Jump to content

[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)


CobaltWolf

Recommended Posts

14 hours ago, Pappystein said:

Um, I might be crazy (and it is entirely possible this is wrong) but I thought Atlas V was updated 2 BDB updates ago... (I just checked it was earlier than I thought late 2019)  

Atlas V is essentially "MODERN" Art form factor from BDB.   it is just Atlas V isn't all that interesting visually like the older Atlas rockets.

Atlas V was updated this update, but only visually really. The parts are more or less the same, with a few changes to the interstages.

Also note, we're talking about the Wiki needing an Atlas V wiki update, not the actual models in game needing another update lol. 

Edited by GoldForest
Link to comment
Share on other sites

2 hours ago, DaveyJ576 said:

Let me know if you need anything else.

Well, here's my story ...

KSRSS, default scale/inclinations. I did a test launch after building the craft to make sure I'd built it correctly, and cut off the Agena when my Ap was 500km. Lo and behold, my lunar DN was coming up, and the timing was perfect-ISH to get an encounter, so I quickly just made a node 1 minute ahead and got an encounter. Since this was a hack job and I wasn't even intending to actually go to the Moon, my trajectory was meh, so I cheated myself a 3rd ignition on the Agena for a single MCC to get the landing trajectory you see in the video. This was highly illegal and the mission would have failed if I was using EngineIgnitor but alas I was not and thus I have cheated badly. Ish, maybe, idk.

The video is totally raw and unedited, so you'll want to skip. Overheating indicators were unexpected. The video starts at a quicksave point I made on the 1st attempt, and this is attempt #5 from the quicksave spot. The numbers can never be used by another human since this mission is incredibly sensitive to velocity and angle and lunar wind direction. Impact velocity is 45m/s ... survivable but should have been better.

The only mission less fun than this one is Pioneer 1. :P 

 

Spoiler

cyXRdxA.png

 

 

Edited by OrbitalManeuvers
Link to comment
Share on other sites

22 hours ago, DaveyJ576 said:

The Atlas portion has been updated, and @Friznit has a list he is working on. Was there something specific that you were looking for?

my main focus has been on the new parts, I've kind of figured out what to do with what's already on the wiki, but the things like the "lab cockpit" for the Saturn parts I have no idea how to use or fully build

Link to comment
Share on other sites

9 hours ago, OrbitalManeuvers said:

Well, here's my story ...

KSRSS, default scale/inclinations. I did a test launch after building the craft to make sure I'd built it correctly, and cut off the Agena when my Ap was 500km. Lo and behold, my lunar DN was coming up, and the timing was perfect-ISH to get an encounter, so I quickly just made a node 1 minute ahead and got an encounter. Since this was a hack job and I wasn't even intending to actually go to the Moon, my trajectory was meh, so I cheated myself a 3rd ignition on the Agena for a single MCC to get the landing trajectory you see in the video. This was highly illegal and the mission would have failed if I was using EngineIgnitor but alas I was not and thus I have cheated badly. Ish, maybe, idk.

The video is totally raw and unedited, so you'll want to skip. Overheating indicators were unexpected. The video starts at a quicksave point I made on the 1st attempt, and this is attempt #5 from the quicksave spot. The numbers can never be used by another human since this mission is incredibly sensitive to velocity and angle and lunar wind direction. Impact velocity is 45m/s ... survivable but should have been better.

The only mission less fun than this one is Pioneer 1. :P 

 

  Reveal hidden contents

cyXRdxA.png

 

 

Ok, so it is possible then. Question... how much fuel do you have in your BE-3 solid motor? Mine shows 1.8 in the VAB and it seems to burn out faster than yours did.

Link to comment
Share on other sites

29 minutes ago, DaveyJ576 said:

Ok, so it is possible then. Question... how much fuel do you have in your BE-3 solid motor? Mine shows 1.8 in the VAB and it seems to burn out faster than yours did.

You must be using Real Names? For me the ZE-3 also has 1.8 units of solid fuel, and by itself shows 100s ISP/Thrust 2.66kN/5 seconds burn. I turned the thrust limiter down to 23 for a vacuum TWR of 2.36 for the flight - otherwise the TWR is over 10.

Link to comment
Share on other sites

5 hours ago, slyfox023 said:

my main focus has been on the new parts, I've kind of figured out what to do with what's already on the wiki, but the things like the "lab cockpit" for the Saturn parts I have no idea how to use or fully build

The CM and LM labs were never flown in real life as they were part of proposals submitted to NASA for early Apollo flights that didn't fly, or for later extensions for the program that were never funded. Therefore, there isn't a lot of guidance on how they would be used. Accordingly, that carries over to BDB and that is not really a bad thing. The dev team put them into the mod with the idea that the user could kitbash them into whatever configuration that pleased them. That gives you a lot of leeway. Here is something I cooked up a while back:

0CmRFmt.jpg

r60qOlN.jpg

wSEZfEb.jpg

The CM lab could be used in a similar fashion. Put some science greebles on it, some power, and voila! Whether or not the Wiki will be updated to reflect this I do not know.

I can tell that you are new to KSP or at least new to the forums. With a mod as large as BDB it is really helpful if you get VERY specific when you have a question. It helps the experienced players by enabling them to provide you with better and more precise answers. Have fun! Show us some of your creations when you can, if you can get around the damnable 502 Gateway errors that seem to be the bane of our existence on the forums of late.

Edited by DaveyJ576
Link to comment
Share on other sites

5 hours ago, slyfox023 said:

my main focus has been on the new parts, I've kind of figured out what to do with what's already on the wiki, but the things like the "lab cockpit" for the Saturn parts I have no idea how to use or fully build

MwnHPmD.png

k1AfGGr.png

Here is another variation. This is the original design of the Apollo Telescope Mount for the early Apollo Applications Program wet workshop concept (never flown). The ATM that actually flew on Skylab was a purpose built unit that did not use any legacy LM components. 

Link to comment
Share on other sites

13 hours ago, DaveyJ576 said:

The CM and LM labs were never flown in real life as they were part of proposals submitted to NASA for early Apollo flights that didn't fly, or for later extensions for the program that were never funded. Therefore, there isn't a lot of guidance on how they would be used. Accordingly, that carries over to BDB and that is not really a bad thing. The dev team put them into the mod with the idea that the user could kitbash them into whatever configuration that pleased them. That gives you a lot of leeway. Here is something I cooked up a while back:

0CmRFmt.jpg

r60qOlN.jpg

wSEZfEb.jpg

The CM lab could be used in a similar fashion. Put some science greebles on it, some power, and voila! Whether or not the Wiki will be updated to reflect this I do not know.

I can tell that you are new to KSP or at least new to the forums. With a mod as large as BDB it is really helpful if you get VERY specific when you have a question. It helps the experienced players by enabling them to provide you with better and more precise answers. Have fun! Show us some of your creations when you can, if you can get around the damnable 502 Gateway errors that seem to be the bane of our existence on the forums of late.

sorry I should have made myself clearer, I didn't mean the Lander lab module, but the "Renovated Lab Module" the new update came with, I have no idea on how to actually post pictures on here, but I think you know what it is 

Link to comment
Share on other sites

@Rodger The Saturn S-II Interstage is the same weight across the four variants. Might I suggest/request that the weight change among the four of them? Less weight on the short, and more on the longish and long? 

Default weight is: 6.298t

Suggestions for weights of the other three:

Short: 5.248t (It looks to appear that the short version is 5/6th the length, so 5/6th the weight.
Longish: 9.447t (It appears to be 1.5 times the length, so 1.5 the weight.)
Long: 13.67t (It appears to be 2.17 times the length, so 2.17 times the weight.)

Link to comment
Share on other sites

5 hours ago, slyfox023 said:

sorry I should have made myself clearer, I didn't mean the Lander lab module, but the "Renovated Lab Module" the new update came with, I have no idea on how to actually post pictures on here, but I think you know what it is 

If it's not on the wiki or on my To Do list then it probably means I have no idea either! 

Link to comment
Share on other sites

6 hours ago, slyfox023 said:

sorry I should have made myself clearer, I didn't mean the Lander lab module, but the "Renovated Lab Module" the new update came with, I have no idea on how to actually post pictures on here, but I think you know what it is 

Right, that is the CM (Command Module) Lab that I referred to earlier. It really has the same function as the LM lab. You can do just about anything with it that you want. Attach some science parts, solar panels, sensors, the Goo Lab, etc. The possibilities are endless. Put it in the SLA adapter atop a Saturn and launch it. Do a transposition and docking maneuver with the CSM and take it out for a few trips around the planet while gathering some useful science.

Note: A standard Saturn IB will probably not lift the RCML along with a CSM. You will need to use a Saturn V (huge overkill), upgrade the Saturn IB, use the Saturn INT-20, or any other of the upgraded Saturn concepts. You could also do a dual launch, with one Saturn IB launching the RCML and one launching the CSM.

I have only flown the RCML once and I did not take any screenshots.

For uploading pictures, you have to first upload them to a picture sharing service like Imgur. Then you use the "Insert image from URL" function in the lower right of the box when you are typing here. Go to Imgur, right click the photo and "copy image link". Paste the image link into the box that pops up on this page.

Edited by DaveyJ576
Link to comment
Share on other sites

@slyfox023, I went back and did a quick Hyperedit of a RCML with a CSM in orbit to grab some screenshots. This is just one of literally hundreds of configurations that you could do. Just add some science components. There is a node on the bottom of the RCML so you can even use it as the first component of a larger station while building in the VAB.

M019oJn.png

8Qbg97t.png

djFQzYL.png

Link to comment
Share on other sites

7 hours ago, slyfox023 said:

sorry I should have made myself clearer, I didn't mean the Lander lab module, but the "Renovated Lab Module" the new update came with, I have no idea on how to actually post pictures on here, but I think you know what it is 

Here's one way I've used it:

Spoiler

mxVuXsR.jpg

 

Link to comment
Share on other sites

3 hours ago, heakhaek said:

How do I get more fuel types since I can only use Liquid or LH2O and most engines can only use Liquid Fuel. How do I get more fuel types and get engines to use those fuels.

B9PartSwitch + Community Resource Pack together give fuel switching for fuel tanks.

There are not fuel switching engines. 

Edited by GoldForest
Link to comment
Share on other sites

11 hours ago, heakhaek said:

How do I get more fuel types since I can only use Liquid or LH2O and most engines can only use Liquid Fuel. How do I get more fuel types and get engines to use those fuels.

Cryotanks and other portions of Nertea's Near Future suite of mods offers fuel switches so tanks can switch between liquid/hydrogen/methane, plus new hydrogen and methane engines.

BDB has an optional extra with some other fuels. I can't comment much on that because I haven't used the patch.

Skyhawk Science System tech tree changes around a lot of fuel behaviors. I used to love Skyhawk but it has not been updated for the latest BDB release, so expect some glitches.

Link to comment
Share on other sites

15 hours ago, GoldForest said:

B9PartSwitch + Community Resource Pack together give fuel switching for fuel tanks.

There are not fuel switching engines. 

 

7 hours ago, DeadJohn said:

Cryotanks and other portions of Nertea's Near Future suite of mods offers fuel switches so tanks can switch between liquid/hydrogen/methane, plus new hydrogen and methane engines.

BDB has an optional extra with some other fuels. I can't comment much on that because I haven't used the patch.

Skyhawk Science System tech tree changes around a lot of fuel behaviors. I used to love Skyhawk but it has not been updated for the latest BDB release, so expect some glitches.

Thanks guys for the help. I'll be sure to try.

Link to comment
Share on other sites

1 hour ago, leberonjaems said:

when will we get a historically accurate IVA for all command module's and everything thats manned? release date of that aside i am very excited for that.

 

 

IIRC, most, if not all of current IVAs are made by 3rd party as a contribution. BDB core team never put much interest in IVA (and that's good, since that means more parts that actually matter!).

Thus, it isn't likely to arrive anytime soon, if ever.

Link to comment
Share on other sites

11 minutes ago, biohazard15 said:

IIRC, most, if not all of current IVAs are made by 3rd party as a contribution. BDB core team never put much interest in IVA (and that's good, since that means more parts that actually matter!).

Thus, it isn't likely to arrive anytime soon, if ever.

As someone who never ever uses IVAs, this

Link to comment
Share on other sites

1 hour ago, biohazard15 said:

IIRC, most, if not all of current IVAs are made by 3rd party as a contribution. BDB core team never put much interest in IVA (and that's good, since that means more parts that actually matter!).

Thus, it isn't likely to arrive anytime soon, if ever.

Zorg has actually done a few IVAs, including Skylab's IVA. 

 

2 hours ago, leberonjaems said:

when will we get a historically accurate IVA for all command module's and everything thats manned? release date of that aside i am very excited for that.

 

 

We'll probably never get first party historical IVAs, only first party stockalike IVAs.  If you want a historical IVA, best to make it yourself, or request an IVA modder to make it. 

Edited by GoldForest
Link to comment
Share on other sites

On 11/13/2024 at 9:35 PM, heakhaek said:

How do I get more fuel types since I can only use Liquid or LH2O and most engines can only use Liquid Fuel. How do I get more fuel types and get engines to use those fuels.

for BDB parts only,  In the Bluedog_DB EXTRAS folder is a sub-folder called Pafftek.  It has Hypergolic fuel mixtures (specifically Aerozine 50/NTO and Hydrazine/LF2)  And patches the appropriate parts to have those fuels.   **NOTE*** this limits some "Lego-ability" because Hypergolic fuels are heavier per unit than LF/O or LH/2!

Sorry would be important to tell you what to do with that folder.
Copy it into your Gamedata folder (you can create a new BDB_EXtras folder if you want but the Pafftek folder can exist fine in your Gamedata folder on its own

 

Edited by Pappystein
Link to comment
Share on other sites

15 hours ago, OrbitalManeuvers said:

You might really like Reentry, if haven't already looked at it. For switch flippin' flip switchers there's nothing like it.

 

i tried that game, my pc cried for mercy so it's not a great choice. thanks for telling tho!,

 

18 hours ago, GoldForest said:

Zorg has actually done a few IVAs, including Skylab's IVA. 

 

We'll probably never get first party historical IVAs, only first party stockalike IVAs.  If you want a historical IVA, best to make it yourself, or request an IVA modder to make it. 

i mean like the IVA of skylab is impossible to use as most of the things are just clipping trough the  IVA

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...