CollectingSP Posted April 23, 2021 Share Posted April 23, 2021 (edited) 7 minutes ago, Zorg said: No its not going to do that. Do you play in the stock system? Or rescaled or with a planet pack? The BDB authors and a lot of our users use JNSQ which has a Kerbin 2.7x larger. Since I like playing with solids and want to take the right kick stages, I prepared this table. This assumes achieving a 100x100km circular orbit with 4900-5200 m/s of Delta V. The table below is for transfer burns starting from that low circular orbit. If you dont use JNSQ (or a similar sized rescale) and you have the patience, the best option would be to do some pathfinding missions and find out for yourself Yeah, I play in a stock system. I guess I'll just have to test it myself and figure it out. But thanks for the help Edit: Just installed KER via CKAN. hopefully that helps. I'll probably try it later today. Edited April 23, 2021 by CollectingSP Quote Link to comment Share on other sites More sharing options...
somnambulist Posted April 23, 2021 Share Posted April 23, 2021 2 hours ago, Zorg said: For the sake of convenience, upper stage solids have a cut off feature, look for "Features BDB Safe Solid (tm)" in the part description. Since its not so practical in game to tune the delta V requirements as precisely as real life we give you this option to shut down (but not restart). Pro-tip — use the slo-mo physics time warp setting in BetterTimeWarpContinued to help accurately time the shutdown of solids. Lot easier to hit the correct shutdown mark at 10% of real time. It's the only way I can land the Ranger rough landing probe. Quote Link to comment Share on other sites More sharing options...
derega16 Posted April 23, 2021 Share Posted April 23, 2021 (edited) On 4/23/2021 at 12:31 AM, CobaltWolf said: No promises if I'm honest, just not a priority. It (along with the Conical Big G) needs the Saturn revamp done first though, since the S-IVB diameter drives their bottom dimensions. Any chance for big A and conical Apollo Service module in BDB? http://www.aerospaceprojectsreview.com/blog/wp-content/uploads/2015/10/bigapollo.jpg http://up-ship.com/blog/?p=14600 Or RL-10 service module http://up-ship.com/blog/?p=8775 Edited April 23, 2021 by derega16 Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 23, 2021 Share Posted April 23, 2021 3 hours ago, derega16 said: Any chance for big A and conical Apollo Service module in BDB? http://www.aerospaceprojectsreview.com/blog/wp-content/uploads/2015/10/bigapollo.jpg http://up-ship.com/blog/?p=14600 Or RL-10 service module http://up-ship.com/blog/?p=8775 Get your Cryogenic AJ10 powered Apollo here: You will need to patch the files via MM to support LH2/LOX but it is the correct parts Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 23, 2021 Share Posted April 23, 2021 14 minutes ago, Pappystein said: Get your Cryogenic AJ10 powered Apollo here: You will need to patch the files via MM to support LH2/LOX but it is the correct parts that mod is great, especially for RO/RP-1! Quote Link to comment Share on other sites More sharing options...
Naeth Kerman Posted April 23, 2021 Share Posted April 23, 2021 I think there are configs bundled in for RO and RP-1, you could delete those for stock/2.5x scale, but I haven't tested it because I'm not home. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 23, 2021 Share Posted April 23, 2021 where there any proposals for a Saturn 1 first stage before the real one was chosen that didn't use the strange tank arrangement? I'm currently building a saturn 1 like rocket and I'm to lazy to make the S-I tank becasue yeah Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 24, 2021 Share Posted April 24, 2021 1 hour ago, Starhelperdude said: where there any proposals for a Saturn 1 first stage before the real one was chosen that didn't use the strange tank arrangement? I'm currently building a saturn 1 like rocket and I'm to lazy to make the S-I tank becasue yeah you realize that you can't "build" a Saturn I cluster tank right? The stage isn't REAL Redstone and Jupiter tanks. Rather it is All new tanks made on the TOOLS for Redstone and Jupiter. IE they are not the same thing. But to answer your question. Clustering Stage 1 was always on the books Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 24, 2021 Share Posted April 24, 2021 lol I made a strange titan-like S1 with 10 LR-87-AJ7s Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 24, 2021 Share Posted April 24, 2021 1 minute ago, Starhelperdude said: lol I made a strange titan-like S1 with 10 LR-87-AJ7s That(well something similar) was one of the Saturn I proposals Quote Link to comment Share on other sites More sharing options...
derega16 Posted April 24, 2021 Share Posted April 24, 2021 (edited) 13 hours ago, Pappystein said: Get your Cryogenic AJ10 powered Apollo here: You will need to patch the files via MM to support LH2/LOX but it is the correct parts Well, that is a completely different Apollo, I want OTL Apollo but with cyro service module which use RL not AJ Also I made apollo flyby SM, the plan is use a uranium-fueled mercury boiler for power, I subsuitute with a NFE Kerbopower in its service module instead. Mission module and probe compartment is not finish yet Edited April 24, 2021 by derega16 Quote Link to comment Share on other sites More sharing options...
Marlon Kerman Posted April 24, 2021 Share Posted April 24, 2021 How do I seperate the Atlas and Delta IV M boosters? Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 24, 2021 Share Posted April 24, 2021 (edited) A custom engine mount for M1 upper stages will be provided in the not too distant future. Since the look will be related to the new SII mount it will be a little while before its done so you would need to bash together something in the meantime (this one is from NFLV i think). These are on Github now but in VERY EARLY ALPHA. Use at your own risk, breaking changes may take place without warning over the next few days. Edited April 24, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
Spaceman.Spiff Posted April 24, 2021 Share Posted April 24, 2021 Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 24, 2021 Share Posted April 24, 2021 1 hour ago, Marlon Kerman said: How do I seperate the Atlas and Delta IV M boosters? with a decoupler, it's actually pretty simple. There is an included mini decoupler what I use because it is small. Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted April 24, 2021 Share Posted April 24, 2021 are we allowed to show pictures of the amazing engines? Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 24, 2021 Share Posted April 24, 2021 (edited) 56 minutes ago, Starhelperdude said: are we allowed to show pictures of the amazing engines? I don't see a moratorium, I plan to after I DL them. Going to see if the RL20 will actually launch a Saturn II in JNSQ ala INT-17 OH and Thanks @Zorg! This makes up for spending my morning elbows deep in engine grease trying to get my lawn tractor ready to mow the grass! Edited April 24, 2021 by Pappystein Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 24, 2021 Share Posted April 24, 2021 1 hour ago, Starhelperdude said: are we allowed to show pictures of the amazing engines? 31 minutes ago, Pappystein said: I don't see a moratorium, I plan to after I DL them. Going to see if the RL20 will actually launch a Saturn II in JNSQ ala INT-17 OH and Thanks @Zorg! This makes up for spending my morning elbows deep in engine grease trying to get my lawn tractor ready to mow the grass! Sure just be aware little to no balancing has been done. The parts are at basic functionality only and I commited so that JSO can also start working on balance and such. Thrust, mass, Isp could be well off the final figures. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted April 24, 2021 Share Posted April 24, 2021 1 hour ago, Zorg said: Sure just be aware little to no balancing has been done. The parts are at basic functionality only and I commited so that JSO can also start working on balance and such. Thrust, mass, Isp could be well off the final figures. well I DID make several Saturn II rockets... all RL20s (P3 x 7 for the first stage and VAC for the 2nd) None have performed as "designed" but I am getting closer with each launch all in all the RL20 is a good HG-3 replacement/analog real hardware vs Hypothetical hardware. But I will stick with the INT-18 and use standard J2s and the UA-120x and SMRU as needed Quote Link to comment Share on other sites More sharing options...
Marlon Kerman Posted April 24, 2021 Share Posted April 24, 2021 3 hours ago, SpaceFace545 said: with a decoupler, it's actually pretty simple. There is an included mini decoupler what I use because it is small. I cant find the decoupler whats the name? Its not schown in the manual. Quote Link to comment Share on other sites More sharing options...
KeaKaka Posted April 24, 2021 Share Posted April 24, 2021 4 hours ago, Zorg said: A custom engine mount for M1 upper stages will be provided in the not too distant future. Since the look will be related to the new SII mount it will be a little while before its done so you would need to bash together something in the meantime (this one is from NFLV i think). These are on Github now but in VERY EARLY ALPHA. Use at your own risk, breaking changes may take place without warning over the next few days. One ISINGLASS replica coming right up!* *Not that anyone knows what it looks like, I think I saw something referring to it as looking like a mini shuttle orbiter. Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted April 24, 2021 Share Posted April 24, 2021 2 hours ago, Marlon Kerman said: I cant find the decoupler whats the name? Its not schown in the manual. Its called the BD-WBR Mini Radial Decoupler Quote Link to comment Share on other sites More sharing options...
somnambulist Posted April 25, 2021 Share Posted April 25, 2021 On 4/18/2021 at 2:17 AM, Zorg said: I cant reproduce this issue. Tested both versions of the engine. @Zorg -- I managed to track down the source of the missing Waterfall plumes on the LR9107-167 and several other engines. All of the affected engines are missing the overrideParentTransform in their Waterfall CFGs. Omitting the parameter works fine with only Bluedog installed but things break if another mod that loads after BDB applies the same effect template to a transform that's not present in the BDB part. (In my case it was a Near Future Launch Vehicles engine applying "waterfall-kerolox-upper-3" to a transform named "fxTransformCore". ) Good news is that defining the correct transform for each part fixes the problem. (I'll log a github issue when I'm a bit less blitzed from figuring this out) Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 25, 2021 Share Posted April 25, 2021 3 hours ago, somnambulist said: @Zorg -- I managed to track down the source of the missing Waterfall plumes on the LR9107-167 and several other engines. All of the affected engines are missing the overrideParentTransform in their Waterfall CFGs. Omitting the parameter works fine with only Bluedog installed but things break if another mod that loads after BDB applies the same effect template to a transform that's not present in the BDB part. (In my case it was a Near Future Launch Vehicles engine applying "waterfall-kerolox-upper-3" to a transform named "fxTransformCore". ) Good news is that defining the correct transform for each part fixes the problem. (I'll log a github issue when I'm a bit less blitzed from figuring this out) Thanks. I'll fix this up. This should be reported to Nertea as well since the fallback to the default transform for 1 engine should not break because its being overridden for another engine entirely. Quote Link to comment Share on other sites More sharing options...
Zorg Posted April 25, 2021 Share Posted April 25, 2021 Little bonus refresh of the RS68 is on github too now. Minor refinements really. Can you spot the difference? Quote Link to comment Share on other sites More sharing options...
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