Daelkyr Posted October 4, 2016 Share Posted October 4, 2016 8 hours ago, CobaltWolf said: I am feeling a bit burnt out, since this past dev cycles has been intense nearly every day for 2 1/2 months. I enjoyed it but need a bit of time to breath. I'll be back soon, don't worry. But probably not at the same speed as before. Apollo easily could have took far longer to do. Heh, that sounds just like the actual Apollo program. What a sprint it was. And a magnificent sprint it was. 8 hours ago, CobaltWolf said: With that in mind, what would everyone like to see next? I'm feeling a bit paralyzed right now since there's so much I can do. My suggestion is rest. And then either Skylab or ETS Apollo. You already have the models for ETS done in Maya and would only have to be textured at a leisurely pace. For Skylab, you'd need a new texture for the S-IVB and the fiddly bits of solar panels, radiator, shield, ATM, etc. But I see those as the next best next steps. (Unless Nixon nixes those ideas and your forced to build the shuttle. ) Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 4, 2016 Share Posted October 4, 2016 15 hours ago, Cdw2468 said: It's a little weird not having Saturn hype. The Hype Has Returned! (from vacation.) Quote Link to comment Share on other sites More sharing options...
_Krieger_ Posted October 4, 2016 Share Posted October 4, 2016 I found a small untextured section in on the S-II engine mount, nothing major, but might have been missed in the middle of developing this beauty. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 4, 2016 Share Posted October 4, 2016 2 hours ago, CobaltWolf said: Thanks! Does this look better? I just uploaded it to Github. It does. Is there a way for someone to rig up custom particle effects (not realplume, as we are in 1.2) to the engines? Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 4, 2016 Share Posted October 4, 2016 (edited) I think you should do Skylab & fairings next. That way we'll have all the flown Apollo/Saturn hardware, with the exception of ASTP. Edited October 4, 2016 by IronCretin Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 4, 2016 Author Share Posted October 4, 2016 @Daelkyr whatever happened to that surprise you had? @Foxxonius Augustus good to have you back! Remember that Saturn hasn't actually released yet. @_Krieger_ nice catch! Yeah, it's UV unwrapped already, I just got impatient and decided "Oh, I'll push this through unity and then I can just save over the texture later when I get around to finishing it." I logged an issue on Github. Has anyone noticed anything else like that on Saturn? I imagine that there is probably more like it. @Rory Yammomoto yes you can, but I don't want to mess with that stuff. I see three votes for fairings, those shouldn't be too hard but I don't know what they would look like off the top of my head. Two votes for Skylab, I will start looking into it. I have some reference for it saved already. ETS stuff already has a first modeling pass, at least for the Block III+ and the AARDV, and I don't think I'd be able to reuse a ton of textures from the current Apollo stuff. A vote for probes, I have two probe cores modeled and textured, they can go whenever I have an afternoon to finish them. Two votes (one here, one elsewhere) for Centaur, which (as we've somewhat established) needs some work to be finished. Also, one of the last lingering things for the update - I've tried to get the window light animation working for the LEM, which is complicated somewhat by the antenna animations that are already on the part. Having multiple animations that can run in parallel on a single part is a bit of a gray area, and I'm not sure whether it worked. I don't have KSP 1.2 installed on my laptop. Would anybody be able to test it for me? I've uploaded it on to Github. Quote Link to comment Share on other sites More sharing options...
TimothyC Posted October 4, 2016 Share Posted October 4, 2016 One vote for VEGA. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted October 4, 2016 Share Posted October 4, 2016 4th vote for fairings. If push comes to shove, just copy paste and rescale a stock one to 5.625m so we have a large fairing to hold us over. Quote Link to comment Share on other sites More sharing options...
PickledTripod Posted October 4, 2016 Share Posted October 4, 2016 One more vote for fairings here. After that Centaur would be really nice. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 4, 2016 Share Posted October 4, 2016 I kinda figured various fairings would be included in the next release nonetheless. I vote for Skylab and then some ETS stuff. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 4, 2016 Share Posted October 4, 2016 Could you rescale the Saturn I fairings? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 4, 2016 Author Share Posted October 4, 2016 (edited) Alright, message received. Anyone have any reference for what it could look like/what design I could follow? If y'all get back to me quick I might be able to get them into the update. I could rescale the Saturn 1 fairings but that feels sorta cheesy IMO. More generally, a better list of what parts people have found a 'need' for would be nice so I have some minimum effort boring parts to take care of some time. I know we are short on size adapters. Edited October 4, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 4, 2016 Share Posted October 4, 2016 One vote for a 5.625m fairing, preferably with interstage nodes Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted October 4, 2016 Share Posted October 4, 2016 Odd vote that's probably just me, but adding an upper stage and SRBs to your Atlas V would be something I'd use a lot in my other save. But of course, anything is interesting, and Skylab would be cool. Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 4, 2016 Share Posted October 4, 2016 Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 4, 2016 Share Posted October 4, 2016 7 minutes ago, CobaltWolf said: Alright, message received. Anyone have any reference for what it could look like/what design I could follow? If y'all get back to me quick I might be able to get them into the update. I could rescale the Saturn 1 fairings but that feels sorta cheesy IMO. More generally, a better list of what parts people have found a 'need' for would be nice so I have some minimum effort boring parts to take care of some time. I know we are short on size adapters. I have a pic of some heavy saturn designs that might help for fairings? So basically all white, or with black stripes like the saturn 1 fairings? 6 minutes ago, Rory Yammomoto said: One vote for a 5.625m fairing, preferably with interstage nodes How about interstage nodes for all of em? Or at least one of each non stock size. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted October 4, 2016 Share Posted October 4, 2016 (edited) (briefly doffs the Hype hat.) Size adapters are the single most useful part group to me. They don't just go from one size to another. They can be thrust plates, module end caps (no doors please), satellite buses, form off angle attachment points of the correct size and so much more. (deep breath) Size adapters, all I'm saying. (apart form casting another vote for vaga...) Now where did I put it... ahh there it is! (dons the Hype hat once more.) This offering pleases me. 9 minutes ago, IronCretin said: Edited October 4, 2016 by Foxxonius Augustus y o y did I drop the y Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 4, 2016 Author Share Posted October 4, 2016 Interstage nodes..? And I meant the base. Though the generic BDB fairing texture needs a change too. The repeating stripe is pretty doofy looking. 7 minutes ago, Z3R0_0NL1N3 said: Odd vote that's probably just me, but adding an upper stage and SRBs to your Atlas V would be something I'd use a lot in my other save. But of course, anything is interesting, and Skylab would be cool. You can already build the Atlas V 4xx configuration, albiet with a too-short centaur. Apart from that, I could finish Atlas V with basically 3 parts (the 5xx fairing base / interstage combo, a longer Centaur tank, and the AJ60s). I thought @MrMeeb was doing Skylab? Quote Link to comment Share on other sites More sharing options...
minepagan Posted October 4, 2016 Share Posted October 4, 2016 Also you mentioned part list, here are my thoughts: Big G SM or at least a 3.75 to 2.5m adapter tank 5.625m fairing A few more 5.625m tank options and adapters A short 2.5m SM for hopefully obvious reasons (squat apollo SM) ...that's all that comes to mind, really. Quote Link to comment Share on other sites More sharing options...
MrMeeb Posted October 4, 2016 Share Posted October 4, 2016 1 minute ago, CobaltWolf said: I thought @MrMeeb was doing Skylab? Nah, I'm doing Skyrim Quote Link to comment Share on other sites More sharing options...
IronCretin Posted October 4, 2016 Share Posted October 4, 2016 The pattern seems to be a black base, and a blank white or skylab-patterned fairing/ Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted October 4, 2016 Share Posted October 4, 2016 1 hour ago, MrMeeb said: Nah, I'm doing Skyrim Thought you were doing Spacerim. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted October 4, 2016 Share Posted October 4, 2016 5 hours ago, minepagan said: Crowd sourced centaur? Give CW a break, he deserves it maybe the old models with the new textures? (which is a shame, I really liked those textures, as apparently terrible as they were) Quote Link to comment Share on other sites More sharing options...
Cdw2468 Posted October 4, 2016 Share Posted October 4, 2016 15 hours ago, minepagan said: Isn't that the one at the Space and Rocket Center? Yep Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted October 4, 2016 Author Share Posted October 4, 2016 (edited) 14 minutes ago, Rory Yammomoto said: maybe the old models with the new textures? (which is a shame, I really liked those textures, as apparently terrible as they were) I don't understand the appeal of low-res, flat shaded textures but ok. And the old models had a lot of issues, and don't fit the sizing that I want to use. EDIT: Just wanted to repeat this: Quote Also, one of the last lingering things for the update - I've tried to get the window light animation working for the LEM, which is complicated somewhat by the antenna animations that are already on the part. Having multiple animations that can run in parallel on a single part is a bit of a gray area, and I'm not sure whether it worked. I don't have KSP 1.2 installed on my laptop. Would anybody be able to test it for me? I've uploaded it on to Github. Edited October 4, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
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