CobaltWolf Posted July 13, 2017 Author Share Posted July 13, 2017 Alright well... here it is... BDB v1.3 RC1! Test it out and tell me how I'm bad! Quote Link to comment Share on other sites More sharing options...
Jall Posted July 13, 2017 Share Posted July 13, 2017 Would I be able to use the new BDB update in a 1.2 save, or is there some little thing in 1.3 that would screw it up? Absolutely amazing work though, great job! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 13, 2017 Author Share Posted July 13, 2017 1 hour ago, Jall said: Would I be able to use the new BDB update in a 1.2 save, or is there some little thing in 1.3 that would screw it up? Absolutely amazing work though, great job! Negative, we had to update our plugins for some small new things in this update (the new Agena Materials Bay, for instance) Quote Link to comment Share on other sites More sharing options...
Daishi Posted July 14, 2017 Share Posted July 14, 2017 11 hours ago, CobaltWolf said: I made something cool... You never cease to amaze me dude. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted July 14, 2017 Share Posted July 14, 2017 You're sooo bad! Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted July 14, 2017 Author Share Posted July 14, 2017 11 hours ago, Daishi said: You never cease to amaze me dude. <333 10 minutes ago, Gordon Dry said: You're sooo bad! See the aforementioned 'this update needs KSP 1.3 due to plugin updates' I had to as @Dmagic (sorry tagging doesn't work in my mobile browser) to port some features over from his mainline plugin to the generic version. Quote Link to comment Share on other sites More sharing options...
Jall Posted July 14, 2017 Share Posted July 14, 2017 I've found that with the new update, the Apollo petal adapter isn't working at all. I tried with a fresh install of BDB and KSP, but it still doesn't stage or show the animation. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted July 14, 2017 Share Posted July 14, 2017 3 hours ago, Jall said: I've found that with the new update, the Apollo petal adapter isn't working at all. I tried with a fresh install of BDB and KSP, but it still doesn't stage or show the animation. Can confirm. Quote Link to comment Share on other sites More sharing options...
BNSF1995 Posted July 14, 2017 Share Posted July 14, 2017 (edited) I second this. The petal adapter also seems a bit wider than the Service Module. That, and I still can't find the sweet spot for getting a CSM to orbit atop a Saturn IB. And with my alternate timeline, the Saturn INT-20 (later renamed the Saturn II) isn't introduced until 1975, debuting on Apollo 38. Even though I know a BDB INT-20 can orbit a CSM no problem, I'm still at Apollo 1, so it doesn't make sense for an INT-20 to be used this early, especially before the S-IC has been tested on Apollo 4. Edited July 14, 2017 by BNSF1995 Quote Link to comment Share on other sites More sharing options...
Kerrsplatt Posted July 15, 2017 Share Posted July 15, 2017 (edited) I'm not sure if this has been answered here at all, but after an install of the first 1.3 update from Github (not the RC1), whenever I try to access EVA Items, Science, etc. modules in my VAB and SPH, it just shows the pods & satellites, nothing else. Is something wrong with my install? Update: I have now installed RC1, and it's still not fixed. Help! Edited July 15, 2017 by Kerrsplatt Quote Link to comment Share on other sites More sharing options...
Rodger Posted July 15, 2017 Share Posted July 15, 2017 (edited) @CobaltWolfFound some small bugs in RC1: The magnetometer included with the N100 omni antenna is a different experiment to the "standard" magnetometer experiment most other magnetometers use. The mini radial decoupler now has 1000 ejection force (I guess it was easier to test the force offset from before with the extra power lol) And the 1.875 radial decoupler (which now looks much nicer!) now has a force offset like the mini used to have. Edited July 15, 2017 by Rodger Quote Link to comment Share on other sites More sharing options...
jg727 Posted July 15, 2017 Share Posted July 15, 2017 As soon as I dock my Kane 11 capsule to a previously unoccupied docking port, the 2.5m Capsule Decoupler will decouple the Service Module. I have removed the decoupler from the Abort action group, shut down the engine, locked the stage, nothing seem to stop it. I am using 2 stock Clamp-o-Tron docking ports. Is there something I am missing? I am using the Kane-11-3 capsule, the 2.5m Capsule decoupler, 3OSM service module, SE12 propulsion system, 2x PPA deployable solar panels (already deployed and only action mapped to abort function) and a few RCS blocks and antennas Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted July 15, 2017 Share Posted July 15, 2017 14 hours ago, BNSF1995 said: I second this. The petal adapter also seems a bit wider than the Service Module. That, and I still can't find the sweet spot for getting a CSM to orbit atop a Saturn IB. Much like with the real Apollo missions that used the Saturn IB, you have to empty out about 3/4 of the service module's fuel tank. If you do that it'll make it significantly easier to get into orbit.@CobaltWolf Found a bug with the ranger solar panels where they don't want to properly attach to surfaces... The other parts are also radially attached just to verify that it is indeed a problem with the solar panels and not the probe core itself. Tried with a different proper core just in case Quote Link to comment Share on other sites More sharing options...
TheBritishEmpire Posted July 15, 2017 Share Posted July 15, 2017 I have a question over the Saturn V. How do I put the Apollo Command Module and the Lunar Module together? I mean, where do I attach the Lunar Module to the Command Module together, and, where do they go on the Saturn V? Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 15, 2017 Share Posted July 15, 2017 56 minutes ago, TheBritishEmpire said: I have a question over the Saturn V. How do I put the Apollo Command Module and the Lunar Module together? I mean, where do I attach the Lunar Module to the Command Module together, and, where do they go on the Saturn V? They are actually not attached at launch. The LEM attaches (via a node on the bottom of the descent engine) to the inside of the SLA, and the CSM attaches (via a hidden node inside the SPS) to the top of the SLA.The docking port on the LEM should fit snugly right below the engine bell of the SPS, but not actually be attached, like here: If you're still not quite sure, you can check out the official craft on the KerbalX repo: https://kerbalx.com/minepagan/Apollo-CSM+LEM Quote Link to comment Share on other sites More sharing options...
Jall Posted July 15, 2017 Share Posted July 15, 2017 1 hour ago, TheBritishEmpire said: I have a question over the Saturn V. How do I put the Apollo Command Module and the Lunar Module together? I mean, where do I attach the Lunar Module to the Command Module together, and, where do they go on the Saturn V? Midflight they attach like this: Quote Link to comment Share on other sites More sharing options...
Frednoeyes Posted July 15, 2017 Share Posted July 15, 2017 Just thought I'd say that it looks like this mod is coming along rather beautify! Real pity 1.3 and mods aren't getting along well for me right now. All the support! Quote Link to comment Share on other sites More sharing options...
pross Posted July 15, 2017 Share Posted July 15, 2017 2 hours ago, TheBritishEmpire said: I have a question over the Saturn V. How do I put the Apollo Command Module and the Lunar Module together? I mean, where do I attach the Lunar Module to the Command Module together, and, where do they go on the Saturn V? Check out my attempt https://kerbalx.com/pross/BDB-Sarnus-Apollo-V Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted July 15, 2017 Share Posted July 15, 2017 (edited) The solar panels are deploying automatically in the VAB, every BDB one. Gamebreaking as you cant retract them in flight. @CobaltWolf @Jso Edited July 16, 2017 by Kerbal01 Quote Link to comment Share on other sites More sharing options...
davidy12 Posted July 16, 2017 Share Posted July 16, 2017 (edited) What's up with this? lights are always on (Bottom is the default three seater) Also, the doors on the LEM payload adapter for the CSM won't open. Edited July 16, 2017 by davidy12 Quote Link to comment Share on other sites More sharing options...
Noname115 Posted July 16, 2017 Share Posted July 16, 2017 Just a question, but with the addition of Skylab, will there be an automated way of lowering the telescope mount from the top of the docking mount to the side like the real Skylab? I was messing around with the parts and noticed that there was no way of doing this without putting the telescope mount on a docking port and adding it to Hokulani after launch. Quote Link to comment Share on other sites More sharing options...
gc1ceo Posted July 16, 2017 Share Posted July 16, 2017 6 minutes ago, Noname115 said: Just a question, but with the addition of Skylab, will there be an automated way of lowering the telescope mount from the top of the docking mount to the side like the real Skylab? I was messing around with the parts and noticed that there was no way of doing this without putting the telescope mount on a docking port and adding it to Hokulani after launch. The actual Skylab has small motors and arms that swung the telescope from the top of the stack to the mounting point, a detail you usually have to hunt around for. That kind of mechanism is probably beyond the scope of BDB (correct me if I'm wrong) so I believe in lieu of you the telescope mount has probe capabilities, some RCS thrusters, and some monoprop to independently undock it from the top, move it around then redock it to the mounting point. Quote Link to comment Share on other sites More sharing options...
Noname115 Posted July 16, 2017 Share Posted July 16, 2017 (edited) 51 minutes ago, gc1ceo said: -snip- the telescope mount has probe capabilities, some RCS thrusters, and some monoprop to independently undock it from the top, move it around then redock it to the mounting point. Aha. That could work. Thank you. Edited July 16, 2017 by Noname115 Quote Link to comment Share on other sites More sharing options...
ZewelVonLelek Posted July 16, 2017 Share Posted July 16, 2017 5 hours ago, gc1ceo said: The actual Skylab has small motors and arms that swung the telescope from the top of the stack to the mounting point, a detail you usually have to hunt around for. That kind of mechanism is probably beyond the scope of BDB (correct me if I'm wrong) so I believe in lieu of you the telescope mount has probe capabilities, some RCS thrusters, and some monoprop to independently undock it from the top, move it around then redock it to the mounting point. Or you could use Infernal Robotics for that... Quote Link to comment Share on other sites More sharing options...
minepagan Posted July 16, 2017 Share Posted July 16, 2017 5 hours ago, ZewelVonLelek said: Or you could use Infernal Robotics for that... 11 hours ago, gc1ceo said: ...beyond the scope of BDB... Quote Link to comment Share on other sites More sharing options...
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