Cheesecake Posted March 13, 2018 Share Posted March 13, 2018 43 minutes ago, Gordon Dry said: What is OMSK? Just curious... Quote Link to comment Share on other sites More sharing options...
DiscoSlelge Posted March 13, 2018 Share Posted March 13, 2018 2 hours ago, Gordon Dry said: What is OMSK? Just curious... It's a bit old now, it was a mod with a stockalike Atlas and redstone, very nice at the time but his dev almost abandonned it because of personnal stuff. Anyway you still can find it here ! Quote Link to comment Share on other sites More sharing options...
viperwolf Posted March 14, 2018 Share Posted March 14, 2018 @CobaltWolf Man your avatar gets me every time i see it. :-) Quote Link to comment Share on other sites More sharing options...
hieywiey Posted March 15, 2018 Share Posted March 15, 2018 (edited) How is the LDC coming along? Versions of the Titan engines that don't have that base would be nice (kind of like how the J-2 and F-1 are). Edited March 15, 2018 by hieywiey Quote Link to comment Share on other sites More sharing options...
Jso Posted March 15, 2018 Share Posted March 15, 2018 27 minutes ago, hieywiey said: How is the LDC coming along? Versions of the Titan engines that don't have that base would be nice (kind of like how the J-2 and F-1 are). I believe a 5 point mount for the first stage is in the works. The base on the Titan single engines are switchable. Look on the right click menu. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 15, 2018 Author Share Posted March 15, 2018 (edited) 14 hours ago, viperwolf said: @CobaltWolf Man your avatar gets me every time i see it. :-) Thanks! I chose it since I hoped it would brighten people's day whenever I posted. 13 hours ago, hieywiey said: How is the LDC coming along? Versions of the Titan engines that don't have that base would be nice (kind of like how the J-2 and F-1 are). 12 hours ago, Jso said: I believe a 5 point mount for the first stage is in the works. The base on the Titan single engines are switchable. Look on the right click menu. I took the better part of a week off from dev work to let the DLC dust settle (also was busy playing Stellaris...). I need to do some prototyping on the engine mount to verify the method we wanted to use (one part that switches the number of nodes) works the way we hope/need. I'd like to revamp the Titan engines (and the Saturn ones, for that matter) as part of the LDC work, since then I could have nicer/more accurate models and also make them compatible with single mounting options from the get-go, which hopefully would feed into the LDC parts looking nicer..? I already started to remodel them during some down time at the office, here's the Titan-1 engines without the signature shroud. However, doing so would be a pretty significant time investment. Edited March 15, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
Waxing_Kibbous Posted March 15, 2018 Share Posted March 15, 2018 (edited) About to give this a go, I'm curious if my experience would be better (aka challenging yet still fun) if I used a bigger solar system, like 2.5x, or if these parts are balanced for the stock size system. I also have OPM installed. Thanks! Edited March 15, 2018 by Waxing_Kibbous Quote Link to comment Share on other sites More sharing options...
j-tk Posted March 15, 2018 Share Posted March 15, 2018 Does this work with 1.4 and the new xpac? This has been one of my all time favorites! Thanks! Quote Link to comment Share on other sites More sharing options...
T-10a Posted March 15, 2018 Share Posted March 15, 2018 (edited) 1 hour ago, Waxing_Kibbous said: About to give this a go, I'm curious if my experience would be better (aka challenging yet still fun) if I used a bigger solar system, like 2.5x, or if these parts are balanced for the stock size system. I also have OPM installed. Thanks! As the OP says, it's balanced with stock parts in mind, not the stock system. So it's best to play in a 2.5x system to get a more balanced experience for these parts (e.g. An Bossart-Belle (Atlas-Agena) lunar impactor probe may have enough dV to go on a Duna/Eve flyby in the stock scale.) I hope this helps you get an idea of how BDB is balanced Edited March 15, 2018 by T-10a Quote Link to comment Share on other sites More sharing options...
Well Posted March 16, 2018 Share Posted March 16, 2018 I call it "Rango" Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2018 Author Share Posted March 16, 2018 16 hours ago, Waxing_Kibbous said: About to give this a go, I'm curious if my experience would be better (aka challenging yet still fun) if I used a bigger solar system, like 2.5x, or if these parts are balanced for the stock size system. I also have OPM installed. Thanks! 15 hours ago, T-10a said: As the OP says, it's balanced with stock parts in mind, not the stock system. So it's best to play in a 2.5x system to get a more balanced experience for these parts (e.g. An Bossart-Belle (Atlas-Agena) lunar impactor probe may have enough dV to go on a Duna/Eve flyby in the stock scale.) I hope this helps you get an idea of how BDB is balanced Indeed, a 2x to 3.2x rescale is probably best. I don't remember which ones are still around/updated. Personally I play with 2.5x rescaled SSRSS but I'll be damned if I can remember how I got that working... LIke T-10a said, doing so means that your rockets will need pretty correct mass fractions to be able to do missions. That incidentally means that most mods balanced against the stock parts (Tantares, for instance) will also be balanced properly. 16 hours ago, j-tk said: Does this work with 1.4 and the new xpac? This has been one of my all time favorites! Thanks! I have not heard otherwise, make sure that the dependencies are updated if need be! 4 hours ago, Well said: I call it "Rango" That's awesome! Love it! Quote Link to comment Share on other sites More sharing options...
Pappystein Posted March 16, 2018 Share Posted March 16, 2018 (edited) 1 hour ago, CobaltWolf said: I have not heard otherwise, make sure that the dependencies are updated if need be! I believe DMagic Science Animate has been updated (not verified yet) but as of yesterday mid-day B9PartSwitch was not... ======Just installed on a fresh copy of 1.4.1 to check dependencies======= I had no issues with the latest MASTER copy of BDB plus MM 3.0.5 and the game loads just fine. I will update this if there are any weird issues I see in game play. and I was wrong, DMagic Science Animate is not affected so it has not been updated Edited March 16, 2018 by Pappystein status of Dmagic Science Animate Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 16, 2018 Share Posted March 16, 2018 I just stumbled upon something not so serious but still a little annoying: The BDB manuel Eagle edition.pdf contains the default naming scheme, but I use the GameData\Bluedog_DB_Extras\Real_Names\realnames.cfg Would it be possible to release a 2nd pdf using the realnames-scheme? Don't be mad with me, just a question. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 16, 2018 Share Posted March 16, 2018 @1.4.1: After I started a new test career I recognized something not belonging to BDB in the first place: Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2018 Author Share Posted March 16, 2018 4 hours ago, Gordon Dry said: I just stumbled upon something not so serious but still a little annoying: The BDB manuel Eagle edition.pdf contains the default naming scheme, but I use the GameData\Bluedog_DB_Extras\Real_Names\realnames.cfg Would it be possible to release a 2nd pdf using the realnames-scheme? Don't be mad with me, just a question. The author of the PDF has had trouble finding time to update it due to university, etc. We are looking into moving fully to using the Wiki functionality on our GitHub, it is possible but not likely that will be possible there. Of course, with all these things, they require time and generally speaking the overall feedback we get is to concentrate on new parts and features. 20 minutes ago, Gordon Dry said: @1.4.1: After I started a new test career I recognized something not belonging to BDB in the first place: I'm not sure I follow what you are trying to say with this post? BDB includes compatibility for RealPlume-Stock that we maintain on our own end, but you need RealPlume and SmokeScreen installed for the configs to activate. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 16, 2018 Share Posted March 16, 2018 2 minutes ago, CobaltWolf said: I'm not sure I follow what you are trying to say with this post? BDB includes compatibility for RealPlume-Stock that we maintain on our own end, but you need RealPlume and SmokeScreen installed for the configs to activate. Of course I got RealPlume, Real Plume-Stock and SmokeScreen installed. I just wondered what has to be done with the RealPlume config - including the one you provided in your mod - to have exhaust sound on these specific SRBs ... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2018 Author Share Posted March 16, 2018 Just now, Gordon Dry said: Of course I got RealPlume, Real Plume-Stock and SmokeScreen installed. I just wondered what has to be done with the RealPlume config - including the one you provided in your mod - to have exhaust sound on these specific SRBs ... Sincerest apologies! I didn't realize you had linked a specific post - on my screen it just looked like you had linked the RealPlume thread until just now when I saw the fine print. Sorry, I really don't know anything about that stuff past just making the bare minimum compatibility configs (which just amount to selecting what plume you want and adjusting the position). Quote Link to comment Share on other sites More sharing options...
Jso Posted March 16, 2018 Share Posted March 16, 2018 31 minutes ago, Gordon Dry said: Of course I got RealPlume, Real Plume-Stock and SmokeScreen installed. I just wondered what has to be done with the RealPlume config - including the one you provided in your mod - to have exhaust sound on these specific SRBs ... I think you figured it out. Did this not work in 1.4.x? Quote So I just did a humble crash course find & replace over the last 3 files and replaced all instances of MODEL_MULTI_PARTICLE_PERSIST by MODEL_MULTI_SHURIKEN_PERSIST. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted March 16, 2018 Share Posted March 16, 2018 Well, as I wrote, it only fixed the missing plume and smoke, but the sound is still missing. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 16, 2018 Author Share Posted March 16, 2018 In other news, short-ish (~3 hour) dev stream going live now on Twitch. Quote Link to comment Share on other sites More sharing options...
Bjalfi Posted March 17, 2018 Share Posted March 17, 2018 (edited) On 3/2/2018 at 6:11 AM, CobaltWolf said: Like the ones on the Apollo mission modules and the Skylab MDA? Yeah I could do that I totally missed this! Yeah, just like the ones on the Apollo mission docking modules. I'm a bit obsessive with my docking rotation orientation and love the target to help me align straight . Thanks for taking suggestions, this is defiantly my most used mod Edited March 17, 2018 by Bjalfi Adding to post, thanking moder Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 17, 2018 Author Share Posted March 17, 2018 3 hours ago, Bjalfi said: I totally missed this! Yeah, just like the ones on the Apollo mission docking modules. I'm a bit obsessive with my docking rotation orientation and love the target to help me align straight . Thanks for taking suggestions, this is defiantly my most used mod Do the ones currently in the mod actually help? I did not do any real research on them, or make sure that they actually 'worked' - I just modeled it from a picture and stuck it on. If they can be changed to be more useful that would be good feedback. Also, if I remember the Apollo docking port should do angle snapping and only dock at specified angles anyways? Quote Link to comment Share on other sites More sharing options...
TimothyC Posted March 17, 2018 Share Posted March 17, 2018 Stream is up yo Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) Currently working its way down the pipeline... E-1 rocket engine, perfect for a single-engine 1.875m stack. Edited March 19, 2018 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
drtedastro Posted March 19, 2018 Share Posted March 19, 2018 Nice.! Quote Link to comment Share on other sites More sharing options...
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