TheRagingIrishman Posted July 2, 2017 Share Posted July 2, 2017 11 minutes ago, Gordon Dry said: This https://github.com/UmbraSpaceIndustries/MKS/issues/1276 - especially this https://github.com/UmbraSpaceIndustries/MKS/issues/1276#issuecomment-309275365 says: The bug with USI-LS has nothing to do with BDB. You're not even using USI-LS so I don't know why you're mentioning it. Quote Link to comment Share on other sites More sharing options...
Sgt.Shutesie Posted July 2, 2017 Share Posted July 2, 2017 15 hours ago, IronCretin said: Some concept art for my new project: You literally stole my concept art from the project idea that you stole from me... Very sad. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 3, 2017 Author Share Posted July 3, 2017 On 7/1/2017 at 8:33 PM, pross said: Not sure if this is a reported bug or not. Tried several command module combinations and every time on returning from the Mun to redock with CSM the RCS ports are active, altho they are not affecting the ship, seems to be just visual. Hey pross, I missed this last night. Can you post a game log and a screenshot of your gamedata so I can look into this? Quote Link to comment Share on other sites More sharing options...
Jso Posted July 3, 2017 Share Posted July 3, 2017 On 7/1/2017 at 8:33 PM, pross said: Not sure if this is a reported bug or not. Tried several command module combinations and every time on returning from the Mun to redock with CSM the RCS ports are active, altho they are not affecting the ship, seems to be just visual. 1 hour ago, CobaltWolf said: Hey pross, I missed this last night. Can you post a game log and a screenshot of your gamedata so I can look into this? I could be wrong, but isn't that a stock bug? I think go to Space Center and return clears it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 3, 2017 Author Share Posted July 3, 2017 Messing around with @Avera9eJoe's Windowshine shaders with the new Apollo... still not PBR but a definite improvement! Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted July 3, 2017 Share Posted July 3, 2017 50 minutes ago, CobaltWolf said: Messing around with @Avera9eJoe's Windowshine shaders with the new Apollo... still not PBR but a definite improvement! Dude... I bet that looks breathtaking when you roll... well done Cobalt, I don't think I've seen anyone make their pod completely reflective yet. I'm definitely a fan Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 3, 2017 Author Share Posted July 3, 2017 5 minutes ago, Avera9eJoe said: Dude... I bet that looks breathtaking when you roll... well done Cobalt, I don't think I've seen anyone make their pod completely reflective yet. I'm definitely a fan It is just a reflective shader, you can do whatever you want with it. In this case, a version of the specular is actually being used to texture the reflection intensity, instead of just applying it to the windows. I think I could adjust it more to get it even closer. Quote Link to comment Share on other sites More sharing options...
pross Posted July 3, 2017 Share Posted July 3, 2017 17 hours ago, CobaltWolf said: Hey pross, I missed this last night. Can you post a game log and a screenshot of your gamedata so I can look into this? @CobaltWolf Thanks for the reply, unable to attach the log file here, irritating post restrictions. Couldnt even PM it, again restricted. Hopefully this link should work https://pross.org.uk/KSP.log @jso Yes looks like switching to space-centre does clear the issue. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 3, 2017 Author Share Posted July 3, 2017 1 hour ago, pross said: @CobaltWolf Thanks for the reply, unable to attach the log file here, irritating post restrictions. Couldnt even PM it, again restricted. Hopefully this link should work https://pross.org.uk/KSP.log @jso Yes looks like switching to space-centre does clear the issue. Thanks for posting that! If it is fixed by visiting the space center, that means we do have to write it off as a stock issue. Afraid we can't do more. Quote Link to comment Share on other sites More sharing options...
pross Posted July 3, 2017 Share Posted July 3, 2017 27 minutes ago, CobaltWolf said: Thanks for posting that! If it is fixed by visiting the space center, that means we do have to write it off as a stock issue. Afraid we can't do more. Kinda feared that Thanks for the reply and great mod though Keep up the good work. Quote Link to comment Share on other sites More sharing options...
Rory Yammomoto Posted July 4, 2017 Share Posted July 4, 2017 I think you put some bad fuel in the Scout first stages. The strap-on boosters have thrust going sideways, and the inline booster does not thrust at all. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 4, 2017 Author Share Posted July 4, 2017 6 hours ago, Rory Yammomoto said: I think you put some bad fuel in the Scout first stages. The strap-on boosters have thrust going sideways, and the inline booster does not thrust at all. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/323 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 6, 2017 Author Share Posted July 6, 2017 https://www.twitch.tv/akron712 @akron is streaming his KSP career and I'm co-hosting! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 6, 2017 Share Posted July 6, 2017 Titan H, designed by @mcdouble more here Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 6, 2017 Author Share Posted July 6, 2017 41 minutes ago, Drakenex said: Titan H, designed by @mcdouble more here I'm hard. Quote Link to comment Share on other sites More sharing options...
Lukas1 Posted July 6, 2017 Share Posted July 6, 2017 Bro, I have not found a tank from a Saturn Multibody Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 6, 2017 Share Posted July 6, 2017 @Lukas1: BD_Extras (No Warranty)\GameData\Bluedog_DB\SaturnMB.cfg Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted July 6, 2017 Share Posted July 6, 2017 (edited) On 7/6/2017 at 2:47 AM, Drakenex said: Titan H, designed by @mcdouble more here I believe that you've linked to the wrong post. That post details the new version of the Titan family, as a replacement for the original Titans, that don't use hypergolic propellant. I think the post you're looking for is here: http://forum.kerbalspaceprogram.com/index.php?/topic/143702-an-alternate-alternate-history-ets-inspired/&do=findComment&comment=3027858 EDIT: Nevermind. You were going for one of the Titan-H successors, not the Titan IIIL Edited July 11, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 6, 2017 Share Posted July 6, 2017 1 minute ago, NISSKEPCSIM said: I believe that you've linked to the wrong post. That post details the new version of the Titan family, as a replacement for the original Titans, that don't use hypergolic propellant. I think the post you're looking for is here: http://forum.kerbalspaceprogram.com/index.php?/topic/143702-an-alternate-alternate-history-ets-inspired/&do=findComment&comment=3027858 Nope, that's the post about the Titan H, which I've BDB-ized (yes it's a word). Quote Link to comment Share on other sites More sharing options...
Abrecan Posted July 6, 2017 Share Posted July 6, 2017 14 hours ago, Drakenex said: Titan H, designed by @mcdouble more here Where did that fancy launch tower come from!? Awesome! Quote Link to comment Share on other sites More sharing options...
Drakenex Posted July 6, 2017 Share Posted July 6, 2017 6 minutes ago, Abrecan said: Where did that fancy launch tower come from!? Awesome! Real Scale Boosters Delta launch tower. Re-scaled to 0.8 Quote Link to comment Share on other sites More sharing options...
Lukas1 Posted July 6, 2017 Share Posted July 6, 2017 (edited) Thanks. Will you do the Saturn Nova? Edited July 6, 2017 by Lukas1 Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted July 6, 2017 Share Posted July 6, 2017 1 hour ago, Lukas1 said: Thanks. Will you do the Saturn Nova? Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 6, 2017 Share Posted July 6, 2017 I'ma leave this here: http://imgur.com/a/vR7DO Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 7, 2017 Share Posted July 7, 2017 This is not a problem with the mods functionality, Im trying to do things outside the scope of the mod. What sequence should I used with 9 solid booster deltas so that they dont eat it on boosters sep (if they make it that far) usually destroying the engine, and being asymmetrical. Quote Link to comment Share on other sites More sharing options...
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