Cheesecake Posted February 9, 2021 Share Posted February 9, 2021 On 2/9/2021 at 10:33 AM, dave1904 said: I would recommend removing the shiptype = station from the PMA in future updates. Expand If is not OK for you, you can chnage it yourself in the config: vesselType = Station to vesselType = whatever you want. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted February 9, 2021 Share Posted February 9, 2021 On 2/9/2021 at 2:06 PM, Cheesecake said: If is not OK for you, you can chnage it yourself in the config: vesselType = Station to vesselType = whatever you want. Expand I have changed it but it would be still better for it to be changed in the mod. Its annoying and causes issues when docking because the root part is changed to station type parts if I am not mistaken. There is no reason for the PMA to have a vessel type in my oppinion. Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 9, 2021 Share Posted February 9, 2021 On 2/9/2021 at 4:08 PM, dave1904 said: I have changed it but it would be still better for it to be changed in the mod. Its annoying and causes issues when docking because the root part is changed to station type parts if I am not mistaken. There is no reason for the PMA to have a vessel type in my oppinion. Expand Since one of the last releases KSP has an option for configure the vessel naming (right-click-menue). So you can use this and there should no problem with docking. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted February 9, 2021 Share Posted February 9, 2021 (edited) On 2/9/2021 at 4:55 PM, Cheesecake said: Since one of the last releases KSP has an option for configure the vessel naming (right-click-menue). So you can use this and there should no problem with docking. Expand There is an issue. It has something to do with root parts and station types. It causes the PMA to be the default control point. I do not care if its change or not. I just recommend that the line is removed when/if this mod is updated. There is no point in having an adapter using a vesseltype. If its not changed I dont care. Edited February 9, 2021 by dave1904 Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted February 9, 2021 Share Posted February 9, 2021 On 2/9/2021 at 5:43 PM, dave1904 said: There is an issue. It has something to do with root parts and station types. It causes the PMA to be the default control point. I do not care if its change or not. I just recommend that the line is removed when/if this mod is updated. There is no point in having an adapter using a vesseltype. If its not changed I dont care. Expand That can not be true because the PMA has no control-module. It is only a structureal part. Used this part a few times and had no problems. Quote Link to comment Share on other sites More sharing options...
dave1904 Posted February 9, 2021 Share Posted February 9, 2021 On 2/9/2021 at 7:39 PM, Cheesecake said: That can not be true because the PMA has no control-module. It is only a structureal part. Used this part a few times and had no problems. Expand So you're saying I'm making it all up without testing? OK. Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 14, 2021 Share Posted February 14, 2021 So after discussing the drag cube issues (and my failed attempts to generate one) with @ValiZockt, he was so kind to use some magical tool to generate a drag cube for the triple radiator. I tested it in a new save in 1.10.1 and it seems to solve the SSTO problem. Thanks a lot! Could someone please test it as well and report back if anything unusual happens? The cube below needs to go into "ht2_radiatorTriple.cfg" DRAG_CUBE { cube = EXTENDED_A, 28.98,0.9633,2.026, 28.98,0.965,1.797, 16.19,0.9554,12.86, 16.19,0.9907,13.01, 1.324,0.7512,7.066, 1.324,0.8827,5.172, 0,6.289,-0.04859, 2.332,12.97,7.007 cube = EXTENDED_B, 26.83,0.9591,1.331, 26.83,0.9745,1.46, 16.6,0.9868,2.297, 16.6,0.9873,2.428, 3.346,0.7905,12.81, 3.346,0.9789,13.92, 0,0.1109,3.486, 2.332,2.358,13.88 cube = RETRACTED, 3.113,0.6206,2.036, 3.113,0.6577,1.738, 16,0.9764,1.214, 16,0.99,1.148, 3.678,0.9342,5.827, 3.678,0.9953,1.478, 0,0.04113,0, 2.332,2.219,6.91 } Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 15, 2021 Share Posted February 15, 2021 On 2/14/2021 at 8:51 PM, chris-kerbal said: So after discussing the drag cube issues (and my failed attempts to generate one) with @ValiZockt, he was so kind to use some magical tool to generate a drag cube for the triple radiator. I tested it in a new save in 1.10.1 and it seems to solve the SSTO problem. Thanks a lot! Could someone please test it as well and report back if anything unusual happens? The cube below needs to go into "ht2_radiatorTriple.cfg" DRAG_CUBE { cube = EXTENDED_A, 28.98,0.9633,2.026, 28.98,0.965,1.797, 16.19,0.9554,12.86, 16.19,0.9907,13.01, 1.324,0.7512,7.066, 1.324,0.8827,5.172, 0,6.289,-0.04859, 2.332,12.97,7.007 cube = EXTENDED_B, 26.83,0.9591,1.331, 26.83,0.9745,1.46, 16.6,0.9868,2.297, 16.6,0.9873,2.428, 3.346,0.7905,12.81, 3.346,0.9789,13.92, 0,0.1109,3.486, 2.332,2.358,13.88 cube = RETRACTED, 3.113,0.6206,2.036, 3.113,0.6577,1.738, 16,0.9764,1.214, 16,0.99,1.148, 3.678,0.9342,5.827, 3.678,0.9953,1.478, 0,0.04113,0, 2.332,2.219,6.91 } Expand A little sidenote: KSP does not match the cubes to each animation, hence will only work for the 3rd radiator. I think this is ok for now, as atmospheric-flight-use for this triple radiator is quite limited ;-) Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted February 24, 2021 Share Posted February 24, 2021 a stock inventory parch https://github.com/pi-maaster1337/HabTech2-parch/issueshttps://github.com/pi-maaster1337/HabTech2-parch/issues Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 24, 2021 Share Posted February 24, 2021 On 2/24/2021 at 7:06 PM, Pi_Maaster1337 said: a stock inventory parch https://github.com/pi-maaster1337/HabTech2-parch/issueshttps://github.com/pi-maaster1337/HabTech2-parch/issues Expand Nice work. Do you know if that interferes with KIS/KAS in older versions? On 2/24/2021 at 7:06 PM, Pi_Maaster1337 said: a stock inventory parch https://github.com/pi-maaster1337/HabTech2-parch/issueshttps://github.com/pi-maaster1337/HabTech2-parch/issues Expand On 2/24/2021 at 7:44 PM, chris-kerbal said: Nice work. Do you know if that interferes with KIS/KAS in older versions? Expand Ok, just saw, that you removed the KIS Inventory. Not sure if that is the way to go? Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted February 24, 2021 Share Posted February 24, 2021 On 2/24/2021 at 7:44 PM, chris-kerbal said: Nice work. Do you know if that interferes with KIS/KAS in older versions? Ok, just saw, that you removed the KIS Inventory. Not sure if that is the way to go? Expand I don't know I did it because I don't like kis in the latest versions and I think there are people who might not like it either that's why I published it If you don't like it, I understand, not everyone likes the stock inventory, but I do like the system and that's why I made this patch Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 24, 2021 Share Posted February 24, 2021 On 2/24/2021 at 8:21 PM, Pi_Maaster1337 said: I don't know I did it because I don't like kis in the latest versions and I think there are people who might not like it either that's why I published it If you don't like it, I understand, not everyone likes the stock inventory, but I do like the system and that's why I made this patch Expand Removing it just hurts backwards compatibility. I already asked over at the KIS thread, if someone has experience with having both in the config. Optimal version - for me - would be if you could use KIS in pre 1.11 versions and new stock system after that. But maybe it is also needed to split the Mod and create an "old" and "new" version. I might do some testing in the next days to figure this out. Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted February 24, 2021 Share Posted February 24, 2021 On 2/24/2021 at 8:27 PM, chris-kerbal said: Removing it just hurts backwards compatibility. I already asked over at the KIS thread, if someone has experience with having both in the config. Optimal version - for me - would be if you could use KIS in pre 1.11 versions and new stock system after that. But maybe it is also needed to split the Mod and create an "old" and "new" version. I might do some testing in the next days to figure this out. Expand this patch creates it for 1.11 and later, so remove kis. If you want to use it in previous versions, download it from your preferred platform and do not install the patch. I did it with good intention only kis seems obsolete if there is a stock inventory Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 24, 2021 Share Posted February 24, 2021 On 2/24/2021 at 8:37 PM, Pi_Maaster1337 said: I did it with good intention Expand All good, I absolutely see it that way! So thanks a lot, even though I am not the mod maintainer. ;-D Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted February 25, 2021 Share Posted February 25, 2021 So I tested this under 1.10 and 1.11 with having KIS alongside the inventory patch. It works in both versions with both inventory management systems available. You have both inventories, hence double capacity and KIS items will only go in the KIS inventory. The 1.10 had breaking ground installed, hence you only have the ground science part from stock inventory. They will only go in the stock system. Most of the items KIS adds are also available in the stock system, e.g. EVA fuel. For attaching and building, I can't really judge how the systems compare, as I have not played the 1.11 yet. @benjee10The question, that arises is now how a future version should/can look like. I see 3 Options: I can rewrite the patches so it would select KIS for <=1.10 and stock for >=1.11. One could also argue to keep both systems to have an upward compatibility, although I am not sure if that is important. Final option would be to maintain 2 versions: one KIS bases one using stock inventory. What do you think? Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted March 2, 2021 Share Posted March 2, 2021 Hello Benjee10! Do you have plans to add an antenna (ku Antenna) to the "Z1 TRUSS"? (I always forget to ask this, but not today) It is possible to improvise well with standard antennas but it would be nice to see that come true. There was another mod that had this antenna but I don't remember the name... Quote Link to comment Share on other sites More sharing options...
EndAllFilms Posted March 4, 2021 Share Posted March 4, 2021 Where is the craft file of the ISS? Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted March 4, 2021 Share Posted March 4, 2021 On 3/4/2021 at 7:16 PM, EndAllFilms said: Where is the craft file of the ISS? Expand It doesn't have, but you can easily find 3d models or its construction guide in the BDB wiki with step by step how it was built, the only difficult thing will be to fit the pieces with the canadarm, but in the edtor and with a KAL 100 controller you can do the same by placing the values little by little Quote Link to comment Share on other sites More sharing options...
Friznit Posted March 4, 2021 Share Posted March 4, 2021 On 3/4/2021 at 7:16 PM, EndAllFilms said: Where is the craft file of the ISS? Expand https://github.com/friznit/Unofficial-BDB-Wiki/wiki/International-Space-Station Quote Link to comment Share on other sites More sharing options...
TruthfulGnome Posted March 8, 2021 Share Posted March 8, 2021 super weird red solar array bug, happens when i load the vessel and only with this parthttps://prnt.sc/10fz2yi Quote Link to comment Share on other sites More sharing options...
chris-kerbal Posted March 8, 2021 Share Posted March 8, 2021 On 3/8/2021 at 9:12 AM, TruthfulGnome said: super weird red solar array bug, happens when i load the vessel and only with this parthttps://prnt.sc/10fz2yi Expand Na, that is normal, you must have accidentality activated the overlord edition. :-D Seriously: It is the EGA-400-T solar array? That has some troubles for which the reasons could not be found yet. Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted March 8, 2021 Share Posted March 8, 2021 For anyone that is building or has built the ISS or something similar in 1.11.1: How have the Solar arrays behaved? I'm guessing no one has encountered the floating-away-solar-arrays of doom? Quote Link to comment Share on other sites More sharing options...
Pi_Maaster1337 Posted March 9, 2021 Share Posted March 9, 2021 On 2/24/2021 at 7:06 PM, Pi_Maaster1337 said: a stock inventory parch https://github.com/pi-maaster1337/HabTech2-parch/issueshttps://github.com/pi-maaster1337/HabTech2-parch/issues Expand On 3/8/2021 at 8:51 PM, MashAndBangers said: For anyone that is building or has built the ISS or something similar in 1.11.1: How have the Solar arrays behaved? I'm guessing no one has encountered the floating-away-solar-arrays of doom? Expand use the second version Quote Link to comment Share on other sites More sharing options...
Guest Posted March 9, 2021 Share Posted March 9, 2021 Like I said on the SOCK forum page just now, I assume that the latest version of this mod will work with 1.8.1 just fine, but pls let me know if it won't! Quote Link to comment Share on other sites More sharing options...
SufferCat Posted March 12, 2021 Share Posted March 12, 2021 (edited) On 3/8/2021 at 9:12 AM, TruthfulGnome said: super weird red solar array bug, happens when i load the vessel and only with this parthttps://prnt.sc/10fz2yi Expand I'm not sure but you probably need to update Community Resource Pack. In HabTech archive this mod have 1.0 version, on githab of this mod - 1.4.2. I'm troubleshooting same bug right now, will answer if updating of this mod helps. UPD. Nah, it didn't work. Maybe there is some mod whuch breaking this exact truss, dunno. https://imgur.com/a/XE4YbSx UPD2. Found a reason after disabling mods 1 by 1. In my case it was Parallax. Bye-bye parallax, ISS right now is more important for me. Edited March 12, 2021 by SufferCat Quote Link to comment Share on other sites More sharing options...
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