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[1.2] DarkSideTechnology (Beta)


Badsector

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On 6/15/2016 at 11:38 PM, Mycroft said:

Just curious... I have 1.1.2 and I'd like to get this mod. Will it work?

It works in 1.1.2 and 1.1.3 just fine - if you're a CKAN user, I don't know if the CKAN metadata is up-to-date to allow it to be installed.  Manual install works fine, though.

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  • 2 weeks later...

Wow, nice job @Badsector! I just ran across this mod while scouring the web to find interesting large station parts. This centrifuge is really cool, and I'm going to start using it with MKS and USI-LS.

However, I'm probably going to adjust the USI-LS values from what they are in the patch you so nicely provided. They are perfectly in line with the rule-of-thumb guidance that Roverdude provided in the wiki, but while those formulas work well for small crew cans, they seem a bit unbalanced for this part. 

Is this mod still under development? I see there have been no updates for a while, so I don't want to pester you with my thoughts on the subject if you are no longer maintaining it.

Or even if you ARE still maintaining it, you may not want me to pester you with my thoughts, in which case I'm happy to just make my own patch for personal use. :)

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  • 2 weeks later...

@panarchist

So I just wrote a CLS patch for this, but it looks like you beat me to it. Whoops.

One thing to note on the Centrifuge, is that it has surface attach rules (attachRules = 1,1,1,0,0) - despite not even having an attach node:huh:. What I mean is, you should technically have "passableWhenSurfaceAttached = true" as well. Granted, no one is ever going to attach that thing in such a way...but they could.:sticktongue:

:D:wink:

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@Deimos Rast - it was one of the first MM patches I wrote, and it's bound to have some inconsistencies.  I was looking for the lowest level of compatibility.  The USI patch I actually took time to balance according to RoverDude's guidelines.  Mostly it's because *I* use CLS and USI-LS, and wanted the patches for my own use, and then realized others might also.  If someone creates a better one, I'm all for it.  Consider mine a "Quick and Dirty" version.

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  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...
On 8/21/2016 at 11:58 AM, Fr8monkey said:

Another thing...  Is it possible to stop the spinning once you start it up?

No.  That would require a separate animation to do it.  KSP standard animations have a start and end, and the reverse of the original animation is used when stowing something that unfolds, for instance.  The DST Centrifuge uses the reverse animation for spinning the reverse direction, and both animations effectively "loop", so the normal means of stopping it isn't available.

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  • 3 weeks later...
3 hours ago, Jiraiyah said:

hmm did anyone try this in 1.2? does this work?

Some trouble with solar panel not pointing the sun and stuttering centrifuge, i'm working on updating the part pack and probably i release them in the next days

Regards

Luca

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20 hours ago, Badsector said:

Some trouble with solar panel not pointing the sun and stuttering centrifuge, i'm working on updating the part pack and probably i release them in the next days

Regards

Luca

I won't call my mod pack "Officially Ready" without this mod sir, thanks for your efforts

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@Badsector  Thank you for making such an awesome part pack! 

 

Also, I wrote a tweakscale patch for anyone who wants it.

Spoiler

@PART[DST_375ISP]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}

@PART[DST_375Hub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}

@PART[DST_375X2Hub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}
@PART[DST_375X2CrewHub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}

@PART[DST_Centrifuge25]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_25CrewHub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_25Hub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_25ISP]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_375CrewHub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}
 

 

Edited by nebuchadnezzar
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On 3/11/2016 at 6:35 AM, nebuchadnezzar said:

@Badsector  Thank you for making such an awesome part pack! 

 

Also, I wrote a tweakscale patch for anyone who wants it.

  Reveal hidden contents

@PART[DST_375ISP]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}

@PART[DST_375Hub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}

@PART[DST_375X2Hub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}
@PART[DST_375X2CrewHub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}

@PART[DST_Centrifuge25]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_25CrewHub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_25Hub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_25ISP]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 2.5
    }
}

@PART[DST_375CrewHub]
{
    %MODULE[TweakScale]
    {
        type = stack
        defaultScale = 3.75
    }
}
 

 

Thanks, i'm glad you like it, i add tweakscale patch at the first page of the topic thanks.

Regards

Luca

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  • 1 month later...

I LOVE this mod! Thank you.

But I seem to have a problem with it in my 1.2.0 save. The sentrifuge keeps spinning around at an insane speed. My kerbals would be bacalao by now, Any fix to it?

 

"FIXED" It was only in the VAB it went crazy"   sorry

Edited by lolpox
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  • 1 month later...

Thanks for the nice hubs!
Feature Request: More Multinode hubs

Can you build us hubs with and without crew tubs:

3 + 2 hub -> 3x 2.5m radial to 2x 2.5m
3 + 2 hub -> 3x 3.75m radial to 2x 3.75m
6 + 2 hub -> 6x 2.5m radial to 2x 3.75m
6 + 2 hub -> 6x 3.75m radial to 2x 5m
8 + 2 hub -> 8x 1.25m radial to 2x 3.75m
8 + 2 hub -> 8x 2.5m radial to 2x 5m

 

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  • 2 weeks later...

@Badsector - just curious, are you still working on this mod?  I recall previously you said you were still working on some additional parts / improvements, but that was several months ago.  I remember you said last year you don't have a lot of time to work on KSP.

Now that Roverdude has finished his major rebalancing of MKS / USI-LS, I may submit a revised patch soon - am checking to see what he changed in the guidelines for other parts.

Thanks!

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11 hours ago, panarchist said:

@Badsector - just curious, are you still working on this mod?  I recall previously you said you were still working on some additional parts / improvements, but that was several months ago.  I remember you said last year you don't have a lot of time to work on KSP.

Now that Roverdude has finished his major rebalancing of MKS / USI-LS, I may submit a revised patch soon - am checking to see what he changed in the guidelines for other parts.

Thanks!

I want to continue to update this mod, but sorry i don't have time for model, if you want to submit a patch for usi-ls i'm happy to update it.

I have a lot of improvement to do for this mod and i want to add some parts too but first i need to clear my mind (unfortunately "format c:" don't work for humans) from others problems.

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The usils compatability isint working correctly i think, the line for KerbalMonths should be BaseKerbalMonths instead in the MM patch 

i changed mine from this 
 

 

MODULE
	{
		name = ModuleHabitation
		KerbalMonths = 70
	}


to this 

MODULE
	{
		name = ModuleHabitation
		BaseKerbalMonths = 60
	}
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