mindseyemodels Posted February 15, 2018 Share Posted February 15, 2018 27 minutes ago, Saltshaker said: Either make sure all of your mods are for 1.3.0 or for 1.3.1, and be sure to download only the 1.3.0 versions. well they all seem to work in 1.3.1 EXCEPT for kopernicus which seems to not let me load my save files or something Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted February 15, 2018 Share Posted February 15, 2018 (edited) 35 minutes ago, mindseyemodels said: well they all seem to work in 1.3.1 EXCEPT for kopernicus which seems to not let me load my save files or something Kopernicus is updated for 1.3.1 (it was actually updated again yesterday) but usually recommends starting a new save after update https://github.com/Kopernicus/Kopernicus/releases/tag/release-1.3.1-6 Edited February 15, 2018 by TheRedTom Quote Link to comment Share on other sites More sharing options...
Hay Posted February 15, 2018 Share Posted February 15, 2018 32 minutes ago, mindseyemodels said: well they all seem to work in 1.3.1 EXCEPT for kopernicus which seems to not let me load my save files or something Kopernicus only works on the version it's specifically made for. Kopernicus for 1.3.0 won't work on 1.3.1 and vice versa. Quote Link to comment Share on other sites More sharing options...
mindseyemodels Posted February 15, 2018 Share Posted February 15, 2018 Just now, Hay said: Kopernicus only works on the version it's specifically made for. Kopernicus for 1.3.0 won't work on 1.3.1 and vice versa. i think the version i used WAS kopernicus for the current version it just malfunctioned Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 15, 2018 Author Share Posted February 15, 2018 Dev stream starting now on Twitch! Working on that new Skylab part and then... not sure what. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 16, 2018 Share Posted February 16, 2018 Hey, Cobalt... any chance of making a second version of the Kane LES that lacks the BPC? It is hands down the best performing and most functional LES out today, and performance-wise, it should have no issues throwing the Mk1-2 downrange. Quote Link to comment Share on other sites More sharing options...
Jso Posted February 16, 2018 Share Posted February 16, 2018 20 minutes ago, MaverickSawyer said: Hey, Cobalt... any chance of making a second version of the Kane LES that lacks the BPC? It is hands down the best performing and most functional LES out today, and performance-wise, it should have no issues throwing the Mk1-2 downrange. PEBKAC Launch Escape System @Kurld built the LES for us. I think he might have a BPC-less variant in his mod. Quote Link to comment Share on other sites More sharing options...
MaverickSawyer Posted February 16, 2018 Share Posted February 16, 2018 8 hours ago, Jso said: PEBKAC Launch Escape System @Kurld built the LES for us. I think he might have a BPC-less variant in his mod. I have the PEBKAC pack... I'm less than impressed. The Kane one is still more advanced and capable than PEBKAC's LES towers. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 16, 2018 Author Share Posted February 16, 2018 It's something that is possible but not likely @MaverickSawyer. In other news, made some good progress on the Delta K upper stage last night. No screenshots, it was mostly just making a couple of small corrections to the model and redoing the UVs. Really looking forward to seeing it with my new texturing style. Quote Link to comment Share on other sites More sharing options...
LoadingTimeExpert Posted February 17, 2018 Share Posted February 17, 2018 i kind of want to do a career using this, so are there any good mods that make career more practical for modded plays ? Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted February 17, 2018 Share Posted February 17, 2018 (edited) 1 hour ago, [email protected] said: i kind of want to do a career using this, so are there any good mods that make career more practical for modded plays ? off the top of my head also contares and tantares+TLV might be good Edited February 17, 2018 by Saltshaker Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 17, 2018 Author Share Posted February 17, 2018 1 hour ago, [email protected] said: i kind of want to do a career using this, so are there any good mods that make career more practical for modded plays ? 7 minutes ago, Saltshaker said: off the top of my head My vote would be Taerobee, Tantares + Tantares LV, Coatl Aerospace Probes+, possibly Cold War Progression Tech Tree? Quote Link to comment Share on other sites More sharing options...
TheRedTom Posted February 17, 2018 Share Posted February 17, 2018 (edited) 1 hour ago, [email protected] said: i kind of want to do a career using this, so are there any good mods that make career more practical for modded plays ? Personally a big fan of this as a contract mod, basically a bit more detailed version of historical progression. For early tech stuff I use Taerobee Edit: ah Cobalt I see you're a man of culture as well Exept thats not that surprising as you did make the aerobee Edited February 17, 2018 by TheRedTom Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted February 17, 2018 Share Posted February 17, 2018 ah yes, taerobee is especially helpful for the 'break the sound barrier' contract in career evolution (x-1/2 plane parts) Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 17, 2018 Author Share Posted February 17, 2018 1 hour ago, TheRedTom said: ah Cobalt I see you're a man of culture as well Progress on Delta K. The significant reduction in UV space this new version uses (even with more details applied to the model) means I can fit a few more parts on to the texture sheet. Anything we're missing? I'm planning on doing the Delta III first stage adapter tank (would replace the upper half of the current Delta II first stage) but not the rest of Delta III, it's too much work right now plus then it would be a lot harder to deny people Delta IV (working on solving the weird faceted highlights on the spherical tanks) Quote Link to comment Share on other sites More sharing options...
Hay Posted February 17, 2018 Share Posted February 17, 2018 43 minutes ago, CobaltWolf said: Progress on Delta K. The significant reduction in UV space this new version uses (even with more details applied to the model) means I can fit a few more parts on to the texture sheet. Anything we're missing? I'm planning on doing the Delta III first stage adapter tank (would replace the upper half of the current Delta II first stage) but not the rest of Delta III, it's too much work right now plus then it would be a lot harder to deny people Delta IV (working on solving the weird faceted highlights on the spherical tanks) Maybe the Delta-P or the Castor IV boosters for the Delta 3000 - 6000? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted February 18, 2018 Author Share Posted February 18, 2018 2 hours ago, Hay said: Maybe the Delta-P or the Castor IV boosters for the Delta 3000 - 6000? Delta-P is the same tankage, but with the LEM descent engine instead of the AJ10. Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 18, 2018 Share Posted February 18, 2018 I support Castor IV to make all the deltas Quote Link to comment Share on other sites More sharing options...
Pappystein Posted February 18, 2018 Share Posted February 18, 2018 (edited) 7 hours ago, Hay said: Maybe the Delta-P or the Castor IV boosters for the Delta 3000 - 6000? Delta-P is easy. Same tankage as Delta-K with the standard LEM descent engine... Yes the Delta-P was SLIGHTLY modified vs LEM use but for basic game play it works. If you want a Delta-F or Delta-G that would be the Ablestar tank with the AJ-10-118K engine (well a little OP but it works.) Besides, those are really for use on White/Gray EELT Thor Hulls and not the Blue Delta Hulls. Edited February 18, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
Jso Posted February 18, 2018 Share Posted February 18, 2018 11 hours ago, Hay said: or the Castor IV 7 hours ago, Kerbal01 said: I support Castor IV to make all the deltas Dioscuri-I is a Castor 4. The Scout is modeled at a larger scale than everything else so it's second stage got Castor 4 specs instead of Castor 2. Fenris-B "Dioscuri" is a Castor 2. Quote Link to comment Share on other sites More sharing options...
Kurld Posted February 18, 2018 Share Posted February 18, 2018 (edited) On 2/16/2018 at 12:18 PM, MaverickSawyer said: I have the PEBKAC pack... I'm less than impressed. The Kane one is still more advanced and capable than PEBKAC's LES towers. Not to sound butthurt or anything... but what does it need to make you more happy? Unless @Jso changed it significantly since original release, it's pretty much the same code, config, etc as the PEBKAC LES. I haven't actually played this game in months, so there is a chance some recent update killed performance or something. I'd be willing to take some time and fix things up if this is the case. Edited February 18, 2018 by Kurld trying to sound less butthurt Quote Link to comment Share on other sites More sharing options...
Kerbal01 Posted February 18, 2018 Share Posted February 18, 2018 7 hours ago, Jso said: Dioscuri-I is a Castor 4. The Scout is modeled at a larger scale than everything else so it's second stage got Castor 4 specs instead of Castor 2. Fenris-B "Dioscuri" is a Castor 2. so the radial algol= castor 4? Quote Link to comment Share on other sites More sharing options...
Jso Posted February 18, 2018 Share Posted February 18, 2018 1 hour ago, Kurld said: Unless @Jso changed it significantly since original release, it's pretty much the same code, config, etc as the PEBKAC LES. I haven't changed a thing. Last change was a bug fix for some Ksp update you submitted over a year ago. Quote Link to comment Share on other sites More sharing options...
Problemless Mods Wanter Posted February 18, 2018 Share Posted February 18, 2018 Hello I'm using this mod with Dark Multi Player. However there's this; "Bossart 2.5m Stack Decoupler" which won't be automatically added to the generated white list of the server. There's also "Bossart-MSDM 1.875m Stack Decoupler" which is auto added to the white list with the string "bluedog.Atlas.Decoupler1875m" I can't find the 2.5 version in the folder. Could anyone tell me the part name like the other, so I can add it manually? My ships don't get saved to the server without it being added to the whitelist. Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Jso Posted February 18, 2018 Share Posted February 18, 2018 26 minutes ago, Smart Parts Wanter said: Hello I'm using this mod with Dark Multi Player. However there's this; "Bossart 2.5m Stack Decoupler" which won't be automatically added to the generated white list of the server. There's also "Bossart-MSDM 1.875m Stack Decoupler" which is auto added to the white list with the string "bluedog.Atlas.Decoupler1875m" I can't find the 2.5 version in the folder. Could anyone tell me the part name like the other, so I can add it manually? My ships don't get saved to the server without it being added to the whitelist. Thanks in advance. bluedog_Atlas_Decoupler25m It's at the bottom of the file Gamedata\Bluedog_DB\Parts\Atlas\bluedog_Atlas_Decoupler1875m.cfg. Quote Link to comment Share on other sites More sharing options...
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