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Squadcast Summary for 2015/12/17 - The Turkey Takeover


Superfluous J

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Every 15 minutes I drop a time stamp, so if you can find a spot in the video more easily. Descriptions of gameplay are in green. "Something in quotes means it was directly said." If you want to watch the episode yourself, you can find it at http://www.twitch.tv/ksptv/profile/past_broadcasts

Squadcast was just over an hour.
0:00
He's using the camera.
Q: Total complete elimination of memory leaks?
A: Sure. They're all gone. (This is of course a joke)
Announcements.
(Already in devnotes)
2 new guys
Squelch, who is calling in on Squadcast tonight.
Sal_vager as well was added on but isn't on Squadcast.
Ted was on as well, but didn't talk much.
They're working on the new UI for Unity 5.
Work is going "Very well." Bug squashing.
Squelch is enjoying it. "Fantastic people." Squelch is an engineer.
Ted is the "Greatest technical producer in the world."
Scrum methodology. "A week of scrum."
(Ted or Squelch. I think Ted)
Agile methodolgy.
Qucikly prioritize
Work in sprints.
Short deadlines, quick turnaround.
20 minute meeting in the morning to determine what is done in the day, then do it.
Great framework to work in when you have a lot of stuff to do.
They've seen the improvement in days since starting it.
Phrase-coining: "Turkey Takeover"

15:00
It was rough at the beginning. They had to convert from the old method the new one.
He and Ted went over the plan for the future, and are improving efficiency.
Ted had to go.
Q: Sal_vager on?
A: Maybe next week.
Prettier orbit lines. "They're pretty sexy."
Squelch: "Just to see those lines is such a boon."

Here are the Orbit Lines, thanks LaytheDragon

11 hours ago, LaytheDragon said:

 

sT3jJxd.gifThese images were posted in the devnotes two Wednesdays ago.

 

 

Squelch did voluntary QA, got to know the team from that.
He's considering leaving the terrible career on the wayside, and doing a science run.
Q: What kind of changes can we anticipate in the shift to agile development.
A: You're going to see hopefully ... just that. A more agile process. More centered on QA. More time to think of new things. Free up resources in every sense of the word. For "new secret stuff."
Q: Is this an official dev stream?
A: I guess it is. Kasper and Badie told him, "You can't be talking silly stuff all of the time" and you have to be talking dev stuff. But that would be boring. "But we can try it, sure."
He makes a rocket with the engine directly under a decoupler. So no fuel.
"This is not going to work." I agree.
He names it "Last Ship Evah"
Q: Will 1.0.5 saves be compatable with the next release.
A: Pause, musing, then "Yes. Yes? Yeah sure. I'm pretty sure they will be."
Q: Wobbling on big space stations.
A: "You gotta go to the wobble lord for that."
Q: Something about antennas.
A: (RoverDude, who I mistakenly took for Squelch) "Need them for relays only. Current deployable antennas are your direct antennas. Think New Horizons. Amplify range with the large rela antennas. So both are going to work."
One more announcement
Next 2 weeks. They will be broadcasting squadcast for 20-30 minutes on Wednesdays at 5pm Central. Because of Christmas and New Years. Dr_Turkey won't be here.
Roverdude Antenna:
Basically relay antennas can still do direct signal. you will get a science boost if you go through a relay. Buff with the relay instead of a nerf to not using one.
Roverdude wanted this all in on 1.0 but there was not enough time.
Not available for 1.0.5 because the UI changes were needed. Telemetry, signal strength, etc.
He's been working for a few months on it.
You can see the signal going up and down visually.
At some point Dr_Turkey removed the decoupler between the engine and the fuel tank.
He launches. At night.
He has no pilot, so recovers.
More on antennas: If you use the current antennas, youc an only go direct. Avoid occlusion. If you have a rover you'll use connectivty, and need relays for that. Small one is Kerbin SOI. Another goes to Dres. Then one to go to Jool (and I assume Eeloo?)

30:00
Nathan comes on.
He launches. "I'll try not to crash." The ship flips.
Nathan talking about 5.3:
If you look at the list of known issues on Unity. There are so many of them it's not the sort of verison we'd want to inflict on you guys. So we're waiting until they're addressed. So KSP is currently being developed on 5.2.3
The ship is spinning out of control 3.6km up.
Eventually it lands. He gets like 2 science points total.
Nathan suggest trying to get the orbit contract.
Neither Nathan nor Squelch think it's actually going to happen.
I agree with them.
Q: Will unity 5 port use the ppr materials? (I don't understand this question or even know if I got it right)
A: (Porkjet in chat) (I assume he answered it)
Q: Rough ETA for 1.1
A: Soon.
He uses a swivel and 9 tanks.
They're calculating dV
Wouldn't it be nice to have that information in-game?
He puts a decoupler and 8 girders on the bottom to keep it from falling over.

45:00
He adds fins as well. As low as possible. 8 of them is 31 parts, 1 too many.
He removes 2 girders, has 6 now.
Nathan (?) schools Dr_Turkey on his gravity turn pre-launch.
Launch!
At night.
It doesn't fall over. But it does lean. It is off centered like you guys said.
He's rising...
He's holding prograde, but prograde is going down way too fast. He forgot the "go straight up for the first 100 m/s" part.
Bob somehow doesn't die.
Chat: "Luckiest Kerbal Ever"
Nathan: "It is at least stable." Turkey has to keep going straight up for the first 100m/s
Next launch.
Max throttle, straight up.
"I'm going straight up" He's about 15 degrees off vertical.
By the time he's going 100m/s he's 45 degrees over.
He lawn-darts into the ocean at full throttle.
At 400m/s the chute shears off. Bob dies.
Much like the last episode, he announces the end of his career aspirations.
This time though he actually doesn't have any Kerbals left.
There is a new vine account for KSP.
Ted is doing pretty cool stuff on Vine.
(no url or any other info)
He'll be on Squadcast next time. "Because I say so."

Edited by 5thHorseman
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Q: Total complete elimination of memory leaks?
A: Sure. They're all gone. (This is of course a joke)

Hur hur, that was a mostly serious question. I wanted to know if they had all the remaining major memory leaks in U4 fixed. Though I guess I could have actually specified that.

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1 hour ago, NathanKell said:

I think you mean @sal_vager not salvager. ;)

Also, Squelch is the guy with the British accent, RoverDude is a yank (as am I); some of the above you have attributed to Squelch is actually RoverDude (particularly regarding antennas and regarding flying-turkey-skepticism).

Sadly, it's so easy to make these kinds of mistakes when multiple people are talking and nobody mentions a name. I should just leave the names out, and say "Someone who's not Dr_Turkey said..." :D

And regarding salvager/sal_vager, that was a shorthand I didn't fix because I'm lazy. :D

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11 hours ago, LaytheDragon said:

You should of included A dog in the Squad office barks! (why is there a dog?) in the summary. Otherwise, great summary as usual, very rich in detail. :)

Wow. Two more staff members. Squad is definitely not getting smaller.

I'd have to put that like 15 times. :D

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19 hours ago, 5thHorseman said:

Q: Total complete elimination of memory leaks?
A: Sure. They're all gone. (This is of course a joke)

I got really excited for a brief moment there...

19 hours ago, 5thHorseman said:

Prettier orbit lines. "They're pretty sexy."
Squelch: "Just to see those lines is such a boon."

Then please show them to us! 

I'm super excited about 1.1 especially because now we have something to grasp on instead of the hallmark SoonTM. We're in for an exciting two months.

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Your your-welcome rep points are already in your possessions. The new orbit lines are very nice and finally add a missing element to the tracking station.

On 12/19/2015 at 6:14 PM, Wallygator said:

avoid the frustration of watching.

Now, when is watching Squadcast frustrating? (assuming Twitch doesn't lag)

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32 minutes ago, LaytheDragon said:

Now, when is watching Squadcast frustrating? (assuming Twitch doesn't lag)

I find watching someone play a game to be mind-numbingly boring.  Putting up with it to gain a few snippets of information about the game would be extremely frustrating.

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  • 2 weeks later...
On 21.12.2015 at 3:25 AM, razark said:

I find watching someone play a game to be mind-numbingly boring.  Putting up with it to gain a few snippets of information about the game would be extremely frustrating.

Thing is, MaxMaps played while talking, DrTurkey talks while playing. Where MaxMaps talked about the game while crashing, DrTurkey involves his co-hosts with his attempts at playing the game. :sticktongue:

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