Geschosskopf Posted February 9, 2016 Share Posted February 9, 2016 (edited) 15 hours ago, Kuzzter said: Bit of a frustrating day today; booster no longer boosts Intrepid to orbit after 'final' design work. Can't post pictures because I don't want to spoil the real launch, and not going to give details of the attempts because I don't want "help". But never fear, Bill and I will solve this, and the launch will be spectacular! I"m sure the most frustrating part is probably that, due to heroically low frame rates, each launch attempt probably takes 20-30 minutes of real time just to learn that it won't get to space So just to let you know, I appreciate all the hard work behind the scenes that goes into your stories. Edited February 9, 2016 by Geschosskopf typo Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 9, 2016 Author Share Posted February 9, 2016 12 minutes ago, Geschosskopf said: I"m sure the most frustrating part is probably that, due to heroically low frame rates, each launch attempt probably takes 20-30 minutes of real time just to learn that it won't get to space So just to let you know, I appreciate all the hard work being the scenes that goes into your stories. Yes! That was indeed my day yesterday. 20 minutes, no space. 20 minutes, no space. I really appreciate that, thank you In other news, though... I think we have a winner Still need to test the "land on Minmus with Quadhammer in the belly" but so far things look very promising. PSA: If you've made a hangar deck out of an "unholy assembly of cargo bays", it really helps to close them for launch--and by that I mean "closed the way the physics engine understands closed", not "looks closed but is actually half-open" Quote Link to comment Share on other sites More sharing options...
loch.ness Posted February 9, 2016 Share Posted February 9, 2016 That beast looks very impressive. Also thanks for the PSA Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 9, 2016 Share Posted February 9, 2016 That looks like a wonderful simulated launch. On the matter of cargo bays, they are very draggy when not fully closed. Of course, that should pose no issue for the Intrepid once it's launched. Happy Concerned landings! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 9, 2016 Share Posted February 9, 2016 4 hours ago, Kuzzter said: Yes! That was indeed my day yesterday. 20 minutes, no space. 20 minutes, no space. I really appreciate that, thank you In other news, though... <SNIP> I think we have a winner Still need to test the "land on Minmus with Quadhammer in the belly" but so far things look very promising. PSA: If you've made a hangar deck out of an "unholy assembly of cargo bays", it really helps to close them for launch--and by that I mean "closed the way the physics engine understands closed", not "looks closed but is actually half-open" I see you're using Bill space program. Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 9, 2016 Author Share Posted February 9, 2016 8 minutes ago, CliftonM said: I see you're using Bill space program. I am! It's slow and a little wonky, but much better than launching a 2600 ton ship for real! You know what else it was really useful for finding out today? Well, I'm not going to tell you. But it begins with "Q" and it doesn't fit in the ventral cargo bay because somebody misjudged the position of the lower space door assembly. Quote Link to comment Share on other sites More sharing options...
Guest Posted February 10, 2016 Share Posted February 10, 2016 Hey @Kuzzter, you might want to use the UbioZur Welding Mod in order to reduce your part count. Link Here Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 10, 2016 Share Posted February 10, 2016 20 hours ago, Kuzzter said: But it begins with "Q" and it doesn't fit in the ventral cargo bay because somebody misjudged the position of the lower space door assembly. Aaaaaargh! That's one part of why the last 20% of the project takes 80% of the time. My hopes are with you and the Kerbfleet engineering staff that the modifications will be minor and that the Intrepid will have a nice easy simulated landing on Minmus. Happy Concerned landings! Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 10, 2016 Author Share Posted February 10, 2016 10 minutes ago, Starhawk said: My hopes are with you and the Kerbfleet engineering staff that the modifications will be minor and that the Intrepid will have a nice easy simulated landing on Minmus. Well, the new Qhammer is shorter, lighter, and I think better-looking! It's now a three passenger vehicle which is really all i need (Pilot, science, engineer for mining) It's in the Q-pod and Val is in the simulator First try was... spectacularly unsuccessful. Looks like I will need a couple of engines on Intrepid's belly to supplement the Qhammer's -- not for the thrust, for the balance. Am very confident it will work! Am now thinking, for the first time in a long time, of exactly how to lay out the pages Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 10, 2016 Share Posted February 10, 2016 4 minutes ago, Kuzzter said: Am now thinking, for the first time in a long time, of exactly how to lay out the pages I'm pretty much as hyped for the launch of the Intrepid as I am for 1.1. Happy Concerned (and hyped) landings! Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted February 10, 2016 Share Posted February 10, 2016 Looks good! I'm also curious about one of your toolbar buttons. It has the portrait of a kerbal, I was wondering what that was. Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 10, 2016 Author Share Posted February 10, 2016 16 minutes ago, Angel-125 said: Looks good! I'm also curious about one of your toolbar buttons. It has the portrait of a kerbal, I was wondering what that was. That's Kerbal Animation Suite. It's how @Parkaboy and I do custom poses Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 10, 2016 Author Share Posted February 10, 2016 ...well, there's ready and there's ready. I'm confident enough in the recent tests to post these pages, but we are probably still a few days from T Z SPACEBAR Appreciate everyone's patience--we'll try to make it worth the wait! Oh, regarding @Aperture Science's suggestion of a welding mod--yeah, it's tempting, but I am going to go without that or KJR etc.. Part of the challenge for me is making this happen with stock parts except for "added degree of difficulty" stuff like life support, and "looks wicked cool" stuff like the crew quarters and bridge viewscreen. In any case, liftoff part count will be under 500. With all the landers docked I think I'll still be under 600, which I understand is significantly less than some Saturn V replicas Anyway, it'll be a great slideshow! Quote Link to comment Share on other sites More sharing options...
Guest Posted February 10, 2016 Share Posted February 10, 2016 That is huge! Quote Link to comment Share on other sites More sharing options...
GDJ Posted February 10, 2016 Share Posted February 10, 2016 (edited) 4 minutes ago, Kuzzter said: Ho- -ly Shizzle. That's a big flipping ship. Love the uniforms. They be FLY, yo! Edited February 10, 2016 by GDJ Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 11, 2016 Share Posted February 11, 2016 "You've done all any kerb can do." WHOOOOOOO! It's ready!!! Well, that's a moderately large booster stage. That uniform looks very good. Love the last panel. You can't resist teasing us, can you? Thanks, as always! Happy Concerned (and still hyped) landings!Of course, you had to start off by reminding us all of the ominous gathering storm. Quote Link to comment Share on other sites More sharing options...
Dman979 Posted February 11, 2016 Share Posted February 11, 2016 I like the last panel, too. I've never made a ship so large it warped the gravitational field around it and pulled flagpoles into it! Quote Link to comment Share on other sites More sharing options...
GDJ Posted February 11, 2016 Share Posted February 11, 2016 8 minutes ago, Dman979 said: I like the last panel, too. I've never made a ship so large it warped the gravitational field around it and pulled flagpoles into it! Yeah, that gravity drive clone from "The Event Horizon". It causes......problems. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted February 11, 2016 Share Posted February 11, 2016 3 hours ago, Kuzzter said: I especially like how the sheer mass of the ship is bending the flagpole towards it. Now THAT's the sign of heroicially low FPS Best of luck, sir, and I expect you're well into your cups about now. I'll join you in that. For Science! "clink" Quote Link to comment Share on other sites More sharing options...
Mad Rocket Scientist Posted February 11, 2016 Share Posted February 11, 2016 1 minute ago, Geschosskopf said: [...] For Science! "clink" For Kerbfleet! *Clink* For murder and terror and death and SPQR! *BLAM* Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted February 11, 2016 Share Posted February 11, 2016 (edited) 5 minutes ago, Mad Rocket Scientist said: For murder and terror and death and SPQR! *BLAM* AVE IMPERATOR MORITVRI TE SALVTANT "clink" Edited February 11, 2016 by Geschosskopf Quote Link to comment Share on other sites More sharing options...
Mister Dilsby Posted February 11, 2016 Author Share Posted February 11, 2016 (edited) 3 hours ago, GDJ said: That's a big flipping ship. Love the uniforms. They be FLY, yo! Hopefully we can avoid the 'flipping' part The uniforms are based on the Star Trek TOS collection by @GregroxMun. I changed it from a V-neck to double-breasted closure with piping, went with TNG-style rank pips, added the sleeve braids and the Kerbfleet roundel. Am actually pretty pleased with the design--you'll be able to tell the different branches of service by color, and even if you can't see the rank pips you should have a pretty good idea who's who from a distance based on the sleeve braid: enzins have none, looties (and junior looties) have one stripe, looty comders and up have two. Captin Val gets some additional details and doo-dads as well. 2 hours ago, Starhawk said: Of course, you had to start off by reminding us all of the ominous gathering storm. It might interest you to know that I run a sort of 'KAC' in my head for subplots and the like. Every so often I think "they haven't heard about this in a while" or "so-and-so hasn't had any good lines in three pages" and so I make sure to execute the proper literary maneuver node, as it were. The Forum comments (both in mentioning something, and especially when no one talks about a particular something for a while) are great reminders. I think it would be a lot harder to keep track of all this stuff if I didn't have you fine people along for the journey 1 hour ago, Dman979 said: I like the last panel, too. I've never made a ship so large it warped the gravitational field around it and pulled flagpoles into it! You know, I thought that was just lens angle at first, but you're right--Bill, what have you done? And hey, does this advanced control of gravity mean the crew will be able to stand up on the bridge while the ship is thrusting? That'd be awesome! Inertial dampers FTW! 23 minutes ago, Geschosskopf said: Best of luck, sir, and I expect you're well into your cups about now. I'll join you in that. For Science! "clink" Actually I had to go pick up Kuzz Jr. from marching band practice so I am just now pouring a glass myself. Vive la science! *clink* Edited February 11, 2016 by Kuzzter Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted February 11, 2016 Share Posted February 11, 2016 15 minutes ago, Kuzzter said: Actually I had to go pick up Kuzz Jr. from marching band practice so I am just now pouring a glass myself. Vive la science! *clink* Well then, you've got several doubles to catch up. I'll wait Quote Link to comment Share on other sites More sharing options...
SpaceplaneAddict Posted February 11, 2016 Share Posted February 11, 2016 I made a vow to stay sobre, for LIFE, so I'll be your designated driver 4 hours ago, Kuzzter said: [SNIP] Good damn, just imagining it makes my laptop cry. Quote Link to comment Share on other sites More sharing options...
Starhawk Posted February 11, 2016 Share Posted February 11, 2016 Well, that does it. Enough of this water then. Happy Concerned (and hyped) and Sober landings! Quote Link to comment Share on other sites More sharing options...
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