Rover 6428 Posted January 11, 2019 Share Posted January 11, 2019 Scatterer Chatterer EVE Kerbal Inventory System, Kerbal Attachment System Tweak Scale (At least to some extent) Quote Link to comment Share on other sites More sharing options...
Challyss Posted January 14, 2019 Share Posted January 14, 2019 I think Trajectories would be nice, unlockable in carrier mode with sufficiently upgraded facilities or with Engineer/Scientist (or both?) on board. Quote Link to comment Share on other sites More sharing options...
Psycho_zs Posted January 17, 2019 Share Posted January 17, 2019 Kopernicus + Sigma Dimentions = Scalable solar system as a difficulty setting. Simplified for Stock as presets, like 2x, 3.x, 6.2x, etc... (or 0.1x, 0.2x, etc... relative to realistic sizes) Quote Link to comment Share on other sites More sharing options...
MSA Posted March 5, 2019 Share Posted March 5, 2019 (edited) On 2/6/2016 at 7:05 PM, Dfthu said: Asteroid day Better burn time Realplume Stock faring tweaker Stock clamshell fairings This is 2019 and we have this now. Realplume is a great idea Edited March 5, 2019 by MSA Quote Link to comment Share on other sites More sharing options...
Rover 6428 Posted March 9, 2019 Share Posted March 9, 2019 RESTOCK!!!! Quote Link to comment Share on other sites More sharing options...
RealKerbal3x Posted March 10, 2019 Share Posted March 10, 2019 17 hours ago, Rover 6428 said: RESTOCK!!!! They're already revamping parts though. So they're kind of, but not really, integrating Restock into the stock game. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 12, 2019 Share Posted March 12, 2019 I just came here to say that I don't want any mods to be part of the stock game. Why? Because then Squad has to also maintain more code and mods. Do you believe Squad has more resources that the whole mod community to maintain and evolve new features? The answer is no. Quote Link to comment Share on other sites More sharing options...
Jestersage Posted March 12, 2019 Share Posted March 12, 2019 25 minutes ago, jrodriguez said: I just came here to say that I don't want any mods to be part of the stock game. Why? Because then Squad has to also maintain more code and mods. Do you believe Squad has more resources that the whole mod community to maintain and evolve new features? The answer is no. No, but they have resource to break mods. Quote Link to comment Share on other sites More sharing options...
jojo5144 Posted March 13, 2019 Share Posted March 13, 2019 infernal robotic cloud trajectories kerbal alarm clock kis kas Quote Link to comment Share on other sites More sharing options...
KerbalRocket Posted March 24, 2019 Share Posted March 24, 2019 All the Near Future mods Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted April 7, 2019 Share Posted April 7, 2019 Isnt it nice to see Precise Node and Advance Maneuver integration next update? Quote Link to comment Share on other sites More sharing options...
Gapone Posted April 7, 2019 Share Posted April 7, 2019 25 minutes ago, Xurkitree said: Isnt it nice to see Precise Node and Advance Maneuver integration next update? Not really. You still cant snap the node or circularize with one button. Quote Link to comment Share on other sites More sharing options...
KerballingSmasher Posted May 2, 2019 Share Posted May 2, 2019 I would love to see ScanSat in stock, because then you could get like more accurate AGL maps. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted May 2, 2019 Share Posted May 2, 2019 14 minutes ago, Kerballing (Got Dunked On) said: I would love to see ScanSat in stock, because then you could get like more accurate AGL maps. Is this not what KerbNet is? vOv Quote Link to comment Share on other sites More sharing options...
Xurkitree Posted May 6, 2019 Share Posted May 6, 2019 Apparently a lot of them are getting in from the DLC Quote Link to comment Share on other sites More sharing options...
Dundrogen Posted July 1, 2019 Share Posted July 1, 2019 FAR - not in it's entirety. the aspect of the mod that allows you to prevent drag on objects that are effectively stowed or covered by other structures. similar to the way cargo bays operate when closed except you can "close" things up with creative use of robotic parts and aero/structural parts. Quote Link to comment Share on other sites More sharing options...
Rover 6428 Posted July 3, 2019 Share Posted July 3, 2019 USI stuff? Quote Link to comment Share on other sites More sharing options...
SlinkyMcman Posted July 20, 2019 Share Posted July 20, 2019 (edited) This is the wrong thread! Edited July 20, 2019 by SlinkyMcman Quote Link to comment Share on other sites More sharing options...
Kernel Kraken Posted July 21, 2019 Share Posted July 21, 2019 There are ways to make things to launch items into orbit, like railguns made out of Rhino engines, but i'd like there to be a stock solution for a less part- county version. Some versionof Interstellar(?) (Maybe an addon) had a railgun and power system. Maybe not like that, but like the U.S. project to literally take a battle ship cannon, put a rocket it, and say bye bye. Quote Link to comment Share on other sites More sharing options...
Sasuga Posted July 23, 2019 Share Posted July 23, 2019 Kerbal Alarm Clock Quote Link to comment Share on other sites More sharing options...
Kaerbanogue Posted August 4, 2019 Share Posted August 4, 2019 De_IVA for stock IVAs (obviously) really nice for joystick players Trajectories because not showing atmo trajectories leads into a lot of flight mistakes, should be stock Module Manager to not have to rely on modders for every single mod compatibility Not mentioning graphics mods for graphics as Planetshine, clouds, distant objects etc... Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 17, 2019 Share Posted August 17, 2019 @Snark if there is one thing I would REALLY like in the next squad update, it's a SINGLE part which is a habitat that has beds in it, and can hold at least 4 kerbals, to NOT replace the hitchhiker but be alongside it, that's the single ONE thing I would really like, it would be horizontal in shape and be sort of like the rover version of the mk2 lander can in design, but with beds and as a true habitat, PLEASE PLEASE add it, it would remove needing mods for base parts Quote Link to comment Share on other sites More sharing options...
Snark Posted August 18, 2019 Share Posted August 18, 2019 4 hours ago, The-Doctor said: @Snark if there is one thing I would REALLY like in the next squad update, it's a SINGLE part which is a habitat that has beds in it, and can hold at least 4 kerbals, to NOT replace the hitchhiker but be alongside it, that's the single ONE thing I would really like, it would be horizontal in shape and be sort of like the rover version of the mk2 lander can in design, but with beds and as a true habitat, PLEASE PLEASE add it, it would remove needing mods for base parts Fair 'nuff, if that's what you're interested in, but not much point in pinging me about it-- I'm not a KSP dev, and don't work for Squad (most of the moderators don't, we're just volunteers who help with the forum). Barking up the wrong tree, my friend. Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted August 18, 2019 Share Posted August 18, 2019 11 hours ago, Snark said: Fair 'nuff, if that's what you're interested in, but not much point in pinging me about it-- I'm not a KSP dev, and don't work for Squad (most of the moderators don't, we're just volunteers who help with the forum). Barking up the wrong tree, my friend. ok so how do I ping a dev? This is the ONE thing I really, really, really, really, really want, and is what bugs me a ton into adding mods, the stock robotics enable rotating stations, but the lack of anything decent to build them with bothers me to no end, crew can't live in an airliner seat, and need a proper hab with a bed. Quote Link to comment Share on other sites More sharing options...
Snark Posted August 18, 2019 Share Posted August 18, 2019 4 minutes ago, The-Doctor said: ok so how do I ping a dev? You post a thread about it in the Suggestions forum, like everyone else who has suggestions about how to improve the game. It's what it's for. Quote Link to comment Share on other sites More sharing options...
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