XOC2008 Posted March 23, 2016 Share Posted March 23, 2016 Any chance of a mk2 version of this, with maybe a flat bottomed ventral opening cargo bay and maybe adapters to/from mk2 to mk2 flat? Quote Link to comment Share on other sites More sharing options...
max_42 Posted March 30, 2016 Share Posted March 30, 2016 just discovered, love this pack Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 30, 2016 Share Posted March 30, 2016 @Pak: You going to update this for 1.1? Quote Link to comment Share on other sites More sharing options...
Svm420 Posted March 30, 2016 Share Posted March 30, 2016 18 minutes ago, davidy12 said: @Pak: You going to update this for 1.1? Maybe when 1.1 is out it is a pre release don't go bugging modders let alone with the first few hours. Jeez Quote Link to comment Share on other sites More sharing options...
davidy12 Posted March 30, 2016 Share Posted March 30, 2016 (edited) Just now, Svm420 said: Maybe when 1.1 is out it is a pre release don't go bugging modders let alone with the first few hours. Jeez Sorry, just so anxious/excited. Edited March 30, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
Svm420 Posted March 30, 2016 Share Posted March 30, 2016 4 minutes ago, davidy12 said: Sorry, just so anxious/excited. Enjoy 1.1 then your favorite mod will be ready when the time comes Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted April 1, 2016 Share Posted April 1, 2016 Hi, do you plan to add shuttle wings with black bottoms to go with the lifting body parts? Quote Link to comment Share on other sites More sharing options...
Checker_guy Posted April 12, 2016 Share Posted April 12, 2016 OMG this is beautiful, no more panels to the bottom Quote Link to comment Share on other sites More sharing options...
MelancholyFlapper Posted April 14, 2016 Share Posted April 14, 2016 If Pak doesn't get around to it, I could probably whip up some Big-S wings with tiles on their undersides, if he'd be okay with that! Shouldn't be too hard to copy the tile texture from the body and photoshop it onto the Big-S wing, then use the magic of cfg editing to make the left and right wings with tiles their own parts. Of course, that wouldn't look as nice as remodeled ones but it'd be a stopgap. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted April 14, 2016 Share Posted April 14, 2016 (edited) 40 minutes ago, MelancholyFlapper said: If Pak doesn't get around to it, I could probably whip up some Big-S wings with tiles on their undersides, if he'd be okay with that! Shouldn't be too hard to copy the tile texture from the body and photoshop it onto the Big-S wing, then use the magic of cfg editing to make the left and right wings with tiles their own parts. Of course, that wouldn't look as nice as remodeled ones but it'd be a stopgap. The only thing is that they'd have to be attached separately. If one could add nodes to those wings, and to the underside piece from this, that would make shuttles much more standard to build. In that way, the wings could be attached at the optimal attachment for aerodynamics. This would be a good idea for @Pak to consider when he gets back to us. Personally I'm waiting for that beautiful-looking shuttle bay. Edited April 14, 2016 by Z3R0_0NL1N3 Quote Link to comment Share on other sites More sharing options...
lrd.Helmet Posted April 14, 2016 Share Posted April 14, 2016 1 hour ago, Z3R0_0NL1N3 said: The only thing is that they'd have to be attached separately. If one could add nodes to those wings, and to the underside piece from this, that would make shuttles much more standard to build. In that way, the wings could be attached at the optimal attachment for aerodynamics. This would be a good idea for @Pak to consider when he gets back to us. Personally I'm waiting for that beautiful-looking shuttle bay. I would suggest against that, it removes the modularity and the lego style approach of the mod and the game. Maybe making those two wings into one part would work though. Make it like the oms pods. Though it might remove the modularity too. Would love some tiled wings though. Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted April 14, 2016 Share Posted April 14, 2016 1 hour ago, lrd.Helmet said: I would suggest against that, it removes the modularity and the lego style approach of the mod and the game. Maybe making those two wings into one part would work though. Make it like the oms pods. Though it might remove the modularity too. Would love some tiled wings though. I personally really like the lego approach, like Tantares, or, especially, the KSO. I'm sure the wings could be surface-mounted too; but for me, I like having the parts exactly where they need to be, and it negates the need to constantly tweak the placement of wings for stabilization. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted April 14, 2016 Share Posted April 14, 2016 On 1 April 2016 at 7:03 PM, _Krieger_ said: Hi, do you plan to add shuttle wings with black bottoms to go with the lifting body parts? 4 hours ago, MelancholyFlapper said: If Pak doesn't get around to it, I could probably whip up some Big-S wings with tiles on their undersides, if he'd be okay with that! Shouldn't be too hard to copy the tile texture from the body and photoshop it onto the Big-S wing, then use the magic of cfg editing to make the left and right wings with tiles their own parts. Of course, that wouldn't look as nice as remodeled ones but it'd be a stopgap. The black wings has been discussed Quote Link to comment Share on other sites More sharing options...
Pak Posted April 14, 2016 Author Share Posted April 14, 2016 Since the top and bottom of all the Big-S parts are mirrored I'll have to remodel the wings to make them shielded. There is a way to force different mirror behaviors in the cfg but I'll have to test to make sure it doesn't mess up lift/drag directions. If that doesn't work I think a left and right wing will be needed to keep lift/drag in the right places on each wing. It's a bit low priority right now as I'm getting all the new parts working, but it's in the plans. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted April 14, 2016 Share Posted April 14, 2016 (edited) 1 hour ago, Pak said: Since the top and bottom of all the Big-S parts are mirrored I'll have to remodel the wings to make them shielded. There is a way to force different mirror behaviors in the cfg but I'll have to test to make sure it doesn't mess up lift/drag directions. If that doesn't work I think a left and right wing will be needed to keep lift/drag in the right places on each wing. It's a bit low priority right now as I'm getting all the new parts working, but it's in the plans. Speaking of in the plans, what is the progress of the stuff you showed earlier so far? Edited April 14, 2016 by Sgt.Shutesie Quote Link to comment Share on other sites More sharing options...
Pak Posted April 14, 2016 Author Share Posted April 14, 2016 I've gotten most things into U5 and working at a basic level in 1.1. I'm currently texturing and testing in the pre-release. At the very least I'm aiming for all the new basic parts (things already in the mod) to be ready for the actual 1.1 release so I can do a day or so of testing/bug fixes and then release. Ideally though I'm trying to get the airlock, truss, OMS engine, and MMU ready for release at the same time or soon after. After that I'll move on to the "nice to haves" like shielded wings and other suggestions Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted April 14, 2016 Share Posted April 14, 2016 Just now, Pak said: I've gotten most things into U5 and working at a basic level in 1.1. I'm currently texturing and testing in the pre-release. At the very least I'm aiming for all the new basic parts (things already in the mod) to be ready for the actual 1.1 release so I can do a day or so of testing/bug fixes and then release. Ideally though I'm trying to get the airlock, truss, OMS engine, and MMU ready for release at the same time or soon after. After that I'll move on to the "nice to haves" like shielded wings and other suggestions Any photographs? Quote Link to comment Share on other sites More sharing options...
Pak Posted April 15, 2016 Author Share Posted April 15, 2016 Here's a shot of the new (mostly) done nosecone Quote Link to comment Share on other sites More sharing options...
davidy12 Posted April 15, 2016 Share Posted April 15, 2016 22 minutes ago, Pak said: Here's a shot of the new (mostly) done nosecone 3-D RCS Ports? Quote Link to comment Share on other sites More sharing options...
akron Posted April 15, 2016 Share Posted April 15, 2016 Great work on that! I hope Squad finalizes the joint strength so I can reliably use this mod with Mk3 parts again. Quote Link to comment Share on other sites More sharing options...
Spartan-S63 Posted April 15, 2016 Share Posted April 15, 2016 20 hours ago, Pak said: I've gotten most things into U5 and working at a basic level in 1.1. I'm currently texturing and testing in the pre-release. At the very least I'm aiming for all the new basic parts (things already in the mod) to be ready for the actual 1.1 release so I can do a day or so of testing/bug fixes and then release. Ideally though I'm trying to get the airlock, truss, OMS engine, and MMU ready for release at the same time or soon after. After that I'll move on to the "nice to haves" like shielded wings and other suggestions Any desire for additional testers. I'd gladly donate some of my time to help you test out the new parts if you'd like. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 21, 2016 Share Posted April 21, 2016 (edited) Should these parts that worked in 1.0.5 work in 1.1, assuming firespitter is updated? I updated firespitter to it's 1.1 and when I load my shuttles, they kerbplode Just trying to figure out if it's a Shuttle Part thing or a 1.1 thing. Edited April 21, 2016 by tg626 Quote Link to comment Share on other sites More sharing options...
ComatoseJedi Posted April 21, 2016 Share Posted April 21, 2016 13 minutes ago, tg626 said: Should these parts that worked in 1.0.5 work in 1.1, assuming firespitter is updated? I updated firespitter to it's 1.1 and when I load my shuttles, they kerbplode Just trying to figure out if it's a Shuttle Part thing or a 1.1 thing. I would imagine anything that had to do with aerodynamics will have to be re-done. But, I'm pretty sure Pak has it under control. Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted April 21, 2016 Share Posted April 21, 2016 I'm using the pack in 1.1 with no problems. Quote Link to comment Share on other sites More sharing options...
tg626 Posted April 21, 2016 Share Posted April 21, 2016 Really? Hmmmm, loading craft saved in 1.0.5 or building new? Quote Link to comment Share on other sites More sharing options...
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