LameLefty Posted December 22, 2013 Share Posted December 22, 2013 Mechjeb is still not working for version 0.23 on OSX. The parts appear in the VAB but no Mechjeb controls are available on the launch pad. I have tried the updated version available to download from this forum and it still won't work.Yes it does. It's working fine with 10.9 here thanks very much. Try posting more details if you want help: is this in career mode or sandbox? What other mods do you have installed that might be conflicting? Did you install correctly (i.e., drop the entire MechJeb2 folder inside the GameData folder?). More details would help figure out what's going on with your system. Link to comment Share on other sites More sharing options...
TYRT Posted December 22, 2013 Share Posted December 22, 2013 I'm using OS X 10.9.1, MechJeb doesn't work. The part is already attachable(not sure I wrote it right) but there's no mechjeb tab on the in-game screen. I'm only using fairing factory and mechjeb. Playing on v0.23. Someone can help us? Link to comment Share on other sites More sharing options...
skips Posted December 22, 2013 Share Posted December 22, 2013 @sarbianI have been watching the landings done by the Landing Guidance module. The landing prediction appears to change dramatically as the spacecraft is rotated as if the computation was using the control point of the spacecraft (which is normally at one end of the craft). Prior to entering the atmosphere, the landing prediction is generally within a couple of meters of the target. As the landing continues the predicted landing point gradually moves longer (i.e., Eastward if you are approaching from the West). At the point at which the spacecraft goes vertical for the final decent, the landing point appears to move approximately 100 meters (for a spacecraft that is approximately 2 meters long).All of these observations appear to be consistent with the landing simulation being computed from one end of the spacecraft rather than from the center of mass. The landing predictions might be significantly more stable (and accurate) if the simulation made the computations using the location of the center of mass of the spacecraft.skips Link to comment Share on other sites More sharing options...
vardicd Posted December 22, 2013 Share Posted December 22, 2013 Sarbian, Did one of the latest dev builds break compatability with toolbar, or have I just borked something bad? I tried removing and reinstalling MJ, and the optional toolbar plugin and still doesn't seem to come up. Link to comment Share on other sites More sharing options...
Ilandria Posted December 22, 2013 Share Posted December 22, 2013 Sarbian, Did one of the latest dev builds break compatability with toolbar, or have I just borked something bad? I tried removing and reinstalling MJ, and the optional toolbar plugin and still doesn't seem to come up.http://forum.kerbalspaceprogram.com/threads/60933-Optional-MechJeb-Modules feex :3 Link to comment Share on other sites More sharing options...
asbrand Posted December 22, 2013 Share Posted December 22, 2013 asbrand : can't help you unless you check error message in the log. Those 2 modules works fine here.I cleared my log, loaded my game, and went to my two-part ship. They start out coupled together. The object is to decouple, and then rotate the "lander" around and dock nose-to-nose with the orbiter. Again, it failed to do anything, like in my previous post with the in-game image I supplied. Here is the entire log. Looks like "object reference not set" is the problem.I had to delete hundreds and hundreds of lines like these:[EXC 11:27:02.148] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.153] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.165] NullReferenceException: Object reference not set to an instance of an object...just so the forum would allow me to post it (was too long). So, everywhere in this log where you see a few lines like that, there were actually several hundred.Kerbal Space Program - 0.23.0.395 (WindowsPlayer)OS: Windows 7 Service Pack 1 (6.1.7601) 64bitCPU: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz (4)RAM: 8192GPU: NVIDIA GeForce GTX 660 (1994MB)SM: 30 (Direct3D 9.0c [nvd3dum.dll 9.18.13.2049])Log started: Sun, Dec 22, 2013 11:24:36[WRN 11:25:57.343] [HighLogic]: =========================== Scene Change : From TRACKSTATION to FLIGHT =====================[LOG 11:25:57.359] loading toolbar settings (FLIGHT)[LOG 11:25:57.370] button visibilities have changed, forcing auto-size [LOG 11:25:57.375] saving toolbar settings (FLIGHT)[EXC 11:25:57.780] KeyNotFoundException: The given key was not present in the dictionary.[LOG 11:25:58.046] AddonLoader: Instantiating addon 'ManifestBehaviour' from assembly 'CrewManifest'[LOG 11:25:58.050] Parsing rect[LOG 11:25:58.051] Parsing rect[LOG 11:25:58.052] Parsing rect[LOG 11:25:58.053] Parsing rect[LOG 11:25:58.054] Parsing rect[LOG 11:25:58.055] Parsing bool[LOG 11:25:59.151] AddonLoader: Instantiating addon 'ManifestBehaviour' from assembly 'CrewManifest'[LOG 11:25:59.155] Parsing rect[LOG 11:25:59.155] Parsing rect[LOG 11:25:59.156] Parsing rect[LOG 11:25:59.157] Parsing rect[LOG 11:25:59.158] Parsing rect[LOG 11:25:59.159] Parsing bool[LOG 11:25:59.196] ------------------- initializing flight mode... ------------------[LOG 11:25:59.449] Target vessel index: 1 vessel count: 14[LOG 11:25:59.453] [FLIGHT GLOBALS]: Switching To Vessel Moon Lander, Mk. I ---------------------- [LOG 11:25:59.456] setting new dominant body: the MunFlightGlobals.mainBody: the Mun[LOG 11:25:59.459] Reference Frame: Rotating[WRN 11:25:59.562] Part dockingPort2 cannot load module #1. It only has 1 modules defined[WRN 11:25:59.564] PartModule is null.[WRN 11:25:59.575] Part dockingPort2 cannot load module #1. It only has 1 modules defined[WRN 11:25:59.576] PartModule is null.[WRN 11:26:00.600] Part dockingPort1 cannot load module #2. It only has 2 modules defined[WRN 11:26:00.602] PartModule is null.[LOG 11:26:00.712] Camera Mode: AUTO[LOG 11:26:00.772] stage manager resuming...[LOG 11:26:03.001] all systems started[LOG 11:26:03.353] FuelTastic Code Running![EXC 11:26:03.361] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:03.646] LazorSystem : RuntimeLogic : OnVesselChange()[LOG 11:26:03.648] [Adding docking camera to dockingPort2][LOG 11:26:03.652] LazorSystemDockingCamera AWAKE[LOG 11:26:03.659] [Adding docking camera to dockingPort2][LOG 11:26:03.661] LazorSystemDockingCamera AWAKE[LOG 11:26:03.663] [Adding docking camera to dockingPort1][LOG 11:26:03.665] LazorSystemDockingCamera AWAKE[EXC 11:26:04.253] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:04.280] [KW2mengineSPS]: Activated (forced)[EXC 11:26:04.394] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:04.407] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:04.548] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:04.558] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:04.569] [PlanetariumCamera]: Focus: Moon Lander, Mk. I[EXC 11:26:04.728] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:04.739] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:04.869] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:06.111] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:06.121] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:06.545] Flight State Captured[LOG 11:26:06.546] Saving Achievements Tree...[LOG 11:26:06.547] Saving Achievements Tree...[LOG 11:26:06.548] Saving Achievements Tree...[LOG 11:26:06.550] Saving Achievements Tree...[LOG 11:26:06.772] Game State Saved as persistent[LOG 11:26:06.810] button visibilities have changed, forcing auto-size [LOG 11:26:06.812] saving toolbar settings (FLIGHT)[EXC 11:26:06.830] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:06.840] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:06.999] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:07.412] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:07.422] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:07.440] Unpacking Moon Lander, Mk. I[EXC 11:26:07.472] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:07.492] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:07.587] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:22.154] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:22.197] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:22.211] NullReferenceException: Object reference not set to an instance of an object[ERR 11:26:22.347] MechJeb module MechJebModuleThrustController threw an exception in Drive: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.CelestialBodyExtensions.RealMaxAtmosphereAltitude (.CelestialBody body) [0x00000] in <filename unknown>:0 at MuMech.VesselState.TerminalVelocity () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.TerminalVelocityThrottle () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0 [EXC 11:26:22.354] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:22.358] Focus changed! Forcing Moon Lander, Mk. I to save[EXC 11:26:22.451] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:22.526] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:22.539] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:36.585] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:36.598] NullReferenceException: Object reference not set to an instance of an object[LOG 11:26:36.613] RCS lock/unlock[EXC 11:26:36.639] NullReferenceException: Object reference not set to an instance of an object[EXC 11:26:36.655] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.100] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.111] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.115] NullReferenceException: Object reference not set to an instance of an object[LOG 11:27:02.129] [Orbit Targeter]: Target is dockingPort2[EXC 11:27:02.148] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.153] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:02.165] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:25.004] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:25.016] NullReferenceException: Object reference not set to an instance of an object[EXC 11:27:25.019] NullReferenceException: Object reference not set to an instance of an object[LOG 11:27:25.031] Game Paused![LOG 11:27:26.590] Flight State Captured[LOG 11:27:26.591] Saving Achievements Tree...[LOG 11:27:26.592] Saving Achievements Tree...[LOG 11:27:26.594] Saving Achievements Tree...[LOG 11:27:26.595] Saving Achievements Tree...[LOG 11:27:26.949] Game State Saved as persistent[WRN 11:27:26.950] [HighLogic]: =========================== Scene Change : From FLIGHT to SPACECENTER =====================[LOG 11:27:26.967] [Orbit Targeter]: Target is null[LOG 11:27:26.968] loading toolbar settings (SPACECENTER)[LOG 11:27:27.449] [PlanetariumCamera]: Focus: Mun[LOG 11:27:27.799] AddonLoader: Instantiating addon 'ManifestBehaviour' from assembly 'CrewManifest'[LOG 11:27:27.805] Parsing rect[LOG 11:27:27.806] Parsing rect[LOG 11:27:27.807] Parsing rect[LOG 11:27:27.808] Parsing rect[LOG 11:27:27.809] Parsing rect[LOG 11:27:27.810] Parsing bool[LOG 11:27:29.117] AddonLoader: Instantiating addon 'ManifestBehaviour' from assembly 'CrewManifest'[LOG 11:27:29.120] Parsing rect[LOG 11:27:29.121] Parsing rect[LOG 11:27:29.122] Parsing rect[LOG 11:27:29.123] Parsing rect[LOG 11:27:29.124] Parsing rect[LOG 11:27:29.125] Parsing bool[LOG 11:27:38.128] Flight State Captured[LOG 11:27:38.130] Saving Achievements Tree...[LOG 11:27:38.131] Saving Achievements Tree...[LOG 11:27:38.132] Saving Achievements Tree...[LOG 11:27:38.133] Saving Achievements Tree...[LOG 11:27:38.350] Game State Saved as persistent[WRN 11:27:38.352] [HighLogic]: =========================== Scene Change : From SPACECENTER to MAINMENU =====================[LOG 11:27:38.368] loading toolbar settings (MAINMENU)[LOG 11:27:39.785] AddonLoader: Instantiating addon 'ManifestBehaviour' from assembly 'CrewManifest'[LOG 11:27:39.788] Parsing rect[LOG 11:27:39.789] Parsing rect[LOG 11:27:39.790] Parsing rect[LOG 11:27:39.791] Parsing rect[LOG 11:27:39.792] Parsing rect[LOG 11:27:39.793] Parsing bool[LOG 11:27:41.179] AddonLoader: Instantiating addon 'ManifestBehaviour' from assembly 'CrewManifest'[LOG 11:27:41.183] Parsing rect[LOG 11:27:41.184] Parsing rect[LOG 11:27:41.185] Parsing rect[LOG 11:27:41.185] Parsing rect[LOG 11:27:41.186] Parsing rect[LOG 11:27:41.187] Parsing bool Link to comment Share on other sites More sharing options...
asbrand Posted December 22, 2013 Share Posted December 22, 2013 After posting the above, I downloaded and installed your v144 of MechJeb.Evidently, something you did between 142 and 144 fixed my issue. Docking and Rendezvous work fine now. Link to comment Share on other sites More sharing options...
labtopia Posted December 22, 2013 Share Posted December 22, 2013 running todays version and seems to be working great! the rover waypoint thing is awsome! Link to comment Share on other sites More sharing options...
sarbian Posted December 22, 2013 Share Posted December 22, 2013 (edited) I had a few question about the new "ÃŽâ€V include cosine losses" option, or the fact that the Delta-V windows now report negative number.Both are related to this new option. First you need to add it to your Delta-V windows if it's not here already (it here by default for new config). Press the E of the window and search for "ÃŽâ€V include cosine losses" in the Thrust section, then add it.This option change how the Thrust is displayed in the detaV stats. If an engine is not aligned with the ship it will show a lower thrust when the option is active. Here is an example.First when the engine are aligned with the "up" of the rocket (I turned them since those are not aligned by default)With a 45° angle you have only cos(45°) = 70.7% of the original thrustWith a 90° angle you have 0% of the original thrustAnd in reverse you get negative thrustThe option only change the Delta-V info. MJ always know that an angled engine provide less thrust. Edited December 22, 2013 by sarbian Link to comment Share on other sites More sharing options...
Mystique Posted December 22, 2013 Share Posted December 22, 2013 running todays version and seems to be working great! the rover waypoint thing is awsome!Just when I dumped all my rovers (well, I wished to, but had to return them home actually with science payload) They're not efficient anyway (taking into account real time amount needed for those rides), so I'll start working on science hovercraft.P.S. 144 works nice, thanks r4m0n! Link to comment Share on other sites More sharing options...
vardicd Posted December 22, 2013 Share Posted December 22, 2013 http://forum.kerbalspaceprogram.com/threads/60933-Optional-MechJeb-Modules feex :3Yes, I added that. I tried removing and reinstalling MJ, {{{and the optional toolbar plugin}}} and still doesn't seem to come up. Thanks for the help though. any other ideas? Link to comment Share on other sites More sharing options...
softweir Posted December 22, 2013 Share Posted December 22, 2013 I can't remember if you mentioned it - are you playing in Career or Sandbox mode? Link to comment Share on other sites More sharing options...
RocketPilot573 Posted December 22, 2013 Share Posted December 22, 2013 Hello, I'm kinda new to using Mechjeb dev builds... Can someone please point me to a safe-to-use build that works with .23? (Preferably one the isn't riddled with game breaking bugs, if there is one) Link to comment Share on other sites More sharing options...
zapman987 Posted December 22, 2013 Share Posted December 22, 2013 Can someone put a very big notice on the front page that the current "main" version does not work? This took me 2 hours and almost a full reinstall of KSP to figure out, before I finally saw a bug thread on it. Link to comment Share on other sites More sharing options...
MCSquared Posted December 23, 2013 Share Posted December 23, 2013 I got MechJeb to work in .23, but I'm building a space station and it can't seem to dock two senior clamp-o-trons together. It just freaks out, spins around, and can't seem to complete its job. Link to comment Share on other sites More sharing options...
r4m0n Posted December 23, 2013 Author Share Posted December 23, 2013 MJ2 version 2.1.1 released for KSP 0.23, have fun everyone Link to comment Share on other sites More sharing options...
Bothersome Posted December 23, 2013 Share Posted December 23, 2013 Scroll up some and see in Sarbian's Sig, that big ole red CLICK ME. Yeah, it's right there. Link to comment Share on other sites More sharing options...
Noik Posted December 23, 2013 Share Posted December 23, 2013 (edited) Noik : no, jet engine (and rapier in jet mode) have a large reaction time and that confuse MJ in the final steps of the landing. You could try switching to rocket mode just before the ground, it should get it from there.In that case, is there a way to do the throttle manually and let Mechjeb do the much more difficult steering? It costs so much less fuel when sticking to Jets. Edited December 23, 2013 by Noik Link to comment Share on other sites More sharing options...
RocketPilot573 Posted December 23, 2013 Share Posted December 23, 2013 MJ2 version 2.1.1 released for KSP 0.23, have fun everyone Wow, that was quick! I guess I got the Dev build just a few minutes too early... Link to comment Share on other sites More sharing options...
daawgees Posted December 23, 2013 Share Posted December 23, 2013 OK, I know I'm gonna take some flak for this. I've downloaded the latest version of MechJeb and tried to install it by extracting the contents of the zipped file into the appropriate folders in my KSP game folder (parts, plugins) etc. Can't seem to get it to work (MJ tab on launch doesn't show up). Did a clean install of KSP .23; could someone please explain to me how to properly install MJ? Link to comment Share on other sites More sharing options...
NathanKell Posted December 23, 2013 Share Posted December 23, 2013 No longer the appropriate folders. The appropriate folder is "GameData": stick your MechJeb2 folder there.Installing mods changed in KSP .20, and it's been "dump me in GameData" ever since. Link to comment Share on other sites More sharing options...
Tymon Tyco Posted December 23, 2013 Share Posted December 23, 2013 Nice winter solstice present, thank you! =) Link to comment Share on other sites More sharing options...
Cdodders Posted December 23, 2013 Share Posted December 23, 2013 Using MJ on Bobcats Soyuz U launcher, still wont auto-stage, I have 0.23 and the latest MJ hot off the press Link to comment Share on other sites More sharing options...
Galane Posted December 23, 2013 Share Posted December 23, 2013 Build 147. This little satellite isn't working right. It acts as if the OKTO2 has no torque at all and the inline SAS just makes it wobble around instead of turning and holding a direction under the control of Smart A.S.S. Thus it cannot do any maneuvers. I have one orbiting Duna and one around Ike, need to change their orbits but can't. Used to work fine, even sent one from low Duna orbit to Ike orbit.ship = LittleScan-A-Liteversion = 0.23.0description = type = VABPART{ part = probeCoreOcto2_4294404666 partName = Part pos = 0,5,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = batteryBank_4294395144 link = kethane.highGain_4294387056 attN = bottom,batteryBank_4294395144 attN = top,kethane.highGain_4294387056 EVENTS { } ACTIONS { } MODULE { name = ModuleCommand isEnabled = True controlSrcStatusText = EVENTS { MakeReference { active = True guiActive = True guiIcon = Control From Here guiName = Control From Here category = Control From Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } RenameVessel { active = True guiActive = True guiIcon = Rename Vessel guiName = Rename Vessel category = Rename Vessel guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = ModuleReactionWheel isEnabled = True stateString = WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } MODULE { name = MechJebCore isEnabled = True EVENTS { } ACTIONS { } MechJebLocalSettings { MechJebModuleJoke { unlockParts = unlockTechs = } MechJebModuleMenu { unlockParts = unlockTechs = } MechJebModuleRoverWaypointHelpWindow { unlockParts = unlockTechs = } MechJebModuleSettings { unlockParts = unlockTechs = } MechJebModuleSpaceplaneAutopilot { unlockParts = unlockTechs = } MechJebModuleSmartASS { mode = ORBITAL target = OFF advReference = INERTIAL advDirection = FORWARD forceRol = False unlockParts = unlockTechs = srfHdg { val = 90 _text = 90 } srfPit { val = 90 _text = 90 } srfRol { val = 0 _text = 0 } rol { val = 0 _text = 0 } } MechJebModuleRendezvousGuidance { unlockParts = unlockTechs = } MechJebModuleRendezvousAutopilotWindow { unlockParts = unlockTechs = } MechJebModuleRoverController { unlockParts = unlockTechs = heading { val = 0 _text = 0 } speed { val = 10 _text = 10 } } MechJebModuleRoverWaypointWindow { unlockParts = unlockTechs = } MechJebModuleRoverWindow { unlockParts = unlockTechs = } MechJebModuleSpaceplaneGuidance { unlockParts = unlockTechs = } ModExtensionDemo { unlockParts = unlockTechs = } MechJebModuleWarpHelper { unlockParts = unlockTechs = phaseAngle { val = 0 _text = 0 } } MechJebModuleCustomInfoWindow { } MechJebModuleCustomInfoWindow { } MechJebModuleCustomInfoWindow { } MechJebModuleStageStats { unlockParts = unlockTechs = } MechJebModuleCustomInfoWindow { } MechJebModuleTargetController { unlockParts = unlockTechs = } MechJebModuleTranslatron { trans_spd = 0 unlockParts = unlockTechs = } MechJebModuleThrustWindow { unlockParts = unlockTechs = } MechJebModuleRendezvousAutopilot { unlockParts = unlockTechs = } MechJebModuleAscentAutopilot { unlockParts = unlockTechs = } MechJebModuleAscentGuidance { unlockParts = unlockTechs = } MechJebModuleJokeObscurePanel { unlockParts = unlockTechs = } MechJebModuleInfoItems { unlockParts = unlockTechs = } MechJebModuleDockingGuidance { unlockParts = unlockTechs = } MechJebModuleAttitudeAdjustment { unlockParts = unlockTechs = } MechJebModuleAscentPathEditor { unlockParts = unlockTechs = } MechJebModuleDockingAutopilot { forceRol = False unlockParts = unlockTechs = rol { val = 0 _text = 0 } } MechJebModuleCustomWindowEditor { unlockParts = unlockTechs = } MechJebModuleNodeEditor { unlockParts = unlockTechs = } MechJebModuleNodeExecutor { unlockParts = unlockTechs = } MechJebModuleRCSBalancerWindow { unlockParts = unlockTechs = } MechJebModuleManeuverPlanner { unlockParts = unlockTechs = } MechJebModuleLandingGuidance { unlockParts = unlockTechs = } MechJebModuleLandingPredictions { unlockParts = unlockTechs = } MechJebModuleLandingAutopilot { deployGears = True deployChutes = True unlockParts = unlockTechs = touchdownSpeed { val = 0.5 _text = 0.5 } limitGearsStage { val = 0 _text = 0 } limitChutesStage { val = 0 _text = 0 } } MechJebModuleWarpController { unlockParts = unlockTechs = } MechJebModuleThrustController { limitThrottle = False unlockParts = unlockTechs = maxThrottle { val = 1 _text = 100 } } MechJebModuleRCSController { unlockParts = unlockTechs = } MechJebModuleRCSBalancer { unlockParts = unlockTechs = } MechJebModuleAttitudeController { Tf = 0.3 unlockParts = unlockTechs = } MechJebModuleStagingController { unlockParts = unlockTechs = } MechJebModuleFlightRecorder { markUT = 0 deltaVExpended = 0 dragLosses = 0 gravityLosses = 0 steeringLosses = 0 markLatitude = 0 markLongitude = 0 markAltitude = 0 markBodyIndex = 1 maxDragGees = 0 unlockParts = unlockTechs = } } } MODULE { name = ModuleTripLogger isEnabled = True EVENTS { } ACTIONS { } Surfaced { } Flew { } FlewBy { } Orbited { } SubOrbited { } } RESOURCE { name = ElectricCharge amount = 10 maxAmount = 10 flowState = True isTweakable = True hideFlow = False flowMode = Both }}PART{ part = batteryBank_4294395144 partName = Part pos = 0,4.828083,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = advSasModule_4294385316 attN = top,probeCoreOcto2_4294404666 attN = bottom,advSasModule_4294385316 EVENTS { } ACTIONS { } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 flowState = True isTweakable = True hideFlow = False flowMode = Both }}PART{ part = kethane.highGain_4294387056 partName = Part pos = 0,5.076062,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 attN = bottom,probeCoreOcto2_4294404666 EVENTS { } ACTIONS { } MODULE { name = KethaneDetector isEnabled = True IsDetecting = False EVENTS { EnableDetection { active = True guiActive = True guiIcon = Activate Detector guiName = Activate Detector category = Activate Detector guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableDetection { active = False guiActive = True guiIcon = Deactivate Detector guiName = Deactivate Detector category = Deactivate Detector guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EnableSounds { active = True guiActive = True guiIcon = Enable Scan Tone guiName = Enable Scan Tone category = Enable Scan Tone guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableSounds { active = False guiActive = True guiIcon = Disable Scan Tone guiName = Disable Scan Tone category = Disable Scan Tone guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { EnableDetectionAction { actionGroup = None } DisableDetectionAction { actionGroup = None } ToggleDetectionAction { actionGroup = None } } } MODULE { name = KethaneDetectorAnimator isEnabled = True EVENTS { } ACTIONS { } }}PART{ part = advSasModule_4294385316 partName = Part pos = 0,4.518201,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = fuelTankSmall_4294389422 link = solarPanels1_4294373736 link = solarPanels1_4294373350 attN = top,batteryBank_4294395144 attN = bottom,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleReactionWheel isEnabled = True stateString = WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } }}PART{ part = fuelTankSmall_4294389422 partName = Part pos = 0,3.763924,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 link = radialEngineMini_4294381332 link = radialEngineMini_4294381184 link = radialEngineMini_4294381134 link = radialEngineMini_4294381084 attN = top,advSasModule_4294385316 EVENTS { } ACTIONS { } RESOURCE { name = LiquidFuel amount = 90 maxAmount = 90 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 110 maxAmount = 110 flowState = True isTweakable = True hideFlow = False flowMode = Both }}PART{ part = radialEngineMini_4294381332 partName = Part pos = -4.911284E-08,3.383104,-0.5617854 rot = 0,-4.371139E-08,0,-1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381184 sym = radialEngineMini_4294381134 sym = radialEngineMini_4294381084 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } }}PART{ part = radialEngineMini_4294381184 partName = Part pos = -0.5617853,3.383104,1.562782E-08 rot = 0,-0.7071069,0,-0.7071068 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381332 sym = radialEngineMini_4294381134 sym = radialEngineMini_4294381084 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } }}PART{ part = radialEngineMini_4294381134 partName = Part pos = 9.822568E-08,3.383104,0.5617854 rot = 0,-1,0,8.742278E-08 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381332 sym = radialEngineMini_4294381184 sym = radialEngineMini_4294381084 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } }}PART{ part = radialEngineMini_4294381084 partName = Part pos = 0.5617853,3.383104,-8.259786E-08 rot = 0,-0.7071068,0,0.7071069 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = radialEngineMini_4294381332 sym = radialEngineMini_4294381184 sym = radialEngineMini_4294381134 srfN = srfAttach,fuelTankSmall_4294389422 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } }}PART{ part = solarPanels1_4294373736 partName = Part pos = -5.319342E-08,4.518201,-0.6084619 rot = 0,0.7071068,0,-0.7071069 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = solarPanels1_4294373350 srfN = srfAttach,advSasModule_4294385316 EVENTS { } ACTIONS { } MODULE { name = ModuleDeployableSolarPanel isEnabled = True currentRotation = (0, 0, 0, 0) stateString = RETRACTED storedAnimationTime = 0 storedAnimationSpeed = 0 EVENTS { Extend { active = True guiActive = True guiIcon = Extend Panels guiName = Extend Panels category = Extend Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } Retract { active = True guiActive = True guiIcon = Retract Panels guiName = Retract Panels category = Retract Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } } ACTIONS { ExtendPanelsAction { actionGroup = None } ExtendAction { actionGroup = None } RetractAction { actionGroup = None } } }}PART{ part = solarPanels1_4294373350 partName = Part pos = 1.063868E-07,4.518201,0.6084619 rot = 0,-0.7071069,0,-0.7071067 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 1 sym = solarPanels1_4294373736 srfN = srfAttach,advSasModule_4294385316 EVENTS { } ACTIONS { } MODULE { name = ModuleDeployableSolarPanel isEnabled = True currentRotation = (0, 0, 0, 0) stateString = RETRACTED storedAnimationTime = 0 storedAnimationSpeed = 0 EVENTS { Extend { active = True guiActive = True guiIcon = Extend Panels guiName = Extend Panels category = Extend Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } Retract { active = True guiActive = True guiIcon = Retract Panels guiName = Retract Panels category = Retract Panels guiActiveUnfocused = True unfocusedRange = 4 externalToEVAOnly = True } } ACTIONS { ExtendPanelsAction { actionGroup = None } ExtendAction { actionGroup = None } RetractAction { actionGroup = None } } }} Link to comment Share on other sites More sharing options...
daawgees Posted December 23, 2013 Share Posted December 23, 2013 No longer the appropriate folders. The appropriate folder is "GameData": stick your MechJeb2 folder there.Installing mods changed in KSP .20, and it's been "dump me in GameData" ever since.Ok, I did that, but MJ still doesn't seem to be working. When I put a rocket on the Launchpad I don't see the MJ tab on the right where it's supposed to be. Is there something else that I need to do? Link to comment Share on other sites More sharing options...
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