secretly_asian Posted April 25, 2016 Share Posted April 25, 2016 2 minutes ago, Sigma88 said: I don't really know anything about scatterer configs, when I found out that they are not editable with module manager I lost all interest in learning how they work. I think the best bet would be to ask to the scatterer guys. Alright well, one thing at a time. Thanks! and good luck with any other nasties you might encounter, i'll be sure to put any horrifying invisible wall bs here whenever i get around to landing on gilly or bop Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 25, 2016 Author Share Posted April 25, 2016 4 minutes ago, secretly_asian said: Alright well, one thing at a time. Thanks! and good luck with any other nasties you might encounter, i'll be sure to put any horrifying invisible wall bs here whenever i get around to landing on gilly or bop have fun exploring Quote Link to comment Share on other sites More sharing options...
sDaZe Posted April 27, 2016 Share Posted April 27, 2016 Does this work with 1.1 sigma? Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 27, 2016 Author Share Posted April 27, 2016 1 hour ago, sDaZe said: Does this work with 1.1 sigma? yes, except for asteroids, I will get around to release a proper version for 1.1 eventually. I have so many mods updating all of them is a pain Quote Link to comment Share on other sites More sharing options...
sDaZe Posted April 27, 2016 Share Posted April 27, 2016 (edited) 32 minutes ago, Sigma88 said: yes, except for asteroids, I will get around to release a proper version for 1.1 eventually. I have so many mods updating all of them is a pain Sorry for asking so much :3 Also i forget what should i do to make rss planets stock size? @Sigma88 Edited April 27, 2016 by sDaZe Quote Link to comment Share on other sites More sharing options...
Joco223 Posted April 28, 2016 Share Posted April 28, 2016 @sDaZe If you want RSS planets to be stock size, then set it to 0.1. If you want stock planets to be RSS size then set it to 10. Happy flying! Quote Link to comment Share on other sites More sharing options...
HansB Posted April 28, 2016 Share Posted April 28, 2016 Using Sigma with the new RSS, i got two errors related to GameData/Sigma/Dimensions/Configs/ReDimension/atmoScale.cfg. There is a typo in the saturn.cfg of RSS: Line 188 key = 920000 487.529 -0.00637189-0.00637189, there needs to be a space in it: key = 920000 487.529 -0.00637189 -0.00637189. I have also a question, what happens with the seasonal temps and pressures which are now included in RSS?? Quote Link to comment Share on other sites More sharing options...
KillAshley Posted April 28, 2016 Share Posted April 28, 2016 33 minutes ago, HansB said: Using Sigma with the new RSS, i got two errors related to GameData/Sigma/Dimensions/Configs/ReDimension/atmoScale.cfg. There is a typo in the saturn.cfg of RSS: Line 188 key = 920000 487.529 -0.00637189-0.00637189, there needs to be a space in it: key = 920000 487.529 -0.00637189 -0.00637189. I have also a question, what happens with the seasonal temps and pressures which are now included in RSS?? ive sent a PR to the RSS repo, just need to wait for them to come online Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 28, 2016 Author Share Posted April 28, 2016 (edited) 36 minutes ago, HansB said: Using Sigma with the new RSS, i got two errors related to GameData/Sigma/Dimensions/Configs/ReDimension/atmoScale.cfg. There is a typo in the saturn.cfg of RSS: Line 188 key = 920000 487.529 -0.00637189-0.00637189, there needs to be a space in it: key = 920000 487.529 -0.00637189 -0.00637189. I have also a question, what happens with the seasonal temps and pressures which are now included in RSS?? Thanks for reporting the issue, I've notified Nathan (ninja'd by KA) regarding seasonal temperatures, I think those are calculated using latitude and other parameters independent from the size of the planet so there's no need for me to change anything about them Edited April 28, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
HansB Posted April 28, 2016 Share Posted April 28, 2016 (edited) OK, thanks. Next one, is it possible to give scansat it's own key? Now I am playing 1/10 scale of RSS but keeping the atmosheight 1, so the scanheights are very low. On earth optimal in the atmosphere and the moon at 30 KM. Edited April 28, 2016 by HansB Quote Link to comment Share on other sites More sharing options...
sDaZe Posted April 28, 2016 Share Posted April 28, 2016 (edited) Got scatterer working fine with stock size rss forget about that blue line in the second photo, its a known issue. Edited April 28, 2016 by sDaZe Quote Link to comment Share on other sites More sharing options...
Joco223 Posted April 28, 2016 Share Posted April 28, 2016 (edited) @sDaZe Very Nice! I am thinking about setting up something similar, but is there some kind of DV map for it? (I like to make rockets really efficient) Edited April 28, 2016 by Joco223 Quote Link to comment Share on other sites More sharing options...
sDaZe Posted April 28, 2016 Share Posted April 28, 2016 2 hours ago, Joco223 said: @sDaZe Very Nice! I am thinking about setting up something similar, but is there some kind of DV map for it? (I like to make rockets really efficient) Its pretty much the same DV map as stock kerbol. Im currently trying to get eve working Quote Link to comment Share on other sites More sharing options...
sDaZe Posted April 29, 2016 Share Posted April 29, 2016 Made a video using your mod @Sigma88 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 29, 2016 Author Share Posted April 29, 2016 8 hours ago, sDaZe said: Made a video using your mod @Sigma88 Cool, I was planning to make a list of videos in the OP since GregroxMun made lot of them, I'll add this as well Quote Link to comment Share on other sites More sharing options...
sDaZe Posted April 30, 2016 Share Posted April 30, 2016 (edited) Any idea why this is happening? It disappears when you get further away from the planet. Also it does happen to non atmospheric planets. Edited April 30, 2016 by sDaZe Quote Link to comment Share on other sites More sharing options...
Gaultesian Posted April 30, 2016 Share Posted April 30, 2016 Hi there, First off, this is the first time I used Sigma Dimensions (as opposed to 6.4k), and OMG (I sound like my daughter now)...it is so easy and intuitive. Your link on the front page to set up a 6.4k-style solar system is easy to do and so welcomed. I was wondering if Sigma Dimensions plays well with Real Plume? Since I installed SD, RP seems to not function. When I went into RP's globalsettings.cfg, I noticed it had command lines for RSS and 6.4k. Would I also have to add a line in there for SD? Looks easy enough, but I just wanted to bounce it off all of you regular users of SD, just in case. Cheers Sigma88, and collectively, thank you for your hard, continued work on such a wonderful game. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) @sDaZe that happens when you resize planets and atmospheres by a different number. I suppose you are playing on 0.1x resize RSS with 1x Atmosphere The solution would be to set the atmoVisualEffect to 0.1 @Gaultesian thanks! I'm always glad to see people enjoy my mods I didn't know realplume needed changes for rescaled systems. I will look into it for the next release Edited April 30, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
Gaultesian Posted April 30, 2016 Share Posted April 30, 2016 I am not a programmer, but I took a stab at it and modified the Globalsettings.cfg in RealPlumes with the following: @SmokeScreen:FINAL { %atmDensityExp = 0.5128 //Scale atmosphere to stock solar system. } @SmokeScreen:NEEDS[RealSolarSystem]:FINAL { %atmDensityExp = 1 } @SmokeScreen:NEEDS[64k]:FINAL { %atmDensityExp = 0.714 }@SmokeScreen:NEEDS[Dimensions]:FINAL { %atmDensityExp = 0.714 } Seems to work fine now. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted April 30, 2016 Author Share Posted April 30, 2016 18 minutes ago, Gaultesian said: I am not a programmer, but I took a stab at it and modified the Globalsettings.cfg in RealPlumes with the following: @SmokeScreen:FINAL { %atmDensityExp = 0.5128 //Scale atmosphere to stock solar system. } @SmokeScreen:NEEDS[RealSolarSystem]:FINAL { %atmDensityExp = 1 } @SmokeScreen:NEEDS[64k]:FINAL { %atmDensityExp = 0.714 }@SmokeScreen:NEEDS[Dimensions]:FINAL { %atmDensityExp = 0.714 } Seems to work fine now. really? this is weird because :NEEDS[Dimensions] shouldn't work plus I cannot use a fixed number like 0.714 I need to change it using the resize value (I guess) I'll ask over at the RP thread Quote Link to comment Share on other sites More sharing options...
Joco223 Posted April 30, 2016 Share Posted April 30, 2016 @Sigma88 Umm, Real Plumes work fine for me. I use them in conjunction with SIgma Dimensions and everything is fine Quote Link to comment Share on other sites More sharing options...
Gaultesian Posted April 30, 2016 Share Posted April 30, 2016 Yep, I confirm Joco223, I was mistaken by the fact that some of the 'usual' RP plumes were not working, and callously blamed it on SD in my haste. All is well, and SD is faultless. Thanks for the clarification Joco223. Cheers! Quote Link to comment Share on other sites More sharing options...
Napoleon440 Posted May 1, 2016 Share Posted May 1, 2016 @Sigma88 Just wanted to say I appreciate your mod and have been using it for a while. However, I'm still having a nagging issue with the "Cannot warp faster than 1x while the ship is under acceleration" message while in low orbit. I'm using greywolf's settings for a 6.4k rescale. I'm able to physics warp in atmosphere during ascent, but as soon as I leave the atmosphere (~90km), I can no longer warp. It's not until approximately at 135km that the error goes away and I'm able to warp normally again. I looked back through some of the past discussion, and saw your comments about @inverseRotThresholdAltitude being a potential source of the issue. I edited lines 7-8 in "setDimentions.cfg" to read: @timewarpAltitudeLimits,0[*, ] = 90000 @inverseRotThresholdAltitude = 90000 That appears to have resolved the issue, but of course hard codes the values on all planets. My best guess is that the initial value for one or both of these is not the same as the atmosphere height, and thus are not scaling at the same ratio as the actual atmosphere. Also, for what it's worth, the exact height of the atmosphere with this rescale is 89,950m. While testing with the above edits, I found that the message appeared if I attempted to warp in that 50m gap. Hope this information helps, and I'm happy to provide whatever else you may need to resolve it. Thanks! Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted May 1, 2016 Author Share Posted May 1, 2016 31 minutes ago, Napoleon440 said: @Sigma88 Just wanted to say I appreciate your mod and have been using it for a while. However, I'm still having a nagging issue with the "Cannot warp faster than 1x while the ship is under acceleration" message while in low orbit. I'm using greywolf's settings for a 6.4k rescale. I'm able to physics warp in atmosphere during ascent, but as soon as I leave the atmosphere (~90km), I can no longer warp. It's not until approximately at 135km that the error goes away and I'm able to warp normally again. I looked back through some of the past discussion, and saw your comments about @inverseRotThresholdAltitude being a potential source of the issue. I edited lines 7-8 in "setDimentions.cfg" to read: @timewarpAltitudeLimits,0[*, ] = 90000 @inverseRotThresholdAltitude = 90000 That appears to have resolved the issue, but of course hard codes the values on all planets. My best guess is that the initial value for one or both of these is not the same as the atmosphere height, and thus are not scaling at the same ratio as the actual atmosphere. Also, for what it's worth, the exact height of the atmosphere with this rescale is 89,950m. While testing with the above edits, I found that the message appeared if I attempted to warp in that 50m gap. Hope this information helps, and I'm happy to provide whatever else you may need to resolve it. Thanks! yeah I never understood why exactly that was a problem, since in stock the atmosphere altitude is 70k and the inverseRotThreshold is 100k I will try to test the issue and see if I can find a solution Quote Link to comment Share on other sites More sharing options...
davidy12 Posted May 1, 2016 Share Posted May 1, 2016 The main problem I'm seeing are the clouds are at 30,000m!!!!! Quote Link to comment Share on other sites More sharing options...
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