AlphaMensae Posted August 13, 2019 Share Posted August 13, 2019 I'm currently making a new trailer/demo/short for v2 of Modular Launch Pads, and one segment will be a Mercury-Atlas launch using the BDB Mercury Atlas. Here is the unedited video for it, using the audio of John Glenn's Friendship 7 launch. Visuals are not Zorg-level, they're bone stock, but I can't afford to slow things down with lots of visual mods. Yeah, I used mostly swing arms, as I wanted to be different, and I just like them better. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 13, 2019 Share Posted August 13, 2019 Decided to do the next manned launch segment, the Gemini-Titan II launch, using the new dev-build Titan II GLV. Again, unedited, no music yet. Audio is from the Gemini 10 launch, with John Young and Michael Collins. Quote Link to comment Share on other sites More sharing options...
gensiskiller96 Posted August 13, 2019 Share Posted August 13, 2019 On 8/8/2019 at 3:39 AM, Jay The Amazing Toaster said: Testing other uses for the Gemini lander parts (and the helios probe core), came up with this cutie Fits perfectly with a 2.5m heatshield One test got me next to this rocky boi. Another broke an antennae... Expand Regarding this probe, may i have the craft file for this? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 13, 2019 Author Share Posted August 13, 2019 Atlas SLV-3X fuel tanks On 8/12/2019 at 11:20 PM, Dragon01 said: @CobaltWolf Since you're fiddling with Atlas, any chance of experimenting with a smooth, reflective skin? Not in line with, but even if it's optional, I'd love to see a reflective Atlas balloon tank. Nice work on the skirt, BTW. Are you going to put retromotors in the engine fairings, like with Saturn V? It seems like a good place for them. None of the proposals ever got so far as to specify where those rockets would go, but it stands to reason they'd be there. Expand I experimented with it already last year. Idk. I'm still not really looking to make a lot of use of that shader. I am planning on letting people just place their own using the Titan 2 retros or the Perfectrons. On 8/13/2019 at 1:05 AM, AlphaMensae said: I'm currently making a new trailer/demo/short for v2 of Modular Launch Pads, and one segment will be a Mercury-Atlas launch using the BDB Mercury Atlas. Here is the unedited video for it, using the audio of John Glenn's Friendship 7 launch. Visuals are not Zorg-level, they're bone stock, but I can't afford to slow things down with lots of visual mods. Yeah, I used mostly swing arms, as I wanted to be different, and I just like them better. Expand On 8/13/2019 at 2:50 AM, AlphaMensae said: Decided to do the next manned launch segment, the Gemini-Titan II launch, using the new dev-build Titan II GLV. Again, unedited, no music yet. Audio is from the Gemini 10 launch, with John Young and Michael Collins. Expand Very nice! I think your Mercury-Atlas is a bit tall though. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 13, 2019 Share Posted August 13, 2019 On 8/13/2019 at 1:35 PM, CobaltWolf said: Very nice! I think your Mercury-Atlas is a bit tall though. Expand I used the Atlas-Centaur craft file from BDB, and replaced the Centaur stuff with Mercury, thinking the Atlas would be the same. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 13, 2019 Author Share Posted August 13, 2019 (edited) On 8/13/2019 at 1:51 PM, AlphaMensae said: I used the Atlas-Centaur craft file from BDB, and replaced the Centaur stuff with Mercury, thinking the Atlas would be the same. Expand Yeah, the Atlas Centaur also has a stretched first stage vs the essentially "unmodified" Atlas-Mercury EDIT: Perhaps more correctly, the straight stretch is replaced by the adapter, the adapter isn't simply placed on top. Edited August 13, 2019 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
DylanSemrau Posted August 13, 2019 Share Posted August 13, 2019 You may not like it but this is what peak performance looks like. Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted August 13, 2019 Share Posted August 13, 2019 Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 13, 2019 Author Share Posted August 13, 2019 On 8/13/2019 at 1:51 PM, AlphaMensae said: I used the Atlas-Centaur craft file from BDB, and replaced the Centaur stuff with Mercury, thinking the Atlas would be the same. Expand The way the Atlas is clamped up at the bottom could probably be improved too, see: Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 13, 2019 Share Posted August 13, 2019 On 8/13/2019 at 7:25 PM, CobaltWolf said: The way the Atlas is clamped up at the bottom could probably be improved too, see: Expand I didn't actually set out to make a replica of the Atlas hold-down method, just a generalized side-clamp type that could be used with almost any small rocket. But I could make some kind of riser or pedestal that would look more like the Atlas type...probably either a separate part or with a new square launch stand. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 13, 2019 Author Share Posted August 13, 2019 On 8/13/2019 at 8:26 PM, AlphaMensae said: I didn't actually set out to make a replica of the Atlas hold-down method, just a generalized side-clamp type that could be used with almost any small rocket. But I could make some kind of riser or pedestal that would look more like the Atlas type...probably either a separate part or with a new square launch stand. Expand I more just meant, there should be two more clamps on the sides, higher than the ones on the front/back. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 13, 2019 Share Posted August 13, 2019 On 8/13/2019 at 8:29 PM, CobaltWolf said: I more just meant, there should be two more clamps on the sides, higher than the ones on the front/back. Expand Ah, I only saw the two flipping down. So there's two more on the other sides? Hmm, well, it's a more generalized stand, not like the Saturn V, Shuttle and Soyuz bases, which I did replicate to a certain degree. Everything else is "make it up yourself" Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 14, 2019 Share Posted August 14, 2019 On 8/13/2019 at 9:00 PM, AlphaMensae said: Ah, I only saw the two flipping down. So there's two more on the other sides? Hmm, well, it's a more generalized stand, not like the Saturn V, Shuttle and Soyuz bases, which I did replicate to a certain degree. Everything else is "make it up yourself" Expand If only SOMEONE would make the clamps as an independent part, perhaps in multiple sizes so that it can be done properly Reveal hidden contents Why yes those are NK33s on a Fatlas. Why do you ask? Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 14, 2019 Share Posted August 14, 2019 On 8/14/2019 at 4:20 AM, Zorg said: If only SOMEONE would make the clamps as an independent part, perhaps in multiple sizes so that it can be done properly Expand I know that can work, but the real one were more of a flip-down top type: I didn't know those were the side clamps, sitting over the booster engines; I thought they were on the front and back. Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 14, 2019 Share Posted August 14, 2019 Next unedited clip for the v2 trailer/demo: Saturn IB on the Large Launch Stand, using the Apollo 7 launch audio That's also the rescaled BDB Saturn IB, but the nodes don't move (the rescale Saturn V is fine), so had to manually move things into proper position. Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 14, 2019 Share Posted August 14, 2019 On 8/14/2019 at 11:24 AM, AlphaMensae said: I didn't know those were the side clamps, sitting over the booster engines; I thought they were on the front and back. Expand Yeah true. but they're close enough that I'm quite happy with the look. Quote Link to comment Share on other sites More sharing options...
Pappystein Posted August 14, 2019 Share Posted August 14, 2019 On 8/14/2019 at 4:20 AM, Zorg said: Reveal hidden contents Why yes those are NK33s on a Fatlas. Why do you ask? Expand What no NK-43 for the Sustainer? Heck even Bobcat's old Soviet Engines mod has that model! Nice Fatlas! Did you end up with tank wobble on it or did Autostruts keep it all purdy and solid? Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 14, 2019 Share Posted August 14, 2019 On 8/14/2019 at 7:52 PM, Pappystein said: What no NK-43 for the Sustainer? Heck even Bobcat's old Soviet Engines mod has that model! Nice Fatlas! Did you end up with tank wobble on it or did Autostruts keep it all purdy and solid? Expand The engine bell on the Nk43 model in RealEnginesPack was just too big. It in fact clipped into the 33s. (I have a few from realengines reconfigured and rescaled for "stock" as opposed to RO) No wobble but I use KJR Next. Main problem was the complete lack of gimbal on the NK33s. I guess its the old model rather than the Nk33-1 or AJ26. Especially since I play with mandatory RCS which nerfs reaction wheels, control was challenging but the Atlas verniers just about managed it. I might switch to a rescaled ReStock Mainsail for next time (also NK33 but with gimbal). Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted August 14, 2019 Share Posted August 14, 2019 On 8/13/2019 at 6:58 PM, DylanSemrau said: You may not like it but this is what peak performance looks like. Expand delet this Quote Link to comment Share on other sites More sharing options...
MotokiKuN Posted August 15, 2019 Share Posted August 15, 2019 (edited) On 8/13/2019 at 6:58 PM, DylanSemrau said: You may not like it but this is what peak performance looks like. Expand Atlas V-Able looks very weird Edited August 17, 2019 by MotokiKuN Quote Link to comment Share on other sites More sharing options...
AlphaMensae Posted August 15, 2019 Share Posted August 15, 2019 Hmmm....LDC Heavy instead of a Delta-IV Heavy? And yes, those are F-1s Quote Link to comment Share on other sites More sharing options...
hieywiey Posted August 15, 2019 Share Posted August 15, 2019 On 8/15/2019 at 3:39 AM, AlphaMensae said: Hmmm....LDC Heavy instead of a Delta-IV Heavy? And yes, those are F-1s Expand Delta IV is not allowed here... Quote Link to comment Share on other sites More sharing options...
Cruss Posted August 15, 2019 Share Posted August 15, 2019 Any1 had succes getting this mod to work on ksp 1.7.3? My game is still loading with it now, while its parts were getting loaded, b9 part switch had a critical error with some parts. If one of the devs wishes to see the ksp log lmk! Quote Link to comment Share on other sites More sharing options...
Zorg Posted August 15, 2019 Share Posted August 15, 2019 On 8/15/2019 at 8:07 AM, Cruss said: Any1 had succes getting this mod to work on ksp 1.7.3? My game is still loading with it now, while its parts were getting loaded, b9 part switch had a critical error with some parts. If one of the devs wishes to see the ksp log lmk! Expand It works just fine in 1.7.3. The B9 errors are not game breaking (they've been there for some time before B9 started reporting it). All of the parts with the errors are being completely replaced anyway in the next update. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted August 15, 2019 Author Share Posted August 15, 2019 On 8/15/2019 at 8:07 AM, Cruss said: Any1 had succes getting this mod to work on ksp 1.7.3? My game is still loading with it now, while its parts were getting loaded, b9 part switch had a critical error with some parts. If one of the devs wishes to see the ksp log lmk! Expand On 8/15/2019 at 11:34 AM, Zorg said: It works just fine in 1.7.3. The B9 errors are not game breaking (they've been there for some time before B9 started reporting it). All of the parts with the errors are being completely replaced anyway in the next update. Expand Yeah, it all works fine as long as you update the dependencies. Those parts were in game like that for years before B9PartSwitch added those warnings. The parts in question have actually been remade completely from scratch, which is why I didn't spend an afternoon fixing those errors. Quote Link to comment Share on other sites More sharing options...
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