Cheesecake Posted December 23, 2019 Share Posted December 23, 2019 (edited) 17 hours ago, maru0729 said: And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered Tantares has nothing to do with this mod. Post in the thread of Tantares. 17 hours ago, maru0729 said: The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use? Use the version above your post: On 12/5/2019 at 4:28 AM, Gordon Dry said: @Chimichanga there are typos etc. For the time being, use my branch:https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest Edited December 24, 2019 by Cheesecake Quote Link to comment Share on other sites More sharing options...
maru0729 Posted December 24, 2019 Share Posted December 24, 2019 (edited) Can you tell me all the modes you need to create iss? Please also ask for the craft file! Edited December 24, 2019 by maru0729 typo Quote Link to comment Share on other sites More sharing options...
NiL Posted December 24, 2019 Share Posted December 24, 2019 18 hours ago, maru0729 said: And Tantares craft file doesn't work Maybe you should ask in the Tantares thread Quote Link to comment Share on other sites More sharing options...
maru0729 Posted December 24, 2019 Share Posted December 24, 2019 40 minutes ago, NiL said: 어쩌면 당신은 Tantares 스레드에서 요청해야합니다 I used the wrong mode and it works fine now! Quote Link to comment Share on other sites More sharing options...
benjee10 Posted December 27, 2019 Author Share Posted December 27, 2019 On 12/23/2019 at 5:54 PM, maru0729 said: The habtech 2 mode does not apply to my 1.8.1 ksp. I want to use a different mode. Which mode should I use? On 12/23/2019 at 6:00 PM, maru0729 said: And Tantares craft file doesn't work Sorry for using Google Translator. I hope you will be well delivered The mod should work fine with 1.8.1, although it hasn’t officially been updated yet. What issues are you having? I haven’t provided any official craft files for this mod so this is the wrong thread to ask about Tantares. Quote Link to comment Share on other sites More sharing options...
maru0729 Posted December 28, 2019 Share Posted December 28, 2019 On 12/28/2019 at 2:34 AM, benjee10 said: The mod should work fine with 1.8.1, although it hasn’t officially been updated yet. What issues are you having? I haven’t provided any official craft files for this mod so this is the wrong thread to ask about Tantares. I was applying it the wrong way and now it works fine ! Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted January 5, 2020 Share Posted January 5, 2020 Hello! I have some problem with this mod and B9 Part Switch At the middle of loading a error tab with the title ´´B9PartSwitch - Serious Warning´´ That tells about something wrong with a part of this mod, with a truss part, I dont remember what truss but says something about a subtype ´´Bearing´´ That somehow that subtype wasnt found. Quote Link to comment Share on other sites More sharing options...
MOARdV Posted January 5, 2020 Share Posted January 5, 2020 (edited) 18 minutes ago, Commodoregamer118 said: Hello! I have some problem with this mod and B9 Part Switch At the middle of loading a error tab with the title ´´B9PartSwitch - Serious Warning´´ That tells about something wrong with a part of this mod, with a truss part, I dont remember what truss but says something about a subtype ´´Bearing´´ That somehow that subtype wasnt found. There is a bug in the part config file HabTech2/Parts/Trusses/ht2_trussPort.cfg - near the very bottom, there is a line transform = ht2_truss_trussConnectorBearing_colliders that should read transform = ht2_truss_trussConnectorBearing_collider I intended to mention it in this thread, but I was busy with other things at the time. EDIT: Actually, @Gordon Dry found the same issue and filed a pull request on GitHub to fix it over a month ago. Edited January 5, 2020 by MOARdV Quote Link to comment Share on other sites More sharing options...
Commodore_32 Posted January 5, 2020 Share Posted January 5, 2020 So i just rename it? That is exactly the part that is in the messagge Quote Link to comment Share on other sites More sharing options...
Yurikus Posted January 14, 2020 Share Posted January 14, 2020 Good day. Will this mod be updated to KSP 1.8.1? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 14, 2020 Share Posted January 14, 2020 3 hours ago, Yurikus said: Good day. Will this mod be updated to KSP 1.8.1? It should work in 1.8.1 without an update. Quote Link to comment Share on other sites More sharing options...
Yurikus Posted January 15, 2020 Share Posted January 15, 2020 Checked. On version 1.8.1 it works fine. Quote Link to comment Share on other sites More sharing options...
Yurikus Posted January 23, 2020 Share Posted January 23, 2020 The interior is not displayed correctly. Can this be corrected? In photo 1 you can see this is not a true reflection. Game Version 1.8.1 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted January 23, 2020 Share Posted January 23, 2020 3 hours ago, Yurikus said: The interior is not displayed correctly. Can this be corrected? In photo 1 you can see this is not a true reflection. Game Version 1.8.1 Thats because there are no IVAs created yet. Quote Link to comment Share on other sites More sharing options...
Doc Shaftoe Posted January 23, 2020 Share Posted January 23, 2020 You could use some config wizardry to make the old Habtech v1 IVAs work for the Habtech2 parts, but it might be more trouble than its worth. Quote Link to comment Share on other sites More sharing options...
Yurikus Posted January 24, 2020 Share Posted January 24, 2020 12 hours ago, Cheesecake said: Thats because there are no IVAs created yet. And how to disable black rectangles? Make them not displayed. Quote Link to comment Share on other sites More sharing options...
Krakatoa Posted January 24, 2020 Share Posted January 24, 2020 4 hours ago, Yurikus said: And how to disable black rectangles? Make them not displayed. Turn back off cutaway mode. It'll show what does exist for that config node if it is turned on, but shouldn't if you aren't trying to see the inside. Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted January 29, 2020 Share Posted January 29, 2020 Me and the bois launching to the ISS on Ares I Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted January 29, 2020 Share Posted January 29, 2020 2 hours ago, Jay The Amazing Toaster said: Me and the bois launching to the ISS on Ares I What's your framerate? Quote Link to comment Share on other sites More sharing options...
Jay The Amazing Toaster Posted January 30, 2020 Share Posted January 30, 2020 20 hours ago, MashAndBangers said: What's your framerate? Higher than yours I think its like 40 prolly idk i dont keep track Departure: Quote Link to comment Share on other sites More sharing options...
AdmiralSirJohn Posted February 1, 2020 Share Posted February 1, 2020 Umm... I can't seem to be able to add a stack node to the end of the Tomodachi module (as referenced earlier, I don't use shuttles or RMS arms). Yes, I know there's one on that end, but it's offset from the centerline, making it unbalanced. I would add one, but the new format doesn't allow for it, since there's only one set of coordinates. Any help you can provide would be very much appreciated. Quote Link to comment Share on other sites More sharing options...
Big Katz Posted February 1, 2020 Share Posted February 1, 2020 On 1/29/2020 at 5:49 AM, Jay The Amazing Toaster said: Me and the bois launching to the ISS on Ares I Where did you get the command module and circle panels? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 1, 2020 Share Posted February 1, 2020 (edited) 1 hour ago, Big Katz said: Where did you get the command module and circle panels? Command pod and launcher are from @benjee10`s reDIRECT: And the solar panels are from Near Future Solar: Edited February 1, 2020 by Cheesecake Quote Link to comment Share on other sites More sharing options...
VASTEG Posted February 17, 2020 Share Posted February 17, 2020 Hy everyone! (Sorry my English). I have a problem displaying textures. This was seen on version 1.8.1, and in 1.9.0. I installed only this mod and the required dependencies in GameData folder. But unfortunately I did not find a solution to this problem. Moreover, the distortion of the texture display varies depending on the angle of the location of the part. There are errors in the log file related to Unity, shaders and mode, what kind of mode I did not understand. Tell me how to solve this problem. https://yadi.sk/i/rYnzbIgHVFte4Q https://yadi.sk/i/TKJsSW4pDeu26A https://yadi.sk/i/IGCVaSHaGcFhlA https://yadi.sk/i/a5X2FNut2TeF-g https://yadi.sk/i/mPHMGGMLvxilPA https://yadi.sk/i/ZAsC8L4ENLxHbw https://yadi.sk/i/dq4j01636gFgfw https://yadi.sk/i/bbO9jocfUz7c5A https://yadi.sk/i/rE6VVvrG_DVGHw https://yadi.sk/i/Y_oeE-pbpzMvZw https://yadi.sk/i/LXnoUzPgdPrtYw https://yadi.sk/i/nSgb7W6jkYgkZQ KSP.log https://yadi.sk/d/a3lrBoBkox4Mew Quote Link to comment Share on other sites More sharing options...
benjee10 Posted February 17, 2020 Author Share Posted February 17, 2020 1 hour ago, VASTEG said: Hy everyone! (Sorry my English). I have a problem displaying textures. This was seen on version 1.8.1, and in 1.9.0. I installed only this mod and the required dependencies in GameData folder. But unfortunately I did not find a solution to this problem. Moreover, the distortion of the texture display varies depending on the angle of the location of the part. There are errors in the log file related to Unity, shaders and mode, what kind of mode I did not understand. Tell me how to solve this problem. https://yadi.sk/i/rYnzbIgHVFte4Q https://yadi.sk/i/TKJsSW4pDeu26A https://yadi.sk/i/IGCVaSHaGcFhlA https://yadi.sk/i/a5X2FNut2TeF-g https://yadi.sk/i/mPHMGGMLvxilPA https://yadi.sk/i/ZAsC8L4ENLxHbw https://yadi.sk/i/dq4j01636gFgfw https://yadi.sk/i/bbO9jocfUz7c5A https://yadi.sk/i/rE6VVvrG_DVGHw https://yadi.sk/i/Y_oeE-pbpzMvZw https://yadi.sk/i/LXnoUzPgdPrtYw https://yadi.sk/i/nSgb7W6jkYgkZQ KSP.log https://yadi.sk/d/a3lrBoBkox4Mew Those look like normal map errors, like the normal map is not being loaded or is being read incorrectly. I know in 1.8 they changed shader behavior slightly which was causing this on some parts in reDIRECT (which I have now fixed), but I wasn't getting this error on HabTech parts testing in 1.8. Can I ask if you are using the version from SpaceDock or GitHub? The GitHub version is more up to date so I'm wondering if it persists there, or is just down to outdated files in the SpaceDock release. Quote Link to comment Share on other sites More sharing options...
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