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KSP on Xbox One at DICE


FullMetalMachinist

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Just now, omelaw said:

I won't be suprised if devs throw the aerodynamic out while try to optimize this.

Could be. The game timer did seem to flash green during ascent meaning it was running a bit faster and the opposite happens at present.

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40 minutes ago, omelaw said:

I won't be suprised if devs throw the aerodynamic out while try to optimize this.

 

39 minutes ago, Majorjim said:

Could be. The game timer did seem to flash green during ascent meaning it was running a bit faster and the opposite happens at present.

Taking into account really awful flight profile (watching through the whole video is kinda cringing experience, that guy is bad) - looks like it's good ol' soup. New aero would shred Kerbal X into pieces.

Well, all community concerns about console version are coming into life. Bringing CPU-hungry game onto average Pcs with below average CPUs (a.k.a. consoles) was a bad idea. I'm not a Pcmusterrace guy (well, maybe just a bit) and cross-platforming is cool and stuff, but there's nothing shameful in making different version of a game for another platform. Like WoT PC, Xbox and mobile versions are three different games. (And Xbox is the best one, in fact).

 

I only hope when if KSP for consoles drops flat, Squad could blame the Flying-whatever guys, and finish PC version. :D

Edited by Bloody_looser
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Just now, Bloody_looser said:

Taking into account really awful flight profile (watching through the whole video is kinda cringing experience, that guy is bad) - looks like it's good ol' soup. New aero would shred Kerbal X into pieces.

Well, it looks like all community concerns about console version are coming into life. Bringing CPU-hungry game onto average Pcs with below average CPUs (a.k.a. consoles) was a bad idea. I'm not a Pcmusterrace guy (well, maybe just a bit) and cross-platforming is cool and stuff, but there's nothing shameful in making different version of a game for another platform. Like WoT PC, Xbox and mobile versions are three different games. (And Xbox is the best one, in fact).

 

I only hope when if KSP for consoles drops flat, Squad could blame the Flying-whatever guys, and make a complete PC version. :D

I doubt its the old soup atmosphere. It just looks like they may have removed some mach effects to speed things up. Like I said, not sure I could be wrong.

 I would love to hear from @SQUAD on the severely poor performance seen in that video though.

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18 hours ago, GluttonyReaper said:

Whaaaat? Am I reading that right?

EDIT: Best not to get your hopes up though, this isn't officially from Squad, might be misinformed, etc.

Hang on a second. The great things about modding is everyone can choose what mods they have. If someone else picks a few and those are the only mods you can use that renders the whole point of mods moot.. I am 100% certain there will be no visual mods on consoles so that leaves what? Squad will choose the most popular mods. Like what?

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1 hour ago, Majorjim said:

 I would love to hear from @SQUAD on the severely poor performance seen in that video though.

We all would, friend, we all would. 

Personally I think if this video (demo?) was good enough to show at DICE, it should have been good enough for Squad to make some kind of announcement here, or even something on Twitter. Getting this kind of news through some unrelated website is kind of a bummer. 

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Just now, FullMetalMachinist said:

We all would, friend, we all would. 

Personally I think if this video (demo?) was good enough to show at DICE, it should have been good enough for Squad to make some kind of announcement here, or even something on Twitter. Getting this kind of news through some unrelated website is kind of a bummer. 

I would be very happy for someone to come forward and say hey guys relax, this was a dev version. They may still, we may have to wait for the dev notes. Having said that I doubt this was a dev version. I think it is the complete port as the consumer will buy. Which is troubling in the extreme.

Also, thinking about it the console players are going to be very upset when they see the kind of craft we make on this forum and the beautiful mods we use, and are able to on the PC.

Edited by Majorjim
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The game looked like it was running good to me. I see a lot of people playing KSP on PC's and they tend to experience lag from time to time as well, but I really didn't see any lag on the video. My thing is that the console versions should be easier to maintain because every PS4 is the same, every Wii U, and every Xbox One are the same as the other one meaning when you release a patch for PS4 it will work for all PS4's exactly the same. With PC there are different operating systems and different hardware components that operate very differently. I'm not knocking PC at all, but this is part of why I'm a console player. 

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1 hour ago, ForsakenVoyager said:

The game looked like it was running good to me. I see a lot of people playing KSP on PC's and they tend to experience lag from time to time as well, but I really didn't see any lag on the video. My thing is that the console versions should be easier to maintain because every PS4 is the same, every Wii U, and every Xbox One are the same as the other one meaning when you release a patch for PS4 it will work for all PS4's exactly the same. With PC there are different operating systems and different hardware components that operate very differently. I'm not knocking PC at all, but this is part of why I'm a console player. 

You would think right?

 What you saw in the video was the game running in slow motion (The yellow timer, top left). Have you played with the physics timer in KSP? If you turn it all the way to the right instead of getting lag the game slows the game speed to maintain a smoother experience. The issue is that it was running with a yellow timer with only 70 parts. This is bad as basically the game will run in slow motion the entire time which does not sound like fun.

 I get a yellow timer at around 300/50 parts. If you notice in the video even as he was just an EVA Kerbal in 'orbit' the timer was flashing green\yellow. With just a kerbal.

The video shows the game running 'slowly' on current gen consoles.

Edited by Majorjim
:-)
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I got a kick-ass rig and since 1.0.x the yellow starts more or less around 120-150 parts,
It used to be 250-300 tho.

 

Edit: I just got told that is because the part heating and stuff is done on the same core in unity4 and it drags the game down.  Hopefully in 1.1 multi-core will fix that.

Edited by Francois424
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9 hours ago, Majorjim said:

The video shows the game running 'slowly' on current gen consoles.

I was initially concerned too ... until I tried doing the exact same thing on my PC. Turns out I get almost exactly the same performance. :P I'm still worried about the reception of the console audience, though, I might not mind half real-time speed on a 70 part ship at launch, but I suspect console gamers who are used to getting a consistent 25-30 fps at all costs might be less pleased.

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On 19-2-2016 at 7:18 PM, Bloody_looser said:

Like WoT PC, Xbox and mobile versions are three different games. (And Xbox is the best one, in fact).

Ugh, I feel sorry for console WoT players trying to aim with a stick. There's no way for them to reliably aim for weakpoints.

In the same way, I cringed seeing that guy struggle to get his Mainsail to attach to his rocket. If that already took effort, there's no way they'll ever be able to build some of the things we do here with offset and clipping.

 

Also: holy tits that UI is big

Edited by Sir_Robert
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1 hour ago, Sir_Robert said:

Ugh, I feel sorry for console WoT players trying to aim with a stick. There's no way for them to reliably aim for weakpoints.

In the same way, I cringed seeing that guy struggle to get his Mainsail to attach to his rocket. If that already took effort, there's no way they'll ever be able to build some of the things we do here with offset and clipping.

 

Also: holy birds that UI is big

I'm way better at WoT on my PS4 than I am on PC. And the reason why is it boils down to what you are accustomed to playing. I've played with a joy sticked controller for many years and am good at it, but with the mouse and keyboard I'm not so good because I don't tend to use them that much. You on the other may be the opposite because of your own gaming habits. I can put a tank round in a really good spot by just easing the joy stick. Same goes for Minecraft for me, I'm good on PS4 but terrible on PC. 

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2 hours ago, GluttonyReaper said:

I was initially concerned too ... until I tried doing the exact same thing on my PC. Turns out I get almost exactly the same performance. :P I'm still worried about the reception of the console audience, though, I might not mind half real-time speed on a 70 part ship at launch, but I suspect console gamers who are used to getting a consistent 25-30 fps at all costs might be less pleased.

I agree there are plenty of "graphic and frame rate whores" on console that complain about those things, but there are many games on console that only get 30 fps that look just fine. Overall it won't bother me and I think it will be accepted by the type of gamers that are looking to play KSP. The average First Person Shooter player may complain but the dedicated players looking for good sims will take it with open arms. For that I have no doubt. :) 

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4 hours ago, montyben101 said:

Hmm its a bit to early to tell really as I'm betting it will all change before release... but things arnt looking good. I dont really know how they could get it to run much better without starting to tear the game down a bit, or have part limits. 

We still have months (I'm assuming) before the game releases. Who knows what they can do to improve performance, hopefully they don't cut too much if that's what they have to do. Hopefully they use that time to optimize the full game and get it on track. If for some reason they needed more time and delayed the game to get it right I would be willing to wait. Sad, but I would wait. 

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Regarding the performance. Don't forget he's running some kind of screen capture at the same time (I don't have a XBone so it may be built in?). It could well be this is taking processor cycles away from KSP, which is a processor hungry game.

What worries me is that they are still using point and click in the VAB? That seems... odd. Seems to me a better way would be to be able to just thumb through the list of parts, and the cursor "jumps" to the next one, rather than having it be like classic mouse

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If there were three words I could use to describe the current port, they would be as follows: Not. Ready. Yet.

Let's go over a smattering of problems, shall we?

> Lag. Majorjim already covered this one, so I won't go into it with too much zeal. Still, the game seems to run really slowly. There are lag spikes for explosions, which I don't like.

> A really poor UI. In the VAB/SPH and during flight, it seems as if the most important things are really tiny while the unimportant things are huge. In the VAB, for example, the "funds" counter is enormous, whereas the things you actually need to click to get a good rocket (CoM, CoL, CoT indicators) are a fraction of the size. Indeed, many buttons are small enough that clicking them with the "mouse" will be difficult to do the first time.
Similarly, in flight, the pitch/roll/yaw meters and Kerbal views are almost absurdly oversized while the things you need to click (lights, brakes, prograde/retrograde/other markers) are tiny. This is even more worrisome because in flight, you need to be able to click things quickly, the first time around. I'd hate to try to hit the "prograde" button and accidentally hit "retrograde" instead.

> Bugs? Given, this video is only nine minutes long and mostly showcases prebuilt rockets, but there seems to be a bug in it anyway. At about the eight-minute mark, the guy tries to launch the craft without any Kerbals on it. Naturally, it says that there's no manned command modules or guidance units, so the thing is uncontrollable. He then puts three Kerbals in the rocket, including one in a Mk1 cockpit. He then tries to launch... and once again, "There's no manned control modules or guidance units!" He decides to launch anyway, but it cuts off before you can see whether or not the craft goes. That's a weird bug, and it strikes me as a bit of a sloppy mistake to make. I have no idea about the quantity of other bugs, but I'm worried.

~~~

I am no console user, but I wouldn't buy this game - especially not for $40. It's a game not designed for consoles and, at the current time, it looks as if the port isn't great. There's time for improvement, but I'm not sure if the people behind this are willing to put in yet more effort for a huge set of tweaks. Finally, I would like it if there was a closed beta-test (which has helped vastly with many an update), but I'm not sure if such a test is planned.

tl;dr: I don't like the looks of this, pardner.

-Upsilon

Edited by UpsilonAerospace
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16 minutes ago, severedsolo said:

Regarding the performance. Don't forget he's running some kind of screen capture at the same time (I don't have a XBone so it may be built in?). It could well be this is taking processor cycles away from KSP, which is a processor hungry game.

What worries me is that they are still using point and click in the VAB? That seems... odd. Seems to me a better way would be to be able to just thumb through the list of parts, and the cursor "jumps" to the next one, rather than having it be like classic mouse

The PS4 has built in steaming abilities and so does the Xbox One I believe. When I stream from my PS4 to twitch my console does lag, but that might because of my slow upload speed. As far as the mouse style clicking, it may support both cursor movements and use the d-pad to navigate the VAB and other menus. Most of my games on PS4 use both. 

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OK so I just watched the video and while I couldn't care less what platform people play, imo, the greatest game ever made, I did feel that the video host doesn't care about the game.

I make this assumption based on at 5.55 minutes into the video, he unceremoniously dumps Jeb in the middle of nowhere!

How can this man sleep at night....

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On 2016-02-19 at 10:03 AM, stosyfir said:

Only says XBOne and PS4.. What happened to the Wii U version? Was really looking forward to using the tablet to navigate and build.

The Wii U version is still loading, it's only reached 3% after two days.  At this rate, the first beta version won't be finished loading until long after the other KSPs have shipped. ;)

 

On 2016-02-27 at 5:18 AM, montyben101 said:

Hmm its a bit to early to tell really as I'm betting it will all change before release... but things arnt looking good. I dont really know how they could get it to run much better without starting to tear the game down a bit, or have part limits. 

Part-welding entire stages would solve a lot of those problems.  It would be a big change for KSP though...

(I'm still boggling over the concept of a console version of KSP - if I had to pick a game that was the least suitable for consoles, KSP would be it.  Talk about mouse-keyboard oriented)

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