Nhawks17 Posted February 1, 2016 Author Share Posted February 1, 2016 3 hours ago, Sovek said: @Nhawks17 Some how I've sorted out the issue by @Svm420 . Still unsure how but It was working in my clean install, I've now moved those folders into my main mod install, Testing it out now. Awesome, let me know how it goes. Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 1, 2016 Share Posted February 1, 2016 (edited) I've been monitoring this mod for a bit now Nhawks - You never cease to amaze me withe the wonderful stockalike mods and expansions that you've done . - I wanted to say however, there is no clear imgur album of the plumes in action. The plume album is quite old now and doesn't show the true appearance of what the various plumes look like in game straight after download. I could do an album for you if they are designed for stock models and you want one - the real question that I have is however, is this continuation still designed for Ven's revamp, or plain stock models? The engine bell sizes and placements are much different in Ven's revamp in many cases. I play w/out Ven's revamp as it changes too much for my tastes. Many thanks in advance! Edited February 1, 2016 by Avera9eJoe Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 1, 2016 Author Share Posted February 1, 2016 10 hours ago, Avera9eJoe said: I've been monitoring this mod for a bit now Nhawks - You never cease to amaze me withe the wonderful stockalike mods and expansions that you've done . - I wanted to say however, there is no clear imgur album of the plumes in action. The plume album is quite old now and doesn't show the true appearance of what the various plumes look like in game straight after download. I could do an album for you if they are designed for stock models and you want one - the real question that I have is however, is this continuation still designed for Ven's revamp, or plain stock models? The engine bell sizes and placements are much different in Ven's revamp in many cases. I play w/out Ven's revamp as it changes too much for my tastes. Many thanks in advance! If you want to do that sure, that'd be awesome! And in the config files for the parts that get revamped by Ven's there is a clause that if Ven's is installed the plume location gets changed so it matches up to the new models So you can use either the stock or Ven's and it'll work fine. Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 1, 2016 Share Posted February 1, 2016 (edited) 9 hours ago, Nhawks17 said: If you want to do that sure, that'd be awesome! And in the config files for the parts that get revamped by Ven's there is a clause that if Ven's is installed the plume location gets changed so it matches up to the new models So you can use either the stock or Ven's and it'll work fine. Sweet - I think I shall EDIT: Album is uploading right now. 45/75 images done. Edited February 2, 2016 by Avera9eJoe Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 2, 2016 Share Posted February 2, 2016 Here you go NHawks Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 2, 2016 Author Share Posted February 2, 2016 39 minutes ago, Avera9eJoe said: Here you go NHawks Added Thank you!! Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 2, 2016 Share Posted February 2, 2016 One thing you'll want to note is that the Hammer SRB has it's plume coming from dead center in the piece. I fixed it on my own in the past but I can't recall what the needed offset is. You can see the error in this image: I hope this album is useful Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 2, 2016 Author Share Posted February 2, 2016 9 hours ago, Avera9eJoe said: One thing you'll want to note is that the Hammer SRB has it's plume coming from dead center in the piece. I fixed it on my own in the past but I can't recall what the needed offset is. You can see the error in this image: I hope this album is useful Oooh, ok I'll look into it today Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 2, 2016 Author Share Posted February 2, 2016 Ok, v0.9.4 is out. Added support for @NecroBones Real Scale Boosters mod and I fixed the "Hammer" SRB @Avera9eJoe Link to comment Share on other sites More sharing options...
NecroBones Posted February 2, 2016 Share Posted February 2, 2016 16 minutes ago, Nhawks17 said: Ok, v0.9.4 is out. Added support for @NecroBones Real Scale Boosters mod and I fixed the "Hammer" SRB @Avera9eJoe Awesome, thanks! Link to comment Share on other sites More sharing options...
HafCoJoe Posted February 3, 2016 Share Posted February 3, 2016 (edited) Sweet! Edited February 3, 2016 by Avera9eJoe Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 3, 2016 Author Share Posted February 3, 2016 2 hours ago, NecroBones said: Awesome, thanks! I did run into the issue of the ullage thrusters not getting the plume applied... I am correct that it is using thrustTranform for the vector transform right? Link to comment Share on other sites More sharing options...
NecroBones Posted February 3, 2016 Share Posted February 3, 2016 (edited) 21 minutes ago, Nhawks17 said: I did run into the issue of the ullage thrusters not getting the plume applied... I am correct that it is using thrustTranform for the vector transform right? Yep. On the really simple small solids like that, I usually just use a transform called "thrustTransform". For more complex engines I'll often break out the fxTransform, smokeTransform, gimbalTransform, etc. The ullage motors (and built-in retrorockets, etc) just use the thrustTransform. Edited February 3, 2016 by NecroBones Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 3, 2016 Author Share Posted February 3, 2016 13 minutes ago, NecroBones said: Yep. On the really simple small solids like that, I usually just use a transform called "thrustTransform". For more complex engines I'll often break out the fxTransform, smokeTransform, gimbalTransform, etc. The ullage motors (and built-in retrorockets, etc) just use the thrustTransform. Hmm.. wonder why it's not getting the effect applied... odd. Link to comment Share on other sites More sharing options...
NecroBones Posted February 3, 2016 Share Posted February 3, 2016 1 hour ago, Nhawks17 said: Hmm.. wonder why it's not getting the effect applied... odd. Yeah, not sure. Unfortunately I won't have time to test from my end for the rest of the week. Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 3, 2016 Author Share Posted February 3, 2016 1 minute ago, NecroBones said: Yeah, not sure. Unfortunately I won't have time to test from my end for the rest of the week. Not a problem! I'll poke it some more to see if I can see what's up. Might've mucked something up that I didn't notice. Link to comment Share on other sites More sharing options...
DerpyFirework Posted February 3, 2016 Share Posted February 3, 2016 10 hours ago, Nhawks17 said: Not a problem! I'll poke it some more to see if I can see what's up. Might've mucked something up that I didn't notice. I see what the issue is. The parts in question have "PhysicsSignificance = 1" in their CFG, so SmokeScreen doesn't show plumes (It uses data from the parts' rigidbody, which physicless parts don't have). I've already logged the bug on the SmokeScreen repo. It's also the reason why the stock "Puff" engine doesn't have plumes. Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 3, 2016 Author Share Posted February 3, 2016 2 minutes ago, DerpyFirework said: I see what the issue is. The parts in question have "PhysicsSignificance = 1" in their CFG, so SmokeScreen doesn't show plumes (It uses data from the parts' rigidbody, which physicless parts don't have). I've already logged the bug on the SmokeScreen repo. It's also the reason why the stock "Puff" engine doesn't have plumes. Ah! I would've never of thought of that, hopefully sarbian will get on that soon Link to comment Share on other sites More sharing options...
sashan Posted February 5, 2016 Share Posted February 5, 2016 Is there a Kerbal Atomics config? Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 5, 2016 Author Share Posted February 5, 2016 Not yet! If someone wants to make it before I can (would be after the weekend) they're more than welcome to submit a pull request with it. Link to comment Share on other sites More sharing options...
Puggonaut Posted February 6, 2016 Share Posted February 6, 2016 Got this quite enjoy the effects , one question ? How do i keep the Stock Engine sounds for Engines , FASA F1 Engine for example . Link to comment Share on other sites More sharing options...
zKrieg Posted February 6, 2016 Share Posted February 6, 2016 I am a bit new to KSP and the install instructions for this mod aren't clear and don't describe where to install exactly. Due to numerous amount of configs included in the zip I wont be using: Should I extract the folder I want to /RealPlume/ or /RealPlume-Stock/? Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 7, 2016 Author Share Posted February 7, 2016 2 hours ago, zKrieg said: I am a bit new to KSP and the install instructions for this mod aren't clear and don't describe where to install exactly. Due to numerous amount of configs included in the zip I wont be using: Should I extract the folder I want to /RealPlume/ or /RealPlume-Stock/? You can keep the configs in there. You don't need to delete them, it doesn't effect anything if they're left in there. But you just need to install it like any other mod, everything inside of the GameData folder in the download goes into the GameData folder in your KSP install 4 hours ago, Puggonaut said: Got this quite enjoy the effects , one question ? How do i keep the Stock Engine sounds for Engines , FASA F1 Engine for example . I'd have to look into this, I'm not sure if the sounds can be disabled easily. After this weekend I'll be able to look into it some more. Or if @DerpyFirework knows Link to comment Share on other sites More sharing options...
zKrieg Posted February 7, 2016 Share Posted February 7, 2016 3 minutes ago, Nhawks17 said: You can keep the configs in there. You don't need to delete them, it doesn't effect anything if they're left in there. But you just need to install it like any other mod, everything inside of the GameData folder in the download goes into the GameData folder in your KSP install Sorry I don't feel that answered my question. For clarification. If I only want the squad folder : 2 hours ago, zKrieg said: Should I extract the folder I want to /RealPlume/ or /RealPlume-Stock/? Link to comment Share on other sites More sharing options...
Nhawks17 Posted February 7, 2016 Author Share Posted February 7, 2016 (edited) 1 minute ago, zKrieg said: Sorry I don't feel that answered my question. For clarification. If I only want the squad folder : You can extract it to either one, it doesn't technically matter. You just need to make sure your RealPlume folder is installed as ~/GameData/RealPlume Edited February 7, 2016 by Nhawks17 Link to comment Share on other sites More sharing options...
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