SpannerMonkey(smce) Posted February 27, 2016 Share Posted February 27, 2016 (edited) Please note the following mods also require the installation of SM Industries SM Armory, SMI Missiles and Launchers, SM OST and T , SM AFV's Failure to install SM Industries will result in names and descriptions being displayed incorrectly and other related features will not work(don't panic the correct version of SMI is included in every download) Latest Update v0.99.99.93 Further enhancements, localisation. texture updates SM Armory for KSP 1.4.X and BDA 1.2.X ONLY Important note regarding recent BDA changes specifically BDA 1.2.2.2 see spoiler Spoiler BDA has changed the way it's editor category is populated this means that SM parts will no longer appear in the BD Armory editor category . This is not an issue, I was aware of this proposal for some time and as such, months ago, all parts gained a specific editor category and all the parts where assigned to the correct category as determined by type and usage. . Via the method below . IF you have properly installed the mod every single part in the SM group has it's own category in the editor sidebar, Visible here, are the category selection buttons for , SMA, which contains radar APU's and other miscellaneous SMA parts, SM Marine, all the smaller scaled ship parts and equip. SM armory tanks , which contains all the tank parts, SM Armory Turrets and guns which contains all the turrets and guns that are not specifically tank related . SMA missile and launchers , which unsurprisingly contains 99% of all the SM missiles and launchers, that are not specifically tied to a particular launcher or craft. There are a couple not shown as the icon will only appear when the SMIndustries plugin detects that the mod that uses the category is installed correctly. Creating these categories requires nothing from the user except correct installation of the mod. I for one am extremely happy that after many years I can again easily find BDA parts, instead of wading through a list of over 300 items , most of which are not made by or part of BDA, but supplied mostly by expansion mods The original BDA expansion contains over 100 items to enhance your military might from 7.7mm WW1 machine guns to modern CIWS systems , WW2 field guns to 152mmAGS turrets there's a weapon for every eventuality With SMA now containing 100 parts it's time to go for V1 and full release,SM Armory is also to my mind complete and as such very little will be added, however my intention is to make extra packs to add on if the user wishes, rather than forcing and increasingly large download This version includes the impossibles, things that were thought impossible to create with BDA. These turrets ALL designed for CIWS use feature rapid fire cannons and AA missile rails. Also as usual are loads of normal turrets some based on fantasy , some on reality, but wherever the inspiration came from I've attempted to make them relevant to the Kerbal world. With notable and deliberate exceptions everything here is appropriately powered for Kerbal Kombat. I've also spent a good amount of time making sure that they work with SM Marine and The Large Boat Parts as i find that's the situation in which most of these will be used Some of the latest additions Current Items that made release, constantly subject to testing and response Spoiler ----------------------------- SM Armory main contents 2018 ----------------------------- 17thC_Cannon 30mmRotaryCannon 57E6BGMb AA MISSILE 88Flak38-17 Chassis mount 88Flak3817DM Deck Mount 105DerpGun 105DualTurret 105SingleTurret 122RocketTurret 229KGbomb 1902FR75 75mm field gun 1904RU76 75mm field gun AK 100 Naval turret NEW for 1.4 AK 130 Naval turret NEW for 1.4 AGM-109H NEW for 1.4 AGSturretBase high/low APCDualCannon APCDualGatling APCSingle ArmorPanels 1x2 1x3 1x4 ASCMtd cluster missile ASROC1 Anti submarine/ship rocket turret fires 3 custom RGB 60 rockets New for 1.4 ASROC2 Anti submarine/ship rocket turret fires 15 custom RGB 60 rockets New for 1.4 ASMsmSL2 anti ship missile AthenaTkd cluster missile BellyTurret BGM-109 Tomahawk cluster missile NEW for 1.4 BGM-109A Tomahawk NEW for 1.4 BGM-109C Tomahawk NEW for 1.4 BristolBloodhound Heavy AA missile BushmasterMK46 Naval turret BushMasterRadial30 DG10K155 AGS Naval turret Dual110Turret EuryaleCIWSAA combined missile rails and cannon ExtRadomeRadarUnit FlakTurret GB4inNavalGun Naval turret GoalKeeperBDAcMK16X combined missile rails and cannon GOCG75_revA GunCarriageWheel Wheels for field guns GunshipChainGun GustavX1 GustavX2 H12RocketTurret H70pod HadesRocketTurret HeavyFieldGun 155mm HMG HumveeGun HvyGunCarriageWheel wheels for heavy field gun IBArty16 KaypalmTurret retired KG5_14inch Large naval turret LargeClusterMK2B very large cluster bomb LargeRadome LAWS b Laser weapon in storage Naval turret LAWS Bare Laser weapon Naval turret LewisMG twin LewisMG single LewisTurretSingle Lewis Ammo drum LittleBoy M2TurretedHMG M50FixedAero MAC30RevBCIWS MagCannon SciFi Retired relocated Mg914-2Gunpod MK110-57A MK6-16 16 inch Naval turret MK45ish5in Naval turret New for 1.4 MK21057MMex Naval turret Mortar_A NavalAmmoSupply Otom75SR Otom75SSR P800Onyx PaK44L55 PredCam QF525NavalTurret Naval turret QF4.7 120mmx2 Naval turret Naval turret New for 1.4 Quad40Bofors Naval turret Quad50 Naval turret RadarBarScanner Radial30gatling RadomeRadarUnit RailGunturret RapidFireAA3HD retired RGM84Harpoon RGMLauncher Fixed RGMLauncherTurret S125Launcher S125NevaMissile single30ball SkudK ICBM capable SkudKBcm ICBM capable large cluster missile SM_MK9Gren SMSPhalanx SM_X10LaserCannon Retired relocated SMAExtendradar SMI17Cluster low speed bomb SMI17-FCluster free fall bomb SolidStateAntiMissileTurret StreamlinedAero TankChainGun ThemisCIWSAA combined missile rails and cannon TurboLaserTurret SciFi Retired relocated UBoat105 UniversalAmmoBox UC18_CDC combat drone core UD4Ball UDAV181 Anti submarine/ship rocket turret fires 10 unguided RGB 60 Rocket New for 1.4 UGM-109B Tomahawk V1Rocket V2Launcher V2Launcher Turret V2Rocket ICBM capable X10LaserCannon SciFi Retired relocated X32ABL_SM XM301P SM_Armory for KSP 1.3.1 Notes NOT installing the SM_Industries folder will mean that parts may not appear, strings will be nonsensical and mod performance will be reduced On installation you will notice that the mod contains an extras folder. In this folder you will find the Secubots security robot turrets, A weapon probe for connecting to turrets for standalone use, meant for use with the field guns, the pirate ship cannon and the 88. Also included is a filter extensions addition simply unzip and merge with filter extensions to get advanced sorting of SMM products Links to original Boomsticks post Spoiler http://forum.kerbalspaceprogram.com/threads/94830 And to the thread created by LORDPrometheus, to whom special thanks go to for keeping the mod alive in my prolonged absence http://forum.kerbalspaceprogram.com/index.php?/topic/122396 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SM AFV's KSP 1.4.X BDA 1.2.X Only v0.9.14.00 The T90 and New Tracks Update 17 new sets Spoiler CONTENTS Spoiler SM AFV Contents 2018 5thWheelKlaw 57E6BGM 105AmmoboxSM AFV1x1slopanel odd shaped armor panel group AFvalpha17rev1 heavy combined turret and tank hull AFVballastWinch ballast winch for bridge unit ---------- IR parts AFVCraneBoom AFVCraneMount AFVUteARmBase AfvUteArmBasePivotMount AfvUteArmMidPivotArmBase AfvUteArmUpperArmExtenderBase AfvUteArmUpperArmRotate AfvUteArmUpperArmSwivel IRAFVbridge ------------ AFVFlareCM AFVRadar APC30Cg2A42 chain gun ArtilleryTurret AtakaAT AT missile Amphibious Assault Vehicle ------------ BMP BradleyActive function TOW launcher and 30mm cannon BradleyArmor BradleyHull ----------- CodHull prototype tank hull CoDTurret prototype twin gun tank turret ----------- CrewHatchAndHingeGreb DieselAPU1 DieselAPUType3 ---------- Eland90B Eland90BTurret ---------- FireExtinguisher ---------- FV510Hull FV510Turret ---------- G6SMA artillery tractor GenericTurret HammerheadATmissile HatchGreb ---------- HaulerCab HaulerLoadPack HaulermainChassis HaulerTailramp HaulerTrailer HaulerTrailerExtender ----------- Hemi_8x8 Hemitt5thWheel HemittCab2 HemittFlatBed HemittLoadBed HemittLongChassis HemittPowerPack HemittShortBed HemittShortChassis ------------ HRV1 Heavy recovery vehicle HRV1crane ----------- HTUCab HumVeeUA HVUA30CG ----------- JerryCan ------------ KUB2K12 KUB2K12launcher -------------- Leopard2A6Turret Leopard2Hull ---------------- M1skirtArmor M1SM1Hull M1SM1Turret -------------- M2SM2_Armor M2SM2CmdUnit M2SM2engineModule M2SM2Fueltanks M2SM2Hull M2SM2tankBattery ---------------- M113 M113Gun ------- m577rev16E M1070 m5771-1 --------------- MechBridgeSecB animated bridge section -------------- MilWheel1 MilWheelDual MilWheelKF MilWheelS MilWheelSKF ----------- Missile3M9 MissileErektor mk19gun -------- OshCab PlaceAnywhereCoax RecoveryBullbar RecoveryKlaw ------------ ShilkaZSU234turret ShilkaZSUHull ------------- SkudD SlatArmor2x1 ------------ SM_Challenger2X SM_ChallengerHulX ----------------- SmartTruckBed Strik1B Strik2B ------ t80Hull T80Hull2 T80Turret T90Turret --------- TruckChassis4 TruckGrebA ---------- TunguskaAAMT missile launcher and anti air cannon fully functional WInchPack2Kas WInchPaxkBasic Listing the major parts only there are many more small deco and useful items for making things look a little more real Here now SM AFVs Tanks and trucks Gives you parts to build Tanks and trucks ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SM Old School Turrets and Tanks Current Release KSP 143 and BDA 1.2.1 onwardsv0.1.2.0 download from github v0.1.2.0 download from SpaceDock SM_OSTandT SM Old School Turrets and Tanks REQUIRES INSTALLATION OF SM INDUSTRIES DOWNLOAD SMI FULL LICENSE DETAILS SM Old School Turrets and Tanks pre 50's military vehicles A rebirth of OST and OST Redux into a proper mod Features complete hulls and turrets for various tanks CONTENTS ALL HULLS COME WITH BASIC iVA FOR UP TO 4 CREW FLAK TURRET --------------------- IS 122 TURRET IS122 HULL GREEBLES------------------ KERMINOV K17 THE FIRST KERBAL TANK---------------------- KV1 TURRET KV2 TURRETKV SERIES HULL --------------------------- LOL TRAKTOR TURRET LOL TRAKTOR HULL LUCHS TURRET -------------------------M4 SHERMAN HULL 75MM TURRET 105 HOWITZER TURRET ---------------------------------------M60 PATTON HULL STANDARD TURRET UPGRADED TURRET CUPOLA TURRET -------------------------JU87 GUNPODPANTHER TURRET -----------------------------PZ4 TURRET PZ4 HULL --------------------T34 TURRET T60 TURRET _____________TIGER 1 TURRET TIGER 1 HULL Spoiler SMI Missiles and Launchers KSP 1.4.X BDA 1.2.X ONLY V0.02.0 Contents of 1.4.3 update Spoiler SMI Missiles and Launcher contents 2018 --------------------------------------- Missiles and torpedoes ----------------------- 3m80Moskit NEW for 1.4 3m80MoskitRR NEW for 1.4 AA8Aphid NEW for 1.4 AA10AlamoD NEW for 1.4 AA10AlamoF NEW for 1.4 AA11Archer NEW for 1.4 AA11bBansee NEW for 1.4 AA12Adder NEW for 1.4 AA13R37Arrow NEW for 1.4 AGM158C AGM158D surface launched version AS14Kedge NEW for 1.4 AS17 Krypton Asrokish1 NEW for 1.4 Aster 15 Missile Aster 30 missile Brimstone AGM radar guided missile NEW for 1.4 Bulava SLBCM Sub launched ballistic cluster missile Bulava SLBM Sub launched ballistic missile FAB500gpBomb FritzX The Granddaddy of anti ship missiles NEW for 1.4 Hedgehog ASM anti sub mortar shell K15SLBM Sub launched ballistic missile KAB500Llgb NEW for 1.4 Kalibr3M14T NEW for 1.4 Kalibr3M54T NEW for 1.4 Kalibr91RE1 NEW for 1.4 Kalibr91RTE2 NEW for 1.4 MBDA Meteor MK4 AD Torpedo air drop suitable torpedo , designed for ASW helicopters MK17ALT air drop suitable torpedo , designed for ASW helicopters MK99 Torpedo surface launch early style torpedo P1000 Vulkan Polaris SLBM Sub launched ballistic missile Polaris SLCBM Sub launched ballistic cluster missile Project Pluto Cold war nuclear ramjet powered cruise missile Fullsize Project PlutoLR Longer range version of standard pluto Project PlutoSS Small size version of pluto RamoraMLT missile launched torpedo NEW for 1.4 RamoraSCT super cavitating torpedo NEW for 1.4 RGM84ASM NEW for 1.4 RIM162ESSMs, yup another one SMIM1LRC SpearFish BAE torpedo surface launched torpedo Sting Ray LWAD airdrop torpedo for ASW helicopters Sting Ray LW Torpedo surface launch torpedo V2 rocket FS Fullsize V2 ballistic missile VA111shkval Super cavitating rocket powered torpedo NEW for 1.4 Launchers --------- 533Quadtubes Torpedo tubes NEW for 1.4 533Twintubes Torpedo tubes NEW for 1.4 BLM-MK1Tube mk1 ballistic missile tube BrimAGM3 Launcher racks for Brimstone and similar missiles NEW for 1.4 BrimAGM5 Launcher racks for Brimstone and similar missiles NEW for 1.4 CMS109 Containerised missile system fires 4 Kalibr or tomahawk missiles NEW for 1.4 To be used with caution (not supplied) CMS109B Containerised missile system fires 1 large missile NEW for 1.4 To be used with caution HedgeHogTurret anti submarine turret launcher LP10missileTurret low profile missile turret LP10missileTurretS the above in low RCS shell LTBM2 mk2 ballistic missile tube MissileLaunchCannister3 medium 4 missile cannister erector MissileLaunchCannister6 Large 4 missile cannister erector MK32Launcher torpedo tube turret MK32Launchersingle single torpedo tube MK141GMLS Harpoon type launch cannister launcher NEW for 1.4 P1KSLT fixed launcher for P1000 Missiles NEW for 1.4 P1K2SLT " " " " " " NEW for 1.4 SMAMk331TLT multi torpedo tube turret UniversalLauncherMK1 ZIF101LauncherMK1 heavy marine missile turret NEW for 1.4 ZIF101LauncherMK2 heavy marine missile turret NEW for 1.4 BoomsticksLegacy Spoiler BoomsticksRev3 0.94.09.7 FINAL UPDATE Version 0.94.09.7 09/0716 update Rectify issues with attachment nodes on missiles rebuild missile launcher with correct nodes Harpoon missile tuning Rectify turret tracking mismatch Small texture changes and minor adjustments Version 0.93.26.6 26/0616 update Added Hades UG 122mm rocket turret Added Fixed missile launcher for Harpoon type missiles Added turreted missile launcher for Harpoon style missiles Added harpoon missile Added V2 rocket Added V1 Doodlebug Added V1/V2 launcher added V2 launcher base Added Dual gustav ship turret Added Combat Drone Core pod Added ASM anti ship missile (designed to work with the VLS parts from the LBP) Added small cluster missile Added X wing laser cannon Changed fire effects on larger guns Version 0.92.30.4 30/04/16 update Added AGS 155 turret Added AGS type railgun turret Added dual 105 turret Added turret mounting plinth for AGS style guns Version 0.91.10.4 10/4/16 13:33:0 update fixed ammo issue on KGV turret applied tweakscale mm cfg thanks to V8Jester removed troublesome characters from part names Boomsticks is currently under License: All Rights Reserved Old School Turrets and Never Enough Dakka With the uploading to SpaceDock or NED and OST I have decided to roll all the support and development into one thread, this should enable me to hear of and fix any issues ASAP. Although there will be little further development on these two packs( unless requested) I will continue to improve both function and appearance on all items, and of course I'll keep them working I have received some interesting other items in the assets i received from the original author PrototypeTheta and this will also make an appearance shortly THE NED REDUX RELEASE Works in 1.22 Old School Turrets Redux release Works in 122 Album link Note concerning issues. There is now a git repository for SMA in order to access and provide a hard record of any issues that occur, as the modlist grows the more i find i'm forgetting and it makes sense to do something proper for a change . You can find the issues reporting pagehttps://github.com/SpannerMonkey/SM_Armory/issues at the following location Thanks as always to @gomker @XOC2008 @DoctorDavinci @TheKurgan and occasionally @colmo for testing bug hunting and sanity preservation Hi all yes the button is new, i don't ever expect anyone to bother, you are certainly not obliged in any way, I was asked by several people this week, if there was a donation button in order to show their appreciation, the wife saw the requests, and after a some discussion i have given in and added a donation facility Edited August 16, 2018 by SpannerMonkey(smce) Spoiler note for BDA 1.2.2.2 Link to comment Share on other sites More sharing options...
Esquire42 Posted February 27, 2016 Share Posted February 27, 2016 This looks awesome. Well done. Link to comment Share on other sites More sharing options...
Acea Posted February 28, 2016 Share Posted February 28, 2016 Wow the KGV turret lol I thought our team was the only one willing to make such heavy turrets It's not that hard to check out sizes of real weapons in fact, just a little patience on looking for photos and drawings. Link to comment Share on other sites More sharing options...
V8jester Posted February 28, 2016 Share Posted February 28, 2016 I've been looking forward to this one Awesome work Spanner! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 28, 2016 Author Share Posted February 28, 2016 58 minutes ago, Acea said: Wow the KGV turret lol I thought our team was the only one willing to make such heavy turrets It's not that hard to check out sizes of real weapons in fact, just a little patience on looking for photos and drawings. I will pretty much make and take on anything, don't really care, although several hundred ton turrets are going to have a limited appeal, love your stuff btw Yea i did all that, endless pawing of books and pics , trawling random blog sites for rare images, it's just that I'd like them to be more kerbal sized, my experience with the FPS mod has shown me that the nearer things get to being kerbal proportioned the easier it is to lose your self in the mayhem, I've yet to see if it holds true for the rest of the destruction minded community only time will tell 9 minutes ago, V8jester said: I've been looking forward to this one Awesome work Spanner! Yup the procrastination finally failed,, Link to comment Share on other sites More sharing options...
Acea Posted February 28, 2016 Share Posted February 28, 2016 (edited) 4 minutes ago, SpannerMonkey(smce) said: Yea i did all that, endless pawing of books and pics , trawling random blog sites for rare images, it's just that I'd like them to be more kerbal sized, my experience with the FPS mod has shown me that the nearer things get to being kerbal proportioned the easier it is to lose yourself in the mayhem, I've yet to see if it holds true for the rest of the destruction minded community only time will tell Yeah I agree and looking forward to more amazing parts Edited February 28, 2016 by Acea Link to comment Share on other sites More sharing options...
dark jam Posted February 28, 2016 Share Posted February 28, 2016 When will this be released i love the giant guns Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 28, 2016 Author Share Posted February 28, 2016 3 hours ago, dark jam said: When will this be released i love the giant guns In all likelihood a test version will be posted to Spacedock on Sunday (UK time) that is if no other gremlins show up in the next few hours, fingers crossed. Link to comment Share on other sites More sharing options...
sashan Posted February 28, 2016 Share Posted February 28, 2016 Wow, awesome. Some guns just ask to be rescaled downscaled tho. BDA seriously lacks small guns, and those ones are over scaled in respect to real ones. For example, GAU-19, that Gatling on semispherical mount and a couple of others. Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted February 28, 2016 Author Share Posted February 28, 2016 (edited) On 27/02/2016 at 11:51 AM, sashan said: Wow, awesome. Some guns just ask to be rescaled downscaled tho. BDA seriously lacks small guns, and those ones are over scaled in respect to real ones. For example, GAU-19, that Gatling on semispherical mount and a couple of others. I thought I'd been quite generous with the small stuff, but a couple of images for scale will likely illustrate size better than a solo pic of the gun. Fair enough the big ones are big, but not outlandishly so (and in case you want smaller even still, I know a mod for that) Edited April 30, 2016 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
dark jam Posted February 28, 2016 Share Posted February 28, 2016 10 hours ago, SpannerMonkey(smce) said: In all likelihood a test version will be posted to Spacedock on Sunday (UK time) that is if no other gremlins show up in the next few hours, fingers crossed. Ok can you post the link once it is on space dock Link to comment Share on other sites More sharing options...
EdusacconBR Posted February 28, 2016 Share Posted February 28, 2016 YAY your amazing mod is back, it used to be my favorite bda pack back on 0.90 Link to comment Share on other sites More sharing options...
M1918 Posted February 29, 2016 Share Posted February 29, 2016 YEAH!!! Thanks Spanner! Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 1, 2016 Author Share Posted March 1, 2016 Hi all, Having suffered from a fail to launch at the weekend, sorry for any disappointment, I spent all day Sunday trying to debug a turret interior and a couple of other irritations and subsequently found out after many hours that I was actually screwing with myself ( I have several ksp installs and the unity address was pointing to the build copy not the testing copy %$£&£&£* !! so none of the changes appeared ). I finally gave up on the interior and fixed some other stuff as well. I was thinking earlier that I needed a turret to mount these new surface mount guns I've done, I'd asked BD if the turret module will work as stand alone, eg without an attached weapon or radar module and it wont, But that's OK because the better solution is to rig the turret as a pod, fit it with asas and plonk it on top of an IR free docking washer, I'll make my own turret ring part now I know this works, launch and PROFIT. It works astoundingly well, very happy indeed. So here's a couple of pics of the device in question, one of the big wins here is that because of the Infernal robotics plugin magic anything placed on or in the turret moves with it, Awesome is not a word I us a lot, but I see great potential here, So with no further blather I give you the generic turret mk1 currently fitted with a pak 55 , a 105 mm derp gun, a 75mm submarine deck gun, an XM 301p, a 75 mm gating . a 50 cal browning and crewed by 3 warlike Kerbs Link to comment Share on other sites More sharing options...
colmo Posted March 1, 2016 Share Posted March 1, 2016 Welcome back, @SpannerMonkey(smce) - the hawks are taking over here... The one downside of this method of making turrets is there's no way to operate it using guard mode, I think? It might fire if lined up on target but that's about it. Other turret weapons placed on it should work, though. Link to comment Share on other sites More sharing options...
dark jam Posted March 1, 2016 Share Posted March 1, 2016 I am so exited for this to be released How long i dont mind if it does not come out when you say i just would like an estimation Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 1, 2016 Author Share Posted March 1, 2016 (edited) 3 hours ago, colmo said: Welcome back, @SpannerMonkey(smce) - the hawks are taking over here... The one downside of this method of making turrets is there's no way to operate it using guard mode, I think? It might fire if lined up on target but that's about it. Other turret weapons placed on it should work, though. What you say is mostly true , though all the guns attached to that turret have both pitch and yaw, the turret has neither, they will operate successfully in guard mode within those ranges. Typically they have between 10 and 25 deg of yaw and up to 40 deg of pitch, that gives quite a wide operating range over a 8km shot distance, This kind of turret is more for those who want to build a tank and have it usable by kerbals, rather than use as remote turret. The only tank turret (holding crew) in the range with gun/turret permanent combo is currently the panther turret and the perhaps large 203 turret could be mounted on a land chassis and function fully in guard mod, though it's a bit heavy, I've largely stayed away from those as they can be had from the old school turrets mod, and when finished the NED fix, although I'm not averse to creating a few And as for when it'll be released very soon(TM) Oh and thanks for the welcome back everybody Edited March 1, 2016 by SpannerMonkey(smce) Link to comment Share on other sites More sharing options...
Acea Posted March 1, 2016 Share Posted March 1, 2016 (edited) Would you join C.A.L? Seems that you have many turrets in the same caliber with NAS ones, and it'll be neat to use more common resources You can add resources to it too if you have a SpaceDock account Edited March 1, 2016 by Acea Link to comment Share on other sites More sharing options...
colmo Posted March 1, 2016 Share Posted March 1, 2016 There's no harm having an IR powered turret in the main battle tank of General Montkermanry, and the rest of the battalion using Old School Turrets on guard, following it using BurnTogether (which iirc still works). Link to comment Share on other sites More sharing options...
123nick Posted March 1, 2016 Share Posted March 1, 2016 i absolutely LOVE this mod! i mean, i havent got it yet, nor do i have BD armory, but i love how some of the turrets arent based of IRL turrets, like other mods. but you know what would be cool, if impossible? stock-a-like weaponry. i mean, im not 100% sure how it would look, but a interesting idea nonetheless, right? Link to comment Share on other sites More sharing options...
SpannerMonkey(smce) Posted March 1, 2016 Author Share Posted March 1, 2016 15 hours ago, Acea said: Would you join C.A.L? Seems that you have many turrets in the same caliber with NAS ones, and it'll be neat to use more common resources You can add resources to it too if you have a SpaceDock account Hi and thanks for asking , I've got CAL in my test game and i have drawn a lot of the ammo values from it, I personally like it but my only reluctance to fully embrace it comes from the ever increasing amount of ammo boxes, which added to the 30 something turrets in this pack so far. may be a large burden for a lot of prospective customers. Now if there was for example a universal CAL ammo box that could be filled, choosing from a little GUI perhaps, what type of ammo it contained, I'd be all over it, anybody know a, idle plugin genius? 4 hours ago, colmo said: There's no harm having an IR powered turret in the main battle tank of General Montkermanry, and the rest of the battalion using Old School Turrets on guard, following it using BurnTogether (which iirc still works). Totally agreed, tested this earlier and I'm quite happy with the way it all works, it's not the ideal, but it is the best available to a none coding type such as myself 1 hour ago, 123nick said: i absolutely LOVE this mod! i mean, i havent got it yet, nor do i have BD armory, but i love how some of the turrets arent based of IRL turrets, like other mods. but you know what would be cool, if impossible? stock-a-like weaponry. i mean, im not 100% sure how it would look, but a interesting idea nonetheless, right? Thanks for the love I've always leaned toward the unreal , never been made. kind of mods, some of the turrets are pure fantasy, because that's what I fancied at the time, the more real world designs are mainly a result of the very early days of the mod, when i struggled a lot, and it was easier to copy and replicate something already built. With the exception of the KGV turret which still has wet paint, and some of the maddest are only days old. Unfortunately stock-alike is well beyond my texturing ability, I can barely deal with black and white. Not averse to stock alike models if you dream something up though Link to comment Share on other sites More sharing options...
V8jester Posted March 1, 2016 Share Posted March 1, 2016 That's actually a really good idea to get everybody what they have been asking for on the BD thread. Using a docking washer to move the turret with other guns attached to it. There is a certain elegance to simplicity. Nice work brother man! Link to comment Share on other sites More sharing options...
colmo Posted March 1, 2016 Share Posted March 1, 2016 (edited) 35 minutes ago, SpannerMonkey(smce) said: Now if there was for example a universal CAL ammo box that could be filled, choosing from a little GUI perhaps, what type of ammo it contained, I'd be all over it, anybody know a, idle plugin genius? The Firespitter plugin has offered the ability to switch the texture and with it contained resources of a part for several years. Shouldn't need any coding, just some cfg hacking? Edited March 1, 2016 by colmo Link to comment Share on other sites More sharing options...
Acea Posted March 2, 2016 Share Posted March 2, 2016 3 hours ago, colmo said: The Firespitter plugin has offered the ability to switch the texture and with it contained resources of a part for several years. Shouldn't need any coding, just some cfg hacking? I'm looking into that and trying to do some changes. It shouldn't be too hard as far as I know and I'm planning to add TweakScale support too Link to comment Share on other sites More sharing options...
colmo Posted March 2, 2016 Share Posted March 2, 2016 (edited) 1 hour ago, Acea said: I'm looking into that and trying to do some changes. It shouldn't be too hard as far as I know and I'm planning to add TweakScale support too As I recall, you couldn't have FSswitcher and Tweakscale on the same part. Worth a try though. Edit: nevermind, it was fixed in 2014! Edited March 2, 2016 by colmo Doh! Link to comment Share on other sites More sharing options...
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