CobaltWolf Posted November 14, 2016 Author Share Posted November 14, 2016 wait wait wait @legoclone09 why did you need a full INT-21 with 8 UA1207s to launch a shuttle? ... d-did you send it to the Mun? Why? Quote Link to comment Share on other sites More sharing options...
Jall Posted November 14, 2016 Share Posted November 14, 2016 Just now, CobaltWolf said: Why? Because this is KSP and we like to overdo everything. Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted November 14, 2016 Share Posted November 14, 2016 9 minutes ago, CobaltWolf said: wait wait wait @legoclone09 why did you need a full INT-21 with 8 UA1207s to launch a shuttle? ... d-did you send it to the Mun? Why? Why not use an INT-21? Quote Link to comment Share on other sites More sharing options...
NotAgain Posted November 14, 2016 Share Posted November 14, 2016 @CobaltWolf, is there a beta for the twin engine mount for the SIVB available? I've found a really good use for it. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 14, 2016 Author Share Posted November 14, 2016 14 minutes ago, NotAgain said: @CobaltWolf, is there a beta for the twin engine mount for the SIVB available? I've found a really good use for it. No. It's not even textured. I'm working on other projects right now, since when I come back to BDB they'll probably fall back on the wayside. Quote Link to comment Share on other sites More sharing options...
NotAgain Posted November 14, 2016 Share Posted November 14, 2016 58 minutes ago, CobaltWolf said: I'm working on other projects right now, since when I come back to BDB they'll probably fall back on the wayside. That's great too! Are we allowed to know which projects? Updates to other mods, or new projects entirely? Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 14, 2016 Author Share Posted November 14, 2016 (edited) 19 hours ago, NotAgain said: That's great too! Are we allowed to know which projects? Updates to other mods, or new projects entirely? Uhm, I think people mostly know by now. Mini Sample Return Capsule - Already updated with some help. Surface Experiment Pack update - admittedly, almost entirely DMagic's work. I think I edited some colliders... Taerobee - That expansion is pretty much done, I just need to put a bit more polish into it and add some things that are kicking around the Maya scene but aren't in game. Cacteye - Unfortunately it looks like that might require a bigger revamp than just the main telescope, but I don't know when I'll come back to it once that's done. Texture pack for DMagic Orbital Science - Been on the back burner for forever now, dunno how much I'll get around to. Plus some other projects that I provide enough technical support on outside the forums that take up a significant amount of time, but they aren't generally 'revealed' yet. And they're not really mine - though I do feel attached to them. The only thing that I don't think I've talked too much about, but have hinted at a bit, is a collaborative project between myself and @benjee10, with major contributions from @Beale and some other modders. I'm not really willing to talk too much about it yet, but it's a stockalike (in the same, increasingly vague sense that BDB is stockalike...) historical parts pack that doesn't involve US/NASA parts. Real work was started on that today, actually, so hopefully we'll have a dev thread up soon. Looking at your user info I daresay that it might interest you. But I won't comment on it here further. The problem is BDB itself is such a massive, endless project, it just sucks me in, but at the same time, I have so many cool ideas bouncing around my head... Ideally what I need to do is work on KSP projects full time but that will never happen. Edited November 15, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted November 14, 2016 Share Posted November 14, 2016 2 hours ago, CobaltWolf said: historical parts pack that doesn't involve US/NASA parts. Like Shavit maybe? That thing is pretty cool. Quote Link to comment Share on other sites More sharing options...
Spike88 Posted November 14, 2016 Share Posted November 14, 2016 (edited) 3 hours ago, CobaltWolf said: historical parts pack that doesn't involve US/NASA parts. Which is named after a certain political portmanteau. Edited November 15, 2016 by Spike88 Quote Link to comment Share on other sites More sharing options...
Z3R0_0NL1N3 Posted November 15, 2016 Share Posted November 15, 2016 That's a lot of projects, Cobalt, geez. They're all amazing; the CactEye revamp in particular is something I wanted for awhile. As for the new project, that's an amazing team you've got to work on it! I'm going to throw out a wild guess and say JAXA parts. At the very least because I want some. Quote Link to comment Share on other sites More sharing options...
BMot360 Posted November 15, 2016 Share Posted November 15, 2016 Are there any recommendations for a 3.2x rescale mod, as suggested in the Latest Release notes on GitHub? Quote Link to comment Share on other sites More sharing options...
Jso Posted November 15, 2016 Share Posted November 15, 2016 14 minutes ago, BMot360 said: Are there any recommendations for a 3.2x rescale mod, as suggested in the Latest Release notes on GitHub? I'm not sure what the current state of prepackaged rescales is, but all you need to roll your own is Kopernicus and Sigma Dimensions. Edit the GameData/Sigma/Dimensions/settings.cfg and change Resize and Rescale to 3.2. I've heard everything works well as is at 3.0x, and we're currently testing tweaks for higher rescales. Don't forget to go into advanced options and set the antenna and dsn range modifiers to whatever value you used for the rescale. Quote Link to comment Share on other sites More sharing options...
BMot360 Posted November 15, 2016 Share Posted November 15, 2016 3 hours ago, Jso said: I'm not sure what the current state of prepackaged rescales is, but all you need to roll your own is Kopernicus and Sigma Dimensions. Edit the GameData/Sigma/Dimensions/settings.cfg and change Resize and Rescale to 3.2. I've heard everything works well as is at 3.0x, and we're currently testing tweaks for higher rescales. Don't forget to go into advanced options and set the antenna and dsn range modifiers to whatever value you used for the rescale. Thanks for the recommendation. Did you make any changes to the atmosphere height? Quote Link to comment Share on other sites More sharing options...
Ct9ars Posted November 15, 2016 Share Posted November 15, 2016 For some reason I am getting no IVA with the Apollo CM. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 15, 2016 Author Share Posted November 15, 2016 (edited) 2 hours ago, Ct9ars said: For some reason I am getting no IVA with the Apollo CM. Can you tell me if it's related to this issue on Github? EDIT: Starting to shift back towards BDB a bit... Got a bit of modeling done on Skylab this morning. I think the next step might be to unwrap the basic workshop itself, and get that textured - figure out some style guides for this new texture sheet and get things figured out. Edited November 15, 2016 by CobaltWolf Quote Link to comment Share on other sites More sharing options...
legoclone09 Posted November 15, 2016 Share Posted November 15, 2016 Looks amazing @CobaltWolf! Can't wait! Quote Link to comment Share on other sites More sharing options...
Nolnoc Posted November 15, 2016 Share Posted November 15, 2016 2 hours ago, CobaltWolf said: Can you tell me if it's related to this issue on Github? From the testing I've done it seems to be a conflict with Raster Prop Monitor. With that mod installed the IVA's for the apollo capsules fail to load. Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted November 15, 2016 Share Posted November 15, 2016 @CobaltWolf, would it be ok if we could have the telescope piece sans telescope for use as a service module thingy? It was based on the LEM in real life anyways. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 15, 2016 Author Share Posted November 15, 2016 1 minute ago, awsumindyman said: @CobaltWolf, would it be ok if we could have the telescope piece sans telescope for use as a service module thingy? It was based on the LEM in real life anyways. .... sure? Quote Link to comment Share on other sites More sharing options...
Wahgineer Posted November 15, 2016 Share Posted November 15, 2016 9 minutes ago, CobaltWolf said: .... sure? Thanks! Quote Link to comment Share on other sites More sharing options...
BMot360 Posted November 15, 2016 Share Posted November 15, 2016 Am I doing something wrong with the Sarnus IB (plus Apollo), as I can barely make it into orbit without the Apollo engine kicking in to get me there? I though the S-IB and the S-IVB would do it? Quote Link to comment Share on other sites More sharing options...
VenomousRequiem Posted November 15, 2016 Share Posted November 15, 2016 1 minute ago, BMot360 said: Am I doing something wrong with the Sarnus IB (plus Apollo), as I can barely make it into orbit without the Apollo engine kicking in to get me there? I though the S-IB and the S-IVB would do it? Is Apollo fully fueled? Filled all the way Apollo weighs too much for Saturn Ib. Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted November 15, 2016 Author Share Posted November 15, 2016 11 minutes ago, BMot360 said: Am I doing something wrong with the Sarnus IB (plus Apollo), as I can barely make it into orbit without the Apollo engine kicking in to get me there? I though the S-IB and the S-IVB would do it? 9 minutes ago, VenomousRequiem said: Is Apollo fully fueled? Filled all the way Apollo weighs too much for Saturn Ib. ^ Saturn 1B - balanced to perform relative to IRL - needs the Apollo tanks to be mostly empty to make orbit. Saturn 1, and then 1B, struggled to keep up with the ever-increasing weight of the Apollo CSM. Luckily for them, the orbital missions that the S1B needed to launch it into didn't need much dV. Quote Link to comment Share on other sites More sharing options...
BMot360 Posted November 15, 2016 Share Posted November 15, 2016 11 minutes ago, VenomousRequiem said: Is Apollo fully fueled? Filled all the way Apollo weighs too much for Saturn Ib. Just now, CobaltWolf said: ^ Saturn 1B - balanced to perform relative to IRL - needs the Apollo tanks to be mostly empty to make orbit. Saturn 1, and then 1B, struggled to keep up with the ever-increasing weight of the Apollo CSM. Luckily for them, the orbital missions that the S1B needed to launch it into didn't need much dV. Oh, I see! I didn't realise that. Ah yes, looking at Wikipedia, I see that an LEO Apollo CSM was about 1/2 the weight of a Lunar CSM. Thanks for the heads up! Quote Link to comment Share on other sites More sharing options...
Spike88 Posted November 15, 2016 Share Posted November 15, 2016 3 hours ago, CobaltWolf said: Can you tell me if it's related to this issue on Github? EDIT: Starting to shift back towards BDB a bit... Got a bit of modeling done on Skylab this morning. I think the next step might be to unwrap the basic workshop itself, and get that textured - figure out some style guides for this new texture sheet and get things figured out. ~snip~ It's looking great, can't wait to get my hands on it. Quote Link to comment Share on other sites More sharing options...
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