Pudgemountain Posted November 11, 2022 Share Posted November 11, 2022 7 hours ago, GoldForest said: I know this might be a long shot, but could FreeIVA support be added? Can you really move around in a Mercury or Gemini lol, Apollo maybe. Quote Link to comment Share on other sites More sharing options...
GoldForest Posted November 11, 2022 Share Posted November 11, 2022 17 minutes ago, Pudgemountain said: Can you really move around in a Mercury or Gemini lol, Apollo maybe. Yep. Quote Link to comment Share on other sites More sharing options...
spvceaccountant Posted November 11, 2022 Share Posted November 11, 2022 16 hours ago, Rodger said: The CCK ones live in the GameData /Bluedog_DB_Extras/ folder, so if you’ve reinstalled or something, you might need to re-add the BDB_CCK folder I'm not even seeing a Bluedog_DB_Extras folder. Quote Link to comment Share on other sites More sharing options...
chaos113 Posted November 11, 2022 Share Posted November 11, 2022 station Freedom Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 12, 2022 Share Posted November 12, 2022 6 hours ago, Pudgemountain said: Can you really move around in a Mercury or Gemini lol, Apollo maybe. There are other crewed parts in BDB. Quote Link to comment Share on other sites More sharing options...
Rodger Posted November 12, 2022 Share Posted November 12, 2022 (edited) 11 hours ago, spvceaccountant said: I'm not even seeing a Bluedog_DB_Extras folder. The best way to use the extras patches is just create a new folder in your GameData called precisely "Bluedog_DB_Extras", and then in the BDB download > BD_Extras (No Warranty) > GameData > Bluedog_DB_Extras folder, copy over the patches you want to use into the folder you made in your main GameData, like BDB_CCK: I've just submitted CKAN data for some of the optional patches too, so if you use CKAN it'll be easy to install the RealNames/CCK/Methalox patches Edited November 12, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted November 12, 2022 Share Posted November 12, 2022 (edited) I did two interplanetary orbits which after completion gave me enough fundings to upgrade R&D to build Saturn rockets and Apollo. First mission: Baxter, Destination Duna. Spoiler First picture of the Red Planet, sadly its in Black and White. Final image so far, this one caught Ike. We also had some leftover Nimbus instruments to detect possible weather on Duna which in surprise it may have indicate there might be rain or snow on Duna, we might have to do a landing to see if that is true. Second Mission: Elvira 2. A interesting photo of Eve's Northern Hemisphere had the Kerbal States in panic thinking the camera took what looked like an alien spaceship. The KSC immediately had to tell them that it was really the kitbashed booster used for Elvira. Same case as Baxter we used leftover Nimbus Instruments to study the atmosphere though we also had a ultraviolet instrument and found out that it does rain on Eve. It doesn't touch the ground and we are debating whether that the liquid falling is grape juice, soda or Wine. As fun as those missions were I am still far away from being able to build Saturn and Apollo. However I have been debating whether to do Apollo or pull a N9 and instead use Gemini for Lunar Mission. Edited November 14, 2022 by Pudgemountain Quote Link to comment Share on other sites More sharing options...
MgnfcntBstrd Posted November 13, 2022 Share Posted November 13, 2022 On 11/12/2022 at 12:01 AM, Rodger said: I've just submitted CKAN data for some of the optional patches too, so if you use CKAN it'll be easy to install the RealNames/CCK/Methalox patches Thanks for taking the time! Quote Link to comment Share on other sites More sharing options...
Bling90 Posted November 13, 2022 Share Posted November 13, 2022 Very detailled mod, a pity it's increase a lot the loading time, cool mod. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 13, 2022 Share Posted November 13, 2022 On 11/9/2022 at 10:27 AM, GoldForest said: I feel attacked. This is how the C-8 haters feel when we post about it Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted November 13, 2022 Share Posted November 13, 2022 On 11/12/2022 at 11:24 PM, Pudgemountain said: I did two interplanetary orbits which after completion gave me enough fundings to build Saturn rockets and Apollo. First mission: Baxter, Destination Duna. Hide contents First picture of the Red Planet, sadly its in Black and White. Final image so far, this one caught Ike. You know after playing upscaled solar systems like JNSQ, KSRSS, and RSS for so long I forget just how small the stock KSP bodies are. Quote Link to comment Share on other sites More sharing options...
Pudgemountain Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, TaintedLion said: You know after playing upscaled solar systems like JNSQ, KSRSS, and RSS for so long I forget just how small the stock KSP bodies are. Aye, I have it at stock because originally I was gonna play with GU but due to memory I went with Extrasolar and OPM. Plus my last career I played 2.5x scale. Quote Link to comment Share on other sites More sharing options...
Rutabaga22 Posted November 14, 2022 Share Posted November 14, 2022 Sending the LEM shelter up on an MLV! Quote Link to comment Share on other sites More sharing options...
Blufor878 Posted November 15, 2022 Share Posted November 15, 2022 (edited) I am a firm advocate of spaceflight variety. Another shot including the Saturn IB and a Dragon 2 Falcon 9 stack. Edited November 15, 2022 by Blufor878 Quote Link to comment Share on other sites More sharing options...
spvceaccountant Posted November 15, 2022 Share Posted November 15, 2022 On 11/11/2022 at 10:01 PM, Rodger said: The best way to use the extras patches is just create a new folder in your GameData called precisely "Bluedog_DB_Extras", and then in the BDB download > BD_Extras (No Warranty) > GameData > Bluedog_DB_Extras folder, copy over the patches you want to use into the folder you made in your main GameData, like BDB_CCK: I've just submitted CKAN data for some of the optional patches too, so if you use CKAN it'll be easy to install the RealNames/CCK/Methalox patches Thanks for your help here. I can't figure out how to put a picture on here, it will only let me insert an image from a URL. Firstly, your extensions look completely different from mine. I'm using CKAN. I don't have any folder called "Bluedog-Design-Bureau" or "BD_Extras (No Warranty)." Within GameData, I have Bluedog_DB, 000_FilterExtensions, 000_FilterExtensions_Configs, and CommunityCategoryKit. I assume the issue lies within one of those. Second, I'm not necessarily trying to get the real names, but in the VAB and SPH in the parts lists, there is a category specifically for BDB parts. Within that category, there used to be subcategories for each of the specific designs (Sarnus, Skylab, Etoh, etc.) in addition to the normal ones (pods, thermal, electric, etc.). The design-specific ones are no longer showing up. I have Pods, Fuel Tanks, Engines, everything all the way to probes and SRBs. But it completely skips the specific ones. Is what you're describing above the fix I'm looking for? Quote Link to comment Share on other sites More sharing options...
spvceaccountant Posted November 15, 2022 Share Posted November 15, 2022 39 minutes ago, spvceaccountant said: Thanks for your help here. I can't figure out how to put a picture on here, it will only let me insert an image from a URL. Firstly, your extensions look completely different from mine. I'm using CKAN. I don't have any folder called "Bluedog-Design-Bureau" or "BD_Extras (No Warranty)." Within GameData, I have Bluedog_DB, 000_FilterExtensions, 000_FilterExtensions_Configs, and CommunityCategoryKit. I assume the issue lies within one of those. Second, I'm not necessarily trying to get the real names, but in the VAB and SPH in the parts lists, there is a category specifically for BDB parts. Within that category, there used to be subcategories for each of the specific designs (Sarnus, Skylab, Etoh, etc.) in addition to the normal ones (pods, thermal, electric, etc.). The design-specific ones are no longer showing up. I have Pods, Fuel Tanks, Engines, everything all the way to probes and SRBs. But it completely skips the specific ones. Is what you're describing above the fix I'm looking for? Okay fixed it. 1. The Sub Category config file for BDB in 000_FilterExtensions_Configs was missing. Was able to copy that over from the Bluedog_DB > Compatability > Filter Extensions folder. 2. The names in the category list in each of these config files below need all need to match. That is, if you're not using the Real Names config patch, then they need to be the Kerbalized names (Sina, Kane, etc.). My issue was that the lists in each of these configs were different variations of the list itself and the names: GameData > Bluedog_DB > Combatability > Filter Extensions > Mod_Bluedog Design Bureau AND SubCategories_BDB Game Data > 000_FilterExtensions_Configs > SubCategories_BDB (This was completely missing for me. I had to copy and paste from the Bluedog folder.) Game Date > 000_FilterExtensions_Configs > Default > Mod_Bluedog Design Bureau 3. This is the correct list of subcategories with Kerbalized names. Copy and paste this into each instance it shows up in the above config files: SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Coupling list = 6,Payload list = 7,Aerodynamics list = 8,Ground list = 9,Thermal list = 10,Electrical list = 11,Communications list = 12,Science list = 13,Utility list = 14,Viklun/Etoh/Chryslus list = 15,Prometheus/Konan list = 16,Bossart/Muo list = 17,Fenris/Daleth list = 18,Sarnus list = 19,Belle list = 20,Inon/Vejur list = 21,Hermes/Leo list = 22,Kane list = 23,Sina list = 24,Probes list = 25,Hokulani list = 26,Solid Stages/SRBs // list = 27,unsorted list = 99,Undefined } } Quote Link to comment Share on other sites More sharing options...
space-wizards Posted November 15, 2022 Share Posted November 15, 2022 (edited) Titan IIIC takes the next generation of Dynasoars to space. Whoever on the dev team put the trans flag as an option for the Titan Transtage has earned my eternal respect. blockquote class="imgur-embed-pub" lang="en" data-id="a/tKbLTQq" data-context="false" ><a href="//imgur.com/a/tKbLTQq"></a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script Imgur link: https://imgur.com/a/tKbLTQq Edited November 15, 2022 by space-wizards Added link. Unsure if html image embed worked Quote Link to comment Share on other sites More sharing options...
Rodger Posted November 15, 2022 Share Posted November 15, 2022 44 minutes ago, spvceaccountant said: Thanks for your help here. I can't figure out how to put a picture on here, it will only let me insert an image from a URL. Firstly, your extensions look completely different from mine. I'm using CKAN. I don't have any folder called "Bluedog-Design-Bureau" or "BD_Extras (No Warranty)." Within GameData, I have Bluedog_DB, 000_FilterExtensions, 000_FilterExtensions_Configs, and CommunityCategoryKit. I assume the issue lies within one of those. Second, I'm not necessarily trying to get the real names, but in the VAB and SPH in the parts lists, there is a category specifically for BDB parts. Within that category, there used to be subcategories for each of the specific designs (Sarnus, Skylab, Etoh, etc.) in addition to the normal ones (pods, thermal, electric, etc.). The design-specific ones are no longer showing up. I have Pods, Fuel Tanks, Engines, everything all the way to probes and SRBs. But it completely skips the specific ones. Is what you're describing above the fix I'm looking for? Ah yes if you’re using CKAN you won’t have those extra folders. And it sounds like you mean the FilterExtensions version, and it’s currently partly working since you have probes/SRBs categories? That was a bug with not having the real names patch installed, which is fixed in the dev version for next release. Installing the RealNames patch will fix it, or you can use the Community Category Kit optional patch on CKAN instead, which adds the filters to the main blue part categories, or you can download the fixed cfg from github and replace the one in your GameData/Bluedog_DB/Compatibility/FilterExtensions/ Quote Link to comment Share on other sites More sharing options...
Rodger Posted November 15, 2022 Share Posted November 15, 2022 2 hours ago, Rodger said: Ah yes if you’re using CKAN you won’t have those extra folders. And it sounds like you mean the FilterExtensions version, and it’s currently partly working since you have probes/SRBs categories? That was a bug with not having the real names patch installed, which is fixed in the dev version for next release. Installing the RealNames patch will fix it, or you can use the Community Category Kit optional patch on CKAN instead, which adds the filters to the main blue part categories, or you can download the fixed cfg from github and replace the one in your GameData/Bluedog_DB/Compatibility/FilterExtensions/ 2 hours ago, spvceaccountant said: Okay fixed it. 1. The Sub Category config file for BDB in 000_FilterExtensions_Configs was missing. Was able to copy that over from the Bluedog_DB > Compatability > Filter Extensions folder. 2. The names in the category list in each of these config files below need all need to match. That is, if you're not using the Real Names config patch, then they need to be the Kerbalized names (Sina, Kane, etc.). My issue was that the lists in each of these configs were different variations of the list itself and the names: GameData > Bluedog_DB > Combatability > Filter Extensions > Mod_Bluedog Design Bureau AND SubCategories_BDB Game Data > 000_FilterExtensions_Configs > SubCategories_BDB (This was completely missing for me. I had to copy and paste from the Bluedog folder.) Game Date > 000_FilterExtensions_Configs > Default > Mod_Bluedog Design Bureau 3. This is the correct list of subcategories with Kerbalized names. Copy and paste this into each instance it shows up in the above config files: SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Coupling list = 6,Payload list = 7,Aerodynamics list = 8,Ground list = 9,Thermal list = 10,Electrical list = 11,Communications list = 12,Science list = 13,Utility list = 14,Viklun/Etoh/Chryslus list = 15,Prometheus/Konan list = 16,Bossart/Muo list = 17,Fenris/Daleth list = 18,Sarnus list = 19,Belle list = 20,Inon/Vejur list = 21,Hermes/Leo list = 22,Kane list = 23,Sina list = 24,Probes list = 25,Hokulani list = 26,Solid Stages/SRBs // list = 27,unsorted list = 99,Undefined } } Ah I see you worked out a solution just as I replied to the previous post lol. The subcategory cfg from the 000_filter extensions folder doesn’t matter as BDB ships it’s own, in the compatibility folder. But yeah the fixed cfg file I linked from the dev branch has options for both the real and kerbalised names, automatically switching depending on if you have the realnames patch or not. So it will be fixed in the next release. Quote Link to comment Share on other sites More sharing options...
bjornadri Posted November 15, 2022 Share Posted November 15, 2022 hi guys, quick question, i'm planning on launching an LM Lab mission tot the moon and back, yet i have no idea how to construct LM lab. from the pic in the manual i can't really see what components are attached where. anyone wiling to help me build the thig? thanks in advance! Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 16, 2022 Share Posted November 16, 2022 Does anyone happen to know what causes this error? It's a new install of BDB, via CKAN. Quote Link to comment Share on other sites More sharing options...
Rodger Posted November 16, 2022 Share Posted November 16, 2022 (edited) 1 hour ago, septemberWaves said: Does anyone happen to know what causes this error? It's a new install of BDB, via CKAN. Might be an installation/download error? Does this file exist in your gamedata? Gamedata/Bluedog_DB/Parts/upgrades.cfg And: Gamedata/Bluedog_DB/Parts/Shared? Edited November 16, 2022 by Rodger Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 16, 2022 Share Posted November 16, 2022 49 minutes ago, Rodger said: Might be an installation/download error? Does this file exist in your gamedata? Gamedata/Bluedog_DB/Parts/upgrades.cfg And: Gamedata/Bluedog_DB/Parts/Shared? Yes, both of those exist. Quote Link to comment Share on other sites More sharing options...
Rodger Posted November 16, 2022 Share Posted November 16, 2022 27 minutes ago, septemberWaves said: Yes, both of those exist. Well then, something might be messing with the stock upgrade system? I'll need the ksp.log to look further into it and add a workaround. Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted November 16, 2022 Share Posted November 16, 2022 6 minutes ago, Rodger said: Well then, something might be messing with the stock upgrade system? I'll need the ksp.log to look further into it and add a workaround. It turned out to not be BDB. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.