Enterprise0709 Posted August 6, 2016 Share Posted August 6, 2016 How am I suppose to land these things? stand-up guy keeps flipping over upon re-entry! Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted August 6, 2016 Share Posted August 6, 2016 1 hour ago, Enterprise0709 said: How am I suppose to land these things? stand-up guy keeps flipping over upon re-entry! It takes a lot of practice. Be prepared to have to retry multiple times to get a feel for trajectories for re-entry, attitudes for re entry and movement, and altitudes for doing certain maneuvers. Your mission at first isn't to land at the KSC, it is to land with as much of the shuttle intact. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 6, 2016 Share Posted August 6, 2016 2 hours ago, Sgt.Shutesie said: It takes a lot of practice. Be prepared to have to retry multiple times to get a feel for trajectories for re-entry, attitudes for re entry and movement, and altitudes for doing certain maneuvers. Your mission at first isn't to land at the KSC, it is to land with as much of the shuttle intact. Just like the real one! Quote Link to comment Share on other sites More sharing options...
Enterprise0709 Posted August 6, 2016 Share Posted August 6, 2016 2 hours ago, Sgt.Shutesie said: It takes a lot of practice. Be prepared to have to retry multiple times to get a feel for trajectories for re-entry, attitudes for re entry and movement, and altitudes for doing certain maneuvers. Your mission at first isn't to land at the KSC, it is to land with as much of the shuttle intact. yea I noticed that if i Pitch, to much the thing flips out of control. Quote Link to comment Share on other sites More sharing options...
Enterprise0709 Posted August 13, 2016 Share Posted August 13, 2016 (edited) Ow and by the way: The RCS thrusters in the nose and on the oms pod needs tuning. huge amount of torque on them, even when the orbiter is empty. It makes rendezvous very difficult and docking next to impossible Edited August 13, 2016 by Enterprise0709 Quote Link to comment Share on other sites More sharing options...
akron Posted August 14, 2016 Share Posted August 14, 2016 23 hours ago, Enterprise0709 said: Ow and by the way: The RCS thrusters in the nose and on the oms pod needs tuning. huge amount of torque on them, even when the orbiter is empty. It makes rendezvous very difficult and docking next to impossible Have you tried using precision mode? I always use precision mode on all docking approaches. I've never had issues with any mod Quote Link to comment Share on other sites More sharing options...
Turk_WLF Posted August 15, 2016 Share Posted August 15, 2016 I’m sorry if this has been asked before but I’m new to the mod & I couldn’t find the answer in the thread. Is there a trick or a special way to attach the MMU to the MMU Rack (both in the VAB & in Space)? Thanks, Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted August 17, 2016 Share Posted August 17, 2016 Quote I’m sorry if this has been asked before but I’m new to the mod & I couldn’t find the answer in the thread. Is there a trick or a special way to attach the MMU to the MMU Rack (both in the VAB & in Space)? Thanks, There is a Node to attach the MMU to the Rack. Pressing the Alt-Key makes it easier. In Space: The MMU and the Rack have Dockingports. So you can dock the two parts.. Quote Link to comment Share on other sites More sharing options...
AyeLmao Posted August 18, 2016 Share Posted August 18, 2016 Best mod Ever - Quote Link to comment Share on other sites More sharing options...
Pak Posted August 19, 2016 Author Share Posted August 19, 2016 Update 1.1.32 posted to Spacedock. Enjoy and let me know if anything starts on fire. Spacedock Download New Parts: SE-5 Sunshade - Vertical mount for small payloads with animated cover Science Pallet Plus - Stack-able pallet with optional science rack for mounting whatever comes to mind. Also has a built in battery ISPP V2 - Small pallet that fits inside the Science Pallet for more mounting options. Changes: Added fuel to the CA Fuel Cells. Replace them in the VAB for their updated values. Some new plans on the horizon. I'll make a detailed post later Good luck spacing Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 19, 2016 Share Posted August 19, 2016 1 hour ago, Pak said: Some new plans on the horizon. I'll make a detailed post later ( ͡° ͜ʖ ͡°) Quote Link to comment Share on other sites More sharing options...
TheAceOfHearts Posted August 20, 2016 Share Posted August 20, 2016 It might just be me, but after the update, none of the model/texture switches are working for me. However, that still doesn't mean I don't lend my appreciation to the progress of this great mod! Excited to see where it goes. Quote Link to comment Share on other sites More sharing options...
Pak Posted August 20, 2016 Author Share Posted August 20, 2016 It was working on my end. Do you have two versions of firespitter maybe? I've had that happen before. Quote Link to comment Share on other sites More sharing options...
TheAceOfHearts Posted August 20, 2016 Share Posted August 20, 2016 By golly I do! As I have said in my space program many times: oops! Quote Link to comment Share on other sites More sharing options...
Pak Posted August 20, 2016 Author Share Posted August 20, 2016 (edited) It's time to list out plans again as I've finished most of my old list. This is roughly in order of how I'd like things to progress, but I tend to just work on things that are enjoyable at the moment, so who knows really. Some pretty lofty goals with a lot of new parts, so this is getting into longer term ideas and will likely split off into separate mods around the Block II time. There's a few hangers on that I'll work in throughout the other packs. I'll put those here. Extra Stuff New MMU mounts. I'd like to give two options. One with nothing extra on it, and another with spare monoprop and a built in toolbox. Small KIS box reworking some textures to clear up space and fix some things that bother me Other random stuff that comes up Long Duration Shuttle EDO - Mostly just a fancy LFO tank to power the fuel cells for a couple weeks Power Extension Package - Big deployable solar panel Small radial tank with fuel switch to power fuel cells or store extra monoprop Shuttle lookin' Food and Oxygen containers for Kerbalism Shuttle Stack I didn't want to make another shuttle stack, but with the addition of Block II parts I don't want to rely on other mods to be required for my parts to directly interact with (mainly the ET engines for the heavy lift). Like my other stuff, these will be going for a good game feel and usability, not trying to be a perfect replica External Tank - 5m Main fuel tank, nosecone, and tank butt SRBs - SRB and nosecone Block II Shuttle Cockpit - Crew escape cockpit with decoupler, wings, and LES engines. Liquid Fuel Boosters - Quad engine, fuel tank(s), nosecone, sepratrons Wings - That's it, just wings Block II Heavy Lift B2 Heavy Butt - Streamlined aft RCS with Buran-like OMS engine mounts ET Engine Mounts As usual, here's some early WIP stuff. EDO, Block II cockpit, Block II booster engine Here's the block II inspiration Edited August 20, 2016 by Pak Quote Link to comment Share on other sites More sharing options...
AyeLmao Posted August 20, 2016 Share Posted August 20, 2016 oh &%@$# New update. Time to see whats broken. Quote Link to comment Share on other sites More sharing options...
Superpenguin160 Posted August 20, 2016 Share Posted August 20, 2016 (edited) - Edited August 16, 2023 by Superpenguin160 Quote Link to comment Share on other sites More sharing options...
trooperMNG Posted August 20, 2016 Share Posted August 20, 2016 (edited) so if I'm not mistaken, you will do ET and SRBs for the normal Shuttle (and then engines and tank for the Block II)? And the Block II capsule will be detachable? Edited August 20, 2016 by trooperMNG Quote Link to comment Share on other sites More sharing options...
JoseEduardo Posted August 20, 2016 Share Posted August 20, 2016 the boosters in the pic look exactly like Energia despite being probably way older than the Energia project O.o Quote Link to comment Share on other sites More sharing options...
TimothyC Posted August 20, 2016 Share Posted August 20, 2016 @Pak Just a side note, the LRBs would have used liquid fuel separation motors instead of solid fuel ones. Quote Link to comment Share on other sites More sharing options...
StevieC Posted August 20, 2016 Share Posted August 20, 2016 (edited) 10 hours ago, Pak said: As usual, here's some early WIP stuff. EDO, Block II cockpit, Block II booster engine Here's the block II inspiration @PakSo, would your new wings include the wingtip tailfins with rudders? Also, why not make the external tank just one BIG piece with the tank's "butt" and nosecone already built into it? 5 hours ago, Superpenguin160 said: Can you also make solarpanels on the inside of the cargo bay Doors and maybe the arm inside the shuttle? If memory serves me, those things on the inside of the payload bay doors are actually thermal radiators for cooling, not solar panels. Edited August 20, 2016 by StevieC Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted August 20, 2016 Share Posted August 20, 2016 57 minutes ago, StevieC said: Also, why not make the external tank just one BIG piece with the tank's "butt" and nosecone already built into it? Because that would create balance problems in the late stages of ascent - if it was one big piece then as it drained, the CoM would move down past the limits of the SSMEs, and you'd find yourself unbalanced, and probably flipping over. Having a separate nosecone means that you can fuel the SSMEs from the nosecone, and the nosecone from the rest of the tank, so the CoM doesn't move out of the limits as the tank empties. 1 hour ago, StevieC said: If memory serves me, those things on the inside of the payload bay doors are actually thermal radiators for cooling, not solar panels. Correct. If you want it and haven't already got it, I made a payload bay with radiators! I have no shame when it comes to self promotion Quote Link to comment Share on other sites More sharing options...
StevieC Posted August 20, 2016 Share Posted August 20, 2016 Just now, MrMeeb said: Because that would create balance problems in the late stages of ascent - if it was one big piece then as it drained, the CoM would move down past the limits of the SSMEs, and you'd find yourself unbalanced, and probably flipping over. Having a separate nosecone means that you can fuel the SSMEs from the nosecone, and the nosecone from the rest of the tank, so the CoM doesn't move out of the limits as the tank empties. Ahh, fair point, I had failed to consider that. Quote Link to comment Share on other sites More sharing options...
AyeLmao Posted August 20, 2016 Share Posted August 20, 2016 Just now, MrMeeb said: Because that would create balance problems in the late stages of ascent - if it was one big piece then as it drained, the CoM would move down past the limits of the SSMEs, and you'd find yourself unbalanced, and probably flipping over. Having a separate nosecone means that you can fuel the SSMEs from the nosecone, and the nosecone from the rest of the tank, so the CoM doesn't move out of the limits as the tank empties. Correct. If you want it and haven't already got it, I made a payload bay with radiators! I have no shame when it comes to self promotion DirectLV Has a onepiece ET And it works just fine Quote Link to comment Share on other sites More sharing options...
akron Posted August 20, 2016 Share Posted August 20, 2016 You have a good road map there. Great work on everything so far, I'm sure the rest will be just as amazing. Keep it up good sir! Quote Link to comment Share on other sites More sharing options...
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