Drakenex Posted June 18, 2018 Share Posted June 18, 2018 1 minute ago, Saltshaker said: Gimme a sweet all-SOFI Saturn V Sorry. I'm old. SOFI? :S Quote Link to comment Share on other sites More sharing options...
Zorg Posted June 18, 2018 Share Posted June 18, 2018 45 minutes ago, Drakenex said: Sorry. I'm old. SOFI? :S Spray On Foam Insulation (I tried googling this acronym a while back when I first came across it and actually its not easily found even when combined with terms like NASA or Rocket) Quote Link to comment Share on other sites More sharing options...
Kablob Posted June 18, 2018 Share Posted June 18, 2018 51 minutes ago, Drakenex said: Sorry. I'm old. SOFI? :S The orange stuff. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 18, 2018 Share Posted June 18, 2018 35 minutes ago, Zorg said: Spray On Foam Insulation (I tried googling this acronym a while back when I first came across it and actually its not easily found even when combined with terms like NASA or Rocket) 32 minutes ago, Kablob said: The orange stuff. OK, never came to mind that some one was interested in coloring those rockets, but if anyone have suggestions I'll do them Quote Link to comment Share on other sites More sharing options...
KerbalsFromGalifrey Posted June 18, 2018 Share Posted June 18, 2018 Hi cobalt, the mod isn't working for me. I boot up the game and i see the parts in the loading bar, so it acknowledges that its in the gamedata folder. But when i go into the VAB/SPH, the parts aren't there. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 18, 2018 Share Posted June 18, 2018 (edited) 5 hours ago, Drakenex said: Dunno! American hardware was never a color party, I meant just texture swapping. All I can think of is Gemini in army blue and nothing more At some point texture switch for white Apollo CM was included in this mod, so that'd be nice EDIT: Found the demo vid. (Also shows how far BDB has come. Old CM was looking completely different...) Edited June 19, 2018 by notJebKerman Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 18, 2018 Share Posted June 18, 2018 Just now, notJebKerman said: At some point texture switch for white Apollo CM was included in this mod, so that'd be nice yes, there used to be a whiter CM. Well, give me ideas and I'll what can I do. Quote Link to comment Share on other sites More sharing options...
Saltshaker Posted June 19, 2018 Share Posted June 19, 2018 4 hours ago, KerbalsFromGalifrey said: Hi cobalt, the mod isn't working for me. I boot up the game and i see the parts in the loading bar, so it acknowledges that its in the gamedata folder. But when i go into the VAB/SPH, the parts aren't there. Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 19, 2018 Share Posted June 19, 2018 Trying to make Blue Gemini. Results are outstanding... Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 19, 2018 Author Share Posted June 19, 2018 10 minutes ago, notJebKerman said: Trying to make Blue Gemini. Results are outstanding... Did you make a separate image? It is probably flipped vertically, trying mirroring it to flip it upside down and resave it. 17 hours ago, KerbalsFromGalifrey said: Hi cobalt, the mod isn't working for me. I boot up the game and i see the parts in the loading bar, so it acknowledges that its in the gamedata folder. But when i go into the VAB/SPH, the parts aren't there. Can you post your KSP.log (located right next to the game exe) and a screenshot of your Gamedata folder? Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 19, 2018 Share Posted June 19, 2018 14 minutes ago, CobaltWolf said: Did you make a separate image? It is probably flipped vertically, trying mirroring it to flip it upside down and resave it. Fixed it. Turns out you have to use dds in order not to screw up the texture Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 19, 2018 Author Share Posted June 19, 2018 Just now, notJebKerman said: Fixed it. Turns out you have to use dds in order not to screw up the texture Yes - because DDS files are saved flipped upside down... for some reason? I don't know why, it just 'is'. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 19, 2018 Share Posted June 19, 2018 (edited) 11 hours ago, CobaltWolf said: Yes - because DDS files are saved flipped upside down... for some reason? I don't know why, it just 'is'. Because the engine works like our eyes, it inverts the image for the brain to interpret .... (yes I got a degree at the Uni making explanations like that one) Edited June 20, 2018 by Drakenex Quote Link to comment Share on other sites More sharing options...
notJebKerman Posted June 19, 2018 Share Posted June 19, 2018 (edited) Ok, so I figured out the textures but I'm having problems with stock texture switch. If anyone could help me out with this... For some reason it works only on aero cap and the structural adapter (the last two). @PART[bluedog_Gemini_Crew_A,bluedog_Gemini_Crew_B,bluedog_Gemini_Parachute_A,bluedog_Gemini_Port_A,bluedog_Gemini_Structure_A,bluedog_gemini_cap] { %MODULE { name = ModulePartVariants primaryColor = #000000 secondaryColor = #000000 baseDisplayName = Default baseThemeName = BlackG VARIANT { name = TantaresGreen displayName = Blue themeName = BlueG primaryColor = #5d8aa8 secondaryColor = #5d8aa8 TEXTURE { mainTextureURL = UKAF/Textures/Gemini_crew_blue } } } } Edited June 19, 2018 by notJebKerman Quote Link to comment Share on other sites More sharing options...
Jso Posted June 20, 2018 Share Posted June 20, 2018 3 hours ago, notJebKerman said: Ok, so I figured out the textures but I'm having problems with stock texture switch. If anyone could help me out with this... For some reason it works only on aero cap and the structural adapter (the last two). Try MODULE, not %MODULE. You can look in GameData\ModuleManager.ConfigCache and see what's actually ending up in the parts. Your error log might have clues. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted June 20, 2018 Share Posted June 20, 2018 (edited) On 6/18/2018 at 2:06 PM, Drakenex said: Dunno! American hardware was never a color party, I meant just texture swapping. All I can think of is Gemini in army blue and nothing more Drakenex, Not to nit-pic but isn't Army Blue, um well, Olive Drab? Now NAVY or AIRFORCE blue.... That I could get behind.... Seriously by all accounts the US AirForce groups behind the Blue Gemini project did not want a Blue capsule.... A PR person thought it should be painted that color to separate it from the NASA version. That being said Blue Gemini color would be nice. Now as to the black coatings on Mercury and Gemini. It is a Heat reflective and radiative finish designed to allow a somewhat limited safety net if the capsule did not come down as designed (and MORE importantly to also prevent heat buildup in Direct Sunlight.) I MM all Gemini and Mercury capsules to have an Ablative finish applied.... to the tune of 1/40th the BDB heat shield for said capsule. Edited June 20, 2018 by Pappystein Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 20, 2018 Share Posted June 20, 2018 @Pappystein I knew this is somehow okay: Spoiler @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[KerbalEVA],!MODULE[ModuleAblator],#CrewCapacity[>0]]:NEEDS[!DeadlyReentry,!ImprovedAblator]:FINAL { // This is a crewed pod - is it supposed to be hotter than a hardcore finnish sauna inside? // Caution! %maxTemp=400 %skinMaxTemp=1200 // Add the option of some minimal built-in heat shielding. This makes it // playable in lower tech games, otherwise death is instantaneous and // certain. It also helps protect it against grazing heating. MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -2500 lossConst = 0.01 pyrolysisLossFactor = 4800 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } RESOURCE { name = Ablator amount = 10 maxAmount = 20 } // and adjust the mass so we don't get the ablator mass as a weight // discount. @mass -= 0.01 } @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[KerbalEVA],!MODULE[ModuleAblator],#CrewCapacity[>0]]:NEEDS[!DeadlyReentry,!ImprovedAblator,RealHeat]:FINAL { %skinMaxTemp=1000 } // is this even useful anymore? @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[KerbalEVA],!MODULE[ModuleAblatorImproved],#CrewCapacity[>0]]:NEEDS[!DeadlyReentry,ImprovedAblator]:FINAL { %maxTemp=400 %skinMaxTemp=1200 MODULE { name = ModuleAblatorImproved ablativeResource = Ablator lossExp = -2500 lossConst = 0.01 pyrolysisLossFactor = 4800 reentryConductivity = 0.01 ablationTempThresh = 500 useChar = True charModuleName = shieldChar } RESOURCE { name = Ablator amount = 10 maxAmount = 20 } @mass -= 0.01 } part of more: https://forum.kerbalspaceprogram.com/index.php?/topic/174912-cold-reentry-no-ablator-consumed/&do=findComment&comment=3401841 Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 20, 2018 Share Posted June 20, 2018 2 hours ago, Pappystein said: Drakenex, Not to nit-pic but isn't Army Blue, um well, Olive Drab? Now NAVY or AIRFORCE blue.... That I could get behind.... Seriously by all accounts the US AirForce groups behind the Blue Gemini project did not want a Blue capsule.... A PR person thought it should be painted that color to separate it from the NASA version. That being said Blue Gemini color would be nice. BDB Now in Colors Beta Quote Link to comment Share on other sites More sharing options...
KerbalsFromGalifrey Posted June 20, 2018 Share Posted June 20, 2018 17 hours ago, CobaltWolf said: Can you post your KSP.log (located right next to the game exe) and a screenshot of your Gamedata folder? [LOG 16:32:35.833] ******* Log Initiated for Kerbal Space Program - 1.4.3.2152 (WindowsPlayer x64) en-us ******* Kerbal Space Program - 1.4.3.2152 (WindowsPlayer x64) en-us OS: Windows 7 Service Pack 1 (6.1.7601) 64bit CPU: AMD Phenom(tm) II X2 550 Processor (2) RAM: 2045 GPU: ASUS EAH6670 Series (1014MB) SM: 30 (Direct3D 9.0c [aticfx64.dll 8.17.10.1072]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, RG32 Log started: Mon, Jun 18, 2018 16:32:35 As for the gamedata, I'm not entirely sure how to take a screenshot. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 20, 2018 Share Posted June 20, 2018 (edited) Better? Based on: Well, any other color before first pack? Edited June 20, 2018 by Drakenex Quote Link to comment Share on other sites More sharing options...
GoldForest Posted June 21, 2018 Share Posted June 21, 2018 13 hours ago, Drakenex said: Better? Snip Based on: Snip Well, any other color before first pack? @Drakenex White with red cross? @CobaltWolf I might have missed this, and sorry if it's already been asked, but do you plan on adding Apollo Block IV/V's service module? From the pictures I've seen it was about 1.5 times the length of the Block III/III+ SM. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 21, 2018 Author Share Posted June 21, 2018 6 hours ago, GoldForest said: @CobaltWolf I might have missed this, and sorry if it's already been asked, but do you plan on adding Apollo Block IV/V's service module? From the pictures I've seen it was about 1.5 times the length of the Block III/III+ SM. Oh wow, I forgot I never did that one. Yeah I'll probably get to it at some point. Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 21, 2018 Share Posted June 21, 2018 9 hours ago, GoldForest said: @Drakenex White with red cross? A FASA classic!! yup, I'll do it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted June 21, 2018 Author Share Posted June 21, 2018 @Drakenex I think the colors are a little (or a lot) too much on those Geminis - what about something more like this: Quote Link to comment Share on other sites More sharing options...
Drakenex Posted June 21, 2018 Share Posted June 21, 2018 3 hours ago, CobaltWolf said: @Drakenex I think the colors are a little (or a lot) too much on those Geminis - what about something more like this: yeah, those were Airforce blue and olive drab, but they practically sucks; now, be a good lad and share the hex code for those shades will ya? Quote Link to comment Share on other sites More sharing options...
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