Acea Posted October 20, 2015 Author Share Posted October 20, 2015 Log:Updatelog of 0.2.5, at this point, has reached about twice as long as 0.2.0's. Maybe this should be 0.3.0:P Anyway version number won't change and I'll see if the length would continue increasing before release. Quote Link to comment Share on other sites More sharing options...
unreguler101 Posted October 20, 2015 Share Posted October 20, 2015 submarines? we need someone doing torps now or i will murder dem Quote Link to comment Share on other sites More sharing options...
Acea Posted October 20, 2015 Author Share Posted October 20, 2015 (edited) submarines? we need someone doing torps now or i will murder demThat has been proven almost impossible now and I'm not willing to spend too much time on something without clear result Edited October 20, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
Sampa Posted October 20, 2015 Share Posted October 20, 2015 Acea: awesome stuff looks awesome! Quote Link to comment Share on other sites More sharing options...
Acea Posted October 21, 2015 Author Share Posted October 21, 2015 (edited) Log:The poll is over now and I'm not quite surprised with most of the results (except poor Italy lol). We'll adjust our future plan slightly, referring to all your advices.Edit: All right we'll still add Italian weapons in. Here should be their place, and they're quite unique after all. Edited October 21, 2015 by Acea Quote Link to comment Share on other sites More sharing options...
01010101lzy Posted October 22, 2015 Share Posted October 22, 2015 Poor Italy XDNow I am going to download it to test my heavy-lifting rockets!(that's not the point huh?Well, are there anyone playing Kancolle here? (Of course no one does lol)(Acea: wait!) Quote Link to comment Share on other sites More sharing options...
Acea Posted October 22, 2015 Author Share Posted October 22, 2015 Log:Final work will be done in a day or two, and after that we'll have 0.2.5 released. It won't be an easy job and we should do our best.Well, are there anyone playing Kancolle here? (Of course no one does lol)Ok I'd admit that I'm a Kancolle player. Or admiral, teitoku, whatever you like. Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted October 22, 2015 Share Posted October 22, 2015 Remember to tell me any C.A.L changes you need ahead of time Quote Link to comment Share on other sites More sharing options...
Acea Posted October 22, 2015 Author Share Posted October 22, 2015 Remember to tell me any C.A.L changes you need ahead of timeOnly the flak ammo density needs a fix this time Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted October 22, 2015 Share Posted October 22, 2015 Righr please resend the correct value I accidentally wiped my inbox the other day Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted October 22, 2015 Share Posted October 22, 2015 Poor Italy XDNow I am going to download it to test my heavy-lifting rockets!(that's not the point huh?Well, are there anyone playing Kancolle here? (Of course no one does lol)(Acea: wait!)I may...have...watched...an episode...or season.... Quote Link to comment Share on other sites More sharing options...
Acea Posted October 22, 2015 Author Share Posted October 22, 2015 I may...have...watched...an episode...or season....Oh no not the anime please I don't want to talk about that at all Quote Link to comment Share on other sites More sharing options...
Thatdude253 Posted October 22, 2015 Share Posted October 22, 2015 Oh no not the anime please I don't want to talk about that at allHAHAHAHA I understand Quote Link to comment Share on other sites More sharing options...
Kagame Posted October 23, 2015 Share Posted October 23, 2015 Alright, I've got a few reports:- The models on the "caged" guns (e. g., the Flak varints, the Oto Melara, 25mm, everything that isn't fully enclosed except for the dual-mount .50 cal) are gorgeous, but they're so high-poly that the game has a noticeable lag between you clicking on the part in the SPH and it actually being selected for placement. These guys need fewer polys.... =/-You folks have a cruiser gap! You've got plenty of 5" guns and more than enough of anything over 10", but you've got basically nothing to arm cruisers with. I mean, sure, they're practically useless in modern warfare, but they really played a key part in WWII. And, given the volume of fire that Russian CIWS puts out, I'll betcha gun cruisers might come in handy for hunting ships that have flushed their racks... I suggest you make a triple(or dual)-mount 6" Mark 16 turret, and a triple eight-inch mount, also possibly in double or single variants.-The 4.5 inch British gun doesn't have an obvious ammo type. I am confused.Other than that, excellent work! Quote Link to comment Share on other sites More sharing options...
Acea Posted October 23, 2015 Author Share Posted October 23, 2015 Alright, I've got a few reports:- The models on the "caged" guns (e. g., the Flak varints, the Oto Melara, 25mm, everything that isn't fully enclosed except for the dual-mount .50 cal) are gorgeous, but they're so high-poly that the game has a noticeable lag between you clicking on the part in the SPH and it actually being selected for placement. These guys need fewer polys.... =/-You folks have a cruiser gap! You've got plenty of 5" guns and more than enough of anything over 10", but you've got basically nothing to arm cruisers with. I mean, sure, they're practically useless in modern warfare, but they really played a key part in WWII. And, given the volume of fire that Russian CIWS puts out, I'll betcha gun cruisers might come in handy for hunting ships that have flushed their racks... I suggest you make a triple(or dual)-mount 6" Mark 16 turret, and a triple eight-inch mount, also possibly in double or single variants.-The 4.5 inch British gun doesn't have an obvious ammo type. I am confused.Other than that, excellent work!Those are almost all on our "to-be-finished" list. We'll deal with those over-detailed models later, and more cruiser guns would come in 0.3.0 (which may be after KSP 1.1).But I got confused too. We have 4p5inchQFShells defined specially for the QF 4.5 inch, and it works fine during our tests. What exactly do you mean by mentioning it "doesn't have an obvious ammo type"? Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 23, 2015 Share Posted October 23, 2015 Those are almost all on our "to-be-finished" list. We'll deal with those over-detailed models later, and more cruiser guns would come in 0.3.0 (which may be after KSP 1.1).But I got confused too. We have 4p5inchQFShells defined specially for the QF 4.5 inch, and it works fine during our tests. What exactly do you mean by mentioning it "doesn't have an obvious ammo type"?No boxes, no self-contained ammo. Same problem here. Quote Link to comment Share on other sites More sharing options...
Acea Posted October 23, 2015 Author Share Posted October 23, 2015 No boxes, no self-contained ammo. Same problem here.I can't see any reason... this gun mount works just fine on my KSP copy. I'll look into that if neither reinstalling nor next update solves the problem. Quote Link to comment Share on other sites More sharing options...
Generalstarwars333 Posted October 23, 2015 Share Posted October 23, 2015 So, I downloaded this pack. I didn't get anything smaller than a 4.5 inch gun. so that disapointed me. also, the CAL didn't work. also, the guns won't work. they aren't recognized. nothing works. I'm sad now. Quote Link to comment Share on other sites More sharing options...
Acea Posted October 23, 2015 Author Share Posted October 23, 2015 Log:MOOOOOOOOOOAR 5"Ok in fact I think we have already made too many 5 inch guns and it's time to stop. According to the poll result we're now adding more items from US Navy.As for recent reports such as "nothing works" or "no obvious ammo" or something, I'd say that we will try to repeat your bug, and bugs we can't repeat will be ignored or put into a preserved archive. We can't always tell what goes wrong without being able to copy your environment completely.Remember that restarting and reinstalling can solve most KSP problems, and if they can't, wait for an update please. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 24, 2015 Share Posted October 24, 2015 As for recent reports such as "nothing works" or "no obvious ammo" or something, I'd say that we will try to repeat your bug, and bugs we can't repeat will be ignored or put into a preserved archive. We can't always tell what goes wrong without being able to copy your environment completely.Remember that restarting and reinstalling can solve most KSP problems, and if they can't, wait for an update please.I'll try reinstalling the mod.On another note, any chance you could make rocket pods that look like torpedo launchers? It would not be totally accurate, but it might kinda​ work. Quote Link to comment Share on other sites More sharing options...
Acea Posted October 24, 2015 Author Share Posted October 24, 2015 On another note, any chance you could make rocket pods that look like torpedo launchers? It would not be totally accurate, but it might kinda​ work.We've tried. About a month ago, and it turned out that rockets simply sank and exploded after flying for a few seconds. Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 24, 2015 Share Posted October 24, 2015 We've tried. About a month ago, and it turned out that rockets simply sank and exploded after flying for a few seconds.Is there any way to make it so a missile is not, strictly speaking, 'guided', but just flies straight? Then you could use the cruise missile module, and have it skim just above the surface....- - - Updated - - -Also, the dual mount looks really nice! Quote Link to comment Share on other sites More sharing options...
Acea Posted October 24, 2015 Author Share Posted October 24, 2015 Log:Ladeng and Kerwis were both working on presentations yesterday. But radar models are quite simple and I guess it won't be delayed too muchIs there any way to make it so a missile is not, strictly speaking, 'guided', but just flies straight? Then you could use the cruise missile module, and have it skim just above the surface....Torpedoes hovering on the surface oh man:confused:Basically we won't consider those before there comes a solution to the water. I don't quite like a compromised way in fact Quote Link to comment Share on other sites More sharing options...
LORDPrometheus Posted October 24, 2015 Share Posted October 24, 2015 Log:Ladeng and Kerwis were both working on presentations yesterday. But radar models are quite simple and I guess it won't be delayed too muchTorpedoes hovering on the surface oh man:confused:Basically we won't consider those before there comes a solution to the water. I don't quite like a compromised way in facttorpedos are just so tricky one idea would be if you could have the collision mesh above the water but the visible model below it. That would also help make hitting the ships easier. not sure how that could be done though Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 24, 2015 Share Posted October 24, 2015 torpedos are just so tricky one idea would be if you could have the collision mesh above the water but the visible model below it. That would also help make hitting the ships easier. not sure how that could be done thoughYeah.....do that, and use the cruise missile module to keep it at a set altitude..... Quote Link to comment Share on other sites More sharing options...
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