tasty echos Posted March 21, 2017 Share Posted March 21, 2017 16 hours ago, CobaltWolf said: So, some progress on updating the textures... Updated Apollo capsule, and very early work on cleaning up the LEM. great model i love it Quote Link to comment Share on other sites More sharing options...
Jall Posted March 21, 2017 Share Posted March 21, 2017 I am completely for updating what you already have. It looks great so far! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 21, 2017 Author Share Posted March 21, 2017 (edited) https://www.twitch.tv/cobaltwolfy stream is up and im drank and making purty parts edit: we are listenign to sgrek soundtrakc Edited March 21, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 22, 2017 Share Posted March 22, 2017 On 3/20/2017 at 2:42 PM, linuxgurugamer said: @Jso sent me a very clear explanation of what he thought is going on, and why TweakableDockingNode was wrong. The code in question is more than 4 years old. I can now state that @Jso was 99% correct in his diagnosis. After looking at the code, I have identified what is most likely a very long-standing bug, in that the code was simply looking for ANY animation attached to a docking node, rather than one which is referenced as part of the docking node itself. I've fixed it, am now testing it before release Okay, field report time... Fix is working properly on both BlueDog AND the Mark IV Spaceplane system. it is NOT working on OPT inline docking ports. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 26 minutes ago, MaverickSawyer said: Okay, field report time... Fix is working properly on both BlueDog AND the Mark IV Spaceplane system. it is NOT working on OPT inline docking ports. Not working, how? And I am aware of an initialization issue with the unshielded ports Quote Link to comment Share on other sites More sharing options...
Abrecan Posted March 22, 2017 Share Posted March 22, 2017 Found this little tidbit today; Still, I couldn't imagine hearing Nixon of all people reading this aloud https://www.archives.gov/files/presidential-libraries/events/centennials/nixon/images/exhibit/rn100-6-1-2.pdf "Fate has ordained that the men who went to the Moon to explore in peace will stay on the Moon to rest in peace." Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 Ok, i found the problem with the Tweakable Docking Node, would appreciate it if those of you who tested the previous file, take a few minutes to test this one: https://www.dropbox.com/s/tp9u1aztbjml84w/TweakableDockingNode-b2.zip?dl=0 Thanks Please keep in mind that I need your help, there is no way I can test everything. I tested what I can, but I don't have OPT installed, among other things. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 22, 2017 Share Posted March 22, 2017 1 hour ago, linuxgurugamer said: Ok, i found the problem with the Tweakable Docking Node, would appreciate it if those of you who tested the previous file, take a few minutes to test this one: https://www.dropbox.com/s/tp9u1aztbjml84w/TweakableDockingNode-b2.zip?dl=0 Thanks Please keep in mind that I need your help, there is no way I can test everything. I tested what I can, but I don't have OPT installed, among other things. That's what we're here for, among other things. DL'ing, installing, and launching now. Expect a report in ~15-20 minutes. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 22, 2017 Author Share Posted March 22, 2017 (edited) Some more images of WIP texture update stuff, all in very very very different states of work. Keep in mind that the stuff that looks 'flat' (including the Apollo/LEM screenshots yesterday) is because I removed/hide the normal and specularity maps so that I could remake them once the base texture is stable again. Edited March 22, 2017 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted March 22, 2017 Share Posted March 22, 2017 (edited) 32 minutes ago, MaverickSawyer said: That's what we're here for, among other things. DL'ing, installing, and launching now. Expect a report in ~15-20 minutes. Okay, report from the field... Problem persists with OPT. Suspect it may be a conflict between Tweakable Docking Node and Firespitter, which is used to change the fuel load in the docking port part. Back on topic for the thread as a whole: Looking sharp, Wolf. Can't wait to blow 'em up... eeerrr, test them in the field. Edited March 22, 2017 by MaverickSawyer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 Ok. So, I'm going to move this conversation about TweakableEverything to the correct thread here: I wasn't aware the old one had been lost :-( Anyway, I downloaded and installed OPT, I see the problem (node is there, but not usable) I think the problem isn't the Firespitter, but something else inthe part itself, I'll have to dig into it and see. Thank you @CobaltWolf for being patient with this side discussion, it doesn't belong here any more. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 Final comment re. the TweakableDockingNode: Thank you to all who tested. I found the problem with the shielded code the other day, and just now figured out the issue with the OPT docking nodes. I've contacted @MaverickSawyer directly to test the fix before I release it. Now, back to BlueDog Design Bureau: @CobaltWolf The graphics you've posted look amazing. But, (and take this from me as a player, not a modder), I get the impression of more of a stone-age type of construction rather than modern rockets; the texturing makes those panels look very thick. I think that vessels built out of BDB parts will look great, but when you start to mix parts with other mods, there may be a bit of a clash of styles Quote Link to comment Share on other sites More sharing options...
Jall Posted March 22, 2017 Share Posted March 22, 2017 16 minutes ago, linuxgurugamer said: @CobaltWolf The graphics you've posted look amazing. But, (and take this from me as a player, not a modder), I get the impression of more of a stone-age type of construction rather than modern rockets; the texturing makes those panels look very thick. I think that vessels built out of BDB parts will look great, but when you start to mix parts with other mods, there may be a bit of a clash of styles Most of these are not *modern* rockets per se. While on the Saturn V and Delta I could agree with you some, keep in mind that most of these are 60's through early 70's rockets. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 Just now, Jall said: Most of these are not *modern* rockets per se. While on the Saturn V and Delta I could agree with you some, keep in mind that most of these are 60's through early 70's rockets. I got that. And, I've seen, up close and in person, a gemini and mercury rockets. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 22, 2017 Author Share Posted March 22, 2017 In case it helps- Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 1 hour ago, linuxgurugamer said: 1 hour ago, Jall said: Most of these are not *modern* rockets per se. While on the Saturn V and Delta I could agree with you some, keep in mind that most of these are 60's through early 70's rockets. I got that. And, I've seen, up close and in person, a gemini and mercury rockets. Don't get me wrong, I'm not criticizing, just offering up my opinion. Others may (and most likely do) feel differently And frankly, I can see using these in a storyline, one where there are two competing space programs. By using these parts, it would definitely have a different flavor than the stock parts Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 22, 2017 Author Share Posted March 22, 2017 1 minute ago, linuxgurugamer said: Don't get me wrong, I'm not criticizing, just offering up my opinion. Others may (and most likely do) feel differently And frankly, I can see using these in a storyline, one where there are two competing space programs. By using these parts, it would definitely have a different flavor than the stock parts The parts on the left are stock. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 Just now, CobaltWolf said: The parts on the left are stock. REally? Then it must be the fact that it's enlarged on screen. So I'll definitely be keeping an eye on this. Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 22, 2017 Share Posted March 22, 2017 54 minutes ago, CobaltWolf said: Where are the tanks with the orange butts from? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 22, 2017 Author Share Posted March 22, 2017 3 minutes ago, NeoFatalis said: Where are the tanks with the orange butts from? The parts of Porkjet's part revamp that got released. Tweaked everything a bit more, but I really gotta get a paper done today. We'll see if I can get more done tonight. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 9 minutes ago, CobaltWolf said: The parts of Porkjet's part revamp that got released. Tweaked everything a bit more, but I really gotta get a paper done today. We'll see if I can get more done tonight. Oh, so that's why I didn't recognize them. I don't use that revamp Quote Link to comment Share on other sites More sharing options...
NeoFatalis Posted March 22, 2017 Share Posted March 22, 2017 (edited) 6 minutes ago, linuxgurugamer said: Oh, so that's why I didn't recognize them. I don't use that revamp Yeah , I also recognized the tanks in the middle but not the one's on the left,I wonder if orange tanks are going to be a part of BDB Edited March 22, 2017 by NeoFatalis Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 22, 2017 Author Share Posted March 22, 2017 I PROMISE I'LL WORK ON THE PAPER AT SOME POINT Quote Link to comment Share on other sites More sharing options...
Galileo Posted March 22, 2017 Share Posted March 22, 2017 I'm in the same boat. I have finals projects due in less than 48 hours... I haven't started. Thanks KSP Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 22, 2017 Share Posted March 22, 2017 Tweakable Everything has been updated with the fixes. @CobaltWolf Looks good, but GET TO THE PAPER!!!!! Quote Link to comment Share on other sites More sharing options...
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