GameData\CommunityResourcePack\ResourceConfigs\Antimatter GameData\CommunityResourcePack\ResourceConfigs\ArgonGas.cfg GameData\CommunityResourcePack\ResourceConfigs\CarbonDioxide.cfg GameData\CommunityResourcePack\ResourceConfigs\Dirt.cfg GameData\CommunityResourcePack\ResourceConfigs\ExoticMinerals.cfg GameData\CommunityResourcePack\ResourceConfigs\Gypsum.cfg GameData\CommunityResourcePack\ResourceConfigs\Hydrates.cfg GameData\CommunityResourcePack\ResourceConfigs\IntakeLqd.cfg GameData\CommunityResourcePack\ResourceConfigs\Karbonite.cfg GameData\CommunityResourcePack\ResourceConfigs\Karborundum.cfg GameData\CommunityResourcePack\ResourceConfigs\LqdDeuterium.cfg GameData\CommunityResourcePack\ResourceConfigs\LqdHe3.cfg GameData\CommunityResourcePack\ResourceConfigs\LqdHydrogen.cfg GameData\CommunityResourcePack\ResourceConfigs\MetallicOre.cfg GameData\CommunityResourcePack\ResourceConfigs\Minerals.cfg GameData\CommunityResourcePack\ResourceConfigs\Mopedantte.cfg GameData\CommunityResourcePack\ResourceConfigs\Oxygen.cfg GameData\CommunityResourcePack\ResourceConfigs\RareMetals.cfg GameData\CommunityResourcePack\ResourceConfigs\Regolith.cfg GameData\CommunityResourcePack\ResourceConfigs\Silicates.cfg GameData\CommunityResourcePack\ResourceConfigs\Spodumene.cfg GameData\CommunityResourcePack\ResourceConfigs\Substrate.cfg GameData\CommunityResourcePack\ResourceConfigs\Uraninite.cfg GameData\CommunityResourcePack\ResourceConfigs\Water.cfg GameData\CommunityResourcePack\ResourceConfigs\XenonGas.cfg GameData\KSPWheel\Assets GameData\KSPWheel\KSPWheel.version GameData\KSPWheel\KSPWheelConfig.cfg GameData\KSPWheel\License-GPL3.txt GameData\KSPWheel\Plugin GameData\KSPWheel\README.md GameData\KSPWheel\Assets\particle.png GameData\KSPWheel\Plugin\KSPWheel.dll GameData\SSTU\Agencies GameData\SSTU\Assets GameData\SSTU\Data GameData\SSTU\FX GameData\SSTU\MiniAVC GameData\SSTU\ModIntegration GameData\SSTU\Parts GameData\SSTU\Patches GameData\SSTU\Plugins GameData\SSTU\Props GameData\SSTU\Resources GameData\SSTU\Spaces GameData\SSTU\Agencies\Agents.cfg GameData\SSTU\Agencies\SSTU_logo.png GameData\SSTU\Assets\DEBUG_MODEL.mu GameData\SSTU\Assets\EmptyProxyModel.mu GameData\SSTU\Assets\IVA-SC-C-CM.mu GameData\SSTU\Assets\SC-A-BPC-DIFF.dds GameData\SSTU\Assets\SC-A-BPC-MASK-A.dds GameData\SSTU\Assets\SC-A-BPC-MET.dds GameData\SSTU\Assets\SC-A-BPC-NRM.dds GameData\SSTU\Assets\SC-A-BPC.mu GameData\SSTU\Assets\SC-A-DM-DIFF.dds GameData\SSTU\Assets\SC-A-DM-GLOW.dds GameData\SSTU\Assets\SC-A-DM-MASK-A.dds GameData\SSTU\Assets\SC-A-DM-MET.dds GameData\SSTU\Assets\SC-A-DM-NRM.dds GameData\SSTU\Assets\SC-A-DM.mu GameData\SSTU\Assets\SC-A-OM-DIFF.dds GameData\SSTU\Assets\SC-A-OM-GLOW.dds GameData\SSTU\Assets\SC-A-OM-MASK-A.dds GameData\SSTU\Assets\SC-A-OM-MET.dds GameData\SSTU\Assets\SC-A-OM-NRM.dds GameData\SSTU\Assets\SC-A-OM.mu GameData\SSTU\Assets\SC-A-SM-DIFF.dds GameData\SSTU\Assets\SC-A-SM-MASK-A.dds GameData\SSTU\Assets\SC-A-SM-MET.dds GameData\SSTU\Assets\SC-A-SM-NRM.dds GameData\SSTU\Assets\SC-A-SM.mu GameData\SSTU\Assets\SC-C-BPC-DIFF-A.dds GameData\SSTU\Assets\SC-C-BPC-MASK-A.dds GameData\SSTU\Assets\SC-C-BPC-MET.dds GameData\SSTU\Assets\SC-C-BPC-NRM.dds GameData\SSTU\Assets\SC-C-BPC.mu GameData\SSTU\Assets\SC-C-CM-DIFF-A.dds GameData\SSTU\Assets\SC-C-CM-GLOW.dds GameData\SSTU\Assets\SC-C-CM-IVA-DIFF.dds GameData\SSTU\Assets\SC-C-CM-IVA-GLOW.dds GameData\SSTU\Assets\SC-C-CM-IVA-NRM.dds GameData\SSTU\Assets\SC-C-CM-MASK-A.dds GameData\SSTU\Assets\SC-C-CM-MET.dds GameData\SSTU\Assets\SC-C-CM-NRM.dds GameData\SSTU\Assets\SC-C-CM.mu GameData\SSTU\Assets\SC-C-CMX.mu GameData\SSTU\Assets\SC-C-SM-DIFF-A.dds GameData\SSTU\Assets\SC-C-SM-MASK-A.dds GameData\SSTU\Assets\SC-C-SM-MET.dds GameData\SSTU\Assets\SC-C-SM-NRM.dds GameData\SSTU\Assets\SC-C-SM.mu GameData\SSTU\Assets\SC-ENG-AJ10-137-DIFF.dds GameData\SSTU\Assets\SC-ENG-AJ10-137-GLOW.dds GameData\SSTU\Assets\SC-ENG-AJ10-137-NRM.dds GameData\SSTU\Assets\SC-ENG-AJ10-137.mu GameData\SSTU\Assets\SC-ENG-AJ10-190-DIFF.dds GameData\SSTU\Assets\SC-ENG-AJ10-190-GLOW.dds GameData\SSTU\Assets\SC-ENG-AJ10-190-NRM.dds GameData\SSTU\Assets\SC-ENG-AJ10-190.mu GameData\SSTU\Assets\SC-GEN-DP-1P-DIFF.dds GameData\SSTU\Assets\SC-GEN-DP-1P-GLOW.dds GameData\SSTU\Assets\SC-GEN-DP-1P-MET.dds GameData\SSTU\Assets\SC-GEN-DP-1P-NRM.dds GameData\SSTU\Assets\SC-GEN-DP-1P.mu GameData\SSTU\Assets\SC-GEN-FR-DIFF.dds GameData\SSTU\Assets\SC-GEN-FR-MASK.dds GameData\SSTU\Assets\SC-GEN-FR-MET.dds GameData\SSTU\Assets\SC-GEN-FR-NRM.dds GameData\SSTU\Assets\SC-GEN-FR-W.mu GameData\SSTU\Assets\SC-GEN-FR.mu GameData\SSTU\Assets\SC-GEN-HGA-DIFF.dds GameData\SSTU\Assets\SC-GEN-HGA-MET.dds GameData\SSTU\Assets\SC-GEN-HGA-NRM.dds GameData\SSTU\Assets\SC-GEN-HGA.mu GameData\SSTU\Assets\SC-GEN-PAR-DIFF.dds GameData\SSTU\Assets\SC-GEN-PAR-MASK-A.dds GameData\SSTU\Assets\SC-GEN-PAR-MASK-B.dds GameData\SSTU\Assets\SC-GEN-PAR-MASK-C.dds GameData\SSTU\Assets\SC-GEN-PAR-MET.dds GameData\SSTU\Assets\SC-GEN-PAR-NRM.dds GameData\SSTU\Assets\SC-GEN-PAR.mu GameData\SSTU\Assets\SC-GEN-PF-DIFF.dds GameData\SSTU\Assets\SC-GEN-PF-MASK-A.dds GameData\SSTU\Assets\SC-GEN-PF-MASK-B.dds GameData\SSTU\Assets\SC-GEN-PF-MASK-C.dds GameData\SSTU\Assets\SC-GEN-PF-MASK-D.dds GameData\SSTU\Assets\SC-GEN-PF-MASK-E.dds GameData\SSTU\Assets\SC-GEN-PF-MASK-F.dds GameData\SSTU\Assets\SC-GEN-PF-MET.dds GameData\SSTU\Assets\SC-GEN-RCS-1F-V.mu GameData\SSTU\Assets\SC-GEN-RCS-4A-V.mu GameData\SSTU\Assets\SC-GEN-RCS-4A-V2.mu GameData\SSTU\Assets\SC-GEN-RCS-4F-T.mu GameData\SSTU\Assets\SC-GEN-RCS-4F-V.mu GameData\SSTU\Assets\SC-GEN-RCS-5F-V.mu GameData\SSTU\Assets\SC-GEN-RCS-6A-T.mu GameData\SSTU\Assets\SC-GEN-RCS-8A-T.mu GameData\SSTU\Assets\SC-GEN-RCS-T-MASK.dds GameData\SSTU\Assets\SC-GEN-RCS-V-MASK.dds GameData\SSTU\Assets\SC-GEN-RCS-VT-DIFF.dds GameData\SSTU\Assets\SC-GEN-RCS-VT-MET.dds GameData\SSTU\Assets\ST-EVA-HATCH.mu GameData\SSTU\Assets\ST-GEN-DSP-BKT-A.mu GameData\SSTU\Assets\ST-GEN-DSP-BKT-AO.dds GameData\SSTU\Assets\ST-GEN-DSP-BKT-B.mu GameData\SSTU\Assets\ST-GEN-DSP-BKT-C.mu GameData\SSTU\Assets\ST-GEN-DSP-BKT-D.mu GameData\SSTU\Assets\ST-GEN-DSP-BKT-E.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-DIFF.dds GameData\SSTU\Assets\ST-GEN-DSP-DOS-GLOW.dds GameData\SSTU\Assets\ST-GEN-DSP-DOS-L.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-M.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-MET.dds GameData\SSTU\Assets\ST-GEN-DSP-DOS-MF.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-NONE.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-NRM.dds GameData\SSTU\Assets\ST-GEN-DSP-DOS-S.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-SF.mu GameData\SSTU\Assets\ST-GEN-DSP-DOS-T.mu GameData\SSTU\Assets\ST-GEN-DSP-ISS-AO.dds GameData\SSTU\Assets\ST-GEN-DSP-ISS-DIFF.dds GameData\SSTU\Assets\ST-GEN-DSP-ISS-GLOW.dds GameData\SSTU\Assets\ST-GEN-DSP-ISS-MET.dds GameData\SSTU\Assets\ST-GEN-DSP-ISS-NRM.dds GameData\SSTU\Assets\ST-GEN-DSP-ISS.mu GameData\SSTU\Assets\ST-GEN-DSP-MAX-L.mu GameData\SSTU\Assets\ST-GEN-DSP-MAX-M.mu GameData\SSTU\Assets\ST-GEN-DSP-MAX-S.mu GameData\SSTU\Assets\ST-GEN-DSP-SMA-L.mu GameData\SSTU\Assets\ST-GEN-DSP-SMA-M.mu GameData\SSTU\Assets\ST-GEN-DSP-SMA-S.mu GameData\SSTU\Assets\ST-GEN-DSP-SMB-L.mu GameData\SSTU\Assets\ST-GEN-DSP-SMB-M.mu GameData\SSTU\Assets\ST-GEN-DSP-SMB-S.mu GameData\SSTU\Assets\ST-GEN-DSP-SMC-L.mu GameData\SSTU\Assets\ST-GEN-DSP-SMC-M.mu GameData\SSTU\Assets\ST-GEN-DSP-SMC-S.mu GameData\SSTU\Assets\ST-GEN-EVA-HATCH-DIFF.dds GameData\SSTU\Assets\ST-GEN-EVA-HATCH-MET.dds GameData\SSTU\Data\EngineLayouts GameData\SSTU\Data\FuelBoiloff.cfg GameData\SSTU\Data\FuelTypes.cfg GameData\SSTU\Data\HeatShieldTypes.cfg GameData\SSTU\Data\ModelData GameData\SSTU\Data\ModelDataWIP GameData\SSTU\Data\ModelLayouts GameData\SSTU\Data\ParachuteData.cfg GameData\SSTU\Data\ResourceVolumes.cfg GameData\SSTU\Data\TextureSets GameData\SSTU\Data\ThrustCurves GameData\SSTU\Data\UVMaps.cfg GameData\SSTU\Data\VolumeContainerData.cfg GameData\SSTU\Data\ZeroMassResources.cfg GameData\SSTU\Data\EngineLayouts\Layout-01-Single.cfg GameData\SSTU\Data\EngineLayouts\Layout-02-Double.cfg GameData\SSTU\Data\EngineLayouts\Layout-03-Triple.cfg GameData\SSTU\Data\EngineLayouts\Layout-03-TripleAngled.cfg GameData\SSTU\Data\EngineLayouts\Layout-03-TripleInline.cfg GameData\SSTU\Data\EngineLayouts\Layout-03-TripleInlineOffset.cfg GameData\SSTU\Data\EngineLayouts\Layout-04-Quad-X.cfg GameData\SSTU\Data\EngineLayouts\Layout-04-Quad.cfg GameData\SSTU\Data\EngineLayouts\Layout-04-QuadInline.cfg GameData\SSTU\Data\EngineLayouts\Layout-05-Five-X.cfg GameData\SSTU\Data\EngineLayouts\Layout-05-FiveCross.cfg GameData\SSTU\Data\EngineLayouts\Layout-05-FiveRadial.cfg GameData\SSTU\Data\EngineLayouts\Layout-06-SixCenter.cfg GameData\SSTU\Data\EngineLayouts\Layout-06-SixDoubleCenter.cfg GameData\SSTU\Data\EngineLayouts\Layout-06-SixRadial.cfg GameData\SSTU\Data\EngineLayouts\Layout-06-SixSquare.cfg GameData\SSTU\Data\EngineLayouts\Layout-07-SevenCenter.cfg GameData\SSTU\Data\EngineLayouts\Layout-07-SevenSquare.cfg GameData\SSTU\Data\EngineLayouts\Layout-08-Eight-S-IB.cfg GameData\SSTU\Data\EngineLayouts\Layout-08-EightCross.cfg GameData\SSTU\Data\EngineLayouts\Layout-08-EightRadial.cfg GameData\SSTU\Data\EngineLayouts\Layout-08-EightSquare1.cfg GameData\SSTU\Data\EngineLayouts\Layout-08-EightSquare2.cfg GameData\SSTU\Data\EngineLayouts\Layout-09-NineCenter.cfg GameData\SSTU\Data\EngineLayouts\Layout-09-NineSquare.cfg GameData\SSTU\Data\TextureSets\updated\DefaultShaderAssignments-DockingPort.cfg GameData\SSTU\Data\TextureSets\updated\DefaultShaderAssignments-Engines - PBR.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-General-Fairings.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-General-HeatShield.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-General-Parachutes.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-General-RCS.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-Modular-Adapters.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-ShipCore-A-Soyuz.cfg GameData\SSTU\Data\TextureSets\updated\TextureSets-ShipCore-C-Orion.cfg GameData\SSTU\Data\ThrustCurves\ThrustCurves.cfg GameData\SSTU\FX\SmokeFXTest.mu GameData\SSTU\FX\smoke_large.png GameData\SSTU\FX\smoke_small.png GameData\SSTU\MiniAVC\CHANGES.txt GameData\SSTU\MiniAVC\LICENSE.txt GameData\SSTU\MiniAVC\MiniAVC.dll GameData\SSTU\MiniAVC\MiniAVC.xml GameData\SSTU\MiniAVC\README.htm GameData\SSTU\MiniAVC\SSTULabs.version GameData\SSTU\ModIntegration\CLS GameData\SSTU\ModIntegration\CTT GameData\SSTU\ModIntegration\DeepFreeze GameData\SSTU\ModIntegration\EPL GameData\SSTU\ModIntegration\GoldStandard GameData\SSTU\ModIntegration\MechJeb2 GameData\SSTU\ModIntegration\Nertea GameData\SSTU\ModIntegration\ProceduralFairings GameData\SSTU\ModIntegration\RealFuels GameData\SSTU\ModIntegration\RealPlume GameData\SSTU\ModIntegration\RPM GameData\SSTU\ModIntegration\Snacks GameData\SSTU\ModIntegration\TAC-LS GameData\SSTU\ModIntegration\USI GameData\SSTU\ModIntegration\WildBlue GameData\SSTU\ModIntegration\CLS\CLS.cfg GameData\SSTU\ModIntegration\CTT\CTT.cfg GameData\SSTU\ModIntegration\DeepFreeze\DeepFreeze.cfg GameData\SSTU\ModIntegration\EPL\SSTU-EL-Patch.cfg GameData\SSTU\ModIntegration\GoldStandard\TheGoldStandard.cfg GameData\SSTU\ModIntegration\MechJeb2\MJ.cfg GameData\SSTU\ModIntegration\Nertea\FarFutureTechnologies.cfg GameData\SSTU\ModIntegration\Nertea\NearFuturePropulsion.cfg GameData\SSTU\ModIntegration\ProceduralFairings\PF.cfg GameData\SSTU\ModIntegration\RealFuels\RF.cfg GameData\SSTU\ModIntegration\RealPlume\RealPlumes-Engines.cfg GameData\SSTU\ModIntegration\RealPlume\RealPlumes-ShipCore.cfg GameData\SSTU\ModIntegration\RealPlume\RealPlumes-ST-DOS.cfg GameData\SSTU\ModIntegration\RPM\RPM.cfg GameData\SSTU\ModIntegration\Snacks\SST-Snacks.cfg GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-CFG.cfg GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-COS.cfg GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-DOS.cfg GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-HAB.cfg GameData\SSTU\ModIntegration\TAC-LS\TAC-LS-SC.cfg GameData\SSTU\ModIntegration\TAC-LS\TAC-Resources.cfg GameData\SSTU\ModIntegration\USI\ART.cfg GameData\SSTU\ModIntegration\USI\Karbonite.cfg GameData\SSTU\ModIntegration\USI\KarbonitePlus.cfg GameData\SSTU\ModIntegration\USI\LifeSupport.cfg GameData\SSTU\ModIntegration\USI\MKS.cfg GameData\SSTU\ModIntegration\USI\USI-LS GameData\SSTU\ModIntegration\USI\USI-LS\USI-LS-LC.cfg GameData\SSTU\ModIntegration\USI\USI-LS\USI-LS-SC.cfg GameData\SSTU\ModIntegration\USI\USI-LS\USI-LS-ST.cfg GameData\SSTU\ModIntegration\WildBlue\WildBlue_DSEV.cfg GameData\SSTU\Parts\Bays GameData\SSTU\Parts\Engines GameData\SSTU\Parts\General GameData\SSTU\Parts\LanderCore GameData\SSTU\Parts\ShipCore GameData\SSTU\Parts\SRB GameData\SSTU\Parts\StationCore GameData\SSTU\Parts\Tanks GameData\SSTU\Parts\Upgrades GameData\SSTU\Parts\ShipCore\Series-A GameData\SSTU\Parts\ShipCore\Series-C GameData\SSTU\Parts\ShipCore\Series-A\SC-A-BPC.cfg GameData\SSTU\Parts\ShipCore\Series-A\SC-A-DM.cfg GameData\SSTU\Parts\ShipCore\Series-A\SC-A-OM.cfg GameData\SSTU\Parts\ShipCore\Series-A\SC-A-SM.cfg GameData\SSTU\Parts\ShipCore\Series-A\SC-A-SMX.cfg GameData\SSTU\Parts\ShipCore\Series-C\SC-C-BPC.cfg GameData\SSTU\Parts\ShipCore\Series-C\SC-C-CM.cfg GameData\SSTU\Parts\ShipCore\Series-C\SC-C-CMX.cfg GameData\SSTU\Parts\ShipCore\Series-C\SC-C-SM.cfg GameData\SSTU\Parts\StationCore\ModelData-DockingPorts.cfg GameData\SSTU\Parts\Upgrades\UpgradeParts-TankTypes.cfg GameData\SSTU\Patches\CollisionHandlerPatch.cfg GameData\SSTU\Patches\FuelCrossfeed.cfg GameData\SSTU\Patches\RecoloringGUIPatch.cfg GameData\SSTU\Plugins\SSTUTools.dll GameData\SSTU\Props\Bag GameData\SSTU\Props\Hatch GameData\SSTU\Props\IVAChair GameData\SSTU\Props\IVALight GameData\SSTU\Props\Keyboard GameData\SSTU\Props\LC2-RPM-PROP GameData\SSTU\Props\LMcoas GameData\SSTU\Props\MFD1 GameData\SSTU\Props\SharedAssets GameData\SSTU\Props\Tanks GameData\SSTU\Props\Bag\BadCompiled_DiffuseGlossiness.dds GameData\SSTU\Props\Bag\BadCompiled_Normal.dds GameData\SSTU\Props\Bag\bag-med.mu GameData\SSTU\Props\Bag\Bag-short.cfg GameData\SSTU\Props\Bag\bag-short.mu GameData\SSTU\Props\Hatch\Hatch_LP_DiffuseGlossiness.dds GameData\SSTU\Props\Hatch\Hatch_LP_Normal.dds GameData\SSTU\Props\Hatch\PROP-Hatch.mu GameData\SSTU\Props\Hatch\SSTU-Hatch.cfg GameData\SSTU\Props\IVAChair\PROP-IVAChair-DIFF.png GameData\SSTU\Props\IVAChair\PROP-IVAChair-NRM.png GameData\SSTU\Props\IVAChair\PROP-IVAChair.cfg GameData\SSTU\Props\IVAChair\PROP-IVAChair.mu GameData\SSTU\Props\IVALight\LIGHT_Diff_MODO.dds GameData\SSTU\Props\IVALight\LIGHT_Emissive_MODO.dds GameData\SSTU\Props\IVALight\PROP-IVA-Light01.mu GameData\SSTU\Props\IVALight\PROP-IVA-Light02.mu GameData\SSTU\Props\IVALight\SSTU-IVALight.cfg GameData\SSTU\Props\Keyboard\PROP-Diff-001.dds GameData\SSTU\Props\Keyboard\PROP-Emissive-001.dds GameData\SSTU\Props\Keyboard\PROP-KerbalKeyboard.cfg GameData\SSTU\Props\Keyboard\PROP-KerbalKeyboard.mu GameData\SSTU\Props\LC2-RPM-PROP\COAS_Blank.tga GameData\SSTU\Props\LC2-RPM-PROP\LC2-RPM-PROP.mu GameData\SSTU\Props\LC2-RPM-PROP\PROP-LC2-RPM.cfg GameData\SSTU\Props\LMcoas\COAS_Blank.png GameData\SSTU\Props\LMcoas\COAS_MAIN_DiffuseGlossiness.dds GameData\SSTU\Props\LMcoas\COAS_MAIN_Emissive.dds GameData\SSTU\Props\LMcoas\COAS_MAIN_Normal.dds GameData\SSTU\Props\LMcoas\PROP-COAS.cfg GameData\SSTU\Props\LMcoas\PROP-COAS.mu GameData\SSTU\Props\LMcoas\RPMConfig GameData\SSTU\Props\LMcoas\RPMConfig\Components GameData\SSTU\Props\LMcoas\RPMConfig\lm_HUDPFD.txt GameData\SSTU\Props\LMcoas\RPMConfig\Components\heading-bottom.tga GameData\SSTU\Props\LMcoas\RPMConfig\Components\hud-overlay.tga GameData\SSTU\Props\LMcoas\RPMConfig\Components\ladder.psd GameData\SSTU\Props\LMcoas\RPMConfig\Components\ladder.tga GameData\SSTU\Props\LMcoas\RPMConfig\Components\leftscale.dds GameData\SSTU\Props\LMcoas\RPMConfig\Components\prograde-marker.tga GameData\SSTU\Props\LMcoas\RPMConfig\Components\rightscale.dds GameData\SSTU\Props\LMcoas\RPMConfig\Components\sideslip-marker.tga GameData\SSTU\Props\MFD1\PROP-MFD-DIFF.png GameData\SSTU\Props\MFD1\Prop-MFD.cfg GameData\SSTU\Props\MFD1\PROP-MFD.mu GameData\SSTU\Props\SharedAssets\PROP-Diff-001.dds GameData\SSTU\Props\SharedAssets\PROP-Diff-002.dds GameData\SSTU\Props\SharedAssets\PROP-Emissive-001.dds GameData\SSTU\Props\SharedAssets\PROP-NRM-001.dds GameData\SSTU\Props\SharedAssets\PROP-NRM-002.dds GameData\SSTU\Props\SharedAssets\Proxy GameData\SSTU\Props\SharedAssets\Proxy\001 GameData\SSTU\Props\SharedAssets\Proxy\002 GameData\SSTU\Props\SharedAssets\Proxy\001\PROP-Diff-001.dds GameData\SSTU\Props\SharedAssets\Proxy\001\PROP-Emissive-001.dds GameData\SSTU\Props\SharedAssets\Proxy\001\PROP-NRM-001.dds GameData\SSTU\Props\SharedAssets\Proxy\002\PROP-Diff-002.dds GameData\SSTU\Props\SharedAssets\Proxy\002\PROP-Emissive-002.dds GameData\SSTU\Props\SharedAssets\Proxy\002\PROP-NRM-002.dds GameData\SSTU\Props\Tanks\Cylinder_LONG_DiffuseGlossiness.dds GameData\SSTU\Props\Tanks\Cylinder_LONG_Normal.dds GameData\SSTU\Props\Tanks\PROP-ClusterTankMed.mu GameData\SSTU\Props\Tanks\PROP-TankLarge.mu GameData\SSTU\Props\Tanks\PROP-TankMed.mu GameData\SSTU\Props\Tanks\PROP-TankShort.mu GameData\SSTU\Props\Tanks\SSTU-Tank.cfg GameData\SSTU\Props\Tanks\Tank_Med_DiffuseGlossiness.dds GameData\SSTU\Props\Tanks\Tank_Med_Normal.dds GameData\SSTU\Resources\Resources.cfg GameData\SSTU\Spaces\LC2-POD-IVA GameData\SSTU\Spaces\LC3-POD-IVA GameData\SSTU\Spaces\LC5-POD-IVA GameData\SSTU\Spaces\SC-B-CM-IVA GameData\SSTU\Spaces\SC-E-FS-IVA GameData\SSTU\Spaces\LC2-POD-IVA\LC2-POD-IVA-RPM.cfg GameData\SSTU\Spaces\LC2-POD-IVA\LC2-POD-IVA.cfg GameData\SSTU\Spaces\LC2-POD-IVA\LC2-POD-IVA.mu GameData\SSTU\Spaces\LC2-POD-IVA\LC2_DiffuseGlossiness.dds GameData\SSTU\Spaces\LC2-POD-IVA\LC2_Normal.dds GameData\SSTU\Spaces\LC3-POD-IVA\LC3-POD-IVA-RPM.cfg GameData\SSTU\Spaces\LC3-POD-IVA\LC3-POD-IVA.cfg GameData\SSTU\Spaces\LC3-POD-IVA\LC3-POD-IVA.mu GameData\SSTU\Spaces\LC3-POD-IVA\LC3_DiffuseGlossiness.dds GameData\SSTU\Spaces\LC3-POD-IVA\LC3_Normal.dds GameData\SSTU\Spaces\LC5-POD-IVA\LC5-POD-IVA.cfg GameData\SSTU\Spaces\LC5-POD-IVA\LC5-POD-IVA.mu GameData\SSTU\Spaces\SC-B-CM-IVA\SC-B-CM-IVA-RPM.cfg GameData\SSTU\Spaces\SC-B-CM-IVA\SC-B-CM-IVA.cfg GameData\SSTU\Spaces\SC-E-FS-IVA\SC-E-FS-IVA.cfg GameData\TexturesUnlimitedFX\Plugins GameData\TexturesUnlimitedFX\Shaders GameData\TexturesUnlimitedFX\Plugins\TexturesUnlimitedFX.dll GameData\TexturesUnlimitedFX\Shaders\tushaders-effects.ssf GameData\TexturesUnlimitedFX\Shaders\TUShadersEffects.cfg Just slapped that list together, so can make no guarantees that it is correct/complete. Should be enough to point you in the right direction, but you are on your own beyond this (don't even bother asking for more help because I won't spend any more time on 'supporting' an unsupported use). Quote Link to comment Share on other sites More sharing options...
tater Posted December 4, 2018 Share Posted December 4, 2018 I was looking for an old post of yours, @Shadowmage, since I'm sure this has come up before (maybe there needs to be a sentence in the OP (on the off chance anyone reads it) to that effect). A simpler solution would be to install SSTU, then delete all the stock parts that are anything like tanks or engines. Or decouplers. Or fairings. (did I miss anything?) Quote Link to comment Share on other sites More sharing options...
winged Posted December 4, 2018 Share Posted December 4, 2018 2 minutes ago, Shadowmage said: As @tater has stated, SSTU is not intended to be consumed in that fashion. I cannot offer any support for modified or trimmed installs. I understand you. I am doing it on my own - already removed more than 100 mb from SSTU assets and everything works as intended (everything what I want to work). My only problem is that after removing another 60 mb Orion parachutes stopped working. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 4, 2018 Author Share Posted December 4, 2018 Just now, tater said: I was looking for an old post of yours, @Shadowmage, since I'm sure this has come up before (maybe there needs to be a sentence in the OP (on the off chance anyone reads it) to that effect). A simpler solution would be to install SSTU, then delete all the stock parts that are anything like tanks or engines. Or decouplers. Or fairings. (did I miss anything?) Indeed -- the simpler solution (from a technical, difficulty-to-implement perspective) is actually to remove all other parts. @winged What is the intent / desire to keep only the two specific pods? (e.g. what is preventing you from using the rest of the mod?) Quote Link to comment Share on other sites More sharing options...
winged Posted December 4, 2018 Share Posted December 4, 2018 2 minutes ago, tater said: A simpler solution would be to install SSTU, then delete all the stock parts that are anything like tanks or engines. Or decouplers. Or fairings. (did I miss anything?) Already done that. Quote Link to comment Share on other sites More sharing options...
winged Posted December 5, 2018 Share Posted December 5, 2018 Parts marked red were responsible for my missing parachute: https://i.imgur.com/zSaPUZJ.jpg I've deleted all the others and saved another 60 MB! Thanks! Quote Link to comment Share on other sites More sharing options...
danger cow Posted December 5, 2018 Share Posted December 5, 2018 11 hours ago, Shadowmage said: There are tons of errors in your log; none directly related to SSTU or TU (which would be where the errors were normally found if caused by SSTU/TU). At this point I would guess that there is a mod conflict in play; something preventing TU from loading/using its shaders/textures properly. The best way to test this would be to start a clean KSP install, and then load only the specific mods for testing -- SSTU + its dependencies. If it works in a 'clean' install, then you know one of your other mods was causing a conflict. Start adding mods back in one by one until the issue shows up; at that point the last-added mod is the likely culprit of the problems. okay this is perfect cause i jsut spent the whole day wiping my pc ill try this Quote Link to comment Share on other sites More sharing options...
Flari Posted December 6, 2018 Share Posted December 6, 2018 (edited) Could somebody please send me a working version of the space shuttle craft file? Would be much appreciated! <3 Edited December 6, 2018 by Flari Quote Link to comment Share on other sites More sharing options...
pap1723 Posted December 6, 2018 Share Posted December 6, 2018 Any chance that the Space Shuttle Wings could be made to surface attach instead of Snap node attach? Snap node attached wings do not work with FAR and I wanted to include some configs for this. Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 6, 2018 Author Share Posted December 6, 2018 41 minutes ago, pap1723 said: Any chance that the Space Shuttle Wings could be made to surface attach instead of Snap node attach? Snap node attached wings do not work with FAR and I wanted to include some configs for this. Go ahead and write up a patch to add it. Nothing stopping you. I'm not going to add it to the stock distribution though as I don't use FAR, not going to support it, and the node-snapping is the only thing that allows you to position the wings properly. Would be both a waste of my time and would be a 'feature' that is by its nature 'incorrect' (lack of precise position/angle). Quote Link to comment Share on other sites More sharing options...
pap1723 Posted December 6, 2018 Share Posted December 6, 2018 8 minutes ago, Shadowmage said: Go ahead and write up a patch to add it. Nothing stopping you. I'm not going to add it to the stock distribution though as I don't use FAR, not going to support it, and the node-snapping is the only thing that allows you to position the wings properly. Would be both a waste of my time and would be a 'feature' that is by its nature 'incorrect' (lack of precise position/angle). Thank you, I will! Just out of curiosity, why not support FAR as it is a better representation of real aerodynamics? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 6, 2018 Author Share Posted December 6, 2018 1 minute ago, pap1723 said: Just out of curiosity, why not support FAR as it is a better representation of real aerodynamics? Compatibility issues, performance. Either one is enough, but both are present. Compatibility -- simple stuff like your request. It is absurd that 'attach-node mounted wings don't work properly'. That alone is enough to keep me from supporting it. Other problems exist with the voxelization regarding dynamic/modular parts, and more issues with animated parts. Performance -- have I mentioned how badly it has performed during my testing? Ever try turning on the voxel viewer in the editor? (enjoy your <1 fps, if it doesn't just lock up the computer entirely). Now, if the FAR features were part of stock, had zero additional performance impact, and it worked 100% without compat issues (or as close as stock code ever does), then sure I'd support it. I would love to have the added aero realism. But the fact that you have to write patches/configs for it, and it doesn't 'just work'... yeah, not going down that road. TLDR: The same things prevent me from supporting FAR that prevent me from supporting RF / RO -- its simply not stock, not 100% compatible, and not without its own issues. Quote Link to comment Share on other sites More sharing options...
pap1723 Posted December 6, 2018 Share Posted December 6, 2018 Just now, Shadowmage said: Compatibility issues, performance. Either one is enough, but both are present. Compatibility -- simple stuff like your request. It is absurd that 'attach-node mounted wings don't work properly'. That alone is enough to keep me from supporting it. Other problems exist with the voxelization regarding dynamic/modular parts, and more issues with animated parts. Performance -- have I mentioned how badly it has performed during my testing? Ever try turning on the voxel viewer in the editor? (enjoy your <1 fps, if it doesn't just lock up the computer entirely). Now, if the FAR features were part of stock, had zero additional performance impact, and it worked 100% without compat issues (or as close as stock code ever does), then sure I'd support it. I would love to have the added aero realism. But the fact that you have to write patches/configs for it, and it doesn't 'just work'... yeah, not going down that road. TLDR: The same things prevent me from supporting FAR that prevent me from supporting RF / RO -- its simply not stock, not 100% compatible, and not without its own issues. Makes complete sense. I appreciate the great work you have done (and are doing) on SSTU! You have always been helpful enough to us at RO where you don't natively support it, but you have helped us with questions on how the modules / parts work for our own configs. That has been very good for us! Quote Link to comment Share on other sites More sharing options...
falken Posted December 9, 2018 Share Posted December 9, 2018 So Mage, I figured out that the Modular Upper Stages are so modular, you can downscale them into service modules. As you can see here, Orion has a smaller SM, and the resupply vessel docked to this station is made out of one of the HAB modules and an MUS. Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted December 9, 2018 Share Posted December 9, 2018 2 hours ago, falken said: Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers? There are already modular RCS-Thrusters included in SSTU. Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted December 9, 2018 Share Posted December 9, 2018 Are there any good analogs or configs out there for a RD-0120 compatible with this mod? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 10, 2018 Author Share Posted December 10, 2018 On 12/9/2018 at 6:50 AM, eagle92lightning said: Are there any good analogs or configs out there for a RD-0120 compatible with this mod? As I understand it, the SSME (RS-25) is a very close analogue for the RD-0120 (both visually, and stats/performance). A very simple patch could likely clone the part, rename it, and adjust the stats appropriately. As far as other mods with RD-0120 engines -- sorry, not really familiar with other mods that add engines On 12/9/2018 at 1:38 AM, falken said: Also, whilst it is on my mind, do you have any plans to include cold gas thrusters for helping 1st stages maneuver easier in low-atmosphere flight for roll maneuvers? There are already some RCS ports included in SSTU (as mentioned by others). Unless you have something more specific in mind? Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted December 10, 2018 Share Posted December 10, 2018 16 minutes ago, Shadowmage said: As I understand it, the SSME (RS-25) is a very close analogue for the RD-0120 (both visually, and stats/performance). A very simple patch could likely clone the part, rename it, and adjust the stats appropriately. Thank you very much! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted December 11, 2018 Share Posted December 11, 2018 (edited) On 12/9/2018 at 8:50 AM, eagle92lightning said: Are there any good analogs or configs out there for a RD-0120 compatible with this mod? I would add to Shadowmage's comments, almost any mod with Energia would have the RD-0120... I think there are 5 or 6 of them out there. my Favorite is no longer produced but still available on Spacedock. The Energia is very hard to put together but a brute in flight. The engines are well made artistically... I THINK they would be 100% compatible with SSTU by just dropping the mod in. Edited December 11, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
eagle92lightning Posted December 11, 2018 Share Posted December 11, 2018 11 hours ago, Pappystein said: almost any mod with Energia would have the RD-0120... I think there are 5 or 6 of them out there. Thanks, the only problem is I need them to work with SSTU because I am working on a Deep Space Launch Vehicle or DSLV for short. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted December 11, 2018 Share Posted December 11, 2018 (edited) On 12/11/2018 at 8:54 AM, eagle92lightning said: Thanks, the only problem is I need them to work with SSTU because I am working on a Deep Space Launch Vehicle or DSLV for short. On 12/10/2018 at 9:28 PM, Pappystein said: I THINK they would be 100% compatible with SSTU by just dropping the mod in. I have used those RD-0120s with other mods before so I am pretty certain they will work fine. So I re-downloaded LCA and realized I totally forgot Alcentar did not support anything but pure stock... SO.. Copy the below and save it as RD0120SSTU.cfg anywhere Will create a new "false" mod called zzzzSSTU to modify the RD0120 to work with SSTU and proper Hydrolox fuels. Spoiler @PART[Kenergia_RD0120]:NEEDS[SSTU]:FOR[zzzzSSTU] { !MODULE[ModuleEngine*] {} MODULE { name = ModuleEnginesFX engineID = RS25 runningEffectName = running_closed thrustVectorTransformName = thrustTransform powerEffectName = shockDiamond exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 950 heatProduction = 192 fxOffset = 0, 0, 0 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.5 PROPELLANT { name = LqdHydrogen ratio = 15 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1 } atmosphereCurve { key = 0 455 key = 1 353 key = 12 0.001 } } } Edited December 12, 2018 by Pappystein Misspelled name fixed Quote Link to comment Share on other sites More sharing options...
true.wizardry Posted December 13, 2018 Share Posted December 13, 2018 Is this mod compatible with TweakScale? Quote Link to comment Share on other sites More sharing options...
Shadowmage Posted December 13, 2018 Author Share Posted December 13, 2018 20 minutes ago, true.wizardry said: Is this mod compatible with TweakScale? No, but it has equivalent functionality built in to parts where it makes sense. You won't be able to scale command pods or engines, but can scale (and change models/layouts) for fuel tanks, RCS, and structural parts. Quote Link to comment Share on other sites More sharing options...
korych Posted December 15, 2018 Share Posted December 15, 2018 (edited) I changed the color of the solar panels. I really like the blue color! Edited December 15, 2018 by korych Quote Link to comment Share on other sites More sharing options...
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