BlackEyedPhantom Posted July 24, 2018 Share Posted July 24, 2018 3 hours ago, SpartanJack17 said: There's a limit on how many particles can be shown at a time, and with lots of engines you're hitting that limit. Ow ok thanks so how can I fix the thing that even with 1 engine for example on Ventor,Mamooth,KE-1 engine plumes I can see every individual ball of plume on lower atmosphere how or even can I fix it (my game is running 10FPS) Link to comment Share on other sites More sharing options...
SpartanJack17 Posted July 24, 2018 Share Posted July 24, 2018 2 minutes ago, Jack the Green Ghost said: Ow ok thanks so how can I fix the thing that even with 1 engine for example on Ventor,Mamooth,KE-1 engine plumes I can see every individual ball of plume on lower atmosphere how or even can I fix it (my game is running 10FPS) That's happening because your computer is struggling to render all the particles. You might have more luck reducing the number of particles, to do that go to the smokescreen folder in gamedata, open SmokeScreen.cfg and change the maximumactiveparticles number to a lower value. Link to comment Share on other sites More sharing options...
Nittany Tiger Posted July 28, 2018 Share Posted July 28, 2018 (edited) This is one of my "must have" mods for KSP, RSS or otherwise, so I'm glad to see the stock configs kept alive. Curious how easy it would be to config this for scaled systems (e.g. 2.5x stock)? Edited July 28, 2018 by Nittany Tiger Link to comment Share on other sites More sharing options...
HLSA30 Posted July 29, 2018 Share Posted July 29, 2018 please actualize to version 1.4.99 to avoid new updates. i cant install for ckan Link to comment Share on other sites More sharing options...
Enzo-004 Posted August 17, 2018 Share Posted August 17, 2018 Does this Mod work for version 1.4.2 ?? Link to comment Share on other sites More sharing options...
JAFO Posted August 17, 2018 Share Posted August 17, 2018 1 hour ago, Enzo-004 said: Does this Mod work for version 1.4.2 ?? Why not try it and find out for yourself? Then you'll know for sure. Link to comment Share on other sites More sharing options...
Nightside Posted August 17, 2018 Share Posted August 17, 2018 On 7/28/2018 at 3:34 PM, Nittany Tiger said: This is one of my "must have" mods for KSP, RSS or otherwise, so I'm glad to see the stock configs kept alive. Curious how easy it would be to config this for scaled systems (e.g. 2.5x stock)? I've used it in rescaled systems, why should it be different? Link to comment Share on other sites More sharing options...
Enzo-004 Posted August 19, 2018 Share Posted August 19, 2018 On 17/08/2018 at 04:42, JAFO said: Por que não experimentar e descobrir por si mesmo? Então você saberá com certeza. I just asked if it works, why I tested it and it did not work, do not need this ignorance... Link to comment Share on other sites More sharing options...
Vanamonde Posted August 19, 2018 Share Posted August 19, 2018 We were all newbies once, guys. No need to be rude to them about it. And if you are met with rudeness, newbies, please do not reply in kind. Link to comment Share on other sites More sharing options...
GearsNSuch Posted August 19, 2018 Share Posted August 19, 2018 @Enzo-004 Yes, this mod does work in 1.4.2. I consider it an almost essential mod and have used it from version 1.2.2 to 1.4.5. In case you don't know, here's how to install it: Download it, unzip the file you receive, drop everything in that file in to your "GameData" folder, and launch the game. Go to the VAB and mouse over an engine. If the mod is working, then at the end of the engine's description it will say "Plume configured by RealPlume." If it is working for the default parts but not for a specific mod, that mod might not be supported by RealPlume. Enjoy! Link to comment Share on other sites More sharing options...
Nittany Tiger Posted August 19, 2018 Share Posted August 19, 2018 On 8/17/2018 at 10:39 AM, Nightside said: I've used it in rescaled systems, why should it be different? It works in rescaled systems, but I think you have to edit the scaling factor so the plume expands properly. It's honestly an aesthetic choice, and probably not a big deal, especially for rescales close to stock or RSS size. Link to comment Share on other sites More sharing options...
Nightside Posted August 19, 2018 Share Posted August 19, 2018 @Nhawks17, @sarbian or anyone else familiar with the configs of this mod or Smokescreen, what variables should be changed if I want the plumes to get really fat at low atmospheric pressure? Link to comment Share on other sites More sharing options...
sarbian Posted August 19, 2018 Share Posted August 19, 2018 25 minutes ago, Nightside said: @Nhawks17, @sarbian or anyone else familiar with the configs of this mod or Smokescreen, what variables should be changed if I want the plumes to get really fat at low atmospheric pressure? It depends on the exact effect you want but the logGrow and logGrowScale curves are most likely what you want. The Smokescreen post has the info. Link to comment Share on other sites More sharing options...
Enzo-004 Posted August 19, 2018 Share Posted August 19, 2018 5 hours ago, GearsNSuch said: @ Enzo-004 Sim, este mod funciona em 1.4.2. Considero um mod quase essencial e usei-o da versão 1.2.2 para a 1.4.5. Caso você não saiba, veja como instalá-lo: Faça o download , descompacte o arquivo recebido, coloque tudo nesse arquivo em sua pasta "GameData" e inicie o jogo. Vá para o VAB e passe o mouse sobre um motor. Se o mod está funcionando, então no final da descrição do motor, ele dirá "Plume configurado por RealPlume". Se estiver trabalhando para as partes padrão, mas não para um mod específico, esse mod pode não ser suportado pelo RealPlume. Apreciar! Thank you, you really helped me, different from some people here ... Link to comment Share on other sites More sharing options...
JoE Smash Posted August 24, 2018 Share Posted August 24, 2018 I'm getting a lot of log errors about FloatCurve: Invalid Line. Requires two values 'time' and 'value.' I Googled this error and found a seven month old thread that says it has to do with a Real Plume issue that was "fixed." I'm wondering if even though this mod technically "works," it may need an update at some point.... Either that or I must have bad configs for some engines.... Link to comment Share on other sites More sharing options...
Fish Are False Posted August 26, 2018 Share Posted August 26, 2018 (edited) Every time I try installing this mod it just deletes the plume of the engines. Edit: I'm dumb. Edited August 26, 2018 by Fish Are False Link to comment Share on other sites More sharing options...
Goshok Posted August 26, 2018 Share Posted August 26, 2018 My ion engine hasn't plume. How can I fix it? I tried to reinstall the mod, install it without other mods and reinstall the game, but it doesn't work. Link to comment Share on other sites More sharing options...
Tyko Posted September 9, 2018 Share Posted September 9, 2018 Most of my engine plumes look great...This one FASA engine with 4 nozzles has the plumes coming out at different heights - 1 of the 4 is correct, the other 3 are way too high. Anyone know how to fix this? Thanks! Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted September 26, 2018 Share Posted September 26, 2018 Missing History and Squad plumes conflicting It looks like the contents of both the Missing History and Squad folders try to patch the same five engines, and as a result there are two Plume{} sections for these engines after Module Manager has its way with them. This is noticeable with the LV-T45 and LV-T30 stock engines having their engine plumes start too far back in the engine model. The workaround seems to be to either install Missing History to get the adjusted engine models, or to delete the Missing History plume configs from RealPlume-Stock if not using Missing History. There might be a similar workaround to @Tyko's problem with engine plumes being in the wrong place. Tyko, can you inspect your Module Manager cache and look for that engine's part definition? I wonder if there's more than one Plume{} section in there, or more Plume{} sections then there are supposed to be. I don't know that engine's part name or I'd look for myself. Link to comment Share on other sites More sharing options...
Gordon Fecyk Posted October 1, 2018 Share Posted October 1, 2018 Adding more plumes? Right now I have a slightly customized plume set for Explodium Breathing Engines and I have my explodium-breathers using those plumes. They're clones of the generic turbojet and turbofan plumes with a different colour. Currently those plumes and engine configs are bundled with the part pack. If I fork RP-Stock, add my plumes and engines and do a pull request, will they still be considered for review and merging? Is it better practice to have the plumes and configs added to RP-Stock or to keep them attached to my part pack? I think the patches are smart enough to detect RP-Stock though there were some conflicts with Jet Sounds Continued. Link to comment Share on other sites More sharing options...
Pippipylup Posted October 7, 2018 Share Posted October 7, 2018 What is the difference between realplume and realplume stock in the download? Last time I have tried to download this, it did not work. does having both of them in the gamedata folder for ksp make it not work? Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 7, 2018 Share Posted October 7, 2018 @Pippipylup You always need RealPlume. You need RealPlume-Stock at least. When using RealFuels you have to use RealPlume-RFStockalike and NOT RealPlume-Stock. If you use RealismOverhaul (and also RealFuels then ofc) you don't need anything else than RealPlume, because RealismOverhaul provides it's own configs. Link to comment Share on other sites More sharing options...
Pippipylup Posted October 7, 2018 Share Posted October 7, 2018 25 minutes ago, Gordon Dry said: @Pippipylup You always need RealPlume. You need RealPlume-Stock at least. When using RealFuels you have to use RealPlume-RFStockalike and NOT RealPlume-Stock. If you use RealismOverhaul (and also RealFuels then ofc) you don't need anything else than RealPlume, because RealismOverhaul provides it's own configs. Ah, ok. I was putting in only the Realplume file. I'll try using the Realplume and Realplume-stock file. If that doesn't work, I'll try only the Realplume-stock file. I don't use RealFuels either. Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 7, 2018 Share Posted October 7, 2018 @Pippipylup you ALWAYS need RealPlume, it's the main mod. The other folders are "just" the configs. @Pippipylup and don't forget SmokeScreen ! Link to comment Share on other sites More sharing options...
Pippipylup Posted October 9, 2018 Share Posted October 9, 2018 On 10/7/2018 at 1:51 PM, Gordon Dry said: @Pippipylup you ALWAYS need RealPlume, it's the main mod. The other folders are "just" the configs. @Pippipylup and don't forget SmokeScreen ! Ok, it's working now. Thanks! Link to comment Share on other sites More sharing options...
Recommended Posts