Virtualgenius Posted December 23, 2013 Share Posted December 23, 2013 Are you in career or sandbox mode Link to comment Share on other sites More sharing options...
daawgees Posted December 23, 2013 Share Posted December 23, 2013 Are you in career or sandbox modeTried both, didn't see it. Then checked sandbox mode again and there's an attachment which makes it show up. I don't recall needing this when I last successfully installed mechjeb (the version compatible with KSP .22). Is there a way to make MJ work without that attachment? Link to comment Share on other sites More sharing options...
daawgees Posted December 23, 2013 Share Posted December 23, 2013 Ok, figured it out. Had to edit the config file just a little. Kind of a cheat but I don't get to mess with KSP much (real life can be real drag sometimes) and MJ makes my KSP time much more efficient. Thanks! Link to comment Share on other sites More sharing options...
AbeS Posted December 23, 2013 Share Posted December 23, 2013 I think the correct question would be, are you putting the AR202 in your vessel? Link to comment Share on other sites More sharing options...
ajmac Posted December 23, 2013 Share Posted December 23, 2013 Yes it does. It's working fine with 10.9 here thanks very much. Try posting more details if you want help: is this in career mode or sandbox? What other mods do you have installed that might be conflicting? Did you install correctly (i.e., drop the entire MechJeb2 folder inside the GameData folder?). More details would help figure out what's going on with your system.I am currently running OSX 10.9 and have been trying to use mechjeb in sandbox mode. I currently have Core anvil, chatter and RLA electric engines add ons installed and have tried placing mech jeb in the files gamedata>squad>parts>utility and in the parts folder seen on the page next to game data, saves, screenshots etc. The parts appear in the VAB and can be attached to rockets but unfortunatly I have not been able to access the MJ controls on the launch pad.Hop this information is useful. Any help would be appreciated. Link to comment Share on other sites More sharing options...
diomedea Posted December 23, 2013 Share Posted December 23, 2013 MJ version 2.1.1. seems to have reverted to no support for the Toolbar plugin by blizzy78. That is a NO-GO for me, so I'm back to the latest dev build (by sarbian). Link to comment Share on other sites More sharing options...
AbeS Posted December 23, 2013 Share Posted December 23, 2013 You need the download from sarbian's signature, it adds the toolbar support Link to comment Share on other sites More sharing options...
RenatsMC Posted December 23, 2013 Share Posted December 23, 2013 Does any one know's is there any good autopilot for Docking except MechJeb,Docking Alignment Indicator ?Does http://forum.kerbalspaceprogram.com/threads/24678-0-21-1-HydroTech-RCS-Autopilot-v0-5-1-%282013-8-28%29/page8 Work for 0.23 ? Link to comment Share on other sites More sharing options...
diomedea Posted December 23, 2013 Share Posted December 23, 2013 You need the download from sarbian's signature, it adds the toolbar supportI already had MJ with full toolbar support, thanks to the additional plugin (MechjebMenuToolbar.dll) from sarbian. It is just MJ 2.1.1. that, on my system at least, does not interface with that plugin. Back to the dev build, and that works again. Link to comment Share on other sites More sharing options...
Cdodders Posted December 23, 2013 Share Posted December 23, 2013 any word on making MJ auto-stage the Soyuz U launcher from Bobcat? Link to comment Share on other sites More sharing options...
HECHICERO100 Posted December 23, 2013 Share Posted December 23, 2013 is compatible with v0.23? Link to comment Share on other sites More sharing options...
AbeS Posted December 23, 2013 Share Posted December 23, 2013 I guess you didn't read the title, did you? Link to comment Share on other sites More sharing options...
Richy teh space man Posted December 23, 2013 Share Posted December 23, 2013 Is there a way of finding out which research unlocks which mechjeb window? I'm not sure where to find it.. Link to comment Share on other sites More sharing options...
diomedea Posted December 24, 2013 Share Posted December 24, 2013 Is there a way of finding out which research unlocks which mechjeb window? I'm not sure where to find it..I may provide a list, but better a procedure to find that info:- open either one of the part.cfg files in "MechJeb2/Parts/MechJeb2_AR202" or "MechJeb2/Parts/MechJeb2_Pod", any text editor like notepad will do;- search for this string: "MechJebCore" within the opened file;- the lines after that string are the names of each module with MechJeb, and next in brackets the name of the technology that unlocks them. Link to comment Share on other sites More sharing options...
Richy teh space man Posted December 24, 2013 Share Posted December 24, 2013 I may provide a list, but better a procedure to find that info:- open either one of the part.cfg files in "MechJeb2/Parts/MechJeb2_AR202" or "MechJeb2/Parts/MechJeb2_Pod", any text editor like notepad will do;- search for this string: "MechJebCore" within the opened file;- the lines after that string are the names of each module with MechJeb, and next in brackets the name of the technology that unlocks them.Got it! Thanks for that Link to comment Share on other sites More sharing options...
sarbian Posted December 24, 2013 Share Posted December 24, 2013 Or look at the link in my signature Link to comment Share on other sites More sharing options...
drtedastro Posted December 24, 2013 Share Posted December 24, 2013 H'mmm, I have 'interesting' bug / problem that I think 'might' be associated with MJ...I am running the latest release. I have a sat deployment system that has worked in previous releases. Now when I deploy one of the sats, I start getting exceptions thrown into the ksp.log. Even when i undock from the carrier, the same happens.I have looked through the log(s) and here is the culprit, I think.[LOG 17:42:05.645] RemoteTech: SatelliteManager: Register(ModuleSPU(, ca4df6d3-3cd0-4038-916e-ce5a2efe1500))[ERR 17:42:05.673] MechJeb caught exception in core OnSave: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebCore.OnSave (.ConfigNode sfsNode) [0x00000] in <filename unknown>:0 [ERR 17:42:05.832] MechJeb module MechJebModuleThrustController threw an exception in Drive: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.CelestialBodyExtensions.RealMaxAtmosphereAltitude (.CelestialBody body) [0x00000] in <filename unknown>:0 at MuMech.VesselState.TerminalVelocity () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.TerminalVelocityThrottle () [0x00000] in <filename unknown>:0 at MuMech.MechJebModuleThrustController.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.Drive (.FlightCtrlState s) [0x00000] in <filename unknown>:0 [EXC 17:42:05.838] NullReferenceException: Object reference not set to an instance of an object[EXC 17:42:05.856] NullReferenceException: Object reference not set to an instance of an object[LOG 17:42:07.311] Target: None[EXC 17:42:07.334] NullReferenceException: Object reference not set to an instance of an object[EXC 17:42:07.349] NullReferenceException: Object reference not set to an instance of an object[EXC 17:42:07.400] NullReferenceException: Object reference not set to an instance of an object[EXC 17:42:07.415] NullReferenceException: Object reference not set to an instance of an object[EXC 17:42:07.458] NullReferenceException: Object reference not set to an instance of an objectPlease let me know of any other info, tests or such that I can provide.Thanks sarbian for all of your fantastic work. MJ is the #1 mod for me...... Link to comment Share on other sites More sharing options...
Sim098 Posted December 24, 2013 Share Posted December 24, 2013 Hi, I also seem to be having a problem getting this working.I've done a clean install (from steam), downloaded version 2.1.1 and dumped the 'MechJeb2' folder into GameData.I get the parts in the vehicle editor but when I attach them I don't get the MechJeb tab appearing. I've tried in both Career and Sandbox with no success. I've tried to edit the cfg files so all options are available at tech level 'start'.A few people have posted in this thread and said they've had similar problems but have come up with some solutions, but no details have been posted. Any ideas? Link to comment Share on other sites More sharing options...
BigD145 Posted December 24, 2013 Share Posted December 24, 2013 Antivirus blocking the dll seems to be a common thing. Link to comment Share on other sites More sharing options...
Sim098 Posted December 24, 2013 Share Posted December 24, 2013 Antivirus blocking the dll seems to be a common thing.I've just given it a go with my antivirus completely disabled, still no mechjeb tab. And going through the antivirus logs, it is registering that KSP.exe is accessing mechjeb2.dll without issue.I also want to add that I'm currently not running any other mods. I was hoping to get mechjeb working and go from there.....I'm sure I'm just missing something incredibly simple, it's just frustrating, I use the ÃŽâ€v stats quite heavily in designing rockets. Link to comment Share on other sites More sharing options...
Kokanee Posted December 24, 2013 Share Posted December 24, 2013 Mj tab works for me, but having an odd bug. When ever a planned maneuver gets down to the last 0.1ms of thrust the Blue marker starts to go haywire and the shipping starts chasing it... making executing burns useless. Link to comment Share on other sites More sharing options...
BigD145 Posted December 24, 2013 Share Posted December 24, 2013 I've just given it a go with my antivirus completely disabled, still no mechjeb tab. And going through the antivirus logs, it is registering that KSP.exe is accessing mechjeb2.dll without issue.I also want to add that I'm currently not running any other mods. I was hoping to get mechjeb working and go from there.....I'm sure I'm just missing something incredibly simple, it's just frustrating, I use the ÃŽâ€v stats quite heavily in designing rockets.Yeah, I don't know. I'd suggest redownloading MechJeb and doing a "verify integrity" on KSP. Link to comment Share on other sites More sharing options...
drtedastro Posted December 24, 2013 Share Posted December 24, 2013 I have posted more info regarding the issue that I am seeing with MJ. Post #267; NullReferenceException Hitting whenever undocked,but goes away when docked.?????With this, I am unable to have / control multiple objects close to each other for some reason.Any help or ideas would be appreciated. Link to comment Share on other sites More sharing options...
Mystique Posted December 24, 2013 Share Posted December 24, 2013 Mj tab works for me, but having an odd bug. When ever a planned maneuver gets down to the last 0.1ms of thrust the Blue marker starts to go haywire and the shipping starts chasing it... making executing burns useless.It's not a bug, it's a feature MJ tries to execute node ideally, but it correctly works only with crafts that are quick to turn. There is a tolerance option it maneuver planner, try setting it to 1 m/s, for example, so MJ won't try to execute maneuver THAT precisely.I have posted more info regarding the issue that I am seeing with MJ. Post #267; NullReferenceException Hitting whenever undocked,but goes away when docked.?????With this, I am unable to have / control multiple objects close to each other for some reason.Any help or ideas would be appreciated.Are you using engineer redux? I had same issue until it was updated some time ago. I also removed some of other mods since then and issue just disappeared, it may not be actually MJ's. Link to comment Share on other sites More sharing options...
Cdodders Posted December 24, 2013 Share Posted December 24, 2013 I have a bug where I have to manually stage my Soyuz U rocket (from bobcats soviet mod), yes I have auto-stage turned on Link to comment Share on other sites More sharing options...
Recommended Posts