astroranger189 Posted March 23, 2017 Share Posted March 23, 2017 29 minutes ago, DECQ said: Read the previous pages, there was already a similar problem, only before the shuttle was darkened. Perhaps there you will find the answer. Not know, I'm not good at making patches for RealSolarSystem. awe well ok, right now ill be grounding my space shuttle fleet until patches are possible including compatibility with real fuels because im using it right now to play in RSS system. btw, its still impressive and iva view is legendary, too much buttons to press Link to comment Share on other sites More sharing options...
Rigel Kerman Posted March 23, 2017 Share Posted March 23, 2017 Hi @astroranger189, I'm working on an RSS patch right now as the mod is awesome and my 1.2 KSP is built on top of RSS. Still working on it, but got the shuttle into space last night with better thurst and fuel configured. Hoping to get some more time tonight and I can send you a draft. Link to comment Share on other sites More sharing options...
astroranger189 Posted March 24, 2017 Share Posted March 24, 2017 8 hours ago, Rigel Kerman said: Hi @astroranger189, I'm working on an RSS patch right now as the mod is awesome and my 1.2 KSP is built on top of RSS. Still working on it, but got the shuttle into space last night with better thurst and fuel configured. Hoping to get some more time tonight and I can send you a draft. if yes i appreciate this, if you can get the patches ready i can use the soyuz mod and space shuttle mod all together for a more real game experience i almost forgot, be sure the patches is also compatible with real fuels, i am using it right now and when the ssme engine requires oxygen, i cant change the load of external tank Link to comment Share on other sites More sharing options...
DrLicor Posted March 24, 2017 Share Posted March 24, 2017 @Rigel Kerman You can use my old patches (1.1.3) for the fuel if you like, that was before I used MM patches so I only adjusted the config. Those configs where made for hellblazer, the one for the video, he wanted the stock scale of them, so I didn't rescale them. Al the fuel values are for as far as I know correct. RSS RO configs DOWNLOAD LINK Link to comment Share on other sites More sharing options...
astroranger189 Posted March 24, 2017 Share Posted March 24, 2017 @DrLicor if i download that file, should i copy all the .cfg into the original SSS folder in ksp game data?? Link to comment Share on other sites More sharing options...
Cheesecake Posted March 24, 2017 Share Posted March 24, 2017 8 hours ago, astroranger189 said: @DrLicor if i download that file, should i copy all the .cfg into the original SSS folder in ksp game data?? It does not matter where cfg-files are within GameData. Link to comment Share on other sites More sharing options...
astroranger189 Posted March 24, 2017 Share Posted March 24, 2017 46 minutes ago, Cheesecake said: It does not matter where cfg-files are within GameData. ok but i just wait for patches compatible with 1.2.2, when i tried his patch things kinda gone wrong when building the shuttle Link to comment Share on other sites More sharing options...
DrLicor Posted March 24, 2017 Share Posted March 24, 2017 (edited) Yep, thats possible since the patches where made for 1.1.3 I'm currently running my RSS/RO install on 1.1.3 and haven't downloaded the prerelease from RO for 1.2.2 The way they work if you have a 1.1.3 install and the 1.1.3 files of the mod. If that's the case, you have to overwrite the orginal files. Otherwise you'll create part dubbles. When RO is updated to the current ksp version. I think I will make another patch for them. This time with MM-files. This mod is to beautiful to not include in RSS/RO. Thanks to @DECQ! Edited March 24, 2017 by DrLicor Link to comment Share on other sites More sharing options...
DECQ Posted March 26, 2017 Author Share Posted March 26, 2017 It would be nice if you did RO cfg On the current version and included it in the RO list. Link to comment Share on other sites More sharing options...
astroranger189 Posted March 26, 2017 Share Posted March 26, 2017 39 minutes ago, DECQ said: It would be nice if you did RO cfg On the current version and included it in the RO list. i dont know why but RO for 1.2.2 isnt out yet, it would be best some extra thrust and lower fuel consumption so i can reach orbit in real solar system Link to comment Share on other sites More sharing options...
DrLicor Posted March 26, 2017 Share Posted March 26, 2017 @astroranger189, RO is in pre-release you can look it up in the github. RO also doesn't aim for more thrust etc. It's about the real life stats. The SSME from the shuttle have their correct trusts, ISP, consumption, etc. In my old configs the stats are as far as I know the correct fuel amounts and the SSME's have the right thrust. Currently I'm quite busy with another mod. But I think I won't make the MM-files until the new ksp version and RO is updated.. In the progess with Hellblazer, I've done quite some research on the real shuttle, it amounts and balancing. So making the RO-configs won't take long. Pre-release a few days, final balancing a week at most. Depends how busy I'm in real life haha. If you play RSS without RO, I recommend you just change the thurst vallues and lower the ISP just in the config. @DECQ, yep indeed, if I finish the MM-files, I'll contact someone from the RO group. So they can be added. Link to comment Share on other sites More sharing options...
astroranger189 Posted March 26, 2017 Share Posted March 26, 2017 3 minutes ago, DrLicor said: RO is in pre-release you can look it up in the github. RO also doesn't aim for more thrust etc. It's about the real life stats. The SSME from the shuttle have their correct trusts, ISP, consumption, etc. In my old configs the stats are as far as I know the correct fuel amounts and the SSME's have the right thrust. Currently I'm quite busy with another mod. But I think I won't make the MM-files until the new ksp version and RO is updated.. In the progess with Hellblazer, I've done quite some research on the real shuttle, it amounts and balancing. So making the RO-configs won't take long. Pre-release a few days, final balancing a week at most. Depends how busy I'm in real life haha. If you play RSS without RO, I recommend you just change the thurst vallues and lower the ISP just in the config. thanks for the info though, i just downloaded and installed the pre release, in fact at this time ive been opening KSP and i keep getting new interesting mods so i had no chance to play the game for real.. (aka. anytime i find a mod, the game is loading and i keep closing it) Link to comment Share on other sites More sharing options...
astroranger189 Posted March 26, 2017 Share Posted March 26, 2017 fun fact, since i downloaded this mod, i enjoyed the beauty of its interior and how it looks in orbit, but thrusting forward with oms is kinda hard as it ussually try to flip forward Link to comment Share on other sites More sharing options...
slavajda02 Posted March 27, 2017 Share Posted March 27, 2017 Can you upload a newer version of those .craft files? please... the mod is AWESOME tho! Link to comment Share on other sites More sharing options...
slavajda02 Posted March 27, 2017 Share Posted March 27, 2017 2 hours ago, slavajda02 said: Can you upload a newer version of those .craft files? please... the mod is AWESOME tho! + I cant found mount for the AJ engines Link to comment Share on other sites More sharing options...
Slainte Maith Posted March 28, 2017 Share Posted March 28, 2017 Is there a reentry profile for this, or something I'm not building/configuring properly in the hangar? I'm getting some serious 'wanna-fly-backwards' in the thin upper air upon reentry. Link to comment Share on other sites More sharing options...
astroranger189 Posted March 28, 2017 Share Posted March 28, 2017 (edited) On 3/28/2017 at 7:43 AM, Slainte Maith said: Is there a reentry profile for this, or something I'm not building/configuring properly in the hangar? I'm getting some serious 'wanna-fly-backwards' in the thin upper air upon reentry. you wanna get your shuttle oriented to prograde or aerodynamic forces pushes your nose up and backwards, but the "wanna-fly-backwards" issue should end within 36000ft or 10000m and you could continue gliding to ksc On 3/28/2017 at 0:50 AM, slavajda02 said: Can you upload a newer version of those .craft files? please... the mod is AWESOME tho! https://www.dropbox.com/s/c6t15rtnenr2e6k/Space Shuttle Colombia.craft?dl=0 i dont know if DECQ is active right now, but i assembled the space shuttle in ksp -- download the .craft file MINOR DETAIL: IF YOU USED MY CRAFT FILE INSTALL LATEST VERSION OF SPACEY EXPANDED OR SPACEY HEAVY LIFT AND REMOTE TECH (I BELIEVE PAYLOAD IS INSIDE) TO ENSURE THAT THE BOOSTERS ARE ATTACHED AND NO ERRORS OCCUR, THE ATTACHMENT FOR BOOSTERS USES SPACEY TECH AND THE ANTENNA FOR PAYLOAD MAY CAME FROM REMOTE TECH if youre reading this, you've been warned. any errors when loading craft file ensure you HAVE the following mods installed following space shuttle system. if still not working then ask me for help with craft files. thank you for your attention Edited April 1, 2017 by astroranger189 Mod dependencies untold Link to comment Share on other sites More sharing options...
slavajda02 Posted March 28, 2017 Share Posted March 28, 2017 6 hours ago, astroranger189 said: you wanna get your shuttle oriented to prograde or aerodynamic forces pushes your nose up and backwards, but the "wanna-fly-backwards" issue should end within 36000ft or 10000m and you could continue gliding to ksc https://www.dropbox.com/s/c6t15rtnenr2e6k/Space Shuttle Colombia.craft?dl=0 i dont know if DECQ is active right now, but i assembled the space shuttle in ksp -- download the .craft file Thank you a lot I had a problem with the attachers for the boosters ... you know what I mean right? Link to comment Share on other sites More sharing options...
slavajda02 Posted March 28, 2017 Share Posted March 28, 2017 Why is it so hard to re-enter? my shuttle always starts spinning and falls tail down Link to comment Share on other sites More sharing options...
astroranger189 Posted March 28, 2017 Share Posted March 28, 2017 2 hours ago, slavajda02 said: Why is it so hard to re-enter? my shuttle always starts spinning and falls tail down 1. i dont know, perhaps ksp's stock aerodynamics is kinda primitive *no offense* 2. if ferram aerospace research is updated to 1.2.2 you can install that and an easier experience in reentry. 3. from my experience it looks like the reentry flame was so intense on the nose of shuttle so yea, it flip over 4. you know that most command capsules has theyre underside always pointed towards the flames and has different aerodynamics than the shuttle? Link to comment Share on other sites More sharing options...
slavajda02 Posted March 28, 2017 Share Posted March 28, 2017 one more question... How do you place SSRB on the SSRB Decoupler? Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 28, 2017 Share Posted March 28, 2017 6 minutes ago, slavajda02 said: one more question... How do you place SSRB on the SSRB Decoupler? Use the craft file Link to comment Share on other sites More sharing options...
slavajda02 Posted March 28, 2017 Share Posted March 28, 2017 1 minute ago, DarthVader said: Use the craft file Even with the craft files the boosters are attached.. Link to comment Share on other sites More sharing options...
Slainte Maith Posted March 28, 2017 Share Posted March 28, 2017 It was mentioned somewhere in the thread earlier, but using auto-struts fixes the booster-detachment-at-launch issue. I did have better luck doing a prograde reentry, although it's not very realistic; it should be able to handle 40-45 degrees pitch. Where do you start your burn? Typically 'The Crater' is a good reentry point, but going straight prograde results in blowing past KSC by many, many km... Link to comment Share on other sites More sharing options...
Kerbal01 Posted March 28, 2017 Share Posted March 28, 2017 1 hour ago, slavajda02 said: Even with the craft files the boosters are attached.. I should hope so Link to comment Share on other sites More sharing options...
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