biohazard15 Posted September 27, 2021 Share Posted September 27, 2021 7 hours ago, Zorg said: Why would the H1 need a revamp? It might be 2 years or so old but the Saturn engine revamp back then set the art standard for all engines that followed since. Ugly mounting ring that interferes with anything that is not S-I, especially on Atlas\Fatlas. Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 18 minutes ago, biohazard15 said: Ugly mounting ring that interferes with anything that is not S-I, especially on Atlas\Fatlas. Interferes with anything and everything? Or really just Atlas? Its not H1 that needs to be revamped but Atlas (at least partially). Which is planned for after I'm done with Skylab. Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 27, 2021 Share Posted September 27, 2021 5 minutes ago, Zorg said: Interferes with anything and everything? Or really just Atlas? Its not H1 that needs to be revamped but Atlas (at least partially). Which is planned for after I'm done with Skylab. Atlas revamp, right with the Saturn revamp... I'm beginning to see a pattern that I'm not so sure if I like Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 8 minutes ago, Beccab said: Atlas revamp, right with the Saturn revamp... I'm beginning to see a pattern that I'm not so sure if I like Lol Im not sure what pattern there is. When Saturn/Skylab/Apollo is done, that leaves the Atlas engines as the oldest engines. Personally I think the atlas tanks still hold up well but there can be a better base tank and more flexible half staging mounts. Plus a few extra goodies. The issue has been up for a while but the priority is Skylab for me right now. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 27, 2021 Share Posted September 27, 2021 2 minutes ago, Zorg said: Lol Im not sure what pattern there is. When Saturn/Skylab/Apollo is done, that leaves the Atlas engines as the oldest engines. Personally I think the atlas tanks still hold up well but there can be a better base tank and more flexible half staging mounts. Plus a few extra goodies. The issue has been up for a while but the priority is Skylab for me right now. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 I was referring to this (please don't make me post it ever again) Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 2 minutes ago, Beccab said: I was referring to this (please don't make me post it ever again) Oh ok, fair enough. I will leave you with this to soothe your eyes. (yes its planned) Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 27, 2021 Share Posted September 27, 2021 11 minutes ago, Zorg said: Lol Im not sure what pattern there is. When Saturn/Skylab/Apollo is done, that leaves the Atlas engines as the oldest engines. Personally I think the atlas tanks still hold up well but there can be a better base tank and more flexible half staging mounts. Plus a few extra goodies. The issue has been up for a while but the priority is Skylab for me right now. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 Imo atlas looks fine. The oldest looking thing there is atlas v. Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted September 27, 2021 Share Posted September 27, 2021 Speaking of Atlas V, I have a question about payload fairings and conformal decals. I'd like to put conformal decals on my payload fairings, like this: But nothing can be surface-attached to SAF fairings. Procedural Fairings work fine: ...but SAF fairings are obviously a lot cooler. Is there a way to patch SAF fairings so they can take surface attachments? Maybe a Module Manager patch I could throw in my GameData folder? Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 (edited) 15 minutes ago, jefferyharrell said: Speaking of Atlas V, I have a question about payload fairings and conformal decals. I'd like to put conformal decals on my payload fairings, like this: But nothing can be surface-attached to SAF fairings. Procedural Fairings work fine: ...but SAF fairings are obviously a lot cooler. Is there a way to patch SAF fairings so they can take surface attachments? Maybe a Module Manager patch I could throw in my GameData folder? SAF fairings do not support surface attach directly. However you can surface attach CDs to the fairing base and translate them up onto the fairing itself. I believe it now works fine and does not reproject after jettison after cineboxAndrew specifically updated it to support SAF (unless I am imagining this but I think this is the case and it works). All SAF bases in BDB should support surface attach for that reason, if there are any that dont please let me know. Edited September 27, 2021 by Zorg Quote Link to comment Share on other sites More sharing options...
pTrevTrevs Posted September 27, 2021 Share Posted September 27, 2021 30 minutes ago, Beccab said: I was referring to this (please don't make me post it ever again) delete this Quote Link to comment Share on other sites More sharing options...
Jcking Posted September 27, 2021 Share Posted September 27, 2021 (edited) conformal decals will split cleanly if positioned at the faring seam, and will stay with the faring. For fairings that get wider than the fairing base will support horizontal offsetting but only if the decal is placed on the fairing base. Edited September 27, 2021 by Jcking Quote Link to comment Share on other sites More sharing options...
jefferyharrell Posted September 27, 2021 Share Posted September 27, 2021 16 minutes ago, Zorg said: However you can surface attach CDs to the fairing base and translate them up onto the fairing itself. Look at that, it works great. Thanks for the quick help. Much obliged. Quote Link to comment Share on other sites More sharing options...
Beccab Posted September 27, 2021 Share Posted September 27, 2021 (edited) Gemini Satellite Interceptor restoring functionality to the blocked solar panel of Nimbus-1 and testing the USAF satellite capture system made for the destruction of enemy satellites. Includes Gemini Paraglider Spoiler Quote Visual contact with the target Extension of the capture arm Rendezvous and final approach Tethered EVA to the satellite Satellite release and return home Edited September 27, 2021 by Beccab Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 27, 2021 Share Posted September 27, 2021 (edited) 1 hour ago, Zorg said: but Atlas (at least partially). Which is planned for after I'm done with Skylab. Would you or @CobaltWolf not possibly think about making the ETS Artemis landers either before or after Atlas Semi-revamp? Firstly, the MAH mod is incorrectly scaled for the Apollo parts, especially the new ones. Secondly, the artstyle matches the old Apollo parts and it would look 100x better in the new Apollo style. Finally, it doesn’t seem like it would be such a big project, as it’s only a small/medium set of parts. I know BDB isn’t an ETS mod, but I think it would be a really nice addition, considering that there is a lack of nice lander parts in KSP, and it could even be Used as an Altair by slightly kitbashing, for people wanting to recreate Constellation. And it would go great with the Apollo block V parts and the Saturn H03 10m barrel fairing (The one it launches in) I think it would just be a great all around addition to BDB, but just imagine how good this would look in the new Apollo artstyle!! Edit: I just forgot to say that judging by how fast you make parts Zorg, you could probably get through these in a week or less! Edited September 27, 2021 by AmateurAstronaut1969 Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 27, 2021 Share Posted September 27, 2021 (edited) 2 hours ago, Zorg said: Interferes with anything and everything? Or really just Atlas? Its not H1 that needs to be revamped but Atlas (at least partially). Which is planned for after I'm done with Skylab. It does look out of place on most small and medium mounting plates, especially conical ones. Titan I plate, for example. Besides, no BDB engine uses such a large ring anymore. Speaking of H-1D on Saturn - its model needs to be rotated (about) 45deg to properly aligh with S-I engine mount: H-1D is fresh from part list, placed on top right node with 4x symmetry. You can see turbopump exhaust is misaligned. Standard 90-deg rotation can't fix this. Same parts, but H-1D rotated 45-deg. H-1C does not have this issue. (It does, however, have another one - no early variant to use with Saturn I, which leads to a quite amusing sight of H-1C having two turbopump exhaust pipes) Also, what's with this dark gray ring on S-I engine mount? Looks like untextured leftover. Edited September 27, 2021 by biohazard15 Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 31 minutes ago, AmateurAstronaut1969 said: Would you or @CobaltWolf not possibly think about making the ETS Artemis landers either before or after Atlas Semi-revamp? Firstly, the MAH mod is incorrectly scaled for the Apollo parts, especially the new ones. Secondly, the artstyle matches the old Apollo parts and it would look 100x better in the new Apollo style. Finally, it doesn’t seem like it would be such a big project, as it’s only a small/medium set of parts. I know BDB isn’t an ETS mod, but I think it would be a really nice addition, considering that there is a lack of nice lander parts in KSP, and it could even be Used as an Altair by slightly kitbashing, for people wanting to recreate Constellation. And it would go great with the Apollo block V parts and the Saturn H03 10m barrel fairing (The one it launches in) I think it would just be a great all around addition to BDB, but just imagine how good this would look in the new Apollo artstyle!! Edit: I just forgot to say that judging by how fast you make parts Zorg, you could probably get through these in a week or less! eeeh, i can't speak for Cobalt but I'm personally not interested. Not for any particular reason, I'm just not keen on working on that. perhaps it's time to learn some blender? Be the change you wish to see in the world and all that. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 27, 2021 Share Posted September 27, 2021 7 minutes ago, Zorg said: perhaps it's time to learn some blender? Be the change you wish to see in the world and all that. Maybe, I could try. Though, I’ve never been an artsy person In my life, neither have I ever made textures / designed something like that. No time like the present though Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 14 minutes ago, AmateurAstronaut1969 said: Maybe, I could try. Though, I’ve never been an artsy person In my life, neither have I ever made textures / designed something like that. No time like the present though I'll just say that I also started from scratch last year. The only arty thing I was any good at before was photography. KSP texturing is entirely about following a process, it doesnt require hand drawing skills etc. Similarly for 3d modelling, you dont need magic hands, its about learning what tools to use and how to use them to get a desired result. In both cases the artistry comes from design, rather than technique and you learn quickly by doing. Quote Link to comment Share on other sites More sharing options...
davidy12 Posted September 27, 2021 Share Posted September 27, 2021 2 hours ago, Zorg said: Lol Im not sure what pattern there is. When Saturn/Skylab/Apollo is done, that leaves the Atlas engines as the oldest engines. Personally I think the atlas tanks still hold up well but there can be a better base tank and more flexible half staging mounts. Plus a few extra goodies. The issue has been up for a while but the priority is Skylab for me right now. https://github.com/CobaltWolf/Bluedog-Design-Bureau/issues/974 The pattern is (I think) it’ll be an endless cycle of revamps. IMHO, after the Saturn, I’m pretty sure it’s good enough. Focus on Alt.Hist and Designed parts after. You’ve got more than a good enough base. Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 27, 2021 Share Posted September 27, 2021 4 minutes ago, Zorg said: I'll just say that I also started from scratch last year. The only arty thing I was any good at before was photography. KSP texturing is entirely about following a process, it doesnt require hand drawing skills etc. Similarly for 3d modelling, you dont need magic hands, its about learning what tools to use and how to use them to get a desired result. In both cases the artistry comes from design, rather than technique and you learn quickly by doing. Have you got any tips on how to start out or what to do? I feel I put myself and my abilities down a bit and I want to have a go at it Quote Link to comment Share on other sites More sharing options...
Jcking Posted September 27, 2021 Share Posted September 27, 2021 (edited) 38 minutes ago, biohazard15 said: It does look out of place on most small and medium mounting plates, especially conical ones. Titan I plate, for example. Besides, no BDB engine uses such a large ring anymore. Speaking of H-1D on Saturn - its model needs to be rotated (about) 45deg to properly aligh with S-I engine mount: H-1D is fresh from part list, placed on top right node with 4x symmetry. You can see turbopump exhaust is misaligned. Standard 90-deg rotation can't fix this. Same parts, but H-1D rotated 45-deg. H-1C does not have this issue. (It does, however, have another one - no early variant to use with Saturn I, which leads to a quite amusing sight of H-1C having two turbopump exhaust pipes) Also, what's with this dark gray ring on S-I engine mount? Looks like untextured leftover. The ring is from Modular Launch Pads. To remove it, go to ModularLaunchPads/Compatibility_Patches/BluedogDB_MLP_Patches.cfg and delete lines 9 through 15, such that @PART[bluedog_Saturn_S1_EngineMount]:NEEDS[Bluedog_DB] only has the node_stack_bottom line with an opening brace above and a closing brace below like such. Spoiler @PART[bluedog_Saturn_S1_EngineMount]:NEEDS[Bluedog_DB] { node_stack_bottom = 0.0, -2.75, 0.0, 0.0, -1.0, 0.0, 4 } Edited September 27, 2021 by Jcking Quote Link to comment Share on other sites More sharing options...
Zorg Posted September 27, 2021 Share Posted September 27, 2021 12 minutes ago, AmateurAstronaut1969 said: Have you got any tips on how to start out or what to do? I feel I put myself and my abilities down a bit and I want to have a go at it It’s a little late right now but will shoot over some getting started resources tomorrow. Quote Link to comment Share on other sites More sharing options...
biohazard15 Posted September 27, 2021 Share Posted September 27, 2021 25 minutes ago, Jcking said: The ring is from Modular Launch Pads. To remove it, go to ModularLaunchPads/Compatibility_Patches/BluedogDB_MLP_Patches and delete lines 9 through 15, so that @PART[bluedog_Saturn_S1_EngineMount]:NEEDS[Bluedog_DB] only has the node_stack_bottom line with an opening brace above and a closing brace below like such. Thanks for the tip! Quote Link to comment Share on other sites More sharing options...
AmateurAstronaut1969 Posted September 27, 2021 Share Posted September 27, 2021 13 minutes ago, Zorg said: It’s a little late right now but will shoot over some getting started resources tomorrow. Cheers man! Quote Link to comment Share on other sites More sharing options...
SpaceFace545 Posted September 27, 2021 Share Posted September 27, 2021 1 hour ago, AmateurAstronaut1969 said: Would you or @CobaltWolf not possibly think about making the ETS Artemis landers either before or after Atlas Semi-revamp? Firstly, the MAH mod is incorrectly scaled for the Apollo parts, especially the new ones. Secondly, the artstyle matches the old Apollo parts and it would look 100x better in the new Apollo style. Finally, it doesn’t seem like it would be such a big project, as it’s only a small/medium set of parts. I know BDB isn’t an ETS mod, but I think it would be a really nice addition, considering that there is a lack of nice lander parts in KSP, and it could even be Used as an Altair by slightly kitbashing, for people wanting to recreate Constellation. And it would go great with the Apollo block V parts and the Saturn H03 10m barrel fairing (The one it launches in) I think it would just be a great all around addition to BDB, but just imagine how good this would look in the new Apollo artstyle!! Edit: I just forgot to say that judging by how fast you make parts Zorg, you could probably get through these in a week or less! That would be cool but once you have the lander then you need the Pegasus stage, and then the probes, and the moon base, why not the Russian vulkan as well. You can see where it goes. It opens up a new can of worms Quote Link to comment Share on other sites More sharing options...
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