Sgt.Shutesie Posted February 8, 2016 Share Posted February 8, 2016 42 minutes ago, Foxxonius Augustus said: partSSR is the name of the Thor parts. Yeah, but i don't want to call it SSR. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 8, 2016 Author Share Posted February 8, 2016 On 2/8/2016 at 8:05 AM, Sgt.Shutesie said: Yeah, but i don't want to call it SSR. Name it the same convention as the real life one. The names of the relevant parts are Odin, Alpha, Alphastar, etc. So Odin, Odin-Alpha, Odin-Alphastar. Odinad? Idk bout that one, probably going to have to come up with something. I'm also unsure of what to do with Agena since that is named RMA. Somewhat related, but the Thor-Able and Thor-Ablestar can have those triangle fins on them. On 2/7/2016 at 9:49 PM, VenomousRequiem said: There's a roadmap, you know... Hit us with it, Cobalt. Lemme see that to-do. Well, you asked for it. BDB 0.1 TODO JUNO PROJECT PROBES (can be accomplished on one 512 texture, depending on how many extra probes are added) > Explorer 1 probe (redux) <modeled> > Pioneer 1 probe core <modeled> >Pioneer 1 SRB cluster <modeled> > Pioneer 4 probe core > Explorer 11 probe core <modeled> > Baby Sargent SRB (redux) <modeled> > 1 rocket <modeled> > 3 rocket cluster <modeled> > 11 rocket cluster (perhaps use less for improved visuals) <modeled> > Decouplers for Explorer <modeled> > .3125m decoupler for 3 cluster <modeled> > .625m decoupler for 11 cluster <modeled> > .125m decoupler for 1x sargent JUNO 1 (can be accomplished on one 1024 texture) -- > Redstone engine (redux) > Redstone engine (naked variant?) > Short Redstone Tank (base on redstone missile - includes little fins) > Juno 1 tank (lower part of Redstone tank) > Redstone Triangle Fins (w/thrust vanes) - THIS MIGHT NOT HAVE TO BE REDONE <modeled> > 1.25m > 0.625m adapter <modeled> > Antares SRB (Redstone-Sparta second stage) <modeled> > Kalcyone SRB (Redstone-Sparta 3rd stage, kick motor) <modeled> > Redstone Launch Clamp JUNO 2 (can be accomplished on one 1024 texture) <modeled> > 1.7m Main Fuel Tank (~75% of Juno 2 length) <modeled> > 1.7m Secondary Fuel Tank (Remaining length of tank) <modeled> > 1.7m Engine Fairing <modeled> > 1.25m S-3D engine <modeled> > 1.7m > 1.5m adapter <modeled> > 1.5m > 0.9375m adapter <modeled> > Exhaust Vernier (see reference material) for roll control -- > Jupiter launch... shroud thing. Animate opening. JUNO UPPER STAGES (one 512 texture) <modeled> > 45kn second stage JPL engine <modeled> > 6Kn thirds stage JPL engine > 1.25m Second stage fuel tank > 1.25m 3rd stage tank > 1.25m exposed 3rd stage tank DIAMANT PROJECT DIAMANT ROCKET <modeled> >1.25m first stage engine <modeled> >Fins w/ verniers <modeled> >1.25m 1st stage fuel tank <modeled> >1.25m > 0.625m Adapter Tank <modeled> >2nd stage SRB <modeled> >3rd stage SRB <modeled> >Asterix probe core <modeled> >D1-A Probe Core <modeled> >D1-A Solar Panels VANGUARD ROCKET (folded into here for organizational purposes) //done >Adjust mesh of the first stage engine >Short generic 0.9375m tank (half ablestar length) -- >Navajo/GE first stage engine -- >Twin-engine 1.5m (remesh using Titan engines + textures) -- >Tiny second stage RCS boosters that have little nitrogen bottles AUTONOMOUS VESSEL PROJECT PROBE CORES <modeled> >Sputnik 3 >Pioneer 6 >TIROS 1 <modeled> >Ariel 3 ANTENNAS > ANTENNA REDUX >Mariner 2 antenna >Mariner 4 antenna >Vanguard antenna (make easier to fit inside fairing) >Helical antenna >Dipole antenna (remove?) >Dome Antenna >LO antenna (mostly just fix textures) <modeled> >KD2 antenna (Make extendable and move up tech tree) >Scimatar Antenna (needs more polygons) >Light flip antenna >Heavy flip antenna >Hoop antenna (Explorer 7) <modeled> >Ranger dish antenna <modeled> >Mariner 10 dish >Sputnik 3 Mayak antenna (replaces KD2 as simple low tier antenna?) >Sputnik 3 short range flat antenna (0.3Mm) SCIENCE >Kanopus star tracker >Gamma ray detector UTILITY >Probe service module (mono + batteries) >Big battery pack >Probe service engine (little mono engine - base on Ranger's) >Thermal louvers >Round battery bottoms >Tiny probe decouplers >Explorer 48 solar panels >Voyager RTG >Pioneer RTG DKAP PROJECT TWO-MAN POD >Adjust capsule textures - make lighter, include more white >Make heatshield fairings into decouplers <modeled> >Solar panels (see notebook) >RCS <modeled> >1.5m service module <modeled> >1.25m service engine >Docking nosecone >RCS Parachute module >LES module // >Canonical Gemini SM // >Decoupler for canon GSM //<modeled> >Big G docking adapter //<modeled> >Big G docking module // >Big G passive docking module MINI LANDER >1 man lander cabin >Primary fuel tank + frame >Landing legs >Landing engine >Secondary fuel tanks ORBITAL LABORATORY >1.875m science lab <modeled> >Agena docking port <modeled> >Big 5x RCS >1.875m Living quarters >1.7m Airlock module >TV observation camera (requires science lab) >Exposure panel + experiments (requires science lab, EVA activation) >Station solar panels <modeled> >Agena antenna <modeled> >Station rack antenna MISC TODO > Fix textures on Ranger solar panels > Finish new BDB logo BDB 0.11 TODO ATLAS PROJECT ATLAS 2 >Atlas 2 fuel tanks (any different?) >Atlas 2 SRBs ATLAS SLV >Expanded diameter Atlas tanks >H1 engine (getting this done ahead of time) >4x H1 engine mount ATLAS 3 >1.875m RD-180 >Atlas 3 1.875m fuel tanks ATLAS V >AJ solid rocket boosters VEGA UPPER STAGE >GE40 Vega enginer >Vega fuel tanks CENTAUR >RL-10 Redux? >Long orange centaur tank >Baby centaur (see TimothyC's reference image) >1.5m centaur tank (see Delta K and H1) SURVEYOR >Parts for Surveyor lander DKAP PROJECT >Finish components not included in the 0.1 release BDB 0.12 SATURN PROJECT >Saturn I >Saturn IB >Saturn V APOLLO PROJECT >Apollo CSM >Apollo LEM BDB release 1 SATURN PROJECT >Finish Saturn rocket line >C2, C3, etc >Saturn 1C from ETS APOLLO PROJECT >AAP parts >Skylab >Apollo Venus / Mars expedition >ETS Apollo variations - AARDV, block 3-4-5 CSM BDB release 2 UNKNOWN Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted February 8, 2016 Share Posted February 8, 2016 I have an idea for a name, Thoda. Thor-Odin-Alpha Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 8, 2016 Share Posted February 8, 2016 @CobaltWolf: Just .3 versions to go, .3. PS: Also, Cobalt, here's a question on Gemini. Why not use an IVA from HGR? Since (I think) that's where you got it from. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 8, 2016 Author Share Posted February 8, 2016 (edited) Midterms feedback came back. Generally speaking, the better you did, the longer the feedback since the professors nitpick more in depth instead of saying the general things you did wrong. Mine were two sentences each. T.T Looks like I'm not out of the woods yet. @Sgt.Shutesie What about Odin + Plus? So it'd be Odinus or Odus. @davidy12 I have to remake that capsule, or at least the textures. It was inspired by the HGR part but I made it from scratch. I can't just include OrionKermin's IVA, and at any rate, it requires additional props that would add to the ram footprint of BDB. Speaking of the Karrot IVA, @stratochief66 you're right the portraits in the lower right hand corner don't appear since there's no IVA set for the part. I'll have to set it to the default IVA so that you get portraits. I'm not planning on doing any IVAs for my stuff, since I honestly have no desire to do them and the people that genuinely care (ie would actually run missions from inside and not just look inside once or twice) are a very small minority. If anyone is really upset by that I invite them to make IVAs for the pods and I'll include their IVAs + credit them appropriately. On the topic of the EVA oddities, the Karrot was the first capsule I made and there are some quirks related to setting them up in Unity. I can take another look at it, it sounds like I mostly just need to adjust the ladder and capsule colliders in Unity. Edited February 8, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
CaptRobau Posted February 8, 2016 Share Posted February 8, 2016 That sucks. Good luck with turning it around! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 8, 2016 Author Share Posted February 8, 2016 1 minute ago, CaptRobau said: That sucks. Good luck with turning it around! Thanks! Just going to have to work through it tomorrow. I really would like to stream tonight but it wouldn't start until late-ish (after 8PM EST) and I'm not sure how long I'll be able to work for. In any case, tonight I'm planning on starting to UV unwrap either Diamant or Juno (opinions?) to try and start moving this update forward. I think once I get the pipeline flowing again things will return to normal around here, albeit still at a slower pace. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted February 9, 2016 Share Posted February 9, 2016 Well, in celebration of the return of The Walking Dead, we shall call it Odis. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 9, 2016 Share Posted February 9, 2016 Just thought I would share an awesome video I made with BDB! https://www.youtube.com/watch?v=Xz8j9KK1wi8 Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted February 9, 2016 Share Posted February 9, 2016 7 hours ago, Foxxonius Augustus said: Just thought I would share an awesome video I made with BDB! https://www.youtube.com/watch?v=Xz8j9KK1wi8 I didn't get to watch that much of it, but I'm sure it was great. You'll get a new sub sometime later today, since again I didn't have time. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 9, 2016 Author Share Posted February 9, 2016 @Foxxonius Augustus cool video! I think the cameras would be upset with you for point them at the sun though I'll have to make some solar science parts at some point. I felt pretty spent with my IRL stuff so I put in a couple hours before my night class. The major Juno tanks are unwrapped. The engines, well... need some more work. Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 10, 2016 Share Posted February 10, 2016 (edited) 9 hours ago, CobaltWolf said: @Foxxonius Augustus cool video! I think the cameras would be upset with you for point them at the sun though I'll have to make some solar science parts at some point. I felt pretty spent with my IRL stuff so I put in a couple hours before my night class. The major Juno tanks are unwrapped. The engines, well... need some more work. ~awesome pics~ Thanks! I figured they had some clever filters specific for the mission or some such. If you're ever in the market for new science part ideas, I'm your guy. Perhaps the 'sail' instrument package from OSO-3? Solar experiments all! Alternate Info 1 (NASA) Alternate Info 2 (astronautix) PS - Super excited for Juno, and by extension Super Juno! Edited February 10, 2016 by Foxxonius Augustus Quote Link to comment Share on other sites More sharing options...
Kalidor Posted February 10, 2016 Share Posted February 10, 2016 OMG! I've only been off KSP for two months and everything has changed. Cobalt, Ven...you guys have been very busy Just been updating KSP mods to 1.05, and I'm happy to say BDB is the only parts pack I have needed to download. What a fantastic job you guys have done. Quick question, I may have missed it but is there an Agena Target Vehicle'esq docking port available? Ven did a great screenshot of the ATV but I can't find the port anywhere...am I being dumb? Good to be back Kal Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 10, 2016 Author Share Posted February 10, 2016 1 minute ago, Kalidor said: OMG! I've only been off KSP for two months and everything has changed. Cobalt, Ven...you guys have been very busy Just been updating KSP mods to 1.05, and I'm happy to say BDB is the only parts pack I have needed to download. What a fantastic job you guys have done. Quick question, I may have missed it but is there an Agena Target Vehicle'esq docking port available? Ven did a great screenshot of the ATV but I can't find the port anywhere...am I being dumb? Good to be back Kal Hey! Long time no see Kal. Agena Docking Port and Antenna are planned for the next update but I've been slammed with schoolwork so progress is slow. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 10, 2016 Share Posted February 10, 2016 6 minutes ago, Kalidor said: OMG! I've only been off KSP for two months and everything has changed. Cobalt, Ven...you guys have been very busy Just been updating KSP mods to 1.05, and I'm happy to say BDB is the only parts pack I have needed to download. What a fantastic job you guys have done. Quick question, I may have missed it but is there an Agena Target Vehicle'esq docking port available? Ven did a great screenshot of the ATV but I can't find the port anywhere...am I being dumb? Good to be back Kal Oh lord, thank you so much! I'm glad you like it! The ATV docking port is a Tantares.625m drouge docking port, on top of a scaled down .625-1.25m adapter. That was before we even had the real secondary engines. Quote Link to comment Share on other sites More sharing options...
NotAgain Posted February 10, 2016 Share Posted February 10, 2016 On 08/02/2016 at 5:14 PM, CobaltWolf said: Well, you asked for it. Can there be a plan to do the BLACK ARROW and Prospero? Just wondering, since it's my country's only orbital launcher. Possibly in release 2? I just haven't found a decent BA. I know SXT has one, but I think that, given the quality of this mod, it could be done waaaay better. Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted February 10, 2016 Share Posted February 10, 2016 1 minute ago, NotAgain said: Can there be a plan to do the BLACK ARROW and Prospero? Just wondering, since it's my country's only orbital launcher. Possibly in release 2? I just haven't found a decent BA. I know SXT has one, but I think that, given the quality of this mod, it could be done waaaay better. Tantares has Black Arrow, Black Prince, AND Prospero! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 10, 2016 Author Share Posted February 10, 2016 (edited) 3 hours ago, VenomousRequiem said: Tantares has Black Arrow, Black Prince, AND Prospero! I keep meaning to yell at @Beale to finish that... Actually, tell ya what. @Beale, I'll trade you the Vexin A and Astris stages from Europa for a Gemini. EDIT: To clarify (bit late I know) but Tantares LV has Black Arrow, Black Prince, and Prospero. Edited February 10, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
drekerb42 Posted February 10, 2016 Share Posted February 10, 2016 Wow saturn is coming close! I cant wait Cobalt! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 10, 2016 Author Share Posted February 10, 2016 (edited) 1 hour ago, drekerb42 said: Wow saturn is coming close! I cant wait Cobalt! Oh dear. To preempt any hype that my be directed towards Saturn/Apollo... no. They're really not that close. I know that on paper it says they're only 2 (3?) releases away (not counting any split releases to keep updates somewhat regular) but they're really not. I look at that list and I see a couple hundred parts and god knows how much work before we get to Saturn/Apollo. My current goal is to try and get this update finished by the end of March, the next by the end of May, and the 1.0 release by the end of the summer (which coincidentally would come close to the one year anniversary of the mod). EDIT: Those estimates are somewhat conservative to allow for distractions, either in the form of work, other games, or other mod projects that I take on (expanding SEP, for example). Edited February 10, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 10, 2016 Share Posted February 10, 2016 @CobaltWolf My Super Juno comment wasn't supposed to generate hype or pressure. That said Super Juno and even some of the proposals made under the Saturn designation are a lot closer than you might think. With the Juno expansion we have all the correct tankage and a precursor to the H-1 in the form of S-3D, all that's needed after that is for the LR-87s to have a bottom attachment point and boom, Saturn A-1 and Saturn B-1. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 10, 2016 Author Share Posted February 10, 2016 1 minute ago, Foxxonius Augustus said: @CobaltWolf My Super Juno comment wasn't supposed to generate hype or pressure. That said Super Juno and even some of the proposals made under the Saturn designation are a lot closer than you might think. With the Juno expansion we have all the correct tankage and a precursor to the H-1 in the form of S-3D, all that's needed after that is for the LR-87s to have a bottom attachment point and boom, Saturn A-1 and Saturn B-1. I was more referring to people that were getting excited for Saturn / Apollo. Hype is good and all but getting excited doesn't make it happen faster. H-1 is actually getting made for the Atlas update (after Juno) so by the time I get to Saturn 1 all I'll have to model are the fuel tanks. Though I suppose I'd have to move such engines to a different shared folder or some such... The LR-87-1 is going to get attachment / shroud I just need to get around to it. Making Super Juno / Juno V first stage might be hard even if you have the correct tanks just because of the attach nodes. I'm a little confused though... exactly how powerful would an H-1 have to be in game in order for a Saturn B-1 to work? That thing is huge... the second stage is 4 Atlas booster engines (or two Titan 1 engines? unclear). Quote Link to comment Share on other sites More sharing options...
Foxxonius Augustus Posted February 10, 2016 Share Posted February 10, 2016 3 minutes ago, CobaltWolf said: I was more referring to people that were getting excited for Saturn / Apollo. Hype is good and all but getting excited doesn't make it happen faster. H-1 is actually getting made for the Atlas update (after Juno) so by the time I get to Saturn 1 all I'll have to model are the fuel tanks. Though I suppose I'd have to move such engines to a different shared folder or some such... The LR-87-1 is going to get attachment / shroud I just need to get around to it. Making Super Juno / Juno V first stage might be hard even if you have the correct tanks just because of the attach nodes. I'm a little confused though... exactly how powerful would an H-1 have to be in game in order for a Saturn B-1 to work? That thing is huge... the second stage is 4 Atlas booster engines (or two Titan 1 engines? unclear). Well astronautix has the thrust of an H-1 at 947.7 kN and the S-3 at 758.7 kN. 190~ kN can easily be made up for with some ahistorical verner engines. That's if it even needs them. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 10, 2016 Author Share Posted February 10, 2016 3 minutes ago, Foxxonius Augustus said: Well astronautix has the thrust of an H-1 at 947.7 kN and the S-3 at 758.7 kN. 190~ kN can easily be made up for with some ahistorical verner engines. That's if it even needs them. Well like I said the H-1 is coming, if only because it's a cool looking engine and it'd be a shame not to include it. But that'd put the H1 at... I dunno, say 250-300 thrust. Which in the Saturn 1 configuration would give 2000-2400 thrust. Saturn 1... well, 3.75m is small but I'm not sure how much it matters because frankly I think 3.75m looks fine. Correct scaling would be 4.125m. Is 2000-2400 thrust enough to lift a 3.75m rocket? Quote Link to comment Share on other sites More sharing options...
davidy12 Posted February 10, 2016 Share Posted February 10, 2016 (edited) 5 minutes ago, CobaltWolf said: Well like I said the H-1 is coming, if only because it's a cool looking engine and it'd be a shame not to include it. But that'd put the H1 at... I dunno, say 250-300 thrust. Which in the Saturn 1 configuration would give 2000-2400 thrust. Saturn 1... well, 3.75m is small but I'm not sure how much it matters because frankly I think 3.75m looks fine. Correct scaling would be 4.125m. Is 2000-2400 thrust enough to lift a 3.75m rocket? Already working on the Saturn I? Also, just curious, will the Saturn V be 5m? Edited February 10, 2016 by davidy12 Quote Link to comment Share on other sites More sharing options...
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